mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-20 03:25:49 +01:00
Removes TABLEPASS and FPRINT flags
- Also adds ABSTRACT and NODROP flags in preparation for removal of canremove and abstract vars. - Sorts some of the setup.dm flags so they're in order. - Replaces 'flags & 2' in policetape.dm with pass_flags & PASSTABLE, should have the same effect.
This commit is contained in:
@@ -25,7 +25,7 @@
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possible_transfer_amounts = list(5)
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volume = 5
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can_be_placed_into = null
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flags = FPRINT | TABLEPASS | OPENCONTAINER | NOBLUDGEON
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flags = OPENCONTAINER | NOBLUDGEON
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/obj/item/weapon/reagent_containers/glass/rag/attack(atom/target as obj|turf|area, mob/user as mob , flag)
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if(ismob(target) && target.reagents && reagents.total_volume)
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@@ -8,7 +8,7 @@
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icon_state = "forensic1"
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w_class = 3.0
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item_state = "electronic"
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flags = FPRINT | TABLEPASS | CONDUCT | NOBLUDGEON
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flags = CONDUCT | NOBLUDGEON
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slot_flags = SLOT_BELT
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var/scanning = 0
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var/list/log = list()
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@@ -3,7 +3,7 @@
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desc = "A small electronic device that should never exist."
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icon = 'icons/obj/assemblies/new_assemblies.dmi'
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icon_state = ""
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flags = FPRINT | CONDUCT
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flags = CONDUCT
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w_class = 2.0
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m_amt = 100
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g_amt = 0
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@@ -6,7 +6,7 @@
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w_class = 3.0
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throw_speed = 2
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throw_range = 4
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flags = FPRINT | CONDUCT //Copied this from old code, so this may or may not be necessary
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flags = CONDUCT //Copied this from old code, so this may or may not be necessary
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var/status = 0 //0 - not readied //1 - bomb finished with welder
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var/obj/item/device/assembly_holder/bombassembly = null //The first part of the bomb is an assembly holder, holding an igniter+some device
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var/obj/item/weapon/tank/bombtank = null //the second part of the bomb is a plasma tank
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@@ -3,7 +3,7 @@
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icon = 'icons/obj/assemblies/new_assemblies.dmi'
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icon_state = "holder"
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item_state = "assembly"
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flags = FPRINT | CONDUCT
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flags = CONDUCT
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throwforce = 5
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w_class = 2.0
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throw_speed = 3
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@@ -7,7 +7,7 @@
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var/obj/item/device/radio/electropack/part2 = null
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var/status = 0
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w_class = 5.0
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flags = FPRINT | CONDUCT
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flags = CONDUCT
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/obj/item/assembly/shock_kit/Destroy()
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del(part1)
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@@ -267,7 +267,6 @@ BLIND // can't see anything
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icon = 'icons/obj/clothing/suits.dmi'
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name = "suit"
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var/fire_resist = T0C+100
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flags = FPRINT | TABLEPASS
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allowed = list(/obj/item/weapon/tank/emergency_oxygen)
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
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slot_flags = SLOT_OCLOTHING
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@@ -281,7 +280,7 @@ BLIND // can't see anything
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name = "Space helmet"
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icon_state = "space"
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desc = "A special helmet designed for work in a hazardous, low-pressure environment."
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flags = FPRINT | TABLEPASS | HEADCOVERSEYES | BLOCKHAIR | HEADCOVERSMOUTH | STOPSPRESSUREDMAGE
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flags = HEADCOVERSEYES | BLOCKHAIR | HEADCOVERSMOUTH | STOPSPRESSUREDMAGE
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item_state = "s_helmet"
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permeability_coefficient = 0.01
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 50)
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@@ -302,7 +301,7 @@ BLIND // can't see anything
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w_class = 4//bulky item
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gas_transfer_coefficient = 0.01
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permeability_coefficient = 0.02
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flags = FPRINT | TABLEPASS | STOPSPRESSUREDMAGE
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flags = STOPSPRESSUREDMAGE
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit)
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slowdown = 2
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@@ -321,7 +320,6 @@ BLIND // can't see anything
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name = "under"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
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permeability_coefficient = 0.90
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flags = FPRINT | TABLEPASS
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slot_flags = SLOT_ICLOTHING
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
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var/has_sensor = 1//For the crew computer 2 = unable to change mode
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@@ -3,7 +3,6 @@
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name = "hard hat"
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desc = "A piece of headgear used in dangerous working conditions to protect the head. Comes with a built-in flashlight."
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icon_state = "hardhat0_yellow"
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flags = FPRINT | TABLEPASS
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item_state = "hardhat0_yellow"
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var/brightness_on = 4 //luminosity when on
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var/on = 0
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@@ -48,7 +47,7 @@
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item_state = "hardhat0_red"
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_color = "red"
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name = "firefighter helmet"
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flags = FPRINT | TABLEPASS | STOPSPRESSUREDMAGE
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flags = STOPSPRESSUREDMAGE
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heat_protection = HEAD
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max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE
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cold_protection = HEAD
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@@ -58,7 +57,7 @@
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icon_state = "hardhat0_white"
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item_state = "hardhat0_white"
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_color = "white"
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flags = FPRINT | TABLEPASS | STOPSPRESSUREDMAGE
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flags = STOPSPRESSUREDMAGE
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heat_protection = HEAD
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max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE
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cold_protection = HEAD
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@@ -76,7 +75,7 @@
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_color = "atmos"
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name = "atmospheric technician's firefighting helmet"
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desc = "A firefighter's helmet, able to keep the user cool in any situation."
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flags = FPRINT | TABLEPASS | STOPSPRESSUREDMAGE
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flags = STOPSPRESSUREDMAGE
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
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heat_protection = HEAD
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max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT
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@@ -2,7 +2,7 @@
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name = "helmet"
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desc = "Standard Security gear. Protects the head from impacts."
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icon_state = "helmet"
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flags = FPRINT | TABLEPASS | HEADCOVERSEYES | HEADBANGPROTECT
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flags = HEADCOVERSEYES | HEADBANGPROTECT
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item_state = "helmet"
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armor = list(melee = 50, bullet = 15, laser = 50,energy = 10, bomb = 25, bio = 0, rad = 0)
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flags_inv = HIDEEARS|HIDEEYES
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@@ -25,7 +25,7 @@
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desc = "It's a helmet specifically designed to protect against close range attacks."
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icon_state = "riot"
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item_state = "helmet"
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flags = FPRINT|TABLEPASS|HEADCOVERSEYES|HEADCOVERSMOUTH|HEADBANGPROTECT
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flags = HEADCOVERSEYES | HEADCOVERSMOUTH | HEADBANGPROTECT
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armor = list(melee = 82, bullet = 15, laser = 5,energy = 5, bomb = 5, bio = 2, rad = 0)
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flags_inv = HIDEEARS
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siemens_coefficient = 0.7
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@@ -34,7 +34,7 @@
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name = "\improper SWAT helmet"
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desc = "They're often used by highly trained Swat Members."
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icon_state = "swat"
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flags = FPRINT | TABLEPASS | HEADCOVERSEYES
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flags = HEADCOVERSEYES
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item_state = "swat"
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armor = list(melee = 80, bullet = 60, laser = 50,energy = 25, bomb = 50, bio = 10, rad = 0)
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flags_inv = HIDEEARS|HIDEEYES
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@@ -54,7 +54,7 @@
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name = "\improper Thunderdome helmet"
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desc = "<i>'Let the battle commence!'</i>"
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icon_state = "thunderdome"
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flags = FPRINT | TABLEPASS | HEADCOVERSEYES
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flags = HEADCOVERSEYES
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item_state = "thunderdome"
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armor = list(melee = 80, bullet = 60, laser = 50,energy = 10, bomb = 25, bio = 10, rad = 0)
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cold_protection = HEAD
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@@ -81,7 +81,7 @@
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name = "gladiator helmet"
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desc = "Ave, Imperator, morituri te salutant."
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icon_state = "gladiator"
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flags = FPRINT|TABLEPASS|HEADCOVERSEYES|BLOCKHAIR
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flags = HEADCOVERSEYES | BLOCKHAIR
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item_state = "gladiator"
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES
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siemens_coefficient = 1
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@@ -91,7 +91,7 @@ obj/item/clothing/head/helmet/redtaghelm
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name = "red laser tag helmet"
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desc = "They have chosen their own end."
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icon_state = "redtaghelm"
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flags = FPRINT|TABLEPASS|HEADCOVERSEYES
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flags = HEADCOVERSEYES
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item_state = "redtaghelm"
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armor = list(melee = 30, bullet = 10, laser = 20,energy = 10, bomb = 20, bio = 0, rad = 0)
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// Offer about the same protection as a hardhat.
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@@ -101,7 +101,7 @@ obj/item/clothing/head/helmet/bluetaghelm
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name = "blue laser tag helmet"
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desc = "They'll need more men."
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icon_state = "bluetaghelm"
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flags = FPRINT|TABLEPASS|HEADCOVERSEYES
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flags = HEADCOVERSEYES
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item_state = "bluetaghelm"
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armor = list(melee = 30, bullet = 10, laser = 20,energy = 10, bomb = 20, bio = 0, rad = 0)
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// Offer about the same protection as a hardhat.
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@@ -6,7 +6,6 @@
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icon_state = "chef"
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item_state = "chef"
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desc = "The commander in chef's head wear."
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flags = FPRINT | TABLEPASS
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siemens_coefficient = 0.9
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loose = 35 // why-a do people always push-a me over
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@@ -15,7 +14,6 @@
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name = "captain's hat"
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icon_state = "captain"
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desc = "It's good being the king."
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flags = FPRINT|TABLEPASS
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item_state = "caphat"
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siemens_coefficient = 0.9
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armor = list(melee = 50, bullet = 15, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
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@@ -32,7 +30,6 @@
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name = "head of personnel's cap"
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icon_state = "hopcap"
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desc = "The symbol of true bureaucratic micromanagement."
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flags = FPRINT|TABLEPASS
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siemens_coefficient = 0.9
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armor = list(melee = 50, bullet = 15, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
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loose = 43 // not the answer
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@@ -42,7 +39,7 @@
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name = "chaplain's hood"
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desc = "It's hood that covers the head. It keeps you warm during the space winters."
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icon_state = "chaplain_hood"
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flags = FPRINT|TABLEPASS|HEADCOVERSEYES|BLOCKHAIR
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flags = HEADCOVERSEYES | BLOCKHAIR
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siemens_coefficient = 0.9
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loose = 2
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@@ -51,7 +48,7 @@
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name = "nun hood"
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desc = "Maximum piety in this star system."
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icon_state = "nun_hood"
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flags = FPRINT|TABLEPASS|HEADCOVERSEYES|BLOCKHAIR
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flags = HEADCOVERSEYES | BLOCKHAIR
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siemens_coefficient = 0.9
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loose = 2
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@@ -68,7 +65,6 @@
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name = "beret"
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desc = "A beret, an artists favorite headwear."
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icon_state = "beret"
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flags = FPRINT | TABLEPASS
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siemens_coefficient = 0.9
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loose = 16
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@@ -77,7 +73,6 @@
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name = "head of security cap"
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desc = "The robust standard-issue cap of the Head of Security. For showing the officers who's in charge."
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icon_state = "hoscap"
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flags = FPRINT | TABLEPASS
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armor = list(melee = 80, bullet = 60, laser = 50, energy = 10, bomb = 25, bio = 10, rad = 0)
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/obj/item/clothing/head/HoS/beret
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@@ -89,7 +84,6 @@
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name = "warden's police hat"
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desc = "It's a special armored hat issued to the Warden of a security force. Protects the head from impacts."
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icon_state = "policehelm"
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flags = FPRINT | TABLEPASS
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armor = list(melee = 60, bullet = 5, laser = 25, energy = 10, bomb = 25, bio = 0, rad = 0)
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/obj/item/clothing/head/customs
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@@ -98,14 +92,12 @@
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icon_state = "customshelm"
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item_state = "customshelm"
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armor = list(melee = 30, bullet = 25, laser = 25, energy = 10, bomb = 0, bio = 0, rad = 0)
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flags = FPRINT | TABLEPASS
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/obj/item/clothing/head/beret/sec
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name = "security beret"
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desc = "A beret with the security insignia emblazoned on it. For officers that are more inclined towards style than safety."
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icon_state = "beret_badge"
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armor = list(melee = 30, bullet = 25, laser = 25, energy = 10, bomb = 0, bio = 0, rad = 0)
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flags = FPRINT | TABLEPASS
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/obj/item/clothing/head/beret/sec/warden
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name = "warden's beret"
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@@ -117,14 +109,13 @@
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name = "engineering beret"
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desc = "A beret with the engineering insignia emblazoned on it. For engineers that are more inclined towards style than safety."
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icon_state = "e_beret_badge"
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flags = FPRINT | TABLEPASS
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//Medical
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/obj/item/clothing/head/surgery
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name = "surgical cap"
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desc = "A cap surgeons wear during operations. Keeps their hair from tickling your internal organs."
