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Ports Holoprojectors
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@@ -1,53 +1,123 @@
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/obj/item/holosign_creator
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name = "holographic sign projector"
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desc = "A handy-dandy hologaphic projector that displays a janitorial sign."
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icon = 'icons/obj/janitor.dmi'
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desc = "A handy-dandy holographic projector that displays a janitorial sign."
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icon = 'icons/obj/device.dmi'
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icon_state = "signmaker"
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item_state = "electronic"
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force = 5
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force = 0
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w_class = WEIGHT_CLASS_SMALL
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throwforce = 0
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throw_speed = 3
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throw_range = 7
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origin_tech = "magnets=1;programming=3"
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flags = NOBLUDGEON
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var/list/signs = list()
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var/max_signs = 20
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/obj/item/holosign_creator/Destroy()
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QDEL_LIST(signs)
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return ..()
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var/max_signs = 10
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var/creation_time = 0 //time to create a holosign in deciseconds.
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var/holosign_type = /obj/structure/holosign/wetsign
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var/holocreator_busy = FALSE //to prevent placing multiple holo barriers at once
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/obj/item/holosign_creator/afterattack(atom/target, mob/user, flag)
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if(flag)
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if(!check_allowed_items(target, 1))
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return
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var/turf/T = get_turf(target)
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var/obj/effect/overlay/holograph/H = locate() in T
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var/obj/structure/holosign/H = locate(holosign_type) in T
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if(H)
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to_chat(user, "<span class='notice'>You use [src] to destroy [H].</span>")
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signs -= H
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to_chat(user, "<span class='notice'>You use [src] to deactivate [H].</span>")
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qdel(H)
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else
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if(signs.len < max_signs)
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H = new(get_turf(target))
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signs += H
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to_chat(user, "<span class='notice'>You create \a [H] with [src].</span>")
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else
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to_chat(user, "<span class='notice'>[src] is projecting at max capacity!</span>")
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if(!is_blocked_turf(T, TRUE)) //can't put holograms on a tile that has dense stuff
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if(holocreator_busy)
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to_chat(user, "<span class='notice'>[src] is busy creating a hologram.</span>")
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return
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if(signs.len < max_signs)
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playsound(src.loc, 'sound/machines/click.ogg', 20, 1)
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if(creation_time)
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holocreator_busy = TRUE
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if(!do_after(user, creation_time, target = target))
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holocreator_busy = FALSE
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return
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holocreator_busy = FALSE
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if(signs.len >= max_signs)
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return
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if(is_blocked_turf(T, TRUE)) //don't try to sneak dense stuff on our tile during the wait.
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return
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H = new holosign_type(get_turf(target), src)
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to_chat(user, "<span class='notice'>You create [H] with [src].</span>")
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else
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to_chat(user, "<span class='notice'>[src] is projecting at max capacity!</span>")
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/obj/item/holosign_creator/attack(mob/living/carbon/human/M, mob/user)
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return
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/obj/item/holosign_creator/attack_self(mob/user)
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if(signs.len)
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var/list/L = signs.Copy()
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for(var/sign in L)
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qdel(sign)
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signs -= sign
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for(var/H in signs)
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qdel(H)
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to_chat(user, "<span class='notice'>You clear all active holograms.</span>")
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/obj/effect/overlay/holograph
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name = "wet floor sign"
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desc = "The words flicker as if they mean nothing."
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icon = 'icons/obj/janitor.dmi'
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icon_state = "holosign"
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anchored = 1
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armor = list(melee = 0, bullet = 50, laser = 50, energy = 50, bomb = 0, bio = 0, rad = 0)
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/obj/item/holosign_creator/security
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name = "security holobarrier projector"
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desc = "A holographic projector that creates holographic security barriers."
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icon_state = "signmaker_sec"
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holosign_type = /obj/structure/holosign/barrier
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creation_time = 30
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max_signs = 6
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/obj/item/holosign_creator/engineering
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name = "engineering holobarrier projector"
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desc = "A holographic projector that creates holographic engineering barriers."
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icon_state = "signmaker_engi"
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holosign_type = /obj/structure/holosign/barrier/engineering
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creation_time = 30
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max_signs = 6
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/obj/item/holosign_creator/atmos
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name = "ATMOS holofan projector"
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desc = "A holographic projector that creates holographic barriers that prevent changes in atmosphere conditions."
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icon_state = "signmaker_engi"
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holosign_type = /obj/structure/holosign/barrier/atmos
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creation_time = 0
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max_signs = 3
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/obj/item/holosign_creator/cyborg
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name = "Energy Barrier Projector"
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desc = "A holographic projector that creates fragile energy fields."
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creation_time = 15
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max_signs = 9
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holosign_type = /obj/structure/holosign/barrier/cyborg
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var/shock = 0
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/obj/item/holosign_creator/cyborg/attack_self(mob/user)
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if(isrobot(user))
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var/mob/living/silicon/robot/R = user
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if(shock)
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to_chat(user, "<span class='notice'>You clear all active holograms, and reset your projector to normal.</span>")
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holosign_type = /obj/structure/holosign/barrier/cyborg
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creation_time = 5
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if(signs.len)
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for(var/H in signs)
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qdel(H)
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shock = 0
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return
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else if(R.emagged && !shock)
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to_chat(user, "<span class='warning'>You clear all active holograms, and overload your energy projector!</span>")
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holosign_type = /obj/structure/holosign/barrier/cyborg/hacked
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creation_time = 30
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if(signs.len)
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for(var/H in signs)
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qdel(H)
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shock = 1
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return
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else
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if(signs.len)
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for(var/H in signs)
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qdel(H)
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to_chat(user, "<span class='notice'>You clear all active holograms.</span>")
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if(signs.len)
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for(var/H in signs)
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qdel(H)
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to_chat(user, "<span class='notice'>You clear all active holograms.</span>")
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@@ -58,8 +58,8 @@
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/obj/item/stack/cable_coil,
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/obj/item/t_scanner,
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/obj/item/analyzer,
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/obj/item/taperoll/engineering,
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/obj/item/extinguisher/mini)
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/obj/item/extinguisher/mini,
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/obj/item/holosign_creator)
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/obj/item/storage/belt/utility/full/New()
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..()
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@@ -192,7 +192,6 @@
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/obj/item/melee/baton,
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/obj/item/melee/classic_baton,
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/obj/item/flashlight/seclite,
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/obj/item/taperoll/police,
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/obj/item/melee/classic_baton/telescopic,
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/obj/item/restraints/legcuffs/bola)
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