diff --git a/code/modules/mod/mod_theme.dm b/code/modules/mod/mod_theme.dm index 29a472134b7..5ae0066c1d8 100644 --- a/code/modules/mod/mod_theme.dm +++ b/code/modules/mod/mod_theme.dm @@ -10,13 +10,13 @@ /// Theme name for the MOD. var/name = "BASE" /// Description added to the MOD. - var/desc = "A civilian class suit by Cybersun Industries, doesn't offer much other than slightly quicker movement." + var/desc = "A basic civilian modsuit by Cybersun Industries. Environmentally sealed but doesn't offer much in the way of protection." /// Extended description on examine_more - var/extended_desc = "A third-generation, modular civilian class suit by Cybersun Industries, \ - this suit is a staple across the galaxy for civilian applications. These suits are oxygenated, \ - spaceworthy, resistant to fire and chemical threats, and are immunized against everything between \ - a sneeze and a bioweapon. However, their combat applications are incredibly minimal due to the amount of \ - armor plating being installed by default, and their actuators only lead to slightly greater speed than industrial suits." + var/extended_desc = "Easily the most common civilian modsuit in the Sector today, the Cybersun Industries CS-11 'Wanderer' is a cheap, reliable, and lightweight EVA unit suited for all manner \ + of standard extravehicular tasks. As little more than a hard-shelled space suit, the Wanderer offers little in the way of remarkable features. Its thin armor panelling is rated for micrometeoroids and little \ + else, easily faltering before any dedicated melee, projectile, or energy weapon. Its mass-produced servo systems, while quite efficient, are also underpowered, leading to mildly reduced movement, \ + though this is somewhat offset by the suit's lightweight design. Today, the Wanderer is found nearly everywhere space travel occurs, as its low price tag and ease of use make it \ + perfect for small-time traders, frontier colonies, and other civilian spacecraft." /// Default skin of the MOD. var/default_skin = "standard" /// The slot this mod theme fits on @@ -105,7 +105,7 @@ /// We don't want the civilian skin to apply to all modsuits, that causes issues. /datum/mod_theme/standard - name = "standard" + name = "'Wanderer' standard" /datum/mod_theme/New() @@ -116,13 +116,12 @@ armor = list(MELEE = 15, BULLET = 5, LASER = 5, ENERGY = 5, BOMB = 0, RAD = 25, FIRE = 33, ACID = 33) /datum/mod_theme/engineering - name = "engineering" - desc = "An engineer-fit suit with heat and shock resistance. Cybersun Industries's classic." - extended_desc = "A classic by Cybersun Industries, and surely their claim to fame. This model is an \ - improvement upon the first-generation prototype models from before the Void War, boasting an array of features. \ - The modular flexibility of the base design has been combined with a blast-dampening insulated inner layer and \ - a shock-resistant outer layer, making the suit nigh-invulnerable against even the extremes of high-voltage electricity. \ - However, the capacity for modification remains the same as civilian-grade suits." + name = "'Spark' engineering" + desc = "A standard industrial modsuit. Fire-resistant, shockproof, and fitted with lead insulation for additional radiation protection." + extended_desc = "The flagship product of Cybersun Industries's industrial modsuit lineup, the CS-15 'Spark' is an EVA-capable engineering suit designed to provide personal protection in all manner of hostile work environments. \ + The double-insulated carapace renders the user immune to most electrical hazards, while an additional layer of lead plating massively reduces (but does not eliminate) radiation exposure from high-intensity sources, permitting work to be performed in \ + active radiological zones as long as exposure is properly managed. An inner layer of nomex provides some protection against exposure to the radiant heat of active fires, \ + but is not rated for full fire engulfment. It also offers some minor protection against low-grade explosive detonations." default_skin = "engineering" armor_type_1 = /obj/item/mod/armor/mod_theme_engineering resistance_flags = FIRE_PROOF @@ -166,13 +165,12 @@ armor = list(MELEE = 20, BULLET = 5, LASER = 5, ENERGY = 5, BOMB = 30, RAD = 150, FIRE = INFINITY, ACID = 150) //Bomb armor bumped up a bit, as the modsuit describes it with blast-dampening /datum/mod_theme/atmospheric - name = "atmospheric" - desc = "An atmospheric-resistant suit by Cybersun Industries, offering extreme heat resistance compared to the engineer suit." - extended_desc = "A modified version of the Cybersun Industries industrial model. This one has been \ - augmented with the latest in heat-resistant alloys, paired with a series of advanced heatsinks. \ - Additionally, the materials used to construct this suit have rendered it extremely hardy against \ - corrosive gasses and liquids, useful in the world of pipes. \ - However, the capacity for modification remains the same as civilian-grade suits." + name = "'Canary' atmospheric" + desc = "A reinforced atmospherics modsuit meant for extreme environments. Completely fireproof, but somewhat lacking in modification potential and power efficiency." + extended_desc = "Developed from the popular 'Spark' chassis, the CS-16 'Canary' utility modsuit is specialised for use by atmospherics specialists. The outer carapace is made of highly insulating thermally-reflective composites \ + underlain with multiple layers of insulating fiberglass, which, in combination with a high-powered thermal regulation system, provides the user complete protection from even full engulfment inside a raging plasma fire. \ + The helmet contains integrated filtration systems that protect the user from sudden releases of harmful gasses, - a feature not present in the 'Spark' suit. \ + Cybersun Industries reminds users that this model features minimal radiation shielding - it is not suitable PPE for use in radiological hazard zones." default_skin = "atmospheric" armor_type_1 = /obj/item/mod/armor/mod_theme_atmospheric resistance_flags = FIRE_PROOF @@ -222,13 +220,13 @@ armor = list(MELEE = 20, BULLET = 5, LASER = 5, ENERGY = 5, BOMB = 15, RAD = 15, FIRE = INFINITY, ACID = 150) /datum/mod_theme/advanced - name = "advanced" - desc = "An advanced version of Cybersun Industries's classic suit, shining with a white, acid and fire resistant polish." - extended_desc = "The flagship version of the Cybersun Industrie industrial model, and their latest product. \ - Combining all the features of their other industrial model suits inside, with blast resistance almost approaching \ - some EOD suits, the outside has been coated with a white polish rumored to be a corporate secret. \ - The paint used is almost entirely immune to corrosives, and certainly looks damn fine. \ - These come pre-installed with magnetic boots, using an advanced system to toggle them on or off as the user walks." + name = "'Daedalus' advanced" + desc = "A highly advanced competitor to the standard engineering modsuit. Completely resistant to radiation, fire, and electricity, with improved conventional armor to boot. The paint gleams like freshly fallen snow." + extended_desc = "A product of the bloated generosity of several prominent Nanotrasen executives and their desire to upstage Cybersun at their own game, the NA-20 'Daedalus' represents the peak of powered industrial protection. The thick, double-insulated plastitanium composite carapace offers complete protection from most electrical hazards \ + in addition to enhanced resistance against heavy impacts, mid-grade explosive detonations, and a slight resistance to directed energy blasts. An underlayer of lead overlain with depleted uranium offers unparalleled protection from even \ + the most intense radiation exposure, whilst the advanced thermal control system and thermally-reflective surface coating allows the suit to withstand full flame engulfment. The built-in magboots also feature advanced predictive algorithms \ + so that they can activate and deactivate as the user moves their feet, removing the heavy slogging motion caused by standard magboots. This entire package is supported by a combination of custom joint motors and pseudo-muscle bundles \ + that are capable of supporting the full weight of the suit and moving it just as fast as the user inside could without any encumbrance, making it so unobtrusive that many users feel absolutely no need to remove the suit, even at times when there's really no point in wearing it." default_skin = "advanced" armor_type_1 = /obj/item/mod/armor/mod_theme_advanced resistance_flags = FIRE_PROOF @@ -283,22 +281,14 @@ armor = list(MELEE = 35, BULLET = 10, LASER = 10, ENERGY = 10, BOMB = 50, RAD = INFINITY, FIRE = INFINITY, ACID = 