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icon_state = "surgcap_blue"
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flags = FPRINT | TABLEPASS | BLOCKHEADHAIR
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flags = BLOCKHEADHAIR
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loose = 13
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/obj/item/clothing/head/surgery/purple
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@@ -4,7 +4,6 @@
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name = "\improper CentComm. hat"
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icon_state = "centcom"
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desc = "It's good to be emperor."
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flags = FPRINT|TABLEPASS
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item_state = "centhat"
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armor = list(melee = 50, bullet = 15, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
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siemens_coefficient = 0.9
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@@ -14,7 +13,6 @@
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icon_state = "hairflower"
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desc = "Smells nice."
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item_state = "hairflower"
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flags = FPRINT|TABLEPASS
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/obj/item/clothing/head/hairflower/purple
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icon_state = "hairflowerp"
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@@ -34,7 +32,6 @@
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desc = "It's an amish looking hat."
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icon_state = "tophat"
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item_state = "that"
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flags = FPRINT|TABLEPASS
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siemens_coefficient = 0.9
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loose = 70
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@@ -42,21 +39,18 @@
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name = "redcoat's hat"
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icon_state = "redcoat"
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desc = "<i>'I guess it's a redhead.'</i>"
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flags = FPRINT | TABLEPASS
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loose = 45
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/obj/item/clothing/head/mailman
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name = "mailman's hat"
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icon_state = "mailman"
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desc = "<i>'Right-on-time'</i> mail service head wear."
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flags = FPRINT | TABLEPASS
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loose = 65
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||||
|
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/obj/item/clothing/head/plaguedoctorhat
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name = "plague doctor's hat"
|
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desc = "These were once used by Plague doctors. They're pretty much useless."
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icon_state = "plaguedoctor"
|
||||
flags = FPRINT | TABLEPASS
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||||
permeability_coefficient = 0.01
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||||
siemens_coefficient = 0.9
|
||||
loose = 30
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||||
@@ -65,14 +59,13 @@
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||||
name = "hastur's hood"
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||||
desc = "It's unspeakably stylish"
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||||
icon_state = "hasturhood"
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||||
flags = FPRINT|TABLEPASS|HEADCOVERSEYES|BLOCKHAIR
|
||||
flags = HEADCOVERSEYES | BLOCKHAIR
|
||||
loose = 1
|
||||
|
||||
/obj/item/clothing/head/nursehat
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name = "nurse's hat"
|
||||
desc = "It allows quick identification of trained medical personnel."
|
||||
icon_state = "nursehat"
|
||||
flags = FPRINT|TABLEPASS
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||||
siemens_coefficient = 0.9
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||||
loose = 80 // allowing for awkward come-ons when he/she drops his/her hat and you get it for him/her.
|
||||
|
||||
@@ -81,7 +74,7 @@
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||||
icon_state = "syndicate-helm-black-red"
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item_state = "syndicate-helm-black-red"
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||||
desc = "A plastic replica of a syndicate agent's space helmet, you'll look just like a real murderous syndicate agent in this! This is a toy, it is not made for use in space!"
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||||
flags = FPRINT | TABLEPASS | BLOCKHAIR
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||||
flags = BLOCKHAIR
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||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
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||||
siemens_coefficient = 2.0
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||||
loose = 15 // not a very good replica
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||||
@@ -90,7 +83,7 @@
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||||
name = "cueball helmet"
|
||||
desc = "A large, featureless white orb mean to be worn on your head. How do you even see out of this thing?"
|
||||
icon_state = "cueball"
|
||||
flags = FPRINT|TABLEPASS|HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR
|
||||
flags = HEADCOVERSEYES | HEADCOVERSMOUTH | BLOCKHAIR
|
||||
item_state="cueball"
|
||||
flags_inv = 0
|
||||
loose = 0
|
||||
@@ -100,7 +93,6 @@
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||||
desc = "It's an amish looking armored top hat."
|
||||
icon_state = "tophat"
|
||||
item_state = "that"
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||||
flags = FPRINT|TABLEPASS
|
||||
flags_inv = 0
|
||||
loose = 70
|
||||
|
||||
@@ -110,7 +102,6 @@
|
||||
desc = "It's a green bandana with some fine nanotech lining."
|
||||
icon_state = "greenbandana"
|
||||
item_state = "greenbandana"
|
||||
flags = FPRINT|TABLEPASS
|
||||
flags_inv = 0
|
||||
loose = 1
|
||||
|
||||
@@ -119,7 +110,7 @@
|
||||
desc = "A helmet made out of a box."
|
||||
icon_state = "cardborg_h"
|
||||
item_state = "cardborg_h"
|
||||
flags = FPRINT | TABLEPASS | HEADCOVERSEYES | HEADCOVERSMOUTH
|
||||
flags = HEADCOVERSEYES | HEADCOVERSMOUTH
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
|
||||
loose = 20
|
||||
|
||||
@@ -128,7 +119,7 @@
|
||||
desc = "fight for what's righteous!"
|
||||
icon_state = "justicered"
|
||||
item_state = "justicered"
|
||||
flags = FPRINT|TABLEPASS|HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR
|
||||
flags = HEADCOVERSEYES | HEADCOVERSMOUTH | BLOCKHAIR
|
||||
loose = 0
|
||||
|
||||
/obj/item/clothing/head/justice/blue
|
||||
@@ -151,7 +142,6 @@
|
||||
name = "rabbit ears"
|
||||
desc = "Wearing these makes you looks useless, and only good for your sex appeal."
|
||||
icon_state = "bunny"
|
||||
flags = FPRINT | TABLEPASS
|
||||
loose = 4
|
||||
|
||||
/obj/item/clothing/head/flatcap
|
||||
@@ -190,28 +180,24 @@
|
||||
icon_state = "bowler_hat"
|
||||
item_state = "bowler_hat"
|
||||
desc = "For that industrial age look."
|
||||
flags = FPRINT|TABLEPASS
|
||||
|
||||
/obj/item/clothing/head/beaverhat
|
||||
name = "beaver hat"
|
||||
icon_state = "beaver_hat"
|
||||
item_state = "beaver_hat"
|
||||
desc = "Like a top hat, but made of beavers."
|
||||
flags = FPRINT|TABLEPASS
|
||||
|
||||
/obj/item/clothing/head/boaterhat
|
||||
name = "boater hat"
|
||||
icon_state = "boater_hat"
|
||||
item_state = "boater_hat"
|
||||
desc = "Goes well with celery."
|
||||
flags = FPRINT|TABLEPASS
|
||||
|
||||
/obj/item/clothing/head/fedora
|
||||
name = "\improper fedora"
|
||||
icon_state = "fedora"
|
||||
item_state = "fedora"
|
||||
desc = "A great hat ruined by being within fifty yards of you."
|
||||
flags = FPRINT|TABLEPASS
|
||||
|
||||
//TIPS FEDORA
|
||||
/obj/item/clothing/head/fedora/verb/tip_fedora()
|
||||
@@ -226,7 +212,6 @@
|
||||
icon_state = "fez"
|
||||
item_state = "fez"
|
||||
desc = "Put it on your monkey, make lots of cash money."
|
||||
flags = FPRINT|TABLEPASS
|
||||
|
||||
//end bs12 hats
|
||||
|
||||
@@ -235,7 +220,7 @@
|
||||
desc = "Eeeee~heheheheheheh!"
|
||||
icon_state = "witch"
|
||||
item_state = "witch"
|
||||
flags = FPRINT | TABLEPASS | BLOCKHAIR
|
||||
flags = BLOCKHAIR
|
||||
siemens_coefficient = 2.0
|
||||
loose = 1
|
||||
|
||||
@@ -244,7 +229,7 @@
|
||||
desc = "Bkaw!"
|
||||
icon_state = "chickenhead"
|
||||
item_state = "chickensuit"
|
||||
flags = FPRINT | TABLEPASS | BLOCKHAIR
|
||||
flags = BLOCKHAIR
|
||||
siemens_coefficient = 2.0
|
||||
|
||||
/obj/item/clothing/head/corgi
|
||||
@@ -252,7 +237,7 @@
|
||||
desc = "Woof!"
|
||||
icon_state = "corgihead"
|
||||
item_state = "chickensuit"
|
||||
flags = FPRINT | TABLEPASS | BLOCKHAIR
|
||||
flags = BLOCKHAIR
|
||||
siemens_coefficient = 2.0
|
||||
|
||||
/obj/item/clothing/head/bearpelt
|
||||
@@ -260,7 +245,7 @@
|
||||
desc = "Fuzzy."
|
||||
icon_state = "bearpelt"
|
||||
item_state = "bearpelt"
|
||||
flags = FPRINT | TABLEPASS | BLOCKHAIR
|
||||
flags = BLOCKHAIR
|
||||
siemens_coefficient = 2.0
|
||||
loose = 0 // grrrr
|
||||
|
||||
@@ -269,7 +254,7 @@
|
||||
icon_state = "xenos"
|
||||
item_state = "xenos_helm"
|
||||
desc = "A helmet made out of chitinous alien hide."
|
||||
flags = FPRINT | TABLEPASS | BLOCKHAIR
|
||||
flags = BLOCKHAIR
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
|
||||
siemens_coefficient = 2.0
|
||||
|
||||
@@ -278,7 +263,6 @@
|
||||
icon_state = "crown"
|
||||
item_state = "crown"
|
||||
desc = "A gliterring bananium crown with spessjewels in it. Swaggy."
|
||||
flags = FPRINT | TABLEPASS
|
||||
|
||||
|
||||
/obj/item/clothing/head/fedora
|
||||
@@ -300,7 +284,7 @@
|
||||
desc = "The typical clown soldier's helmet."
|
||||
icon_state = "stalhelm"
|
||||
item_state = "stalhelm"
|
||||
flags = FPRINT | TABLEPASS | BLOCKHAIR
|
||||
flags = BLOCKHAIR
|
||||
flags_inv = HIDEEARS
|
||||
|
||||
/obj/item/clothing/head/panzer
|
||||
@@ -308,14 +292,14 @@
|
||||
desc = "The softcap worn by HONK Mech pilots."
|
||||
icon_state = "panzercap"
|
||||
item_state = "panzercap"
|
||||
flags = FPRINT | TABLEPASS | BLOCKHAIR
|
||||
flags = BLOCKHAIR
|
||||
|
||||
/obj/item/clothing/head/naziofficer
|
||||
name = "Clown Officer Cap"
|
||||
desc = "The peaked clown officer's cap, disturbingly similar to the warden's."
|
||||
icon_state = "officercap"
|
||||
item_state = "officercap"
|
||||
flags = FPRINT | TABLEPASS | BLOCKHAIR
|
||||
flags = BLOCKHAIR
|
||||
flags_inv = HIDEEARS
|
||||
|
||||
/obj/item/clothing/head/beret/purple
|
||||
@@ -323,19 +307,16 @@
|
||||
desc = " A purple beret, with a small golden crescent moon sewn onto it."
|
||||
icon_state = "purpleberet"
|
||||
item_state = "purpleberet"
|
||||
flags = FPRINT | TABLEPASS
|
||||
|
||||
/obj/item/clothing/head/beret/centcom/officer
|
||||
name = "officers beret"
|
||||
desc = "A black beret adorned with the shield—a silver kite shield with an engraved sword—of the Nanotrasen security forces, announcing to the world that the wearer is a defender of Nanotrasen."
|
||||
icon_state = "centcomofficerberet"
|
||||
flags = FPRINT | TABLEPASS
|
||||
|
||||
/obj/item/clothing/head/beret/centcom/captain
|
||||
name = "captains beret"
|
||||
desc = "A white beret adorned with the shield—a cobalt kite shield with an engraved sword—of the Nanotrasen security forces, worn only by those captaining a vessel of the Nanotrasen Navy."
|
||||
icon_state = "centcomcaptain"
|
||||
flags = FPRINT | TABLEPASS
|
||||
|
||||
/obj/item/clothing/head/sombrero
|
||||
name = "sombrero"
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
name = "welding helmet"
|
||||
desc = "A head-mounted face cover designed to protect the wearer completely from space-arc eye."
|
||||
icon_state = "welding"
|
||||
flags = (FPRINT | TABLEPASS | HEADCOVERSEYES | HEADCOVERSMOUTH)
|
||||
flags = HEADCOVERSEYES | HEADCOVERSMOUTH
|
||||
item_state = "welding"
|
||||
m_amt = 1750
|
||||
g_amt = 400
|
||||
@@ -60,7 +60,7 @@
|
||||
name = "cake-hat"
|
||||
desc = "It's tasty looking!"
|
||||
icon_state = "cake0"
|
||||
flags = FPRINT|TABLEPASS|HEADCOVERSEYES
|
||||
flags = HEADCOVERSEYES
|
||||
var/onfire = 0.0
|
||||
var/status = 0
|
||||
var/fire_resist = T0C+1300 //this is the max temp it can stand before you start to cook. although it might not burn away, you take damage
|
||||
@@ -128,7 +128,7 @@
|
||||
icon_state = "hardhat0_pumpkin"//Could stand to be renamed
|
||||
item_state = "hardhat0_pumpkin"
|
||||
_color = "pumpkin"
|
||||
flags = FPRINT | TABLEPASS | HEADCOVERSEYES | HEADCOVERSMOUTH | BLOCKHAIR
|
||||
flags = HEADCOVERSEYES | HEADCOVERSMOUTH | BLOCKHAIR
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
|
||||
|
||||
action_button_name = "Toggle Pumpkin Light"
|
||||
@@ -143,7 +143,6 @@
|
||||
icon_state = "hardhat0_reindeer"
|
||||
item_state = "hardhat0_reindeer"
|
||||
_color = "reindeer"
|
||||
flags = FPRINT | TABLEPASS
|
||||
flags_inv = 0
|
||||
action_button_name = "Toggle Nose Light"
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
@@ -157,7 +156,6 @@
|
||||
name = "kitty ears"
|
||||
desc = "A pair of kitty ears. Meow!"
