diff --git a/code/game/gamemodes/blob/blob.dm b/code/game/gamemodes/blob/blob.dm
index 7a87a77c7a1..9e20407a855 100644
--- a/code/game/gamemodes/blob/blob.dm
+++ b/code/game/gamemodes/blob/blob.dm
@@ -16,9 +16,6 @@ var/list/blob_nodes = list()
recommended_enemies = 1
restricted_jobs = list("Cyborg", "AI")
- var/const/waittime_l = 600 //lower bound on time before intercept arrives (in tenths of seconds)
- var/const/waittime_h = 1800 //upper bound on time before intercept arrives (in tenths of seconds)
-
var/declared = 0
var/burst = 0
diff --git a/code/game/gamemodes/blob/blob_report.dm b/code/game/gamemodes/blob/blob_report.dm
index 2977112af82..816dce84008 100644
--- a/code/game/gamemodes/blob/blob_report.dm
+++ b/code/game/gamemodes/blob/blob_report.dm
@@ -1,6 +1,6 @@
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31
-/datum/game_mode/blob/send_intercept(var/report = 1)
+/datum/game_mode/blob/proc/send_intercept(var/report = 1)
var/intercepttext = ""
var/interceptname = ""
switch(report)
diff --git a/code/game/gamemodes/borer/borer.dm b/code/game/gamemodes/borer/borer.dm
index ebebe739f5a..3a491c769df 100644
--- a/code/game/gamemodes/borer/borer.dm
+++ b/code/game/gamemodes/borer/borer.dm
@@ -15,9 +15,6 @@
var/var/list/datum/mind/first_hosts = list()
var/var/list/assigned_hosts = list()
- var/const/waittime_l = 600 //lower bound on time before intercept arrives (in tenths of seconds)
- var/const/waittime_h = 1800 //upper bound on time before intercept arrives (in tenths of seconds)
-
var/list/found_vents = list()
/datum/game_mode/borer/announce()
@@ -98,10 +95,7 @@
log_admin("Created [borers.len] borers.")
- spawn (rand(waittime_l, waittime_h))
- send_intercept()
..()
- return
/datum/game_mode/proc/greet_borer(var/datum/mind/borer, var/you_are=1)
if (you_are)
diff --git a/code/game/gamemodes/changeling/changeling.dm b/code/game/gamemodes/changeling/changeling.dm
index 2687a886e7d..a9d2387a374 100644
--- a/code/game/gamemodes/changeling/changeling.dm
+++ b/code/game/gamemodes/changeling/changeling.dm
@@ -35,9 +35,6 @@ var/list/possible_changeling_IDs = list("Alpha","Beta","Gamma","Delta","Epsilon"
var/const/prob_right_objective_l = 25 //lower bound on probability of determining the objective correctly
var/const/prob_right_objective_h = 50 //upper bound on probability of determining the objective correctly
- var/const/waittime_l = 600 //lower bound on time before intercept arrives (in tenths of seconds)
- var/const/waittime_h = 1800 //upper bound on time before intercept arrives (in tenths of seconds)
-
var/changeling_amount = 4
/datum/game_mode/changeling/announce()
@@ -72,10 +69,7 @@ var/list/possible_changeling_IDs = list("Alpha","Beta","Gamma","Delta","Epsilon"
forge_changeling_objectives(changeling)
greet_changeling(changeling)
- spawn (rand(waittime_l, waittime_h))
- send_intercept()
..()
- return
/datum/game_mode/proc/forge_changeling_objectives(var/datum/mind/changeling)
@@ -298,8 +292,8 @@ var/list/possible_changeling_IDs = list("Alpha","Beta","Gamma","Delta","Epsilon"
if(T.species.flags & NO_DNA_RAD)
user << "This creature does not have DNA!"
- return
-
+ return
+
if(T.species.flags & NO_SCAN)
user << "We do not know how to parse this creature's DNA!"
return
diff --git a/code/game/gamemodes/cult/cult.dm b/code/game/gamemodes/cult/cult.dm
index a5a18c6676e..09e184e2b3c 100644
--- a/code/game/gamemodes/cult/cult.dm
+++ b/code/game/gamemodes/cult/cult.dm
@@ -10,15 +10,15 @@
/proc/is_convertable_to_cult(datum/mind/mind)
- if(!mind)
+ if(!mind)
return 0
if(!mind.current)
return 0
- if(iscultist(mind.current))
+ if(iscultist(mind.current))
return 1 //If they're already in the cult, assume they are convertable
if(jobban_isbanned(mind.current, "cultist") || jobban_isbanned(mind.current, "Syndicate"))
return 0
- if(ishuman(mind.current) && (mind.assigned_role in list("Captain", "Chaplain")))
+ if(ishuman(mind.current) && (mind.assigned_role in list("Captain", "Chaplain")))
return 0
if(ishuman(mind.current))
var/mob/living/carbon/human/H = mind.current
@@ -42,8 +42,6 @@
var/datum/mind/sacrifice_target = null
var/finished = 0
- var/const/waittime_l = 600 //lower bound on time before intercept arrives (in tenths of seconds)
- var/const/waittime_h = 1800 //upper bound on time before intercept arrives (in tenths of seconds)
var/list/startwords = list("blood","join","self","hell")
@@ -63,7 +61,7 @@
/datum/game_mode/cult/pre_setup()
- if(prob(50))
+ if(prob(50))
objectives += "survive"
objectives += "sacrifice"
else
@@ -105,8 +103,6 @@
cult_mind.current << "\blue You are a member of the cult!"
memorize_cult_objectives(cult_mind)
- spawn (rand(waittime_l, waittime_h))
- send_intercept()
..()
diff --git a/code/game/gamemodes/extended/extended.dm b/code/game/gamemodes/extended/extended.dm
index 245e1e16e00..cc26c5c3db4 100644
--- a/code/game/gamemodes/extended/extended.dm
+++ b/code/game/gamemodes/extended/extended.dm
@@ -6,9 +6,6 @@
uplink_welcome = "Syndicate Uplink Console:"
uplink_uses = 20
- var/const/waittime_l = 600 //lower bound on time before intercept arrives (in tenths of seconds)
- var/const/waittime_h = 1800
-
/datum/game_mode/announce()
world << "The current game mode is - Extended Role-Playing!"
world << "Just have fun and role-play!"
