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Removes TABLEPASS and FPRINT flags
- Also adds ABSTRACT and NODROP flags in preparation for removal of canremove and abstract vars. - Sorts some of the setup.dm flags so they're in order. - Replaces 'flags & 2' in policetape.dm with pass_flags & PASSTABLE, should have the same effect.
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@@ -87,7 +87,7 @@ datum
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amount_per_transfer_from_this = 1
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possible_transfer_amounts = list(1, 2)
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volume = 2
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flags = FPRINT | OPENCONTAINER
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flags = OPENCONTAINER
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obj/item/weapon/reagent_containers/glass/solution_tray/attackby(obj/item/weapon/W as obj, mob/living/user as mob)
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if(istype(W, /obj/item/weapon/pen))
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@@ -5,7 +5,6 @@
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icon_state = "flashgun"
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item_state = "lampgreen"
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w_class = 1.0
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flags = FPRINT | TABLEPASS
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slot_flags = SLOT_BELT
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var/nearest_artifact_id = "unknown"
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var/nearest_artifact_distance = -1
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@@ -20,7 +20,6 @@
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icon_state = "sampler0"
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item_state = "screwdriver_brown"
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w_class = 1.0
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flags = FPRINT | TABLEPASS
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//slot_flags = SLOT_BELT
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var/sampled_turf = ""
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var/num_stored_bags = 10
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@@ -10,7 +10,6 @@
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icon_state = "crap"
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item_state = "analyzer"
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w_class = 1.0
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flags = FPRINT | TABLEPASS
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slot_flags = SLOT_BELT
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var/list/positive_locations = list()
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var/datum/depth_scan/current
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