|
||||
icon_state = "kitty"
|
||||
flags = FPRINT | TABLEPASS
|
||||
var/icon/mob
|
||||
siemens_coefficient = 1.5
|
||||
loose = 33
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
name = "cargo cap"
|
||||
desc = "It's a baseball hat in a tasteless yellow colour."
|
||||
icon_state = "cargosoft"
|
||||
flags = FPRINT|TABLEPASS
|
||||
item_state = "helmet"
|
||||
_color = "cargo"
|
||||
var/flipped = 0
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
desc = "LOADSAMONEY"
|
||||
icon_state = "balaclava"
|
||||
item_state = "balaclava"
|
||||
flags = FPRINT|TABLEPASS|BLOCKHAIR
|
||||
flags = BLOCKHAIR
|
||||
flags_inv = HIDEFACE
|
||||
w_class = 2
|
||||
species_fit = list("Vox")
|
||||
@@ -15,7 +15,7 @@
|
||||
desc = "Worn by robust fighters, flying high to defeat their foes!"
|
||||
icon_state = "luchag"
|
||||
item_state = "luchag"
|
||||
flags = FPRINT|TABLEPASS|BLOCKHAIR
|
||||
flags = BLOCKHAIR
|
||||
flags_inv = HIDEFACE
|
||||
w_class = 2
|
||||
siemens_coefficient = 3.0
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
name = "breath mask"
|
||||
icon_state = "breath"
|
||||
item_state = "breath"
|
||||
flags = FPRINT | TABLEPASS | MASKCOVERSMOUTH | MASKINTERNALS
|
||||
flags = MASKCOVERSMOUTH | MASKINTERNALS
|
||||
w_class = 2
|
||||
gas_transfer_coefficient = 0.10
|
||||
permeability_coefficient = 0.50
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
name = "gas mask"
|
||||
desc = "A face-covering mask that can be connected to an air supply."
|
||||
icon_state = "gas_alt"
|
||||
flags = FPRINT | TABLEPASS | MASKCOVERSMOUTH | MASKCOVERSEYES | BLOCK_GAS_SMOKE_EFFECT | MASKINTERNALS
|
||||
flags = MASKCOVERSMOUTH | MASKCOVERSEYES | BLOCK_GAS_SMOKE_EFFECT | MASKINTERNALS
|
||||
flags_inv = HIDEEARS|HIDEEYES|HIDEFACE
|
||||
w_class = 3.0
|
||||
item_state = "gas_alt"
|
||||
@@ -19,7 +19,7 @@
|
||||
name = "bane mask"
|
||||
desc = "Only when the station is in flames, do you have my permission to robust."
|
||||
icon_state = "bane_mask"
|
||||
flags = FPRINT | TABLEPASS | MASKCOVERSMOUTH | MASKCOVERSEYES | BLOCK_GAS_SMOKE_EFFECT | MASKINTERNALS
|
||||
flags = MASKCOVERSMOUTH | MASKCOVERSEYES | BLOCK_GAS_SMOKE_EFFECT | MASKINTERNALS
|
||||
flags_inv = HIDEEARS|HIDEEYES|HIDEFACE
|
||||
w_class = 3.0
|
||||
item_state = "bane_mask"
|
||||
@@ -95,7 +95,7 @@
|
||||
icon_state = "clown"
|
||||
item_state = "clown_hat"
|
||||
species_fit = list("Vox")
|
||||
flags = FPRINT | TABLEPASS | MASKCOVERSMOUTH | MASKCOVERSEYES | BLOCK_GAS_SMOKE_EFFECT | MASKINTERNALS | BLOCKHAIR
|
||||
flags = MASKCOVERSMOUTH | MASKCOVERSEYES | BLOCK_GAS_SMOKE_EFFECT | MASKINTERNALS | BLOCKHAIR
|
||||
|
||||
/obj/item/clothing/mask/gas/clown_hat/attack_self(mob/user)
|
||||
|
||||
@@ -118,7 +118,7 @@
|
||||
desc = "Some pranksters are truly magical."
|
||||
icon_state = "wizzclown"
|
||||
item_state = "wizzclown"
|
||||
flags = FPRINT | TABLEPASS | MASKCOVERSMOUTH | MASKCOVERSEYES | BLOCK_GAS_SMOKE_EFFECT | MASKINTERNALS | BLOCKHAIR
|
||||
flags = MASKCOVERSMOUTH | MASKCOVERSEYES | BLOCK_GAS_SMOKE_EFFECT | MASKINTERNALS | BLOCKHAIR
|
||||
|
||||
/obj/item/clothing/mask/gas/virusclown_hat
|
||||
name = "clown wig and mask"
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
desc = "To stop that awful noise."
|
||||
icon_state = "muzzle"
|
||||
item_state = "muzzle"
|
||||
flags = FPRINT|TABLEPASS|MASKCOVERSMOUTH
|
||||
flags = MASKCOVERSMOUTH
|
||||
w_class = 2
|
||||
gas_transfer_coefficient = 0.90
|
||||
species_fit = list("Vox")
|
||||
@@ -31,7 +31,7 @@
|
||||
icon_state = "sterile"
|
||||
item_state = "sterile"
|
||||
w_class = 1
|
||||
flags = FPRINT|TABLEPASS|MASKCOVERSMOUTH
|
||||
flags = MASKCOVERSMOUTH
|
||||
gas_transfer_coefficient = 0.90
|
||||
permeability_coefficient = 0.01
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 25, rad = 0)
|
||||
@@ -43,7 +43,6 @@
|
||||
name = "fake moustache"
|
||||
desc = "Warning: moustache is fake."
|
||||
icon_state = "fake-moustache"
|
||||
flags = FPRINT|TABLEPASS
|
||||
flags_inv = HIDEFACE
|
||||
|
||||
//scarves (fit in in mask slot)
|
||||
@@ -53,7 +52,7 @@
|
||||
desc = "A blue neck scarf."
|
||||
icon_state = "blueneckscarf"
|
||||
item_state = "blueneckscarf"
|
||||
flags = FPRINT|TABLEPASS|MASKCOVERSMOUTH
|
||||
flags = MASKCOVERSMOUTH
|
||||
w_class = 2
|
||||
gas_transfer_coefficient = 0.90
|
||||
|
||||
@@ -62,7 +61,7 @@
|
||||
desc = "A red and white checkered neck scarf."
|
||||
icon_state = "redwhite_scarf"
|
||||
item_state = "redwhite_scarf"
|
||||
flags = FPRINT|TABLEPASS|MASKCOVERSMOUTH
|
||||
flags = MASKCOVERSMOUTH
|
||||
w_class = 2
|
||||
gas_transfer_coefficient = 0.90
|
||||
|
||||
@@ -71,7 +70,7 @@
|
||||
desc = "A green neck scarf."
|
||||
icon_state = "green_scarf"
|
||||
item_state = "green_scarf"
|
||||
flags = FPRINT|TABLEPASS|MASKCOVERSMOUTH
|
||||
flags = MASKCOVERSMOUTH
|
||||
w_class = 2
|
||||
gas_transfer_coefficient = 0.90
|
||||
|
||||
@@ -80,7 +79,7 @@
|
||||
desc = "A stealthy, dark scarf."
|
||||
icon_state = "ninja_scarf"
|
||||
item_state = "ninja_scarf"
|
||||
flags = FPRINT|TABLEPASS|MASKCOVERSMOUTH
|
||||
flags = MASKCOVERSMOUTH
|
||||
w_class = 2
|
||||
gas_transfer_coefficient = 0.90
|
||||
siemens_coefficient = 0
|
||||
@@ -90,7 +89,7 @@
|
||||
desc = "A rubber pig mask."
|
||||
icon_state = "pig"
|
||||
item_state = "pig"
|
||||
flags = FPRINT|TABLEPASS|BLOCKHAIR
|
||||
flags = BLOCKHAIR
|
||||
flags_inv = HIDEFACE
|
||||
w_class = 2
|
||||
siemens_coefficient = 0.9
|
||||
@@ -101,7 +100,7 @@
|
||||
desc = "A mask made of soft vinyl and latex, representing the head of a horse."
|
||||
icon_state = "horsehead"
|
||||
item_state = "horsehead"
|
||||
flags = FPRINT|TABLEPASS|BLOCKHAIR
|
||||
flags = BLOCKHAIR
|
||||
flags_inv = HIDEFACE
|
||||
w_class = 2
|
||||
siemens_coefficient = 0.9
|
||||
@@ -150,4 +149,4 @@
|
||||
icon_state = "pennywise_mask"
|
||||
item_state = "pennywise_mask"
|
||||
species_fit = list("Vox")
|
||||
flags = FPRINT | TABLEPASS | MASKCOVERSMOUTH | MASKCOVERSEYES | BLOCK_GAS_SMOKE_EFFECT | MASKINTERNALS | BLOCKHAIR
|
||||
flags = MASKCOVERSMOUTH | MASKCOVERSEYES | BLOCK_GAS_SMOKE_EFFECT | MASKINTERNALS | BLOCKHAIR
|
||||
|
||||
@@ -267,13 +267,13 @@
|
||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
|
||||
max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE
|
||||
species_restricted = list("Plasmaman")
|
||||
flags = FPRINT | TABLEPASS | STOPSPRESSUREDMAGE | PLASMAGUARD
|
||||
flags = STOPSPRESSUREDMAGE | PLASMAGUARD
|
||||
|
||||
icon_state = "plasmaman_suit"
|
||||
item_state = "plasmaman_suit"
|
||||
|
||||
/obj/item/clothing/head/helmet/space/plasmaman
|
||||
flags = FPRINT | TABLEPASS | HEADCOVERSEYES | BLOCKHAIR | STOPSPRESSUREDMAGE | PLASMAGUARD
|
||||
flags = HEADCOVERSEYES | BLOCKHAIR | STOPSPRESSUREDMAGE | PLASMAGUARD
|
||||
species_restricted = list("Plasmaman")
|
||||
|
||||
icon_state = "plasmaman_helmet0"
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
icon_state = "capspace"
|
||||
item_state = "capspacehelmet"
|
||||
desc = "A special helmet designed for work in a hazardous, low-pressure environment. Only for the most fashionable of military figureheads."
|
||||
flags = FPRINT | TABLEPASS | HEADCOVERSEYES | BLOCKHAIR | STOPSPRESSUREDMAGE|HEADCOVERSMOUTH
|
||||
flags = HEADCOVERSEYES | BLOCKHAIR | STOPSPRESSUREDMAGE|HEADCOVERSMOUTH
|
||||
flags_inv = HIDEFACE
|
||||
permeability_coefficient = 0.01
|
||||
armor = list(melee = 65, bullet = 50, laser = 50,energy = 25, bomb = 50, bio = 100, rad = 50)
|
||||
@@ -18,7 +18,7 @@
|
||||
w_class = 4
|
||||
gas_transfer_coefficient = 0.01
|
||||
permeability_coefficient = 0.02
|
||||
flags = FPRINT | TABLEPASS | STOPSPRESSUREDMAGE | ONESIZEFITSALL
|
||||
flags = STOPSPRESSUREDMAGE | ONESIZEFITSALL
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS
|
||||
allowed = list(/obj/item/weapon/tank/emergency_oxygen, /obj/item/device/flashlight,/obj/item/weapon/gun/energy, /obj/item/weapon/gun/projectile, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs)
|
||||
slowdown = 1.5
|
||||
|
||||
@@ -64,7 +64,7 @@
|
||||
name = "Santa's hat"
|
||||
desc = "Ho ho ho. Merrry X-mas!"
|
||||
icon_state = "santahat"
|
||||
flags = FPRINT | TABLEPASS | HEADCOVERSEYES | BLOCKHAIR | STOPSPRESSUREDMAGE
|
||||
flags = HEADCOVERSEYES | BLOCKHAIR | STOPSPRESSUREDMAGE
|
||||
|
||||
/obj/item/clothing/suit/space/santa
|
||||
name = "Santa's suit"
|
||||
@@ -72,7 +72,7 @@
|
||||
icon_state = "santa"
|
||||
item_state = "santa"
|
||||
slowdown = 0
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL | STOPSPRESSUREDMAGE
|
||||
flags = ONESIZEFITSALL | STOPSPRESSUREDMAGE
|
||||
allowed = list(/obj/item) //for stuffing exta special presents
|
||||
|
||||
|
||||
@@ -83,7 +83,7 @@
|
||||
icon_state = "pirate"
|
||||
item_state = "pirate"
|
||||
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
|
||||
flags = FPRINT | TABLEPASS | HEADCOVERSEYES | BLOCKHAIR | STOPSPRESSUREDMAGE
|
||||
flags = HEADCOVERSEYES | BLOCKHAIR | STOPSPRESSUREDMAGE
|
||||
siemens_coefficient = 0.9
|
||||
|
||||
/obj/item/clothing/suit/space/pirate
|
||||
|
||||
@@ -508,5 +508,5 @@
|
||||
name = "singuloth knight's armor"
|
||||
desc = "This is a ceremonial armor from the chapter of the Singuloth Knights. It's made of pure forged adamantium."