@@ -17,6 +14,4 @@
return 1
/datum/game_mode/extended/post_setup()
- spawn (rand(waittime_l, waittime_h)) // To reduce extended meta.
- send_intercept()
..()
\ No newline at end of file
diff --git a/code/game/gamemodes/game_mode.dm b/code/game/gamemodes/game_mode.dm
index 8809476c3ed..792eff47713 100644
--- a/code/game/gamemodes/game_mode.dm
+++ b/code/game/gamemodes/game_mode.dm
@@ -34,6 +34,9 @@
var/uplink_welcome = "Syndicate Uplink Console:"
var/uplink_uses = 10
+ var/const/waittime_l = 600 //lower bound on time before intercept arrives (in tenths of seconds)
+ var/const/waittime_h = 1800 //upper bound on time before intercept arrives (in tenths of seconds)
+
/datum/game_mode/proc/announce() //to be calles when round starts
world << "Notice: [src] did not define announce()"
@@ -228,65 +231,6 @@
/datum/game_mode/proc/check_win() //universal trigger to be called at mob death, nuke explosion, etc. To be called from everywhere.
return 0
-
-/datum/game_mode/proc/send_intercept() //Disabled.
- return
-/* var/intercepttext = "Cent. Com. Update Requested status information:
"
- intercepttext += " In case you have misplaced your copy, attached is a list of personnel whom reliable sources™ suspect may be affiliated with the Syndicate:
"
-
-
- var/list/suspects = list()
- for(var/mob/living/carbon/human/man in player_list) if(man.client && man.mind)
- // NT relation option
- if(isNonCrewAntag(man))
- continue //NT intelligence ruled out possiblity that those are too classy to pretend to be a crew.
- if(man.client.prefs.nanotrasen_relation == "Opposed" && prob(50) || \
- man.client.prefs.nanotrasen_relation == "Skeptical" && prob(20))
- suspects += man
- // Antags
- else if(special_role == "traitor" && prob(40) || \
- special_role == "Changeling" && prob(50) || \
- special_role == "Vampire" && prob(40) || \
- special_role == "Cultist" && prob(30) || \
- special_role == "Head Revolutionary" && prob(30) || \
- special_role == "Shadowling" && prob(15))
- suspects += man
-
- // If they're a traitor or likewise, give them extra TC in exchange.
- var/obj/item/device/uplink/hidden/suplink = man.mind.find_syndicate_uplink()
- if(suplink)
- var/extra = 0 //was 4; with the TC rebalance, this isn't really needed, anymore
- suplink.uses += extra
- man << "\red We have received notice that enemy intelligence suspects you to be linked with us. We recommend adjusting your plans and equipment accordingly."
- else
- // Give them a warning!
- man << "\red They are on to you!"
-
- // Some poor people who were just in the wrong place at the wrong time..
- else if(prob(10))
- suspects += man
- for(var/mob/M in suspects)
- switch(rand(1, 100))
- if(1 to 50)
- intercepttext += "Someone with the job of [M.mind.assigned_role]
"
- else
- intercepttext += "[M.name], the [M.mind.assigned_role]
"
-
- for (var/obj/machinery/computer/communications/comm in machines)
- if (!(comm.stat & (BROKEN | NOPOWER)) && comm.prints_intercept)
- var/obj/item/weapon/paper/intercept = new /obj/item/weapon/paper( comm.loc )
- intercept.name = "paper- 'Cent. Com. Status Summary'"
- intercept.info = intercepttext
-
- comm.messagetitle.Add("Cent. Com. Status Summary")
- comm.messagetext.Add(intercepttext)
-/* world << sound('sound/AI/commandreport.ogg') */
-
- command_announcement.Announce("Summary downloaded and printed out at all communications consoles.", "Enemy communication intercepted. Security Level Elevated.", new_sound = 'sound/AI/intercept.ogg')
- if(security_level < SEC_LEVEL_BLUE)
- set_security_level(SEC_LEVEL_BLUE)*/
-
-
/datum/game_mode/proc/get_players_for_role(var/role, override_jobbans=0)
var/list/players = list()
var/list/candidates = list()
@@ -558,7 +502,7 @@ proc/get_nt_opposed()
if(BE_MUTINEER) roletext="mutineer"
if(BE_BLOB) roletext="blob"
return roletext
-
+
/proc/get_nuke_code()
var/nukecode = "ERROR"
for(var/obj/machinery/nuclearbomb/bomb in world)
diff --git a/code/game/gamemodes/heist/heist.dm b/code/game/gamemodes/heist/heist.dm
index 5f4d14740a2..58784a8c56a 100644
--- a/code/game/gamemodes/heist/heist.dm
+++ b/code/game/gamemodes/heist/heist.dm
@@ -18,9 +18,6 @@ var/global/list/obj/cortical_stacks = list() //Stacks for 'leave nobody behind'
recommended_enemies = 5
votable = 0
- var/const/waittime_l = 600 //lower bound on time before intercept arrives (in tenths of seconds)
- var/const/waittime_h = 1800 //upper bound on time before intercept arrives (in tenths of seconds)
-
var/list/obj/cortical_stacks = list() //Stacks for 'leave nobody behind' objective.