150) /datum/mod_theme/mining - name = "mining" - desc = "A Nanotrasen mining suit for on-site operations, fit with accreting ash armor and a sphere form." - extended_desc = "A high-powered Nanotrasen-designed suit, based off the work of Cybersun Industries. \ - While initial designs were built for the rigors of asteroid mining, given blast resistance through inbuilt ceramics, \ - mining teams have since heavily tweaked the suit themselves with assistance from devices crafted by \ - destructive analysis of unknown technologies discovered on the Indecipheres mining sites, patterned off \ - their typical non-EVA exploration suits. The visor has been expanded to a system of seven arachnid-like cameras, \ - offering full view of the land and its soon-to-be-dead inhabitants. The armor plating has been trimmed down to \ - the bare essentials, geared far more for environmental hazards than combat against fauna; however, \ - this gives way to incredible protection against corrosives and thermal protection good enough for \ - traversing the hostile climate of scorching hot barren planets, molten, and volcanic worlds like Epsilon Eridanii II. \ - Instead, the suit is capable of using its' anomalous properties to attract and \ - carefully distribute layers of ash or ice across the surface; these layers are ablative, but incredibly strong. \ - However, all of this has proven to be straining on all Nanotrasen-approved cells, \ - so much so that it comes default fueled by equally-enigmatic plasma fuel rather than a simple recharge. \ - Additionally, the systems have been put to near their maximum load, allowing for far less customization than others." + name = "'Pioneer' mining" + desc = "A Nanotrasen mining suit for extracting resources in even the harshest of environments. Highly mobile with decent protection against fire and melee attackers. Its external ports have been replaced by an opening on the upper chest which accepts plasma sheets to recharge its specialized plasma energy core." + extended_desc = "A fairly recent innovation from Nanotrasen's research division, the NA-10 'Pioneer' is a rugged and reliable mining suit specialized for extraction operations in extreme conditions. \ + Incorporating a durable kevlar bodysuit under strategically placed armor panels, the Pioneer offers sound protection against melee attacks, while additional attachment points allow for specialized armor to be \ + attached at user discretion. As an extra protective measure against the vicious ash storms of Lavaland, an experimental ash accretion system has also been integrated, protecting the wearer with a shell of ablative ash. \ + This particular variant of the Pioneer has also been fitted with a specialized plasma-fueled energy core, allowing for surface miners to quickly recharge \ + even on long-term excursions, though this comes at the cost of greatly decreased maximum operating time. Today, this suit is most often used by Nanotrasen's extraction division in their endless quest for Plasma, though \ + several other prominent mining companies have purchased large stocks of the suit for their own operations." default_skin = "mining" armor_type_1 = /obj/item/mod/armor/mod_theme_mining resistance_flags = FIRE_PROOF | LAVA_PROOF @@ -376,17 +366,14 @@ armor = list(MELEE = 30, BULLET = 5, LASER = 5, ENERGY = 5, BOMB = 50, RAD = 50, FIRE = 50, ACID = 50) /datum/mod_theme/loader - name = "loader" - desc = "An unsealed experimental motorized harness manufactured by Scarborough Arms for quick and efficient munition supplies." - extended_desc = "This powered suit is an experimental spinoff of in-atmosphere Engineering suits. \ - This fully articulated titanium exoskeleton is Scarborough Arms' suit of choice for their munition delivery men, \ - and what it lacks in EVA protection, it makes up for in strength and flexibility. The primary feature of \ - this suit are the two manipulator arms, carefully synchronized with the user's thoughts and \ - duplicating their motions almost exactly. These are driven by myomer, an artificial analog of muscles, \ - requiring large amounts of voltage to function; occasionally sparking under load with the sheer power of a \ - suit capable of lifting 250 tons. Even the legs in the suit have been tuned to incredible capacity, \ - the user being able to run at greater speeds for much longer distances and times than an unsuited