|
||||
item_state = "singuloth_hardsuit"
|
||||
flags = FPRINT | TABLEPASS | STOPSPRESSUREDMAGE
|
||||
flags = STOPSPRESSUREDMAGE
|
||||
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 25, bio = 100, rad = 100)
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
/obj/item/clothing/suit/armor
|
||||
allowed = list(/obj/item/weapon/gun/energy,/obj/item/weapon/reagent_containers/spray/pepper,/obj/item/weapon/gun/projectile,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/device/flashlight/seclite,/obj/item/weapon/melee/telebaton)
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO
|
||||
flags = FPRINT | TABLEPASS
|
||||
cold_protection = UPPER_TORSO|LOWER_TORSO
|
||||
min_cold_protection_temperature = ARMOR_MIN_COLD_PROTECTION_TEMPERATURE
|
||||
heat_protection = UPPER_TORSO|LOWER_TORSO
|
||||
@@ -16,7 +15,7 @@
|
||||
icon_state = "armor"
|
||||
item_state = "armor"
|
||||
blood_overlay_type = "armor"
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
flags = ONESIZEFITSALL
|
||||
armor = list(melee = 50, bullet = 15, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
|
||||
|
||||
/obj/item/clothing/suit/armor/vest/combat
|
||||
@@ -25,7 +24,7 @@
|
||||
icon_state = "armor-combat"
|
||||
item_state = "bulletproof"
|
||||
blood_overlay_type = "armor"
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
flags = ONESIZEFITSALL
|
||||
armor = list(melee = 50, bullet = 15, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
|
||||
|
||||
/obj/item/clothing/suit/armor/vest/security
|
||||
@@ -146,7 +145,7 @@
|
||||
icon_state = "detective-armor"
|
||||
item_state = "armor"
|
||||
blood_overlay_type = "armor"
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
flags = ONESIZEFITSALL
|
||||
allowed = list(/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/reagent_containers/spray/pepper,/obj/item/device/flashlight,/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/storage/fancy/cigarettes,/obj/item/weapon/lighter,/obj/item/device/detective_scanner,/obj/item/device/taperecorder)
|
||||
|
||||
|
||||
@@ -160,7 +159,6 @@
|
||||
item_state = "reactiveoff"
|
||||
blood_overlay_type = "armor"
|
||||
slowdown = 1
|
||||
flags = FPRINT | TABLEPASS
|
||||
icon_action_button = "reactiveoff"
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
icon_state = "bio"
|
||||
desc = "A hood that protects the head and face from biological comtaminants."
|
||||
permeability_coefficient = 0.01
|
||||
flags = FPRINT|TABLEPASS|HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR
|
||||
flags = HEADCOVERSEYES | HEADCOVERSMOUTH | BLOCKHAIR
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 20)
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES
|
||||
siemens_coefficient = 0.9
|
||||
@@ -18,7 +18,7 @@
|
||||
w_class = 4//bulky item
|
||||
gas_transfer_coefficient = 0.01
|
||||
permeability_coefficient = 0.01
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
flags = ONESIZEFITSALL
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||
slowdown = 1.0
|
||||
allowed = list(/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/pen,/obj/item/device/flashlight/pen)
|
||||
|
||||
@@ -48,7 +48,7 @@
|
||||
item_state = "bio_suit"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
|
||||
flags_inv = HIDEJUMPSUIT
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
flags = ONESIZEFITSALL
|
||||
allowed = list(/obj/item/weapon/disk, /obj/item/weapon/stamp, /obj/item/weapon/reagent_containers/food/drinks/flask, /obj/item/weapon/melee, /obj/item/weapon/storage/lockbox/medal, /obj/item/device/flash, /obj/item/weapon/storage/box/matches, /obj/item/weapon/lighter, /obj/item/clothing/mask/cigarette, /obj/item/weapon/storage/fancy/cigarettes, /obj/item/weapon/tank/emergency_oxygen)
|
||||
species_fit = list("Vox")
|
||||
sprite_sheets = list(
|
||||
@@ -136,7 +136,7 @@
|
||||
armor = list(melee = 50, bullet = 10, laser = 25, energy = 10, bomb = 0, bio = 0, rad = 0)
|
||||
cold_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
|
||||
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
flags = ONESIZEFITSALL
|
||||
species_fit = list("Vox")
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/suit.dmi'
|
||||
|
||||
@@ -36,14 +36,12 @@
|
||||
desc = "Yarr."
|
||||
icon_state = "pirate_old"
|
||||
item_state = "pirate_old"
|
||||
flags = FPRINT | TABLEPASS
|
||||
|
||||
/obj/item/clothing/suit/pirate_black
|
||||
name = "black pirate coat"
|
||||
desc = "Yarr."
|
||||
icon_state = "pirate"
|
||||
item_state = "pirate"
|
||||
flags = FPRINT | TABLEPASS
|
||||
|
||||
|
||||
/obj/item/clothing/suit/hgpirate
|
||||
@@ -51,7 +49,6 @@
|
||||
desc = "Yarr."
|
||||
icon_state = "hgpirate"
|
||||
item_state = "hgpirate"
|
||||
flags = FPRINT | TABLEPASS
|
||||
flags_inv = HIDEJUMPSUIT
|
||||
|
||||
|
||||
@@ -60,7 +57,7 @@
|
||||
desc = "Suit for a cyborg costume."
|
||||
icon_state = "death"
|
||||
item_state = "death"
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
flags = CONDUCT
|
||||
fire_resist = T0C+5200
|
||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
|
||||
|
||||
@@ -70,7 +67,6 @@
|
||||
desc = "A Nazi great coat"
|
||||
icon_state = "nazi"
|
||||
item_state = "nazi"
|
||||
flags = FPRINT | TABLEPASS
|
||||
|
||||
|
||||
/obj/item/clothing/suit/johnny_coat
|
||||
@@ -78,7 +74,6 @@
|
||||
desc = "Johnny~~"
|
||||
icon_state = "johnny"
|
||||
item_state = "johnny"
|
||||
flags = FPRINT | TABLEPASS
|
||||
|
||||
|
||||
/obj/item/clothing/suit/justice
|
||||
@@ -86,7 +81,6 @@
|
||||
desc = "this pretty much looks ridiculous"
|
||||
icon_state = "justice"
|
||||
item_state = "justice"
|
||||
flags = FPRINT | TABLEPASS
|
||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
|
||||
|
||||
|
||||
@@ -95,7 +89,6 @@
|
||||
desc = "This robe commands authority."
|
||||
icon_state = "judge"
|
||||
item_state = "judge"
|
||||
flags = FPRINT | TABLEPASS
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
|
||||
allowed = list(/obj/item/weapon/storage/fancy/cigarettes,/obj/item/weapon/spacecash)
|
||||
flags_inv = HIDEJUMPSUIT
|
||||
@@ -124,7 +117,6 @@
|
||||
item_state = "syndicate-black-red"
|
||||
desc = "A plastic replica of the syndicate space suit, you'll look just like a real murderous syndicate agent in this! This is a toy, it is not made for use in space!"
|
||||
w_class = 3
|
||||
flags = FPRINT | TABLEPASS
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen,/obj/item/toy)
|
||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
|
||||
|
||||
@@ -228,7 +220,7 @@
|
||||
item_state = "straight_jacket"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS|HANDS
|
||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAIL
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/suit/ianshirt
|
||||
name = "worn shirt"
|
||||
@@ -282,21 +274,18 @@
|
||||
desc = "A long, thick black leather coat."
|
||||
icon_state = "leathercoat"
|
||||
item_state = "leathercoat"
|
||||
flags = FPRINT | TABLEPASS
|
||||
|
||||
/obj/item/clothing/suit/browncoat
|
||||
name = "brown leather coat"
|
||||
desc = "A long, brown leather coat."
|
||||
icon_state = "browncoat"
|
||||
item_state = "browncoat"
|
||||
flags = FPRINT | TABLEPASS
|
||||
|
||||
/obj/item/clothing/suit/neocoat
|
||||
name = "black coat"
|
||||
desc = "A flowing, black coat."
|
||||
icon_state = "neocoat"
|
||||
item_state = "neocoat"
|
||||
flags = FPRINT | TABLEPASS
|
||||
|
||||
/obj/item/clothing/suit/browntrenchcoat
|
||||
name = "brown trench coat"
|
||||
@@ -318,7 +307,6 @@
|
||||
desc = "A cream coloured, genteel suit."
|
||||
icon_state = "creamsuit"
|
||||
item_state = "creamsuit"
|
||||
flags = FPRINT | TABLEPASS
|
||||
|
||||
//stripper
|
||||
|
||||
@@ -412,7 +400,7 @@
|
||||
w_class = 4//bulky item
|
||||
gas_transfer_coefficient = 0.01
|
||||
permeability_coefficient = 0.01
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
flags = ONESIZEFITSALL
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||
allowed = list(/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/pen,/obj/item/device/flashlight/pen)
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 20)
|
||||
@@ -425,7 +413,7 @@
|
||||
icon_state = "mercy_hood"
|
||||
item_state = "mercy_hood"
|
||||
permeability_coefficient = 0.01
|
||||
flags = FPRINT|TABLEPASS|HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR
|
||||
flags = HEADCOVERSEYES | HEADCOVERSMOUTH | BLOCKHAIR
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 20)
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES
|
||||
siemens_coefficient = 0.9
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/extinguisher)
|
||||
slowdown = 1.0
|
||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAIL
|
||||
flags = FPRINT | TABLEPASS | STOPSPRESSUREDMAGE
|
||||
flags = STOPSPRESSUREDMAGE
|
||||
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||
max_heat_protection_temperature = FIRESUIT_MAX_HEAT_PROTECTION_TEMPERATURE
|
||||
cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS
|
||||
@@ -55,7 +55,7 @@
|
||||
name = "bomb hood"
|
||||
desc = "Use in case of bomb."