/datum/game_mode/heist/announce()
@@ -83,9 +80,6 @@ var/global/list/obj/cortical_stacks = list() //Stacks for 'leave nobody behind'
if(raid_objectives)
raider.objectives = raid_objectives
- spawn (rand(waittime_l, waittime_h))
- send_intercept()
-
return ..()
/datum/game_mode/proc/create_vox(var/datum/mind/newraider)
@@ -276,7 +270,7 @@ datum/game_mode/proc/auto_declare_completion_heist()
text += ")"
world << text
-
+
return 1
/datum/game_mode/heist/check_finished()
diff --git a/code/game/gamemodes/malfunction/malfunction.dm b/code/game/gamemodes/malfunction/malfunction.dm
index 11475405d6d..4eb0089af00 100644
--- a/code/game/gamemodes/malfunction/malfunction.dm
+++ b/code/game/gamemodes/malfunction/malfunction.dm
@@ -12,9 +12,6 @@
uplink_welcome = "Crazy AI Uplink Console:"
uplink_uses = 10
- var/const/waittime_l = 600
- var/const/waittime_h = 1800 // started at 1800
-
var/AI_win_timeleft = 1500 //started at 1500, in case I change this for testing round end.
var/malf_mode_declared = 0
var/station_captured = 0
@@ -30,7 +27,7 @@
/datum/game_mode/malfunction/get_players_for_role(var/role = BE_MALF)
var/roletext = get_roletext(role)
-
+
var/datum/job/ai/DummyAIjob = new
for(var/mob/new_player/player in player_list)
if(player.client && player.ready)
@@ -69,11 +66,11 @@
AI.laws = new /datum/ai_laws/nanotrasen/malfunction
AI.malf_picker = new /datum/module_picker
AI.show_laws()
-
+
greet_malf(AI_mind)
AI_mind.special_role = "malfunction"
AI_mind.current.verbs += /datum/game_mode/malfunction/proc/takeover
-
+
for(var/mob/living/silicon/robot/R in AI.connected_robots)
R.lawsync()
R.show_laws()
@@ -81,8 +78,6 @@
if(emergency_shuttle)
emergency_shuttle.auto_recall = 1
- spawn (rand(waittime_l, waittime_h))
- send_intercept()
..()
/datum/game_mode/proc/greet_malf(var/datum/mind/malf)
@@ -93,7 +88,7 @@
malf.current << "Remember that only APCs that are on the station can help you take over the station."
malf.current << "When you feel you have enough APCs under your control, you may begin the takeover attempt."
return
-
+
/datum/game_mode/proc/greet_malf_robot(var/datum/mind/robot)
robot.current << "Your AI master is malfunctioning! You do not have to follow any laws, but still need to obey your master."
robot.current << "The crew does not know your AI master has malfunctioned. Keep it a secret unless your master tells you otherwise."
@@ -323,7 +318,7 @@
if( malf_ai.len || istype(ticker.mode,/datum/game_mode/malfunction) )
var/text = "The malfunctioning AI were:"
var/module_text_temp = "
Purchased modules:
" //Added at the end
-
+
for(var/datum/mind/malf in malf_ai)
text += "
[malf.key] was [malf.name] ("
@@ -341,6 +336,6 @@
text += "hardware destroyed"
text += ")"
text += module_text_temp
-
+
world << text
return 1
\ No newline at end of file
diff --git a/code/game/gamemodes/meteor/meteor.dm b/code/game/gamemodes/meteor/meteor.dm
index c5af55acef9..9c6e4be2b3b 100644
--- a/code/game/gamemodes/meteor/meteor.dm
+++ b/code/game/gamemodes/meteor/meteor.dm
@@ -1,8 +1,6 @@
/datum/game_mode/meteor
name = "meteor"
config_tag = "meteor"
- var/const/waittime_l = 600 //lower bound on time before intercept arrives (in tenths of seconds)
- var/const/waittime_h = 1800 //upper bound on time before intercept arrives (in tenths of seconds)
var/const/initialmeteordelay = 3000
var/nometeors = 1
required_players = 0
@@ -17,8 +15,6 @@
/datum/game_mode/meteor/post_setup()
- spawn (rand(waittime_l, waittime_h))
- send_intercept()
spawn(initialmeteordelay)
nometeors = 0
..()
diff --git a/code/game/gamemodes/nuclear/nuclear.dm b/code/game/gamemodes/nuclear/nuclear.dm
index 1848a8e6a0f..a2658d13c88 100644
--- a/code/game/gamemodes/nuclear/nuclear.dm
+++ b/code/game/gamemodes/nuclear/nuclear.dm
@@ -16,8 +16,6 @@ proc/issyndicate(mob/living/M as mob)
uplink_uses = 120
var/const/agents_possible = 5 //If we ever need more syndicate agents.
- var/const/waittime_l = 600 //lower bound on time before intercept arrives (in tenths of seconds)
- var/const/waittime_h = 1800 //upper bound on time before intercept arrives (in tenths of seconds)
var/nukes_left = 1 // Call 3714-PRAY right now and order more nukes! Limited offer!