equivalent. \ - A lot of people would say loading cargo is a dull job. You could not disagree more." + name = "'Heracles' loader" + desc = "An unsealed industrial exoframe developed by Aussec Armory for munitions loading and heavy equipment transport. Incredible carrying capacity, but lackluster armor and modability." + extended_desc = "Aussec Armory's first foray into the field of powered modsuits, the AX-05 'Heracles' was designed from the ground-up for transporting heavy equipment and munitions. Incorporating a suite \ + of exceptionally powerful hydraulic systems and myomer synth-muscle, the Heracles's two massive lifting arms are capable of carrying loads up to 250 tons without hampering mobility. \ + High-grade servomotors round out the package, ensuring complete freedom of movement even when transporting the largest of crates or artillery shells. Unfortunately, the Heracles is severely lacking \ + in the protection department, with only a simple steel outer shell that may deflect a crude melee weapon at most. The suit also entirely lacks environmental sealing, a point Aussec makes very clear \ + in their user agreement, while the immense space demands of the hydraulics drastically cut the suit's modification potential. Despite these shortcomings, the Heracles was a breakout success, and now \ + sees extensive use within the Trans-Solar Federation's logistics corps, and in loading bays across the Sector." default_skin = "loader" armor_type_1 = /obj/item/mod/armor/mod_theme_loader max_heat_protection_temperature = ARMOR_MAX_TEMP_PROTECT @@ -424,14 +411,14 @@ armor = list(MELEE = 20, BULLET = 5, LASER = 5, ENERGY = 5, BOMB = 10, RAD = 0, FIRE = 25, ACID = 25) /datum/mod_theme/medical - name = "medical" - desc = "A lightweight suit by DeForest Medical Corporation, allows for easier movement." - extended_desc = "A lightweight suit produced by the DeForest Medical Corporation and BioTech Solutions, based off the work of \ - Cybersun Industries. The latest in technology has been employed in this suit to render it immunized against \ - allergens, airborne toxins, and regular pathogens. The primary asset of this suit is the speed, \ - fusing high-powered servos and actuators with a carbon-fiber construction. While there's very little armor used, \ - it is incredibly acid-resistant. It is slightly more demanding of power than civilian-grade models, \ - and weak against fingers tapping the glass." + name = "'Apollo' medical" + desc = "A lightweight medical modsuit. Environmentally sealed and acid-resistant but offering little else in the way of armor. Thankfully, the light materials and motors keep mobility high." + extended_desc = "A lightweight medical suit produced by the DeForest Medical Corporation, the D-101 'Apollo' is a simple powered medical suit intended for recovering and treating \ + patients in environmentally risky zones, such as space stations, chemical facilities, and disease outbreak sites. Composed of a lightweight aluminum frame supporting a polymer & carbon fiber \ + outer shell, the Apollo maintains a surprisingly light weight that allows its underpowered and inefficient servomotors to easily keep the wearer operating at maximum speed. \ + This comes at a cost in protection, however, as while the Apollo's treated paneling offers excellent defense against biological and chemical agents, it is entirely ineffective against \ + any form of conventional attack or weapon. Today, the Apollo is an exceptionally common suit seen in medical bays across the Orion Arm, and is well-loved by EMTs and virologists \ + alike for its ease of use and movement." default_skin = "medical" armor_type_1 = /obj/item/mod/armor/mod_theme_medical charge_drain = DEFAULT_CHARGE_DRAIN * 2 @@ -507,14 +494,14 @@ armor = list(MELEE = 10, BULLET = 5, LASER = 5, ENERGY = 5, BOMB = 10, RAD = 0, FIRE = 75, ACID = 150) /datum/mod_theme/rescue - name = "rescue" - desc = "An advanced version of DeForest Medical Corporation's medical suit, designed for quick rescue of bodies from the most dangerous environments." - extended_desc = "An upgraded, overtuned version of DeForest Medical Corporation's medical suit, with BioTech Solutions making heavy modifications. \ - designed for quick rescue of bodies from the most dangerous environments. The same advanced leg servos \ - as the base version are seen here, giving paramedics incredible speed, but