|
||||
icon_state = "bombsuit"
|
||||
flags = FPRINT|TABLEPASS|HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR
|
||||
flags = HEADCOVERSEYES | HEADCOVERSMOUTH | BLOCKHAIR
|
||||
armor = list(melee = 40, bullet = 0, laser = 20,energy = 10, bomb = 100, bio = 0, rad = 0)
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES
|
||||
cold_protection = HEAD
|
||||
@@ -74,7 +74,6 @@
|
||||
w_class = 4//bulky item
|
||||
gas_transfer_coefficient = 0.01
|
||||
permeability_coefficient = 0.01
|
||||
flags = FPRINT | TABLEPASS
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||
slowdown = 2
|
||||
armor = list(melee = 40, bullet = 0, laser = 20,energy = 10, bomb = 100, bio = 0, rad = 0)
|
||||
@@ -103,7 +102,7 @@
|
||||
name = "Radiation Hood"
|
||||
icon_state = "rad"
|
||||
desc = "A hood with radiation protective properties. Label: Made with lead, do not eat insulation"
|
||||
flags = FPRINT|TABLEPASS|HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR
|
||||
flags = HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 60, rad = 100)
|
||||
loose = 8
|
||||
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
icon_state = "black"
|
||||
item_state = "bl_suit"
|
||||
_color = "black"
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/color/blackf
|
||||
name = "feminine black jumpsuit"
|
||||
@@ -29,7 +29,7 @@
|
||||
icon_state = "blue"
|
||||
item_state = "b_suit"
|
||||
_color = "blue"
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/color/blue/dodgeball
|
||||
canremove = 0
|
||||
@@ -39,7 +39,7 @@
|
||||
icon_state = "green"
|
||||
item_state = "g_suit"
|
||||
_color = "green"
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/color/grey
|
||||
name = "grey jumpsuit"
|
||||
@@ -47,7 +47,7 @@
|
||||
icon_state = "grey"
|
||||
item_state = "gy_suit"
|
||||
_color = "grey"
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
flags = ONESIZEFITSALL
|
||||
species_fit = list("Vox")
|
||||
|
||||
/obj/item/clothing/under/color/orange
|
||||
@@ -56,7 +56,7 @@
|
||||
icon_state = "orange"
|
||||
item_state = "o_suit"
|
||||
_color = "orange"
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/color/orange/prison
|
||||
name = "orange jumpsuit"
|
||||
@@ -66,7 +66,7 @@
|
||||
_color = "orange"
|
||||
has_sensor = 2
|
||||
sensor_mode = 3
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/color/pink
|
||||
name = "pink jumpsuit"
|
||||
@@ -74,14 +74,14 @@
|
||||
icon_state = "pink"
|
||||
item_state = "p_suit"
|
||||
_color = "pink"
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/color/red
|
||||
name = "red jumpsuit"
|
||||
icon_state = "red"
|
||||
item_state = "r_suit"
|
||||
_color = "red"
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/color/red/dodgeball
|
||||
canremove = 0
|
||||
@@ -91,14 +91,14 @@
|
||||
icon_state = "white"
|
||||
item_state = "w_suit"
|
||||
_color = "white"
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/color/yellow
|
||||
name = "yellow jumpsuit"
|
||||
icon_state = "yellow"
|
||||
item_state = "y_suit"
|
||||
_color = "yellow"
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/psyche
|
||||
name = "psychedelic jumpsuit"
|
||||
@@ -115,7 +115,7 @@
|
||||
name = "aqua jumpsuit"
|
||||
icon_state = "aqua"
|
||||
_color = "aqua"
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/color/purple
|
||||
name = "purple jumpsuit"
|
||||
@@ -142,13 +142,12 @@
|
||||
name = "light brown jumpsuit"
|
||||
icon_state = "lightbrown"
|
||||
_color = "lightbrown"
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/color/brown
|
||||
name = "brown jumpsuit"
|
||||
icon_state = "brown"
|
||||
_color = "brown"
|
||||
flags = FPRINT | TABLEPASS
|
||||
|
||||
/obj/item/clothing/under/color/yellowgreen
|
||||
name = "yellow green jumpsuit"
|
||||
@@ -159,7 +158,7 @@
|
||||
name = "dark blue jumpsuit"
|
||||
icon_state = "darkblue"
|
||||
_color = "darkblue"
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/color/lightred
|
||||
name = "light red jumpsuit"
|
||||
@@ -170,4 +169,4 @@
|
||||
name = "dark red jumpsuit"
|
||||
icon_state = "darkred"
|
||||
_color = "darkred"
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
icon_state = "ba_suit"
|
||||
item_state = "ba_suit"
|
||||
_color = "ba_suit"
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
flags = ONESIZEFITSALL
|
||||
species_fit = list("Vox")
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/uniform.dmi'
|
||||
@@ -18,7 +18,7 @@
|
||||
icon_state = "captain"
|
||||
item_state = "caparmor"
|
||||
_color = "captain"
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
flags = ONESIZEFITSALL
|
||||
species_fit = list("Vox")
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/uniform.dmi'
|
||||
@@ -31,7 +31,7 @@
|
||||
icon_state = "qm"
|
||||
item_state = "lb_suit"
|
||||
_color = "qm"
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
flags = ONESIZEFITSALL
|
||||
species_fit = list("Vox")
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/uniform.dmi'
|
||||
@@ -44,7 +44,7 @@
|
||||
icon_state = "cargotech"
|
||||
item_state = "lb_suit"
|
||||
_color = "cargo"
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
flags = ONESIZEFITSALL
|
||||
species_fit = list("Vox")
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/uniform.dmi'
|
||||
@@ -57,7 +57,7 @@
|
||||
icon_state = "chaplain"
|
||||
item_state = "bl_suit"
|
||||
_color = "chapblack"
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
flags = ONESIZEFITSALL
|
||||
species_fit = list("Vox")
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/uniform.dmi'
|
||||
@@ -69,7 +69,7 @@
|
||||
name = "chef's uniform"
|
||||
icon_state = "chef"
|
||||
_color = "chef"
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
flags = ONESIZEFITSALL
|
||||
species_fit = list("Vox")
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/uniform.dmi'
|
||||
@@ -82,7 +82,7 @@
|
||||
icon_state = "clown"
|
||||
item_state = "clown"
|
||||
_color = "clown"
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
|
||||
/obj/item/clothing/under/rank/head_of_personnel
|
||||
@@ -91,7 +91,7 @@
|
||||
icon_state = "hop"
|
||||
item_state = "b_suit"
|
||||
_color = "hop"
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
flags = ONESIZEFITSALL
|
||||
species_fit = list("Vox")
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/uniform.dmi'
|
||||
@@ -103,7 +103,6 @@
|
||||
icon_state = "hopwhimsy"
|
||||
item_state = "hopwhimsy"
|
||||
_color = "hopwhimsy"
|
||||
flags = FPRINT | TABLEPASS
|
||||
|
||||
|
||||
/obj/item/clothing/under/rank/hydroponics
|
||||
@@ -113,7 +112,7 @@
|
||||
item_state = "g_suit"
|
||||
_color = "hydroponics"
|
||||
permeability_coefficient = 0.50
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
flags = ONESIZEFITSALL
|
||||
species_fit = list("Vox")
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/uniform.dmi'
|
||||
@@ -126,7 +125,7 @@
|
||||
icon_state = "internalaffairs"
|
||||
item_state = "internalaffairs"
|
||||
_color = "internalaffairs"
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
flags = ONESIZEFITSALL
|
||||
species_fit = list("Vox")
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/uniform.dmi'
|
||||
@@ -139,7 +138,7 @@
|
||||
icon_state = "janitor"
|
||||
_color = "janitor"
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
flags = ONESIZEFITSALL
|
||||
species_fit = list("Vox")
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/uniform.dmi'
|
||||
@@ -149,7 +148,7 @@
|
||||
/obj/item/clothing/under/lawyer
|
||||
desc = "Slick threads."
|
||||
name = "Lawyer suit"
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/lawyer/black
|
||||
icon_state = "lawyer_black"
|
||||
@@ -226,7 +225,7 @@
|
||||
icon_state = "red_suit"
|
||||
item_state = "red_suit"
|
||||
_color = "red_suit"
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
flags = ONESIZEFITSALL
|
||||
species_fit = list("Vox")
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/uniform.dmi'
|
||||
@@ -239,7 +238,7 @@
|
||||
icon_state = "mime"
|
||||
item_state = "mime"
|
||||
_color = "mime"
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
|
||||
/obj/item/clothing/under/rank/miner
|
||||
@@ -248,7 +247,7 @@
|
||||
icon_state = "miner"
|
||||
item_state = "miner"
|
||||
_color = "miner"
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
flags = ONESIZEFITSALL
|
||||
species_fit = list("Vox")
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/uniform.dmi'
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
item_state = "g_suit"
|
||||
_color = "chief"
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 10)
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
flags = ONESIZEFITSALL
|
||||
species_fit = list("Vox")
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/uniform.dmi'
|
||||
@@ -18,7 +18,7 @@
|
||||
icon_state = "atmos"
|
||||
item_state = "atmos_suit"
|
||||
_color = "atmos"
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
flags = ONESIZEFITSALL
|
||||
species_fit = list("Vox")
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/uniform.dmi'
|
||||
@@ -31,7 +31,7 @@
|
||||
item_state = "engi_suit"
|
||||
_color = "engine"
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 10)
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
flags = ONESIZEFITSALL
|
||||
species_fit = list("Vox")
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/uniform.dmi'
|
||||
@@ -43,7 +43,7 @@
|
||||
icon_state = "robotics"
|
||||
item_state = "robotics"
|
||||
_color = "robotics"
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
flags = ONESIZEFITSALL
|
||||
species_fit = list("Vox")
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/uniform.dmi'
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
item_state = "g_suit"
|
||||
_color = "director"
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 10, bio = 10, rad = 0)
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
flags = ONESIZEFITSALL
|
||||
species_fit = list("Vox")
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/uniform.dmi'
|
||||
@@ -22,7 +22,7 @@
|
||||
_color = "toxinswhite"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 10, bio = 0, rad = 0)
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
flags = ONESIZEFITSALL
|
||||
species_fit = list("Vox")
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/uniform.dmi'
|
||||
@@ -36,7 +36,7 @@
|
||||
_color = "chemistrywhite"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
flags = ONESIZEFITSALL
|
||||
species_fit = list("Vox")
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/uniform.dmi'
|
||||
@@ -53,7 +53,7 @@
|
||||
_color = "cmo"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
flags = ONESIZEFITSALL
|
||||
species_fit = list("Vox")
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/uniform.dmi'
|
||||
@@ -67,7 +67,7 @@
|
||||
_color = "geneticswhite"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
flags = ONESIZEFITSALL
|
||||
species_fit = list("Vox")
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/uniform.dmi'
|
||||
@@ -81,7 +81,7 @@
|
||||
_color = "virologywhite"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
flags = ONESIZEFITSALL
|
||||
species_fit = list("Vox")
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/uniform.dmi'
|
||||
@@ -95,7 +95,7 @@
|
||||
_color = "nursesuit"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
flags = ONESIZEFITSALL
|
||||
species_fit = list("Vox")
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/uniform.dmi'
|
||||
@@ -109,7 +109,7 @@
|
||||
_color = "nurse"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
flags = ONESIZEFITSALL
|
||||
species_fit = list("Vox")
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/uniform.dmi'
|
||||
@@ -123,7 +123,7 @@
|
||||
_color = "orderly"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
flags = ONESIZEFITSALL
|
||||
species_fit = list("Vox")
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/uniform.dmi'
|
||||
@@ -137,7 +137,7 @@
|
||||
_color = "medical"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
flags = ONESIZEFITSALL
|
||||
species_fit = list("Vox")
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/uniform.dmi'
|
||||
@@ -148,7 +148,7 @@
|
||||
desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in baby blue."
|
||||
icon_state = "scrubsblue"
|
||||
_color = "scrubsblue"
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
flags = ONESIZEFITSALL
|
||||
species_fit = list("Vox")
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/uniform.dmi'
|
||||
@@ -159,7 +159,7 @@
|
||||
desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in dark green."
|
||||
icon_state = "scrubsgreen"
|
||||
_color = "scrubsgreen"
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
flags = ONESIZEFITSALL
|
||||
species_fit = list("Vox")
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/uniform.dmi'
|
||||
@@ -170,7 +170,7 @@
|
||||
desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in deep purple."
|
||||
icon_state = "scrubspurple"
|
||||
_color = "scrubspurple"
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
flags = ONESIZEFITSALL
|
||||
species_fit = list("Vox")
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/uniform.dmi'
|
||||
@@ -181,7 +181,7 @@
|
||||
desc = "It's made of a special fiber that provides minor protection against biohazards. This one is as dark as an emo's poetry."
|
||||
icon_state = "scrubsblack"
|
||||
_color = "scrubsblack"
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
flags = ONESIZEFITSALL
|
||||
species_fit = list("Vox")
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/uniform.dmi'
|
||||
@@ -196,7 +196,7 @@
|
||||
_color = "paramedic"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 10)
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
flags = ONESIZEFITSALL
|
||||
species_fit = list("Vox")
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/uniform.dmi'
|
||||
@@ -208,7 +208,7 @@
|
||||
icon_state = "psych"
|
||||
item_state = "w_suit"
|
||||
_color = "psych"
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/rank/psych/turtleneck
|
||||
desc = "A turqouise turtleneck and a pair of dark blue slacks, belonging to a psychologist."
|
||||
@@ -216,7 +216,7 @@
|
||||
icon_state = "psychturtle"
|
||||
item_state = "b_suit"
|
||||
_color = "psychturtle"
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
|
||||
/*
|
||||
@@ -230,7 +230,7 @@
|
||||
_color = "genetics_new"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/rank/chemist_new
|
||||
desc = "It's made of a special fiber which provides minor protection against biohazards."
|
||||
@@ -240,7 +240,7 @@
|
||||
_color = "chemist_new"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/rank/scientist_new
|
||||
desc = "Made of a special fiber that gives special protection against biohazards and small explosions."
|
||||
@@ -250,7 +250,7 @@
|
||||
_color = "scientist_new"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 10, bio = 0, rad = 0)
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/rank/virologist_new
|
||||
desc = "Made of a special fiber that gives increased protection against biohazards."
|
||||
@@ -260,4 +260,4 @@
|
||||
_color = "virologist_new"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
item_state = "r_suit"
|
||||
_color = "warden"
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
flags = ONESIZEFITSALL
|
||||
siemens_coefficient = 0.9
|
||||
|
||||
/obj/item/clothing/under/rank/security
|
||||
@@ -25,7 +25,7 @@
|
||||
item_state = "r_suit"
|
||||
_color = "secred"
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
flags = ONESIZEFITSALL
|
||||
siemens_coefficient = 0.9
|
||||
|
||||
/obj/item/clothing/under/rank/dispatch
|
||||
@@ -35,7 +35,7 @@
|
||||
item_state = "dispatch"
|
||||
_color = "dispatch"
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
flags = ONESIZEFITSALL
|
||||
siemens_coefficient = 0.9
|
||||
|
||||
/obj/item/clothing/under/rank/security2
|
||||
@@ -45,7 +45,7 @@
|
||||
item_state = "r_suit"
|
||||
_color = "redshirt2"
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
flags = ONESIZEFITSALL
|
||||
siemens_coefficient = 0.9
|
||||
|
||||
/obj/item/clothing/under/rank/security/corp
|
||||
@@ -68,7 +68,7 @@
|
||||
item_state = "det"
|
||||
_color = "detective"
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
flags = ONESIZEFITSALL
|
||||
siemens_coefficient = 0.9
|
||||
|
||||
/*
|
||||
@@ -81,7 +81,7 @@
|
||||
item_state = "r_suit"
|
||||
_color = "hosred"
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
flags = ONESIZEFITSALL
|
||||
siemens_coefficient = 0.8
|
||||
|
||||
/obj/item/clothing/under/rank/head_of_security/corp
|
||||
@@ -97,7 +97,7 @@
|
||||
item_state = "jensen"
|
||||
_color = "jensen"
|
||||
siemens_coefficient = 0.6
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
//Paradise Station
|
||||
|
||||
|
||||
@@ -31,7 +31,6 @@
|
||||
name = "amish suit"
|
||||
icon_state = "sl_suit"
|
||||
_color = "sl_suit"
|
||||
flags = FPRINT | TABLEPASS
|
||||
|
||||
/obj/item/clothing/under/waiter
|
||||
name = "waiter's outfit"
|
||||
@@ -39,7 +38,6 @@
|
||||
icon_state = "waiter"
|
||||
item_state = "waiter"
|
||||
_color = "waiter"
|
||||
flags = FPRINT | TABLEPASS
|
||||
|
||||
/obj/item/clothing/under/rank/mailman
|
||||
name = "mailman's jumpsuit"
|
||||
@@ -83,7 +81,7 @@
|
||||
item_state = "g_suit"
|
||||
_color = "officer"
|
||||
displays_id = 0
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/rank/centcom/captain
|
||||
desc = "Gold trim on space-black cloth, this uniform displays the rank of \"Captain\" and bears \"N.C.V. Fearless CV-286\" on the left shounder."