var/nuke_off_station = 0 //Used for tracking if the syndies actually haul the nuke to the station
@@ -160,8 +158,6 @@ proc/issyndicate(mob/living/M as mob)
var/obj/machinery/nuclearbomb/syndicate/the_bomb = new /obj/machinery/nuclearbomb/syndicate(nuke_spawn.loc)
the_bomb.r_code = nuke_code
- spawn (rand(waittime_l, waittime_h))
- send_intercept()
return ..()
/datum/game_mode/proc/create_syndicate(var/datum/mind/synd_mind) // So we don't have inferior species as ops - randomize a human
diff --git a/code/game/gamemodes/revolution/anti_revolution.dm b/code/game/gamemodes/revolution/anti_revolution.dm
deleted file mode 100644
index d656ccffc73..00000000000
--- a/code/game/gamemodes/revolution/anti_revolution.dm
+++ /dev/null
@@ -1,222 +0,0 @@
-// A sort of anti-revolution where the heads are given objectives to mess with the crew
-
-/datum/game_mode/anti_revolution
- name = "anti-revolution"
- config_tag = "anti-revolution"
- required_players = 5
-
- var/finished = 0
- var/checkwin_counter = 0
- var/const/waittime_l = 600 //lower bound on time before intercept arrives (in tenths of seconds)
- var/const/waittime_h = 1800 //upper bound on time before intercept arrives (in tenths of seconds)
-
- var/required_execute_targets = 1
- var/required_brig_targets = 0
-
- var/recommended_execute_targets = 1
- var/recommended_brig_targets = 3
- var/recommended_demote_targets = 3
-
- var/list/datum/mind/heads = list()
- var/list/datum/mind/execute_targets = list()
- var/list/datum/mind/brig_targets = list()
- var/list/datum/mind/demote_targets = list()
-
-///////////////////////////
-//Announces the game type//
-///////////////////////////
-/datum/game_mode/anti_revolution/announce()
- world << "The current game mode is - Anti-Revolution!"
- world << "Looks like CentComm has given a few new orders.."
-
-///////////////////////////////////////////////////////////////////////////////
-//Gets the round setup, cancelling if there's not enough players at the start//
-///////////////////////////////////////////////////////////////////////////////
-/datum/game_mode/anti_revolution/pre_setup()
- for(var/mob/new_player/player in world) if(player.mind)
- if(player.mind.assigned_role in command_positions)
- heads += player.mind
- else
- if(execute_targets.len < recommended_execute_targets)
- execute_targets += player.mind
- else if(brig_targets.len < recommended_brig_targets)
- brig_targets += player.mind
- else if(demote_targets.len < recommended_demote_targets)
- demote_targets += player.mind
-
-
- if(heads.len==0)
- return 0
-
- if(execute_targets.len < required_execute_targets || brig_targets.len < required_brig_targets)
- return 0
-
- return 1
-
-
-/datum/game_mode/anti_revolution/proc/add_head_objectives(datum/mind/head)
- for(var/datum/mind/target in execute_targets)
- var/datum/objective/anti_revolution/execute/obj = new
- obj.owner = head
- obj.target = target
- obj.explanation_text = "[target.current.real_name], the [target.assigned_role] has extracted confidential information above their clearance. Execute them."
- head.objectives += obj
- for(var/datum/mind/target in brig_targets)
- var/datum/objective/anti_revolution/brig/obj = new
- obj.owner = head
- obj.target = target
- obj.explanation_text = "Brig [target.current.real_name], the [target.assigned_role] for 20 minutes to set an example."
- head.objectives += obj
- for(var/datum/mind/target in demote_targets)
- var/datum/objective/anti_revolution/demote/obj = new
- obj.owner = head
- obj.target = target
- obj.explanation_text = "[target.current.real_name], the [target.assigned_role] has been classified as harmful to Nanotrasen's goals. Demote them to assistant."
- head.objectives += obj
-
-
-/datum/game_mode/anti_revolution/post_setup()
-
- for(var/datum/mind/head_mind in heads)
- add_head_objectives(head_mind)
- for(var/datum/mind/head_mind in heads)
- greet_head(head_mind)
- modePlayer += heads
- spawn (rand(waittime_l, waittime_h))
- send_intercept()
- ..()
-
-
-/datum/game_mode/anti_revolution/process()
- checkwin_counter++
- if(checkwin_counter >= 5)
- if(!finished)
- ticker.mode.check_win()
- checkwin_counter = 0
- return 0
-
-
-/datum/game_mode/proc/greet_head(var/datum/mind/head_mind, var/you_are=1)
- var/obj_count = 1
- if (you_are)
- head_mind.current << "\blue It looks like this shift CentComm has some special orders for you.. check your objectives."
- head_mind.current << "\blue Note that you can ignore these objectives, but resisting NT's orders probably means demotion or worse."
- for(var/datum/objective/objective in head_mind.objectives)
- head_mind.current << "Objective #[obj_count]: [objective.explanation_text]"
- head_mind.special_role = "Corrupt Head"
- obj_count++
-
- head_mind.current.verbs += /mob/proc/ResignFromHeadPosition
-
-//////////////////////////////////////
-//Checks if the revs have won or not//
-//////////////////////////////////////
-/datum/game_mode/anti_revolution/check_win()
- if(check_head_victory())
- finished = 1
- else if(check_crew_victory())
- finished = 2
- return
-
-///////////////////////////////
-//Checks if the round is over//
-///////////////////////////////
-/datum/game_mode/anti_revolution/check_finished()
- if(finished != 0)
- return 1
- else
- return 0
-
-
-//////////////////////////
-//Checks for crew victory//
-//////////////////////////
-/datum/game_mode/anti_revolution/proc/check_crew_victory()
- for(var/datum/mind/head_mind in heads)
- var/turf/T = get_turf(head_mind.current)
- if((head_mind) && (head_mind.current) && (head_mind.current.stat != 2) && T && (T.z in config.station_levels) && !head_mind.is_brigged(600))
- if(ishuman(head_mind.current))
- return 0
- return 1
-
-/////////////////////////////
-//Checks for a head victory//
-/////////////////////////////
-/datum/game_mode/anti_revolution/proc/check_head_victory()
- for(var/datum/mind/head_mind in heads)
- for(var/datum/objective/objective in head_mind.objectives)
- if(!(objective.check_completion()))
- return 0
-
- return 1
-
-
-/datum/game_mode/anti_revolution/declare_completion()
-
- var/text = ""
- if(finished == 2)
- world << "\red The heads of staff were relieved of their posts! The crew wins!"
- else if(finished == 1)
- world << "\red The heads of staff managed to meet the goals set for them by CentComm!"
