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https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-22 19:47:22 +01:00
Removes TABLEPASS and FPRINT flags
- Also adds ABSTRACT and NODROP flags in preparation for removal of canremove and abstract vars. - Sorts some of the setup.dm flags so they're in order. - Replaces 'flags & 2' in policetape.dm with pass_flags & PASSTABLE, should have the same effect.
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@@ -4,7 +4,6 @@
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icon = 'icons/obj/closet.dmi'
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icon_state = "closed"
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density = 1
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flags = FPRINT
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var/icon_closed = "closed"
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var/icon_opened = "open"
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var/opened = 0
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@@ -5,7 +5,6 @@
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icon_state = "human_male"
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density = 1
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anchored = 1
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flags = FPRINT
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health = 0 //destroying the statue kills the mob within
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var/intialTox = 0 //these are here to keep the mob from taking damage from things that logically wouldn't affect a rock
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var/intialFire = 0 //it's a little sloppy I know but it was this or the GODMODE flag. Lesser of two evils.
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@@ -4,7 +4,6 @@
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icon = 'icons/obj/storage.dmi'
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icon_state = "densecrate"
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density = 1
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flags = FPRINT
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/obj/structure/largecrate/attack_hand(mob/user as mob)
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user << "<span class='notice'>You need a crowbar to pry this open!</span>"
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@@ -5,7 +5,7 @@
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icon_state = "grille"
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density = 1
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anchored = 1
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flags = FPRINT | CONDUCT
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flags = CONDUCT
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pressure_resistance = 5*ONE_ATMOSPHERE
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layer = 2.9
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explosion_resistance = 5
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@@ -5,7 +5,7 @@
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icon_state = "mopbucket"
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density = 1
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pressure_resistance = 5
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flags = FPRINT | TABLEPASS | OPENCONTAINER
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flags = OPENCONTAINER
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var/amount_per_transfer_from_this = 5 //shit I dunno, adding this so syringes stop runtime erroring. --NeoFite
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/obj/structure/mopbucket/New()
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@@ -3,7 +3,6 @@
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desc = "A board for pinning important notices upon."
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icon = 'icons/obj/stationobjs.dmi'
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icon_state = "nboard00"
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flags = FPRINT
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density = 0
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anchored = 1
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var/notices = 0
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@@ -4,7 +4,6 @@
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icon = 'icons/obj/objects.dmi'
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icon_state = "stool"
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anchored = 1.0
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flags = FPRINT
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pressure_resistance = 15
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/obj/structure/stool/ex_act(severity)
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@@ -692,7 +692,6 @@
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icon = 'icons/obj/objects.dmi'
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icon_state = "rack"
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density = 1
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flags = FPRINT
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anchored = 1.0
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throwpass = 1 //You can throw objects over this, despite it's density.
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var/parts = /obj/item/weapon/rack_parts
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