|
||||
@@ -100,7 +98,7 @@
|
||||
item_state = "g_suit"
|
||||
_color = "officer"
|
||||
displays_id = 0
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/rank/centcom/representative
|
||||
desc = "Gold trim on space-black cloth, this uniform displays the rank of \"Ensign\" and bears \"N.S.S. Cyberiad\" on the left shounder."
|
||||
@@ -109,7 +107,7 @@
|
||||
item_state = "g_suit"
|
||||
_color = "officer"
|
||||
displays_id = 0
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
flags = ONESIZEFITSALL
|
||||
|
||||
/obj/item/clothing/under/space
|
||||
name = "\improper NASA jumpsuit"
|
||||
@@ -120,7 +118,6 @@
|
||||
w_class = 4//bulky item
|
||||
gas_transfer_coefficient = 0.01
|
||||
permeability_coefficient = 0.02
|
||||
flags = FPRINT | TABLEPASS
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||
cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | ARMS //Needs gloves and shoes with cold protection to be fully protected.
|
||||
min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE
|
||||
@@ -135,7 +132,6 @@
|
||||
desc = "it's a cybernetically enhanced jumpsuit used for administrative duties."
|
||||
gas_transfer_coefficient = 0.01
|
||||
permeability_coefficient = 0.01
|
||||
flags = FPRINT | TABLEPASS
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||
armor = list(melee = 100, bullet = 100, laser = 100,energy = 100, bomb = 100, bio = 100, rad = 100)
|
||||
cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS
|
||||
@@ -149,7 +145,6 @@
|
||||
desc = "A jumpsuit with owl wings. Photorealistic owl feathers! Twooooo!"
|
||||
icon_state = "owl"
|
||||
_color = "owl"
|
||||
flags = FPRINT | TABLEPASS
|
||||
|
||||
/obj/item/clothing/under/johnny
|
||||
name = "johnny~~ jumpsuit"
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
name = "athletic shorts"
|
||||
desc = "95% Polyester, 5% Spandex!"
|
||||
gender = PLURAL
|
||||
flags = FPRINT | TABLEPASS
|
||||
body_parts_covered = LOWER_TORSO
|
||||
|
||||
/obj/item/clothing/under/shorts/red
|
||||
|
||||
@@ -18,7 +18,6 @@
|
||||
icon= 'icons/obj/clothing/hats.dmi'
|
||||
icon_state = "hairflowerp"
|
||||
item_state = "hairflowerp"
|
||||
flags = FPRINT|TABLEPASS
|
||||
|
||||
/obj/item/clothing/under/fluff/WornTurtleneck // DaveTheHeadcrab: Makkota Atani
|
||||
name = "Worn Combat Turtleneck"
|
||||
@@ -46,7 +45,6 @@
|
||||
name = "royal marines commando beret"
|
||||
desc = "Dark Green beret with an old insignia on it."
|
||||
icon_state = "sparkyninja_beret"
|
||||
flags = FPRINT | TABLEPASS
|
||||
|
||||
//////////////////////////////////
|
||||
////////// Fluff Items ///////////
|
||||
@@ -413,7 +411,6 @@
|
||||
item_state = "ciglit"
|
||||
w_class = 1
|
||||
body_parts_covered = null
|
||||
flags = FPRINT|TABLEPASS
|
||||
|
||||
//Strange penlight, Nerezza: Asher Spock
|
||||
|
||||
@@ -777,7 +774,6 @@
|
||||
_color = "jane_sid_suit"
|
||||
has_sensor = 2
|
||||
sensor_mode = 3
|
||||
flags = FPRINT | TABLEPASS
|
||||
|
||||
//Suit roll-down toggle.
|
||||
/obj/item/clothing/under/fluff/jane_sidsuit/verb/toggle_zipper()
|
||||
@@ -818,7 +814,7 @@
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "flagmask"
|
||||
item_state = "flagmask"
|
||||
flags = FPRINT|TABLEPASS|MASKCOVERSMOUTH
|
||||
flags = MASKCOVERSMOUTH
|
||||
w_class = 2
|
||||
gas_transfer_coefficient = 0.90
|
||||
*/
|
||||
@@ -828,7 +824,6 @@
|
||||
desc = "A silver and emerald shamrock pendant. It has the initials \"M.K.\" engraved on the back."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "mara_kilpatrick_1"
|
||||
flags = FPRINT|TABLEPASS
|
||||
w_class = 1
|
||||
|
||||
////// Small locket - Altair An-Nasaqan - Serithi
|
||||
@@ -841,7 +836,6 @@
|
||||
item_state = "altair_locket"
|
||||
_color = "altair_locket"
|
||||
slot_flags = 0
|
||||
flags = FPRINT|TABLEPASS
|
||||
w_class = 1
|
||||
slot_flags = SLOT_MASK
|
||||
|
||||
@@ -855,7 +849,6 @@
|
||||
item_state = "konaahirano"
|
||||
_color = "konaahirano"
|
||||
slot_flags = 0
|
||||
flags = FPRINT|TABLEPASS
|
||||
w_class = 1
|
||||
slot_flags = SLOT_MASK
|
||||
var/obj/item/held //Item inside locket.
|
||||
@@ -885,7 +878,6 @@
|
||||
desc = "This silvered medallion bears the symbol of the Hadii Clan of the Tajaran."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "nasir_khayyam_1"
|
||||
flags = FPRINT|TABLEPASS
|
||||
w_class = 1
|
||||
slot_flags = SLOT_MASK
|
||||
|
||||
@@ -897,7 +889,6 @@
|
||||
desc = "A shiny black medallion made of something that looks like the Earth's obsidian, but it is harder than anything ever seen yet. On the front there seems to be a standing unathi chiseled in it, on the back the name of Lin Chang with the title of the Assassin Archmage."
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "nasir_khayyam_1"
|
||||
flags = FPRINT|TABLEPASS
|
||||
w_class = 1
|
||||
slot_flags = SLOT_MASK
|
||||
|
||||
@@ -908,7 +899,6 @@
|
||||
desc = "A brass necklace with a green emerald placed at the end. It has a small inscription on the top of the chain, saying \'Foster\'"
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "ty_foster"
|
||||
flags = FPRINT|TABLEPASS
|
||||
w_class = 1
|
||||
|
||||
//////////// Shoes ////////////
|
||||
|
||||
@@ -43,7 +43,6 @@
|
||||
icon = 'icons/obj/harvest.dmi'
|
||||
icon_state = "logs"
|
||||
force = 5
|
||||
flags = TABLEPASS
|
||||
throwforce = 5
|
||||
w_class = 3.0
|
||||
throw_speed = 3
|
||||
@@ -74,7 +73,6 @@
|
||||
icon_state = "sunflower"
|
||||
damtype = "fire"
|
||||
force = 0
|
||||
flags = TABLEPASS
|
||||
throwforce = 1
|
||||
w_class = 1.0
|
||||
throw_speed = 1
|
||||
@@ -92,7 +90,6 @@
|
||||
icon_state = "nettle"
|
||||
damtype = "fire"
|
||||
force = 15
|
||||
flags = TABLEPASS
|
||||
throwforce = 1
|
||||
w_class = 2.0
|
||||
throw_speed = 1
|
||||
@@ -135,7 +132,6 @@
|
||||
icon_state = "deathnettle"
|
||||
damtype = "fire"
|
||||
force = 30
|
||||
flags = TABLEPASS
|
||||
throwforce = 1
|
||||
w_class = 2.0
|
||||
throw_speed = 1
|
||||
|
||||
@@ -203,7 +203,7 @@
|
||||
/obj/item/weapon/plantspray
|
||||
icon = 'icons/obj/hydroponics.dmi'
|
||||
item_state = "spray"
|
||||
flags = TABLEPASS | OPENCONTAINER | FPRINT | NOBLUDGEON
|
||||
flags = OPENCONTAINER | NOBLUDGEON
|
||||
slot_flags = SLOT_BELT
|
||||
throwforce = 4
|
||||
w_class = 2.0
|
||||
@@ -255,7 +255,7 @@
|
||||
icon = 'icons/obj/weapons.dmi'
|
||||
icon_state = "hoe"
|
||||
item_state = "hoe"
|
||||
flags = FPRINT | TABLEPASS | CONDUCT | NOBLUDGEON
|
||||
flags = CONDUCT | NOBLUDGEON
|
||||
force = 5.0
|
||||
throwforce = 7.0
|
||||
w_class = 2.0
|
||||
@@ -270,7 +270,6 @@
|
||||
name = "bottle of weedkiller"
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "bottle16"
|
||||
flags = FPRINT | TABLEPASS
|
||||
var/toxicity = 0
|
||||
var/weed_kill_str = 0
|
||||
|
||||
@@ -278,7 +277,6 @@
|
||||
name = "bottle of glyphosate"
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "bottle16"
|
||||
flags = FPRINT | TABLEPASS
|
||||
toxicity = 4
|
||||
weed_kill_str = 2
|
||||
|
||||
@@ -286,7 +284,6 @@
|
||||
name = "bottle of triclopyr"
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "bottle18"
|
||||
flags = FPRINT | TABLEPASS
|
||||
toxicity = 6
|
||||
weed_kill_str = 4
|
||||
|
||||
@@ -294,7 +291,6 @@
|
||||
name = "bottle of 2,4-D"
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "bottle15"
|
||||
flags = FPRINT | TABLEPASS
|
||||
toxicity = 8
|
||||
weed_kill_str = 7
|
||||
|
||||
@@ -308,7 +304,7 @@
|
||||
desc = "A small glass bottle. Can hold up to 10 units."
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "bottle16"
|
||||
flags = FPRINT | TABLEPASS | OPENCONTAINER
|
||||
flags = OPENCONTAINER
|
||||
possible_transfer_amounts = null
|
||||
w_class = 2.0
|
||||
|
||||
@@ -348,7 +344,7 @@
|
||||
desc = "A very sharp axe blade upon a short fibremetal handle. It has a long history of chopping things, but now it is used for chopping wood."
|
||||
icon = 'icons/obj/weapons.dmi'
|
||||
icon_state = "hatchet"
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
flags = CONDUCT
|
||||
force = 12.0
|
||||
w_class = 2.0
|
||||
throwforce = 15.0
|
||||
@@ -381,7 +377,7 @@
|
||||
throw_speed = 1
|
||||
throw_range = 3
|
||||
w_class = 4.0
|
||||
flags = FPRINT | TABLEPASS | NOSHIELD
|
||||
flags = NOSHIELD
|
||||
slot_flags = SLOT_BACK
|
||||
origin_tech = "materials=2;combat=2"
|
||||
attack_verb = list("chopped", "sliced", "cut", "reaped")
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
name = "packet of seeds"
|
||||
icon = 'icons/obj/seeds.dmi'
|
||||
icon_state = "seed"
|
||||
flags = FPRINT | TABLEPASS
|
||||
w_class = 2.0
|
||||
|
||||
var/seed_type
|
||||
|
||||
@@ -149,7 +149,6 @@
|
||||
throw_speed = 1
|
||||
throw_range = 5
|
||||
w_class = 3 //upped to three because books are, y'know, pretty big. (and you could hide them inside eachother recursively forever)
|
||||
flags = FPRINT | TABLEPASS
|
||||
attack_verb = list("bashed", "whacked", "educated")
|
||||
|
||||
autoignition_temperature = AUTOIGNITION_PAPER
|
||||
@@ -274,7 +273,6 @@
|
||||
throw_speed = 1
|
||||
throw_range = 5
|
||||
w_class = 1.0
|
||||
flags = FPRINT | TABLEPASS
|
||||
var/obj/machinery/librarycomp/computer // Associated computer - Modes 1 to 3 use this
|
||||
var/obj/item/weapon/book/book // Currently scanned book
|
||||
var/mode = 0 // 0 - Scan only, 1 - Scan and Set Buffer, 2 - Scan and Attempt to Check In, 3 - Scan and Attempt to Add to Inventory
|
||||
|
||||
@@ -52,7 +52,7 @@
|
||||
name = "pickaxe"
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "pickaxe"
|
||||
flags = FPRINT | TABLEPASS| CONDUCT
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
force = 15.0
|
||||
throwforce = 4.0
|
||||
@@ -152,7 +152,7 @@
|
||||
desc = "A large tool for digging and moving dirt."