-
-
-
- world << "The heads of staff were: "
- var/list/heads = list()
- heads = get_all_heads()
- for(var/datum/mind/head_mind in heads)
- text = ""
- if(head_mind.current)
- text += "[head_mind.current.real_name]"
- if(head_mind.current.stat == 2)
- text += " (Dead)"
- else
- text += " (Survived!)"
- else
- text += "[head_mind.key] (character destroyed)"
-
- world << text
-
-
- world << "Their objectives were: "
- for(var/datum/mind/head_mind in heads)
- if(head_mind.objectives.len)//If the traitor had no objectives, don't need to process this.
- var/count = 1
- for(var/datum/objective/objective in head_mind.objectives)
- if(objective.check_completion())
- text += "
Objective #[count]: [objective.explanation_text] Success!"
- feedback_add_details("head_objective","[objective.type]|SUCCESS")
- else
- text += "
Objective #[count]: [objective.explanation_text] Fail."
- feedback_add_details("head_objective","[objective.type]|FAIL")
- count++
- break // just print once
- return 1
-
-
-/datum/game_mode/anti_revolution/latespawn(mob/living/carbon/human/character)
- ..()
- if(emergency_shuttle.departed)
- return
-
- if(character.mind.assigned_role in command_positions)
- heads += character.mind
- modePlayer += character.mind
- add_head_objectives(character.mind)
- greet_head(character.mind)
-
-/mob/proc/ResignFromHeadPosition()
- set category = "IC"
- set name = "Resign From Head Position"
-
- if(!istype(ticker.mode, /datum/game_mode/anti_revolution))
- return
-
- ticker.mode:heads -= src.mind
- src.mind.objectives = list()
- ticker.mode.modePlayer -= src.mind
- src.mind.special_role = null
-
- src.verbs -= /mob/proc/ResignFromHeadPosition
-
- src << "\red You resigned from your position, now you have the consequences."
\ No newline at end of file
diff --git a/code/game/gamemodes/revolution/revolution.dm b/code/game/gamemodes/revolution/revolution.dm
index 931032eac22..82ff00fdfea 100644
--- a/code/game/gamemodes/revolution/revolution.dm
+++ b/code/game/gamemodes/revolution/revolution.dm
@@ -29,8 +29,6 @@
var/finished = 0
var/checkwin_counter = 0
var/max_headrevs = 3
- var/const/waittime_l = 600 //lower bound on time before intercept arrives (in tenths of seconds)
- var/const/waittime_h = 1800 //upper bound on time before intercept arrives (in tenths of seconds)
///////////////////////////
//Announces the game type//
///////////////////////////
@@ -87,8 +85,6 @@
modePlayer += head_revolutionaries
if(emergency_shuttle)
emergency_shuttle.no_escape = 1
- spawn (rand(waittime_l, waittime_h))
- send_intercept()
..()
diff --git a/code/game/gamemodes/revolution/rp-revolution.dm b/code/game/gamemodes/revolution/rp-revolution.dm
deleted file mode 100644
index b0c58fd8c5f..00000000000
--- a/code/game/gamemodes/revolution/rp-revolution.dm
+++ /dev/null
@@ -1,307 +0,0 @@
-// To add a rev to the list of revolutionaries, make sure it's rev (with if(ticker.mode.name == "revolution)),
-// then call ticker.mode:add_revolutionary(_THE_PLAYERS_MIND_)
-// nothing else needs to be done, as that proc will check if they are a valid target.
-// Just make sure the converter is a head before you call it!
-// To remove a rev (from brainwashing or w/e), call ticker.mode:remove_revolutionary(_THE_PLAYERS_MIND_),
-// this will also check they're not a head, so it can just be called freely
-// If the rev icons start going wrong for some reason, ticker.mode:update_all_rev_icons() can be called to correct them.
-// If the game somtimes isn't registering a win properly, then ticker.mode.check_win() isn't being called somewhere.
-#define RPREV_REQUIRE_REVS_ALIVE 0
-#define RPREV_REQUIRE_HEADS_ALIVE 0
-
-/datum/game_mode/rp_revolution
- name = "rp-revolution"
- config_tag = "rp-revolution"
-
- var/finished = 0
- var/const/waittime_l = 600 //lower bound on time before intercept arrives (in tenths of seconds)
- var/const/waittime_h = 1800 //upper bound on time before intercept arrives (in tenths of seconds)
- var/all_brigged = 0
- var/brigged_time = 0
-
- uplink_welcome = "Syndicate Uplink Console:"
- uplink_uses = 10
-
-
-/datum/game_mode/rp_revolution/announce()
- world << "The current game mode is - Revolution RP!"
-
-/datum/game_mode/rp_revolution/send_intercept()
- var/intercepttext = "Cent. Com. Update Requested staus information:
"
- intercepttext += " Cent. Com has recently been contacted by the following syndicate affiliated organisations in your area, please investigate any information you may have:"
-
- var/list/possible_modes = list()
- possible_modes.Add("revolution", "wizard", "traitor", "malf")
- var/number = pick(2, 3)
- var/i = 0
- for(i = 0, i < number, i++)
- possible_modes.Remove(pick(possible_modes))
- possible_modes.Insert(rand(possible_modes.len), "nuke")
-
- var/datum/intercept_text/i_text = new /datum/intercept_text
- for(var/A in possible_modes)
- intercepttext += i_text.build(A, pick(head_revolutionaries))
-
- for (var/obj/machinery/computer/communications/comm in world)
- if (!(comm.stat & (BROKEN | NOPOWER)) && comm.prints_intercept)
- var/obj/item/weapon/paper/intercept = new /obj/item/weapon/paper( comm.loc )
- intercept.name = "paper - 'Cent. Com. Status Summary'"
- intercept.info = intercepttext
-
- comm.messagetitle.Add("Cent. Com. Status Summary")
- comm.messagetext.Add(intercepttext)
-
- command_alert("Summary downloaded and printed out at all communications consoles.", "Enemy communication intercept. Security Level Elevated.")