the same servos are also in the arms. \ - Users are capable of quickly hauling even the heaviest crewmembers using this suit, \ - all while being entirely immune against chemical and thermal threats. \ - It is slightly more demanding of power than civilian-grade models, and weak against fingers tapping the glass." + name = "'Valkyrie' rescue" + desc = "A next-generation medical suit for casualty care in even the most hostile of conditions. Fast, chemically sealed, and decently armored to boot." + extended_desc = "A direct upgrade to the older Apollo line, the D-112 'Valkyrie' is an advanced medical modsuit produced by the DeForest Medical Corporation. Offering iterative improvement over earlier lines, \ + the Valkyrie uses improved servo systems and drive motors to deliver faster movement speed than the Apollo line, and it comes standard with a high-efficiency energy core which helps offset its otherwise outsized power draw. \ + The suit's armor has also seen large improvement, incorporating ballistic polymer impact panels in key areas, offering moderate protection against melee and projectile attacks, while a chemically-treated \ + aramid bodysuit provides near-complete safety against fire and caustic chemicals. For added protection in chemical and biological hazard zones, the helmet incorporates an integrated CBRN filtration system rated \ + to halt even the most virulent of chemical weapons or infectious diseases. Today, the Valkyrie is a mainstay of numerous corporate and governmental medical units across the Sector, though the high price tag means \ + that many less-funded medical practices continue to operate the Apollo series." default_skin = "rescue" armor_type_1 = /obj/item/mod/armor/mod_theme_rescue resistance_flags = FIRE_PROOF | ACID_PROOF @@ -569,15 +556,14 @@ armor = list(MELEE = 20, BULLET = 20, LASER = 5, ENERGY = 5, BOMB = 10, RAD = 50, FIRE = 150, ACID = 150) //Extra melee / bullet armor for if they get caught in a fight. Of course, no laser armor. /datum/mod_theme/research - name = "research" - desc = "A private military EOD suit by Aussec Armory, intended for explosive research. Bulky, but expansive." - extended_desc = "A private military EOD suit by Aussec Armory, based off the work of Cybersun Industries. \ - This suit is intended for explosive research, built incredibly bulky and well-covering. \ - Featuring an inbuilt chemical scanning array, this suit uses two layers of plastitanium armor, \ - sandwiching an inert layer to dissipate kinetic energy into the suit and away from the user; \ - outperforming even the best conventional EOD suits. However, despite its immunity against even \ - missiles and artillery, all the explosive resistance is mostly working to keep the user intact, \ - not alive. The user will also find narrow doorframes nigh-impossible to surmount." + name = "'Minerva' research" + desc = "A powered EOD suit produced by Aussec Armory. Absolutely unmatched explosive and acid protection, along with heavy conventional armor and high modding potential." + extended_desc = "Developed following the surprising success of the 'Heracles' powerloader suit, the AX-1-0 'Minerva' was originally intended as a competitor to ongoing TSF trials for a new generation \ + of bomb-disposal armor. While the original design would fail to meet Federation maintenance standards, Aussec's board of directors saw sufficient potential in the suit to market it instead as a \ + heavy-duty research platform. Equipped with double-layered blast foam paneling encased in a durable plasteel outer carapace, the AX-1-0 offers outstanding protection against explosives and industrial chemicals, \ + and will even deflect some low-caliber ballistic rounds and melee weaponry. Unfortunately, underperforming heat dissipation materials mean that the suit offers little in the way of directed energy \ + protection. Today, the Minerva is most often seen in high-profile research laboratories, given its high price tag and maintenance requirements. Notably, Nanotrasen has purchased a significant number of the suits \ + for high-ranking science personnel, shipping most to the advanced testing labs of Epsilon Eridani." default_skin = "research" armor_type_1 = /obj/item/mod/armor/mod_theme_research resistance_flags = FIRE_PROOF | ACID_PROOF @@ -626,14 +612,14 @@ armor = list(MELEE = 30, BULLET = 30, LASER = 5, ENERGY = 5, BOMB = INFINITY, RAD = 75, FIRE = 75, ACID = 150) //Slow balistic / explosive testing armor. Not laser testing however! /datum/mod_theme/security - name = "security" - desc = "A Shellguard Munitions security suit, offering quicker speed at the cost of carrying capacity." - extended_desc = "A Shellguard Munitions classic, this model of MODsuit has been designed for quick response to \ - hostile situations. These suits have been layered with plating worthy enough for fires or corrosive environments, \ - and come with composite cushioning and an advanced honeycomb structure underneath the hull to ensure protection \ - against broken bones or possible avulsions. The suit's legs have been given more rugged actuators, \ - allowing the suit to do more work in carrying the weight. However, the systems used in these suits are more than \ - a few years out of date, leading to an overall lower capacity for modules." + name = "'Takabara' security" + desc = "An older-model Shellguard Munitions combat modsuit intended for corporate security forces. Decently armored and highly mobile, but somewhat lackluster in modification potential." + extended_desc = "A fairly average private security modsuit, the SA-330 'Takabara' is a Shellguard Munitions workhorse, and a recognizable symbol of Nanotrasen corporate security. \ + Equipped with kevlar paneling in vital areas and ceramic strike plates in the chest and back, the Takabara offers sufficient protection to deter most petty criminals and improvised melee weapons, \ + though it stands little match in the face of gunfire or advanced melee weapons. An unconventional nomex underlayer and chemically treated plating provides deceptively high fire \ + and acid protection. While the suit is quite easy to maintain, the limitations of its last-gen design have gradually become more apparent, with easily-taxed servos and restrictive hardware that limits its modification potential. \ + Despite these flaws, the Takabara continues to see immense success in the private security market across the Sector largely due to its low price and ease of operation. In particular, Nanotrasen \ + remains a primary customer thanks to their deep ties with Shellguard and extensive security infrastructure." default_skin = "security" armor_type_1 = /obj/item/mod/armor/mod_theme_security complexity_max = DEFAULT_MAX_COMPLEXITY - 3 @@ -682,14 +668,14 @@ armor = list(MELEE = 25, BULLET = 20, LASER = 20, ENERGY = 5, BOMB = 25, RAD = 0, FIRE = 150, ACID = 150) /datum/mod_theme/safeguard - name = "safeguard" - desc = "A Shellguard Munitions advanced security suit, offering greater speed and fire protection than the standard security model." - extended_desc = "A Shellguard Munitions advanced security suit, and their latest model. This variant has \ - ditched the presence of a reinforced glass visor entirely, replacing it with a 'blast visor' utilizing a \ - small camera on the left side to display the outside to the user. The plating on the suit has been \ - dramatically increased, especially in the pauldrons, giving the wearer an imposing silhouette. \ - Heatsinks line the sides of the suit, and greater technology has been used in insulating it against \ - both corrosive environments and sudden impacts to the user's joints." + name = "'Safeguard' bulwark" + desc = "A current-gen suit of powered armor by Shellguard Munitions. Offers substantially improved protection over the base security modsuit, and is completely fireproof." + extended_desc = "A fairly recent development by Shellguard Munitions, the SA-350 'Safeguard' modsuit is a largely iterative powered armor suit that builds off of and offers improvement \ + over the older Takabara series of corporate security suits. Expanding the ceramic and steel plating further provides significantly improved conventional defenses, while the addition of \ + an advanced temperature regulation system makes the Safeguard completely immune to extreme heat. The suit's internals were also enhanced, with improved servo systems for added mobility, \ + while the suit's updated computer hardware improves its overall modification potential. The most striking development, however, is the suit's overall bulkier and more intimidating appearance, incorporating \ + pronounced armored pauldrons and replacing the traditional eyeholes with a camera-equipped blank faceplate. Today, the Safeguard is most commonly