From b375de9af4159aaaccfb15e4270afdecce2fcd73 Mon Sep 17 00:00:00 2001 From: Coolrune206 <71326864+Coolrune206@users.noreply.github.com> Date: Sat, 21 Jan 2023 02:55:07 +1000 Subject: [PATCH] Prevents cult teleport while prone (#20159) * prevents cult teleport while prone * Sirryan, Hal requests --- code/game/gamemodes/cult/blood_magic.dm | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/code/game/gamemodes/cult/blood_magic.dm b/code/game/gamemodes/cult/blood_magic.dm index 7f198f91caf..4f3bcb8d227 100644 --- a/code/game/gamemodes/cult/blood_magic.dm +++ b/code/game/gamemodes/cult/blood_magic.dm @@ -513,6 +513,11 @@ var/obj/effect/rune/teleport/actual_selected_rune = potential_runes[input_rune_key] //what rune does that key correspond to? if(QDELETED(src) || !user || user.l_hand != src && user.r_hand != src || user.incapacitated() || !actual_selected_rune) return + + if(HAS_TRAIT(user, TRAIT_FLOORED)) + to_chat(user, "You cannot cast this spell while knocked down!") + return + uses-- var/turf/origin = get_turf(teleportee)