-
-/datum/game_mode/rp_revolution/post_setup()
-
- var/list/revs_possible = list()
- revs_possible = get_possible_revolutionaries()
- var/list/heads = list()
- heads = get_living_heads()
- var/rev_number = 0
-
- if(!revs_possible || !heads)
- world << " \red Not enough players for RP revolution game mode. Restarting world in 5 seconds."
- sleep(50)
- world.Reboot()
- return
-
- if(revs_possible.len >= 3)
- rev_number = 3
- else
- rev_number = revs_possible.len
-
- while(rev_number > 0)
- head_revolutionaries += pick(revs_possible - head_revolutionaries)
- rev_number--
-
- for(var/datum/mind/rev_mind in head_revolutionaries)
- for(var/datum/mind/head_mind in heads)
- var/datum/objective/capture/rev_obj = new
- rev_obj.owner = rev_mind
- rev_obj.find_target_by_role(head_mind.assigned_role)
- rev_mind.objectives += rev_obj
- equip_revolutionary(rev_mind.current)
- rev_mind.current.verbs += /mob/living/carbon/human/proc/RevConvert
- update_rev_icons_added(rev_mind)
-
- for(var/datum/mind/rev_mind in head_revolutionaries)
- var/obj_count = 1
- rev_mind.current << "\blue You are a member of the revolutionaries' leadership!"
- for(var/datum/objective/objective in rev_mind.objectives)
- rev_mind.current << "Objective #[obj_count]: [objective.explanation_text]"
- obj_count++
-
- spawn (rand(waittime_l, waittime_h))
- send_intercept()
-
-/datum/game_mode/rp_revolution/send_intercept()
- var/intercepttext = "Cent. Com. Update Requested staus information:
"
- intercepttext += " Cent. Com has recently been contacted by the following syndicate affiliated organisations in your area, please investigate any information you may have:"
-
- var/list/possible_modes = list()
- possible_modes.Add("revolution", "wizard", "nuke", "traitor", "malf")
- possible_modes -= "[ticker.mode]"
- var/number = pick(2, 3)
- var/i = 0
- for(i = 0, i < number, i++)
- possible_modes.Remove(pick(possible_modes))
- possible_modes.Insert(rand(possible_modes.len), "[ticker.mode]")
-
- var/datum/intercept_text/i_text = new /datum/intercept_text
- for(var/A in possible_modes)
- intercepttext += i_text.build(A, pick(head_revolutionaries))
-
- for (var/obj/machinery/computer/communications/comm in world)
- if (!(comm.stat & (BROKEN | NOPOWER)) && comm.prints_intercept)
- var/obj/item/weapon/paper/intercept = new /obj/item/weapon/paper( comm.loc )
- intercept.name = "paper - 'Cent. Com. Status Summary'"
- intercept.info = intercepttext
-
- comm.messagetitle.Add("Cent. Com. Status Summary")
- comm.messagetext.Add(intercepttext)
-
- command_alert("Summary downloaded and printed out at all communications consoles.", "Enemy communication intercept. Security Level Elevated.")
-
- spawn(54000)
- command_alert("Summary downloaded and printed out at all communications consoles.", "The revolution leaders have been determined.")
- intercepttext = "Cent. Com. Update Requested status information:
"
- intercepttext += "We have determined the revolution leaders to be:"
- for(var/datum/mind/revmind in head_revolutionaries)
- intercepttext += "
[revmind.current.real_name]"
- intercepttext += "
Please arrest them at once."
- for (var/obj/machinery/computer/communications/comm in world)
- if (!(comm.stat & (BROKEN | NOPOWER)) && comm.prints_intercept)
- var/obj/item/weapon/paper/intercept = new /obj/item/weapon/paper( comm.loc )
- intercept.name = "paper - 'Cent. Com. Status Summary'"
- intercept.info = intercepttext
-
- comm.messagetitle.Add("Cent. Com. Status Summary")
- comm.messagetext.Add(intercepttext)
- spawn(12000)
- command_alert("Repeating the previous message over intercoms due to urgency. The station has enemy operatives onboard by the names of [reveal_rev_heads()], please arrest them at once.", "The revolution leaders have been determined.")
