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Fixes Weakeyes
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@@ -75,20 +75,25 @@
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return 1
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/obj/item/device/flash/proc/flash_carbon(var/mob/living/carbon/M, var/mob/user = null, var/power = 5, convert = 1)
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/obj/item/device/flash/proc/flash_carbon(var/mob/living/carbon/M, var/mob/user = null, var/power = 5, targeted = 1)
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add_logs(M, user, "flashed", object="[src.name]")
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if(user)
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if(user && targeted)
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if(M.weakeyes)
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M.Weaken(3) //quick weaken bypasses eye protection but has no eye flash
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if(M.flash_eyes(1, 1))
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M.confused += power
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terrible_conversion_proc(M, user)
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M.Stun(1)
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visible_message("<span class='disarm'>[user] blinds [M] with the flash!</span>")
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user << "<span class='danger'>You blind [M] with the flash!</span>"
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M << "<span class='userdanger'>[user] blinds you with the flash!</span>"
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if(M.weakeyes)
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M.Stun(2)
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M.visible_message("<span class='disarm'><b>[M]</b> gasps and shields their eyes!</span>")
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user.visible_message("<span class='disarm'>[user] blinds [M] with the [src.name]!</span>")
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M.visible_message("<span class='disarm'>[M] gasps and shields their eyes!</span>", "<span class='userdanger'>You gasp and shields your eyes!</span>")
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else
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user.visible_message("<span class='disarm'>[user] fails to blind [M] with the [src.name]!</span>")
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visible_message("<span class='disarm'>[user] fails to blind [M] with the flash!</span>")
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user << "<span class='warning'>You fail to blind [M] with the flash!</span>"
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M << "<span class='danger'>[user] fails to blind you with the flash!</span>"
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else
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if(M.flash_eyes())
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M.confused += power
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@@ -25,16 +25,25 @@
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//Checking for protections
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var/ear_safety = M.check_ear_prot()
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var/distance = max(1,get_dist(src,T))
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//Flash
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if(M.flash_eyes(affect_silicon = 1))
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if(M.weakeyes)
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M.visible_message("<span class='disarm'><b>[M]</b> screams and collapses!</span>")
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M << "<span class='userdanger'><font size=3>AAAAGH!</font></span>"
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M.Weaken(15) //hella stunned
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M.Stun(15)
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if(ishuman(M))
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M.emote("scream")
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var/mob/living/carbon/human/H = M
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var/obj/item/organ/internal/eyes/E = H.get_int_organ(/obj/item/organ/internal/eyes)
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if(E)
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E.damage += rand(1, 3)
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E.damage += 8
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if(M.flash_eyes(affect_silicon = 1))
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M.Stun(max(10/distance, 3))
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M.Weaken(max(10/distance, 3))
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//Bang
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if((loc == M) || loc == M.loc)//Holding on person or being exactly where lies is significantly more dangerous and voids protection
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M.Stun(10)
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