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Removes TABLEPASS and FPRINT flags
- Also adds ABSTRACT and NODROP flags in preparation for removal of canremove and abstract vars. - Sorts some of the setup.dm flags so they're in order. - Replaces 'flags & 2' in policetape.dm with pass_flags & PASSTABLE, should have the same effect.
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@@ -46,7 +46,6 @@ proc/get_infection_chance(var/mob/living/carbon/M, var/vector = "Airborne")
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//Checks if table-passing table can reach target (5 tile radius)
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proc/airborne_can_reach(turf/source, turf/target, var/radius=5)
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var/obj/dummy = new(source)
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dummy.flags = FPRINT | TABLEPASS
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dummy.pass_flags = PASSTABLE
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for(var/i=0, i<radius, i++) if(!step_towards(dummy, target)) break
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@@ -6,7 +6,7 @@
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icon_state = "antibody"
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w_class = 2.0
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item_state = "electronic"
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flags = FPRINT | TABLEPASS | CONDUCT
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flags = CONDUCT
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/obj/item/device/antibody_scanner/attack(mob/M as mob, mob/user as mob)
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if(!istype(M,/mob/living/carbon/))
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