mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-23 03:57:13 +01:00
Makes the code cleaner
dirty code is dirty, I hope this makes it better but obviously I am a newb so any input is welcome.
This commit is contained in:
@@ -138,66 +138,64 @@
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//window placing begin
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else if(istype(W,/obj/item/stack/sheet/rglass) || istype(W,/obj/item/stack/sheet/glass) || istype(W,/obj/item/stack/sheet/plasmaglass) || istype(W,/obj/item/stack/sheet/plasmarglass))
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if(!broken)
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var/obj/item/stack/ST = W
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if (ST.get_amount() < 1)
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to_chat(user, "<span class='warning'>You need at least one sheet of glass for that!</span>")
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return
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var/dir_to_set = NORTH
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if(!anchored)
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to_chat(user, "<span class='warning'>[src] needs to be fastened to the floor first!</span>")
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return
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if(loc == user.loc)
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dir_to_set = user.dir
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else
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if((x == user.x) || (y == user.y)) //Only supposed to work for cardinal directions.
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if(x == user.x)
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if(y > user.y)
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dir_to_set = SOUTH
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else
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dir_to_set = NORTH
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else if(y == user.y)
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if(x > user.x)
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dir_to_set = WEST
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else
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dir_to_set = EAST
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else
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to_chat(user, "<span class='notice'>You can't reach.</span>")
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return //Only works for cardinal direcitons, diagonals aren't supposed to work like this.
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for(var/obj/structure/window/WINDOW in loc)
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if(WINDOW.dir == dir_to_set)
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to_chat(user, "<span class='notice'>There is already a window facing this way there.</span>")
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return
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to_chat(user, "<span class='notice'>You start placing the window...</span>")
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if(do_after(user, 20 * W.toolspeed, target = src))
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if(!loc || !anchored) //Grille destroyed or unanchored while waiting
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return
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for(var/obj/structure/window/WINDOW in loc)
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if(WINDOW.dir == dir_to_set)//checking this for a 2nd time to check if a window was made while we were waiting.
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to_chat(user, "<span class='notice'>There is already a window facing this way there.</span>")
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return
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var/obj/structure/window/WD
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if(istype(W,/obj/item/stack/sheet/rglass))
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WD = new/obj/structure/window/reinforced(loc) //reinforced window
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else if(istype(W,/obj/item/stack/sheet/glass))
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WD = new/obj/structure/window/basic(loc) //normal window
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else if(istype(W,/obj/item/stack/sheet/plasmaglass))
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WD = new/obj/structure/window/plasmabasic(loc) //basic plasma window
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else
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WD = new/obj/structure/window/plasmareinforced(loc) //reinforced plasma window
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WD.setDir(dir_to_set)
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WD.ini_dir = dir_to_set
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WD.anchored = 0
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WD.state = 0
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ST.use(1)
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to_chat(user, "<span class='notice'>You place the [WD] on [src].</span>")
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WD.update_icon()
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return
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build_window(W, user)
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return
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//window placing end
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else if(istype(W, /obj/item/shard) || !shock(user, 70))
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return ..()
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/obj/structure/grille/proc/build_window(obj/item/stack/sheet/S, mob/user)
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var/dir_to_set = NORTH
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if(!istype(S) || !user)
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return
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if(broken)
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to_chat(user, "<span class='warning'>You must repair or replace [src] first!</span>")
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return
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if (S.get_amount() < 1)
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to_chat(user, "<span class='warning'>You need at least one sheet of glass for that!</span>")
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return
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if(!anchored)
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to_chat(user, "<span class='warning'>[src] needs to be fastened to the floor first!</span>")
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return
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if(!getRelativeDirection(src, user) && (user.loc != loc)) //essentially a cardinal direction adjacent or sharing same loc check
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to_chat(user, "<span class='warning'>You can't reach.</span>")
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return
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if(loc == user.loc)
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dir_to_set = user.dir
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else
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if(x == user.x)
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if(y > user.y)
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dir_to_set = SOUTH
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else
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dir_to_set = NORTH
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else if(y == user.y)
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if(x > user.x)
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dir_to_set = WEST
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else
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dir_to_set = EAST
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for(var/obj/structure/window/WINDOW in loc)
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if(WINDOW.dir == dir_to_set)
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to_chat(user, "<span class='notice'>There is already a window facing this way there.</span>")
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return
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to_chat(user, "<span class='notice'>You start placing the window...</span>")
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if(do_after(user, 20, target = src))
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if(!loc || !anchored) //Grille destroyed or unanchored while waiting
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return
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for(var/obj/structure/window/WINDOW in loc)
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if(WINDOW.dir == dir_to_set)//checking this for a 2nd time to check if a window was made while we were waiting.
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to_chat(user, "<span class='notice'>There is already a window facing this way there.</span>")
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return
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var/obj/structure/window/W = new S.created_window(get_turf(src))
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S.use(1)
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W.setDir(dir_to_set)
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W.ini_dir = dir_to_set
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W.anchored = 0
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W.state = 0
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to_chat(user, "<span class='notice'>You place the [W] on [src].</span>")
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W.update_icon()
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return
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/obj/structure/grille/attacked_by(obj/item/I, mob/living/user)
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user.changeNext_move(CLICK_CD_MELEE)
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user.do_attack_animation(src)
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