seen in well-funded corporate security units, most \ + notably the Nanotrasen Corporation, which has purchased a large stock of the suits for high-ranking security personnel." default_skin = "safeguard" armor_type_1 = /obj/item/mod/armor/mod_theme_safeguard resistance_flags = FIRE_PROOF @@ -737,17 +723,13 @@ armor = list(MELEE = 30, BULLET = 25, LASER = 25, ENERGY = 15, BOMB = 40, RAD = 25, FIRE = INFINITY, ACID = 150) /datum/mod_theme/magnate - name = "magnate" - desc = "A fancy, very protective suit for Nanotrasen's captains. Shock, fire and acid-proof while also having a large capacity and high speed." - extended_desc = "They say it costs four hundred thousand credits to run this MODsuit... for twelve seconds. \ - The Magnate suit is designed for protection, comfort, and luxury for Nanotrasen Captains. \ - The onboard air filters have been preprogrammed with an additional five hundred different fragrances that can \ - be pumped into the helmet, all of highly-endangered flowers. A bespoke Tralex mechanical clock has been placed \ - in the wrist, and the Magnate package comes with carbon-fibre cufflinks to wear underneath. \ - My God, it even has a granite trim. The double-classified paint that's been painstakingly applied to the hull \ - provides protection against shock, fire, and the strongest acids. Onboard systems employ meta-positronic learning \ - and bluespace processing to allow for a wide array of onboard modules to be supported, and only the best actuators \ - have been employed for speed. The resemblance to a Gorlex Marauder helmet is *purely* coincidental." + name = "'Magnate' command" + desc = "An advanced command modsuit developed by Nanotrasen for high-ranking corporate officers. Heavily armored, highly mobile, and plenty of space for modifications." + extended_desc = "An in-house design by Nanotrasen R&D, the Magnate encases the user inside a shell of plastitanum alloy with an ablative surface coating, giving robust protection against ballistic and energy-based threats in equal measure, and granting respectable protection from corrosive substances as well. \ + An under-layer of ultra low-conductivity ceramic provides protection against the heat of raging fires and high intensity electrical discharges.\ + The use of custom articulation first utilized in the NA-20 'Daedalus' means that the Magnate will not encumber the user under most circumstances, allowing them to move freely despite the mass of the suit. \ + The over-engineered electrical and hydraulic systems also give it exceptional capacity for modification, allowing endless choice in how exactly a captain may wish to drain the resources of their robotics department. \ + Overall, the Magnate provides protection rivalled only by the 'Jaeger' MODsuit of Syndicate infamy. Nanotrasen's public relations department maintains that any resemblance to designs used by Gorlex are purely coincidental." default_skin = "magnate" armor_type_1 = /obj/item/mod/armor/mod_theme_magnate resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF // Theft targets should be hard to destroy @@ -796,15 +778,13 @@ armor = list(MELEE = 50, BULLET = 50, LASER = 50, ENERGY = 15, BOMB = 15, RAD = 50, FIRE = INFINITY, ACID = 450) //On one hand this is quite strong, on the other hand energy hole / antagonists need to steal, and thus by extention use this. /datum/mod_theme/praetorian - name = "praetorian" - desc = "A prototype of the Magnate-class suit issued to station Blueshields, still boasting exceptional protection worthy of an honor guard." - extended_desc = "A prototype of the Magnate-class suit issued for use with the station Blueshields, \ - it boasts most of the exceptional protection of it's successor, while sacrificing some of the module capacity.