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "shovel"
|
||||
flags = FPRINT | TABLEPASS| CONDUCT
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
force = 8.0
|
||||
throwforce = 4.0
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
icon = 'icons/obj/storage.dmi'
|
||||
name = "Money bag"
|
||||
icon_state = "moneybag"
|
||||
flags = FPRINT | TABLEPASS| CONDUCT
|
||||
flags = CONDUCT
|
||||
force = 10.0
|
||||
throwforce = 2.0
|
||||
w_class = 4.0
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
desc = "A piece of juicy meat found in a persons head."
|
||||
icon = 'icons/obj/surgery.dmi'
|
||||
icon_state = "brain2"
|
||||
flags = TABLEPASS
|
||||
force = 1.0
|
||||
w_class = 1.0
|
||||
throwforce = 1.0
|
||||
|
||||
@@ -911,7 +911,7 @@ mob/living/carbon/slime/var/temperature_resistance = T0C+75
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS|HEAD
|
||||
slowdown = 1.0
|
||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL | STOPSPRESSUREDMAGE
|
||||
flags = ONESIZEFITSALL | STOPSPRESSUREDMAGE
|
||||
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS | HEAD
|
||||
max_heat_protection_temperature = FIRESUIT_MAX_HEAT_PROTECTION_TEMPERATURE
|
||||
cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS | HEAD
|
||||
@@ -965,7 +965,7 @@ mob/living/carbon/slime/var/temperature_resistance = T0C+75
|
||||
desc = "a golem's head"
|
||||
canremove = 0
|
||||
unacidable = 1
|
||||
flags = FPRINT | TABLEPASS | STOPSPRESSUREDMAGE
|
||||
flags = STOPSPRESSUREDMAGE
|
||||
heat_protection = HEAD
|
||||
max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE
|
||||
armor = list(melee = 80, bullet = 20, laser = 20, energy = 10, bomb = 0, bio = 0, rad = 0)
|
||||
@@ -1142,7 +1142,6 @@ mob/living/carbon/slime/var/temperature_resistance = T0C+75
|
||||
desc = "Allows you to change your slimeperson color, once."
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "t-ray0"
|
||||
flags = TABLEPASS
|
||||
force = 1.0
|
||||
w_class = 1.0
|
||||
throwforce = 1.0
|
||||
|
||||
@@ -168,7 +168,7 @@
|
||||
icon_state = "robotanalyzer"
|
||||
item_state = "analyzer"
|
||||
desc = "A hand-held scanner able to diagnose robotic injuries."
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
throwforce = 3
|
||||
w_class = 2.0
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
icon_state = "std_module"
|
||||
w_class = 100.0
|
||||
item_state = "electronic"
|
||||
flags = FPRINT|TABLEPASS | CONDUCT
|
||||
flags = CONDUCT
|
||||
|
||||
var/list/modules = list()
|
||||
var/obj/item/emag = null
|
||||
|
||||
@@ -9,7 +9,6 @@
|
||||
throw_range = 10
|
||||
var/obj/item/weapon/pen/haspen //The stored pen.
|
||||
var/obj/item/weapon/toppaper //The topmost piece of paper.
|
||||
flags = FPRINT | TABLEPASS
|
||||
slot_flags = SLOT_BELT
|
||||
|
||||
/obj/item/weapon/clipboard/New()
|
||||
@@ -44,7 +43,7 @@
|
||||
return
|
||||
|
||||
/obj/item/weapon/clipboard/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
|
||||
|
||||
if(istype(W, /obj/item/weapon/paper) || istype(W, /obj/item/weapon/photo))
|
||||
user.drop_item()
|
||||
W.loc = src
|
||||
@@ -107,20 +106,20 @@
|
||||
|
||||
else if(href_list["write"])
|
||||
var/obj/item/weapon/P = locate(href_list["write"])
|
||||
|
||||
|
||||
if(P && (P.loc == src) && istype(P, /obj/item/weapon/paper) && (P == toppaper) )
|
||||
|
||||
|
||||
var/obj/item/I = usr.get_active_hand()
|
||||
|
||||
|
||||
if(istype(I, /obj/item/weapon/pen))
|
||||
|
||||
|
||||
P.attackby(I, usr)
|
||||
|
||||
else if(href_list["remove"])
|
||||
var/obj/item/P = locate(href_list["remove"])
|
||||
|
||||
|
||||
if(P && (P.loc == src) && (istype(P, /obj/item/weapon/paper) || istype(P, /obj/item/weapon/photo)) )
|
||||
|
||||
|
||||
P.loc = usr.loc
|
||||
usr.put_in_hands(P)
|
||||
if(P == toppaper)
|
||||
@@ -133,9 +132,9 @@
|
||||
|
||||
else if(href_list["read"])
|
||||
var/obj/item/weapon/paper/P = locate(href_list["read"])
|
||||
|
||||
|
||||
if(P && (P.loc == src) && istype(P, /obj/item/weapon/paper) )
|
||||
|
||||
|
||||
if(!(istype(usr, /mob/living/carbon/human) || istype(usr, /mob/dead/observer) || istype(usr, /mob/living/silicon)))
|
||||
usr << browse("<HTML><HEAD><TITLE>[P.name]</TITLE></HEAD><BODY>[stars(P.info)][P.stamps]</BODY></HTML>", "window=[P.name]")
|
||||
onclose(usr, "[P.name]")
|
||||
|
||||
@@ -15,7 +15,6 @@
|
||||
icon = 'icons/obj/bureaucracy.dmi'
|
||||
icon_state = "pen"
|
||||
item_state = "pen"
|
||||
flags = FPRINT | TABLEPASS
|
||||
slot_flags = SLOT_BELT | SLOT_EARS
|
||||
throwforce = 0
|
||||
w_class = 1.0
|
||||
@@ -61,7 +60,7 @@
|
||||
*/
|
||||
/obj/item/weapon/pen/sleepypen
|
||||
desc = "It's a black ink pen with a sharp point and a carefully engraved \"Waffle Co.\""
|
||||
flags = FPRINT | TABLEPASS | OPENCONTAINER
|
||||
flags = OPENCONTAINER
|
||||
origin_tech = "materials=2;syndicate=5"
|
||||
|
||||
|
||||
@@ -88,7 +87,7 @@
|
||||
* Parapens
|
||||
*/
|
||||
/obj/item/weapon/pen/paralysis
|
||||
flags = FPRINT | TABLEPASS | OPENCONTAINER
|
||||
flags = OPENCONTAINER
|
||||
origin_tech = "materials=2;syndicate=5"
|
||||
|
||||
|
||||
|
||||
@@ -44,7 +44,7 @@
|
||||
else if(istype(P, /obj/item/weapon/lighter))
|
||||
burnphoto(P, user)
|
||||
..()
|
||||
|
||||
|
||||
/obj/item/weapon/photo/proc/burnphoto(obj/item/weapon/lighter/P, mob/user)
|
||||
var/class = "<span class='warning'>"
|
||||
|
||||
@@ -142,7 +142,6 @@
|
||||
icon_state = "camera"
|
||||
item_state = "electropack"
|
||||
w_class = 2.0
|
||||
flags = FPRINT | CONDUCT | TABLEPASS
|
||||
slot_flags = SLOT_BELT
|
||||
var/list/matter = list("metal" = 2000)
|
||||
var/pictures_max = 10
|
||||
@@ -363,7 +362,6 @@
|
||||
icon_state = "videocam"
|
||||
item_state = "videocam"
|
||||
w_class = 2.0
|
||||
flags = FPRINT | CONDUCT | TABLEPASS
|
||||
slot_flags = SLOT_BELT
|
||||
m_amt = 2000
|
||||
var/on = 0
|
||||
@@ -403,4 +401,4 @@
|
||||
if(get_dist(src, M) <= canhear_range)
|
||||
talk_into(M, msg)
|
||||
for(var/mob/living/carbon/human/H in watcherslist)
|
||||
H.show_message(text("\blue (Newscaster) [] says, '[]'",M,msg), 1)
|
||||
H.show_message(text("\blue (Newscaster) [] says, '[]'",M,msg), 1)
|
||||
@@ -4,7 +4,6 @@
|
||||
icon = 'icons/obj/bureaucracy.dmi'
|
||||
icon_state = "stamp-ok"
|
||||
item_state = "stamp"
|
||||
flags = FPRINT | TABLEPASS
|
||||
throwforce = 0
|
||||
w_class = 1.0
|
||||
throw_speed = 7
|
||||
|
||||
@@ -206,7 +206,7 @@ proc/cardinalrange(var/center)
|
||||
icon_state = "box"
|
||||
item_state = "electronic"
|
||||
w_class = 4.0
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
flags = CONDUCT
|
||||
throwforce = 5
|
||||
throw_speed = 1
|
||||
throw_range = 2
|
||||
|
||||
@@ -216,7 +216,7 @@
|
||||
throw_range = 5
|
||||
m_amt = 50
|
||||
g_amt = 20
|
||||
flags = TABLEPASS | FPRINT | CONDUCT
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
attack_verb = list("whipped", "lashed", "disciplined", "flogged")
|
||||
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
desc = "Used for building lights."
|
||||
icon = 'icons/obj/lighting.dmi'
|
||||
icon_state = "tube-construct-item"
|
||||
flags = FPRINT | TABLEPASS| CONDUCT
|
||||
flags = CONDUCT
|
||||
var/fixture_type = "tube"
|
||||
var/obj/machinery/light/newlight = null
|
||||
var/sheets_refunded = 2
|
||||
@@ -63,7 +63,7 @@
|
||||
desc = "Used for building small lights."
|
||||
icon = 'icons/obj/lighting.dmi'
|
||||
icon_state = "bulb-construct-item"
|
||||
flags = FPRINT | TABLEPASS| CONDUCT
|
||||
flags = CONDUCT
|
||||
fixture_type = "bulb"
|
||||
sheets_refunded = 1
|
||||
|
||||
@@ -657,7 +657,6 @@
|
||||
|
||||
/obj/item/weapon/light
|
||||
icon = 'icons/obj/lighting.dmi'
|
||||
flags = FPRINT | TABLEPASS
|
||||
force = 2
|
||||
throwforce = 5
|
||||
w_class = 1
|
||||
|
||||
@@ -10,7 +10,6 @@
|
||||
icon_state = "switch-dbl-up"
|
||||
var/icon_state_on = "switch-dbl-down"
|
||||
var/icon_state_off = "switch-dbl-up"
|
||||
flags = FPRINT
|
||||
density = 0
|
||||
anchored = 1
|
||||
var/on = 0 //up is off, down is on
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
desc = "A bullet casing."
|
||||
icon = 'icons/obj/ammo.dmi'
|
||||
icon_state = "s-casing"
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
throwforce = 1
|
||||
w_class = 1.0
|
||||
@@ -57,7 +57,7 @@
|
||||
desc = "A box of ammo?"
|
||||
icon_state = "357"
|
||||
icon = 'icons/obj/ammo.dmi'
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
item_state = "syringe_kit"
|
||||
m_amt = 30000
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
icon = 'icons/obj/gun.dmi'
|
||||
icon_state = "detective"
|
||||
item_state = "gun"
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
m_amt = 2000
|
||||
w_class = 3.0
|
||||
@@ -313,10 +313,10 @@
|
||||
set name = "Toggle Gunlight"
|
||||
set category = "Object"
|
||||
set desc = "Click to toggle your weapon's attached flashlight."
|
||||
|
||||
|
||||
if(!F)
|
||||
return
|
||||
|
||||
|
||||
var/mob/living/carbon/human/user = usr
|
||||
if(!isturf(user.loc))
|
||||
user << "You cannot turn the light on while in this [user.loc]."
|
||||
|
||||
@@ -78,7 +78,7 @@ obj/item/weapon/gun/energy/laser/retro
|
||||
item_state = "laser"
|
||||
w_class = 4.0
|
||||
force = 10
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BACK
|
||||
fire_sound = 'sound/weapons/lasercannonfire.ogg'
|
||||
origin_tech = "combat=4;materials=3;powerstorage=3"
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
fire_sound = 'sound/weapons/Laser.ogg'
|
||||
origin_tech = "combat=2;magnets=4"
|
||||
w_class = 4.0
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BACK
|
||||
projectile_type = "/obj/item/projectile/ion"
|
||||
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
icon_state = "staffofnothing"
|
||||
item_state = "staff"
|
||||
fire_sound = 'sound/weapons/emitter.ogg'
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
flags = CONDUCT
|
||||
w_class = 5
|
||||
var/projectile_type = "/obj/item/projectile/magic"
|
||||
var/max_charges = 6
|
||||
|
||||
@@ -7,7 +7,6 @@
|
||||
icon = 'icons/obj/weapons.dmi'
|
||||
icon_state = "bolt"
|
||||
item_state = "bolt"
|
||||
flags = FPRINT | TABLEPASS
|
||||
throwforce = 8
|
||||
w_class = 3.0
|
||||
sharp = 1
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
desc = "A device that launches things."
