Added some /tg/ random events

This commit is contained in:
ZomgPonies
2013-09-10 15:10:26 -04:00
parent 3a20729279
commit b3aadbf02e
6 changed files with 98 additions and 14 deletions
+88
View File
@@ -0,0 +1,88 @@
/datum/event/bluespace_anomaly
announceWhen = 20
var/area/impact_area
/datum/event/bluespace_anomaly/setup()
var/list/safe_areas = list(
/area/turret_protected/ai,
/area/turret_protected/ai_upload,
/area/engine,
/area/solar,
/area/holodeck,
/area/shuttle/arrival,
/area/shuttle/escape/station,
/area/shuttle/escape_pod1/station,
/area/shuttle/escape_pod2/station,
/area/shuttle/escape_pod3/station,
/area/shuttle/escape_pod5/station,
/area/shuttle/mining/station,
/area/shuttle/transport1/station,
/area/shuttle/specops/station)
//These are needed because /area/engine has to be removed from the list, but we still want these areas to get fucked up.
var/list/danger_areas = list(
/area/engine/break_room,
/area/engine/chiefs_office)
impact_area = locate(pick((the_station_areas - safe_areas) + danger_areas)) //need to locate() as it's just a list of paths.
/datum/event/bluespace_anomaly/announce()
command_alert("Bluespace anomaly detected in the vicinity of [station_name()]. [impact_area.name] has gone missing.", "Anomaly Alert")
/datum/event/bluespace_anomaly/start()
var/turf/T = pick(get_area_turfs(impact_area))
if(T)
// Calculate new position (searches through beacons in world)
var/obj/item/device/radio/beacon/chosen
var/list/possible = list()
for(var/obj/item/device/radio/beacon/W in world)
possible += W
if(possible.len > 0)
chosen = pick(possible)
if(chosen)
// Calculate previous position for transition
var/turf/FROM = T // the turf of origin we're travelling FROM
var/turf/TO = get_turf(chosen) // the turf of origin we're travelling TO
playsound(TO, 'sound/effects/phasein.ogg', 100, 1)
var/list/flashers = list()
for(var/mob/living/carbon/human/M in viewers(TO, null))
if(M:eyecheck() <= 0)
flick("e_flash", M.flash) // flash dose faggots
flashers += M
var/y_distance = TO.y - FROM.y
var/x_distance = TO.x - FROM.x
for (var/atom/movable/A in range(12, FROM )) // iterate thru list of mobs in the area
if(istype(A, /obj/item/device/radio/beacon)) continue // don't teleport beacons because that's just insanely stupid
if(A.anchored && istype(A, /obj/machinery)) continue
if(istype(A, /obj/structure/disposalpipe )) continue
if(istype(A, /obj/structure/cable )) continue
var/turf/newloc = locate(A.x + x_distance, A.y + y_distance, TO.z) // calculate the new place
if(!A.Move(newloc)) // if the atom, for some reason, can't move, FORCE them to move! :) We try Move() first to invoke any movement-related checks the atom needs to perform after moving
A.loc = locate(A.x + x_distance, A.y + y_distance, TO.z)
spawn()
if(ismob(A) && !(A in flashers)) // don't flash if we're already doing an effect
var/mob/M = A
if(M.client)
var/obj/blueeffect = new /obj(src)
blueeffect.screen_loc = "WEST,SOUTH to EAST,NORTH"
blueeffect.icon = 'icons/effects/effects.dmi'
blueeffect.icon_state = "shieldsparkles"
blueeffect.layer = 17
blueeffect.mouse_opacity = 0
M.client.screen += blueeffect
sleep(20)
M.client.screen -= blueeffect
del(blueeffect)
@@ -0,0 +1,3 @@
/datum/event/mass_hallucination/start()
for(var/mob/living/carbon/C in living_mob_list)
C.hallucination += rand(20, 50)
@@ -13,10 +13,8 @@
artifact_id = "[pick("kappa","sigma","antaeres","beta","omicron","iota","epsilon","omega","gamma","delta","tau","alpha")]-[rand(100,999)]"
artifact_find_type = pick(\
5;/obj/machinery/power/supermatter,\
5;/obj/structure/constructshell,\
5;/obj/machinery/syndicate_beacon,\
25;/obj/machinery/power/supermatter/shard,\
50;/obj/structure/cult/pylon,\
100;/obj/machinery/auto_cloner,\
100;/obj/machinery/giga_drill,\
@@ -134,11 +134,11 @@
ecosystem involving self cannibalism and a symbiotic relationship with the contained liquid.<br><br>\
Structure is composed of a carbo-titanium alloy with interlaced reinforcing energy fields, and the contained liquid \
resembles proto-plasmic residue supportive of single cellular developmental conditions."
if(/obj/machinery/power/supermatter)
return "Super dense plasma clump - Appears to have been shaped or hewn, structure is composed of matter 2000% denser than ordinary carbon matter residue.\
// if(/obj/machinery/power/supermatter)
// return "Super dense plasma clump - Appears to have been shaped or hewn, structure is composed of matter 2000% denser than ordinary carbon matter residue.\
Potential application as unrefined plasma source."
if(/obj/machinery/power/supermatter)
return "Super dense plasma clump - Appears to have been shaped or hewn, structure is composed of matter 2000% denser than ordinary carbon matter residue.\
// if(/obj/machinery/power/supermatter)
// return "Super dense plasma clump - Appears to have been shaped or hewn, structure is composed of matter 2000% denser than ordinary carbon matter residue.\
Potential application as unrefined plasma source."
if(/obj/structure/constructshell)
return "Tribal idol - Item resembles statues/emblems built by superstitious pre-warp civilisations to honour their gods. Material appears to be a \