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Makes Travis happy
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@@ -708,13 +708,13 @@
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if(NO_BLOOD in H.dna.species.species_traits)
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return
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if(NO_BLOOD in H.dna.species.species_traits)//Does the run over mob have blood?
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return//If it doesn't it shouldn't bleed (Though a check should be made eventually for things with liquid in them, like slime people, vox armalis, etc.)
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else
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var/turf/T = get_turf(src)
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H.add_mob_blood(H)
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H.add_splatter_floor(T)
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bloodiness += 4
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var/turf/T = get_turf(src)//Where are we?
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H.add_mob_blood(H)//Cover the victim in their own blood.
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H.add_splatter_floor(T)//Put the blood where we are.
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bloodiness += 4
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var/list/blood_dna = H.get_blood_dna_list()
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if(blood_dna)
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