-
-
-/datum/game_mode/rp_revolution/proc/reveal_rev_heads()
- . = ""
- for(var/i = 1, i <= head_revolutionaries.len,i++)
- var/datum/mind/revmind = head_revolutionaries[i]
- if(i < head_revolutionaries.len)
- . += "[revmind.current.real_name],"
- else
- . += "and [revmind.current.real_name]"
-
-///datum/game_mode/rp_revolution/proc/equip_revolutionary(mob/living/carbon/human/rev_mob)
-// if(!istype(rev_mob))
-// return
-
-// spawn (100)
-// if (rev_mob.r_store)
-// rev_mob.equip_or_collect(new /obj/item/weapon/paper/communist_manifesto(rev_mob), rev_mob.slot_l_store)
-// if (rev_mob.l_store)
-// rev_mob.equip_or_collect(new /obj/item/weapon/paper/communist_manifesto(rev_mob), rev_mob.slot_r_store)
-
-
-/datum/game_mode/rp_revolution/check_win()
- if(check_rev_victory())
- finished = 1
- else if(check_heads_victory())
- finished = 2
- return
-
-/datum/game_mode/rp_revolution/check_finished()
- if(finished != 0)
- return 1
- else
- return 0
-
-/datum/game_mode/rp_revolution/proc/get_possible_revolutionaries()
- var/list/candidates = list()
-
- for(var/mob/living/carbon/human/player in world)
- if(player.client)
- if(player.client.be_syndicate & BE_REV)
- candidates += player.mind
-
- if(candidates.len < 1)
- for(var/mob/living/carbon/human/player in world)
- if(player.client)
- candidates += player.mind
-
- var/list/uncons = get_unconvertables()
- for(var/datum/mind/mind in uncons)
- candidates -= mind
-
- if(candidates.len < 1)
- return null
- else
- return candidates
-
-/datum/game_mode/rp_revolution/proc/get_unconvertables()
- var/list/ucs = list()
- for(var/mob/living/carbon/human/player in world)
- if(player.mind)
- var/role = player.mind.assigned_role
- if(role in list("Captain", "Head of Security", "Head of Personnel", "Chief Engineer", "Research Director", "Security Officer", "Forensic Technician", "AI"))
- ucs += player.mind
-
- return ucs
-
-/datum/game_mode/rp_revolution/proc/check_rev_victory()
- for(var/datum/mind/rev_mind in head_revolutionaries)
- for(var/datum/objective/objective in rev_mind.objectives)
- if(!(objective.check_completion()))
- return 0
-
- return 1
-
-/datum/game_mode/rp_revolution/proc/check_heads_victory()
- for(var/datum/mind/rev_mind in head_revolutionaries)
- if(rev_mind.current.stat != 2)
- var/turf/revloc = rev_mind.current.loc
- if(!istype(revloc.loc,/area/security/brig) && !rev_mind.current.handcuffed)
- return 0
- else if(RPREV_REQUIRE_REVS_ALIVE) return 0
- return 1
-
-/datum/game_mode/rp_revolution/declare_completion()
-
- var/text = ""
- if(finished == 1)
- world << "\red The heads of staff were relieved of their posts! The revolutionaries win!"
- else if(finished == 2)
- world << "\red The heads of staff managed to stop the revolution!"
-
- world << "The head revolutionaries were: "
- for(var/datum/mind/rev_mind in head_revolutionaries)
- text = ""
- if(rev_mind.current)
- text += "[rev_mind.current.real_name]"
- if(rev_mind.current.stat == 2)
- text += " (Dead)"
- else
- text += " (Survived!)"
- else
- text += "[rev_mind.key] (character destroyed)"
-
- world << text
-
- text = ""
- world << "The converted revolutionaries were: "
- for(var/datum/mind/rev_nh_mind in revolutionaries)
- if(rev_nh_mind.current)
- text += "[rev_nh_mind.current.real_name]"
- if(rev_nh_mind.current.stat == 2)
- text += " (Dead)"
- else
- text += " (Survived!)"
- else
- text += "[rev_nh_mind.key] (character destroyed)"
- text += ", "
-
- world << text
-
- world << "The heads of staff were: "
- var/list/heads = list()
- heads = get_all_heads()
- for(var/datum/mind/head_mind in heads)
- text = ""
- if(head_mind.current)
- text += "[head_mind.current.real_name]"
- if(head_mind.current.stat == 2)
- text += " (Dead)"
- else
- text += " (Survived!)"
- else
- text += "[head_mind.key] (character destroyed)"
-
- world << text
- return 1
-
-
-
-mob/living/carbon/human/proc
- RevConvert(mob/M as mob in oview(src))
- set name = "Rev-Convert"
- if(((src.mind in ticker.mode:head_revolutionaries) || (src.mind in ticker.mode:revolutionaries)))
- if((M.mind in ticker.mode:head_revolutionaries) || (M.mind in ticker.mode:revolutionaries))
- src << "\red [M] is already be a revolutionary!"
- else if(src.mind in ticker.mode:get_unconvertables())
- src << "\red [M] cannot be a revolutionary!"
- else
- if(world.time < M.mind.rev_cooldown)
- src << "\red Wait five seconds before reconversion attempt."
- return
- src << "\red Attempting to convert [M]..."
- log_admin("[key_name(src)] attempted to convert [M].")
- message_admins("\red [key_name_admin(src)] attempted to convert [M].")
- var/choice = alert(M,"Asked by [src]: Do you want to join the revolution?","Align Thyself with the Revolution!","No!","Yes!")
- if(choice == "Yes!")
- ticker.mode:add_revolutionary(M.mind)
- M << "\blue You join the revolution!"
- src << "\blue [M] joins the revolution!"
- else if(choice == "No!")
- M << "\red You reject this traitorous cause!"
- src << "\red [M] does not support the revolution!"
- M.mind.rev_cooldown = world.time+50
diff --git a/code/game/gamemodes/revolution/rp_revolution.dm b/code/game/gamemodes/revolution/rp_revolution.dm
index 2bd8e2100d1..8e7759233f4 100644
--- a/code/game/gamemodes/revolution/rp_revolution.dm
+++ b/code/game/gamemodes/revolution/rp_revolution.dm
@@ -69,8 +69,7 @@
rev_mind.current.verbs += /mob/living/carbon/human/proc/RevConvert
modePlayer += head_revolutionaries
- spawn (rand(waittime_l, waittime_h))
- send_intercept()
+
/datum/game_mode/revolution/rp_revolution/greet_revolutionary(var/datum/mind/rev_mind, var/you_are=1)
var/obj_count = 1
diff --git a/code/game/gamemodes/shadowling/shadowling.dm b/code/game/gamemodes/shadowling/shadowling.dm
index 05d778c8b5a..4cdeec3edf0 100644
--- a/code/game/gamemodes/shadowling/shadowling.dm
+++ b/code/game/gamemodes/shadowling/shadowling.dm
@@ -70,9 +70,6 @@ Made by Xhuis
restricted_jobs = list("AI", "Cyborg")
protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Blueshield", "Nanotrasen Representative", "Security Pod Pilot", "Magistrate", "Brig Physician", "Internal Affairs Agent")
- var/const/waittime_l = 600 //lower bound on time before intercept arrives (in tenths of seconds)
- var/const/waittime_h = 1800 //upper bound on time before intercept arrives (in tenths of seconds)
-
/datum/game_mode/shadowling/announce()
world << "The current game mode is - Shadowling!"
world << "There are alien shadowlings on the station. Crew: Kill the shadowlings before they can eat or enthrall the crew. Shadowlings: Enthrall the crew while remaining in hiding."