|
||||
icon = 'icons/obj/weapons.dmi'
|
||||
w_class = 5.0
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BACK
|
||||
|
||||
var/release_force = 0
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
icon_state = "pneumatic"
|
||||
item_state = "pneumatic"
|
||||
w_class = 5.0
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
flags = CONDUCT
|
||||
fire_sound_text = "a loud whoosh of moving air"
|
||||
fire_delay = 50
|
||||
fire_sound = 'sound/weapons/tablehit1.ogg'
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
throw_speed = 2
|
||||
throw_range = 10
|
||||
force = 5.0
|
||||
flags = FPRINT | TABLEPASS | CONDUCT | USEDELAY
|
||||
flags = CONDUCT | USEDELAY
|
||||
origin_tech = "combat=8;materials=5"
|
||||
projectile = /obj/item/missile
|
||||
var/missile_speed = 2
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
item_state = "shotgun"
|
||||
w_class = 4.0
|
||||
force = 10
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BACK
|
||||
origin_tech = "combat=4;materials=2"
|
||||
var/recentpump = 0 // to prevent spammage
|
||||
@@ -108,7 +108,7 @@
|
||||
item_state = "shotgun"
|
||||
w_class = 4.0
|
||||
force = 10
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BACK
|
||||
origin_tech = "combat=3;materials=1"
|
||||
mag_type = "/obj/item/ammo_box/magazine/internal/cylinder/dualshot"
|
||||
|
||||
@@ -16,7 +16,6 @@
|
||||
density = 1
|
||||
unacidable = 1
|
||||
anchored = 1 //There's a reason this is here, Mport. God fucking damn it -Agouri. Find&Fix by Pete. The reason this is here is to stop the curving of emitter shots.
|
||||
flags = FPRINT | TABLEPASS
|
||||
pass_flags = PASSTABLE
|
||||
mouse_opacity = 0
|
||||
hitsound = 'sound/weapons/pierce.ogg'
|
||||
|
||||
@@ -8,7 +8,6 @@
|
||||
amount_per_transfer_from_this = 5
|
||||
volume = 30
|
||||
possible_transfer_amounts = null
|
||||
flags = FPRINT
|
||||
var/mode = 1
|
||||
var/charge_cost = 50
|
||||
var/charge_tick = 0
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
amount_per_transfer_from_this = 2
|
||||
possible_transfer_amounts = 2
|
||||
volume = 10
|
||||
flags = FPRINT | TABLEPASS | OPENCONTAINER
|
||||
flags = OPENCONTAINER
|
||||
|
||||
var/label_text = ""
|
||||
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
desc = "Just your average condiment container."
|
||||
icon = 'icons/obj/food.dmi'
|
||||
icon_state = "emptycondiment"
|
||||
flags = FPRINT | TABLEPASS | OPENCONTAINER
|
||||
flags = OPENCONTAINER
|
||||
possible_transfer_amounts = list(1,5,10)
|
||||
volume = 50
|
||||
//Possible_states has the reagent id as key and a list of, in order, the icon_state, the name and the desc as values. Used in the on_reagent_change() to change names, descs and sprites.
|
||||
@@ -172,7 +172,6 @@
|
||||
volume = 10
|
||||
amount_per_transfer_from_this = 10
|
||||
possible_transfer_amounts = 10
|
||||
flags = FPRINT | TABLEPASS
|
||||
possible_states = list("ketchup" = list("condi_ketchup", "Ketchup", "You feel more American already."), "capsaicin" = list("condi_hotsauce", "Hotsauce", "You can almost TASTE the stomach ulcers now!"), "soysauce" = list("condi_soysauce", "Soy Sauce", "A salty soy-based flavoring"), "frostoil" = list("condi_frostoil", "Coldsauce", "Leaves the tongue numb in it's passage"), "sodiumchloride" = list("condi_salt", "Salt Shaker", "Salt. From space oceans, presumably"), "blackpepper" = list("condi_pepper", "Pepper Mill", "Often used to flavor food or make people sneeze"), "cornoil" = list("condi_cornoil", "Corn Oil", "A delicious oil used in cooking. Made from corn"), "sugar" = list("condi_sugar", "Sugar", "Tasty spacey sugar!"))
|
||||
var/originalname = "condiment" //Can't use initial(name) for this. This stores the name set by condimasters.
|
||||
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
desc = "yummy"
|
||||
icon = 'icons/obj/drinks.dmi'
|
||||
icon_state = null
|
||||
flags = FPRINT | TABLEPASS | OPENCONTAINER
|
||||
flags = OPENCONTAINER
|
||||
var/gulp_size = 5 //This is now officially broken ... need to think of a nice way to fix it.
|
||||
possible_transfer_amounts = list(5,10,25)
|
||||
volume = 50
|
||||
@@ -161,7 +161,7 @@
|
||||
amount_per_transfer_from_this = 20
|
||||
possible_transfer_amounts = null
|
||||
volume = 150
|
||||
flags = FPRINT | CONDUCT | TABLEPASS | OPENCONTAINER
|
||||
flags = CONDUCT | OPENCONTAINER
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/drinks/golden_cup/tournament_26_06_2011
|
||||
desc = "A golden cup. It will be presented to a winner of tournament 26 june and name of the winner will be graved on it."
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
|
||||
var/base_name = " "
|
||||
|
||||
desc = " "
|
||||
desc = " "
|
||||
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
|
||||
@@ -230,7 +230,7 @@
|
||||
|
||||
if(istype(target, /obj/item/weapon/reagent_containers))
|
||||
|
||||
var/obj/item/weapon/reagent_containers/RC = target
|
||||
var/obj/item/weapon/reagent_containers/RC = target
|
||||
|
||||
for(var/bad_reg in RC.banned_reagents)
|
||||
|
||||
@@ -240,7 +240,7 @@
|
||||
|
||||
return
|
||||
|
||||
|
||||
|
||||
// /vg/: Logging transfers of bad things
|
||||
|
||||
if(target.reagents_to_log.len)
|
||||
@@ -249,7 +249,7 @@
|
||||
|
||||
for(var/bad_reagent in target.reagents_to_log)
|
||||
|
||||
if(reagents.has_reagent(bad_reagent))
|
||||
if(reagents.has_reagent(bad_reagent))
|
||||
|
||||
badshit += reagents_to_log[bad_reagent]
|
||||
|
||||
@@ -259,7 +259,7 @@
|
||||
|
||||
message_admins("[user.name] ([user.ckey]) added [reagents.get_reagent_ids(1)] to \a [target] with [src].[hl] (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)")
|
||||
|
||||
log_game("[user.name] ([user.ckey]) added [reagents.get_reagent_ids(1)] to \a [target] with [src].")
|
||||
log_game("[user.name] ([user.ckey]) added [reagents.get_reagent_ids(1)] to \a [target] with [src].")
|
||||
|
||||
|
||||
var/trans = src.reagents.trans_to(target, amount_per_transfer_from_this)
|
||||
@@ -291,7 +291,7 @@
|
||||
src.reagents.reaction(target, TOUCH)
|
||||
|
||||
spawn(5) src.reagents.clear_reagents()
|
||||
|
||||
|
||||
return
|
||||
|
||||
|
||||
@@ -309,7 +309,7 @@
|
||||
|
||||
else
|
||||
|
||||
user << "\blue You set the label to \"[tmp_label]\"."
|
||||
user << "\blue You set the label to \"[tmp_label]\"."
|
||||
|
||||
src.label_text = tmp_label
|
||||
|
||||
@@ -341,7 +341,6 @@
|
||||
|
||||
m_amt = 0
|
||||
|
||||
g_amt = 500
|
||||
g_amt = 500
|
||||
|
||||
|
||||
@@ -349,7 +348,7 @@
|
||||
|
||||
update_icon()
|
||||
|
||||
pickup(mob/user)
|
||||
|
||||
pickup(mob/user)
|
||||
|
||||
..()
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
item_state = "atoxinbottle"
|
||||
amount_per_transfer_from_this = 10
|
||||
possible_transfer_amounts = list(5,10,15,25,30)
|
||||
flags = FPRINT | TABLEPASS | OPENCONTAINER
|
||||
flags = OPENCONTAINER
|
||||
volume = 30
|
||||
|
||||
New()
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
/obj/item/weapon/reagent_containers/glass/bottle/robot
|
||||
amount_per_transfer_from_this = 10
|
||||
possible_transfer_amounts = list(5,10,15,25,30,50,100)
|
||||
flags = FPRINT | TABLEPASS | OPENCONTAINER
|
||||
flags = OPENCONTAINER
|
||||
volume = 60
|
||||
var/reagent = ""
|
||||
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
amount_per_transfer_from_this = 5
|
||||
volume = 30
|
||||
possible_transfer_amounts = list(1,2,3,4,5,10,15,20,25,30)
|
||||
flags = FPRINT | TABLEPASS | OPENCONTAINER
|
||||
flags = OPENCONTAINER
|
||||
slot_flags = SLOT_BELT
|
||||
|
||||
/obj/item/weapon/reagent_containers/hypospray/attack_paw(mob/user as mob)
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
icon = 'icons/obj/janitor.dmi'
|
||||
icon_state = "cleaner"
|
||||
item_state = "cleaner"
|
||||
flags = TABLEPASS|OPENCONTAINER|FPRINT|NOBLUDGEON
|
||||
flags = OPENCONTAINER | NOBLUDGEON
|
||||
slot_flags = SLOT_BELT
|
||||
throwforce = 0
|
||||
w_class = 2.0
|
||||
|
||||
@@ -7,7 +7,6 @@
|
||||
icon_state = "watertank"
|
||||
density = 1
|
||||
anchored = 0
|
||||
flags = FPRINT
|
||||
pressure_resistance = 2*ONE_ATMOSPHERE
|
||||
|
||||
var/amount_per_transfer_from_this = 10
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
var/obj/wrapped = null
|
||||
density = 1
|
||||
var/sortTag = 0
|
||||
flags = FPRINT | NOBLUDGEON
|
||||
flags = NOBLUDGEON
|
||||
mouse_drag_pointer = MOUSE_ACTIVE_POINTER
|
||||
|
||||
attack_hand(mob/user as mob)
|
||||
@@ -45,7 +45,6 @@
|
||||
icon_state = "deliverycrateSmall"
|
||||
var/obj/item/wrapped = null
|
||||
var/sortTag = 0
|
||||
flags = FPRINT
|
||||
|
||||
|
||||
attack_self(mob/user as mob)
|
||||
@@ -164,7 +163,7 @@
|
||||
|
||||
w_class = 1
|
||||
item_state = "electronic"
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
|
||||
proc/openwindow(mob/user as mob)
|
||||
|
||||
@@ -87,7 +87,7 @@ datum
|
||||
amount_per_transfer_from_this = 1
|
||||
possible_transfer_amounts = list(1, 2)
|
||||
volume = 2
|
||||
flags = FPRINT | OPENCONTAINER
|
||||
flags = OPENCONTAINER
|
||||
|
||||
obj/item/weapon/reagent_containers/glass/solution_tray/attackby(obj/item/weapon/W as obj, mob/living/user as mob)
|
||||
if(istype(W, /obj/item/weapon/pen))
|
||||
|
||||
@@ -5,7 +5,6 @@
|
||||
icon_state = "flashgun"
|
||||
item_state = "lampgreen"
|
||||
w_class = 1.0
|
||||
flags = FPRINT | TABLEPASS
|
||||
slot_flags = SLOT_BELT
|
||||
var/nearest_artifact_id = "unknown"
|
||||
var/nearest_artifact_distance = -1
|
||||
|
||||
@@ -20,7 +20,6 @@
|
||||
icon_state = "sampler0"
|
||||
item_state = "screwdriver_brown"
|
||||
w_class = 1.0
|
||||
flags = FPRINT | TABLEPASS
|
||||
//slot_flags = SLOT_BELT
|
||||
var/sampled_turf = ""
|
||||
var/num_stored_bags = 10
|
||||
|
||||
@@ -10,7 +10,6 @@
|
||||
icon_state = "crap"
|
||||
item_state = "analyzer"
|
||||
w_class = 1.0
|
||||
flags = FPRINT | TABLEPASS
|
||||
slot_flags = SLOT_BELT
|
||||
var/list/positive_locations = list()
|
||||
var/datum/depth_scan/current
|
||||
|
||||
@@ -46,7 +46,6 @@ proc/get_infection_chance(var/mob/living/carbon/M, var/vector = "Airborne")
|
||||
//Checks if table-passing table can reach target (5 tile radius)
|
||||
proc/airborne_can_reach(turf/source, turf/target, var/radius=5)
|
||||
var/obj/dummy = new(source)
|
||||
dummy.flags = FPRINT | TABLEPASS
|
||||
dummy.pass_flags = PASSTABLE
|
||||
|
||||
for(var/i=0, i<radius, i++) if(!step_towards(dummy, target)) break
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
icon_state = "antibody"
|
||||
w_class = 2.0
|
||||
item_state = "electronic"
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
flags = CONDUCT
|
||||
|
||||
/obj/item/device/antibody_scanner/attack(mob/M as mob, mob/user as mob)
|
||||
if(!istype(M,/mob/living/carbon/))
|
||||
|
||||
Reference in New Issue
Block a user