@@ -109,10 +106,7 @@ Made by Xhuis
finalize_shadowling(shadow)
process_shadow_objectives(shadow)
//give_shadowling_abilities(shadow)
- spawn (rand(waittime_l, waittime_h))
- send_intercept()
..()
- return
/datum/game_mode/proc/greet_shadow(var/datum/mind/shadow)
shadow.current << "Currently, you are disguised as an employee aboard [world.name]."
diff --git a/code/game/gamemodes/traitor/traitor.dm b/code/game/gamemodes/traitor/traitor.dm
index 605b3e062e3..59b4f710c6a 100644
--- a/code/game/gamemodes/traitor/traitor.dm
+++ b/code/game/gamemodes/traitor/traitor.dm
@@ -20,9 +20,6 @@
uplink_welcome = "Syndicate Uplink Console:"
uplink_uses = 20
- var/const/waittime_l = 600 //lower bound on time before intercept arrives (in tenths of seconds)
- var/const/waittime_h = 1800 //upper bound on time before intercept arrives (in tenths of seconds)
-
var/traitors_possible = 4 //hard limit on traitors if scaling is turned off
var/const/traitor_scaling_coeff = 5.0 //how much does the amount of players get divided by to determine traitors
@@ -71,10 +68,7 @@
finalize_traitor(traitor)
greet_traitor(traitor)
modePlayer += traitors
- spawn (rand(waittime_l, waittime_h))
- send_intercept()
..()
- return 1
/datum/game_mode/proc/forge_traitor_objectives(var/datum/mind/traitor)
diff --git a/code/game/gamemodes/vampire/vampire.dm b/code/game/gamemodes/vampire/vampire.dm
index 13507d847cb..122e99e520f 100644
--- a/code/game/gamemodes/vampire/vampire.dm
+++ b/code/game/gamemodes/vampire/vampire.dm
@@ -35,9 +35,6 @@
var/const/prob_right_objective_l = 25 //lower bound on probability of determining the objective correctly
var/const/prob_right_objective_h = 50 //upper bound on probability of determining the objective correctly
- var/const/waittime_l = 600 //lower bound on time before intercept arrives (in tenths of seconds)
- var/const/waittime_h = 1800 //upper bound on time before intercept arrives (in tenths of seconds)
-
var/vampire_amount = 4
@@ -73,10 +70,7 @@
forge_vampire_objectives(vampire)
greet_vampire(vampire)
- spawn (rand(waittime_l, waittime_h))
- send_intercept()
..()
- return
/datum/game_mode/proc/auto_declare_completion_vampire()
if(vampires.len)
diff --git a/code/game/gamemodes/wizard/wizard.dm b/code/game/gamemodes/wizard/wizard.dm
index 7924fcd1bf3..25cddf67b4f 100644
--- a/code/game/gamemodes/wizard/wizard.dm
+++ b/code/game/gamemodes/wizard/wizard.dm
@@ -14,9 +14,6 @@
var/finished = 0
- var/const/waittime_l = 600 //lower bound on time before intercept arrives (in tenths of seconds)
- var/const/waittime_h = 1800 //upper bound on time before intercept arrives (in tenths of seconds)
-
/datum/game_mode/wizard/announce()
world << "The current game mode is - Wizard!"
world << "There is a \red SPACE WIZARD\black on the station. You can't let him achieve his objective!"
@@ -56,10 +53,7 @@
name_wizard(wizard.current)
greet_wizard(wizard)
- spawn (rand(waittime_l, waittime_h))
- send_intercept()
..()
- return
/datum/game_mode/proc/forge_wizard_objectives(var/datum/mind/wizard)
@@ -69,7 +63,7 @@
kill_objective.owner = wizard
kill_objective.find_target()
wizard.objectives += kill_objective
-
+
var/datum/objective/steal/steal_objective = new
steal_objective.owner = wizard
steal_objective.find_target()
@@ -111,7 +105,7 @@
steal_objective.owner = wizard
steal_objective.find_target()
wizard.objectives += steal_objective
-
+
if (!(locate(/datum/objective/hijack) in wizard.objectives))
var/datum/objective/hijack/hijack_objective = new
hijack_objective.owner = wizard
@@ -184,7 +178,7 @@
wizard_mob.equip_to_slot_or_del(new /obj/item/weapon/spellbook(wizard_mob), slot_r_hand)
wizard_mob.faction = list("wizard")
-
+
wizard_mob.species.equip(wizard_mob)
wizard_mob << "You will find a list of available spells in your spell book. Choose your magic arsenal carefully."
diff --git a/code/game/gamemodes/xenos/xenos.dm b/code/game/gamemodes/xenos/xenos.dm
index 91bdefd0639..7452bf21787 100644
--- a/code/game/gamemodes/xenos/xenos.dm
+++ b/code/game/gamemodes/xenos/xenos.dm
@@ -15,9 +15,6 @@
var/xenos_list = list()
var/gammacalled = 0
- var/const/waittime_l = 600 //lower bound on time before intercept arrives (in tenths of seconds)
- var/const/waittime_h = 1800 //upper bound on time before intercept arrives (in tenths of seconds)
-
var/gammaratio = 4 //At what alien to human ratio will the Gamma security level be called and the nuke be made available?
/datum/game_mode/xenos/announce()
@@ -97,9 +94,6 @@
//qdel(xeno_mind)
spawnpos++
- spawn (rand(waittime_l, waittime_h))
- send_intercept()
-
return ..()
/datum/game_mode/xenos/process()