\ - Most of the protection of the Magnate, with none of the comfort! The visor uses blue-light to obscure \ - the face of it's wearer, adding to it's imposing figure. Compared to the sleek and luxurious design \ - that came after it, this suit does nothing to hide it's purpose, the reinforced plating layered \ - over the insulated inner armor granting it protection against corrosive liquids, explosive blasts, \ - fires, electrical shocks, and contempt from the rest of the crew." + name = "'Praetorian' escort" + desc = "A Nanotrasen refit of the Takabara modsuit line. Offers higher mobility than the base model, and comes with a snazzy blue-and-black paint job." + extended_desc = "A licensed copy of the Shellguard Munitions 'Takabara' modsuit, the NA-35 'Praetorian' is specially issued to Nanotrasen Asset Protection's Blueshield Corps: \ + elite bodyguards charged with protecting Nanotrasen VIPs. As such, the suit's motor and weight distribution systems have seen a measure of improvement, to allow for the \ + Blueshields to more effectively respond to threats facing their charges. Beyond this and its stylish blue & black paint job, however, the Praetorian differs little \ + from its Shellguard roots, retaining its middling armor ratings and restrictive hardware. Even so, Nanotrasen is more than happy with the design, and has proceeded \ + with a full rollout of the suit to Blueshields across their corporate empire." default_skin = "praetorian" armor_type_1 = /obj/item/mod/armor/praetorian resistance_flags = FIRE_PROOF | ACID_PROOF @@ -855,8 +835,8 @@ armor = list(MELEE = 25, BULLET = 20, LASER = 20, ENERGY = 5, BOMB = 25, RAD = 0, FIRE = 150, ACID = 150) //Equivalent armor to Security MODsuits /datum/mod_theme/cosmohonk - name = "cosmohonk" - desc = "A suit by Honk Ltd. Protects against low humor environments. Most of the tech went to lower the power cost." + name = "'Cosmohonk' entertainer" + desc = "A highly specialized modsuit for use by clowns across the Sector. Excellent power efficiency, godawful everything else." extended_desc = "The Cosmohonk MODsuit was originally designed for interstellar comedy in low-humor environments. \ It utilizes tungsten electro-ceramic casing and chromium bipolars, coated in zirconium-boron paint underneath \ a dermatiraelian subspace alloy. Despite the glaringly obvious optronic vacuum drive pedals, \ @@ -905,15 +885,15 @@ armor = list(MELEE = 5, BULLET = 5, LASER = 5, ENERGY = 5, BOMB = 5, RAD = 0, FIRE = 75, ACID = 50) /datum/mod_theme/syndicate - name = "syndicate" - desc = "A suit designed by Gorlex Marauders, offering armor ruled illegal in most of Spinward Stellar." - extended_desc = "An advanced combat suit adorned in a sinister crimson red color scheme, produced and manufactured \ - for special mercenary operations. The build is a streamlined layering consisting of shaped Plasteel, \ - and composite ceramic, while the under suit is lined with a lightweight Kevlar and durathread hybrid weave \ - to provide ample protection to the user where the plating doesn't, with an illegal onboard electric powered \ - ablative shield module to provide resistance against conventional energy firearms. \ - A small tag hangs off of it reading; 'Property of the Gorlex Marauders, with assistance from Cybersun Industries. \ - All rights reserved, tampering with suit will void warranty." + name = "'Raider' blood-red syndicate" + desc = "An intimidating suit of powered armor in Gorlex blood-red & black, primarily used by the Syndicate. Offers substantial protection in all areas, and looks great while doing so." + extended_desc = "One of the Syndicate's most recognizable symbols, the CSC-22 'Raider' was commissioned by the Gorlex Marauders in conjunction with an unknown benefactor \ + some suspect to be Cybersun Industries, though the company vigorously denies this claim. The suit itself is purpose-built for fast-paced, high-intensity combat, and is armored to match. \ + Though offering substantial conventional armor with a durathread-kevlar underlayer overlaid with steel armor panels and ceramic strike plates, the Raider's most notable armor comes from its advanced Armor Booster in-built module. \ + Consisting of a miniaturized electromagnetic defense system and combat servomotors, the module allows the user to switch to 'Combat Mode' at the press of a button, massively improving movement speed and defense capability. \ + Unfortunately, doing so requires sacrificing EVA capability, as power is diverted from the environmental regulation systems, while auxiliary vents open to keep the EM defenses' motor cooled. \ + Today, the Raider is used almost exclusively by the Syndicate, and is the standard combat suit for their Nuclear Strike Teams. In particular, the Gorlex Marauders use the Raider as their standard assault suit, \ + and the mere sight of its blood-red plating is known to induce terror in most indepedent merchantmen." default_skin = "syndicate" armor_type_1 = /obj/item/mod/armor/mod_theme_syndicate flag_2_flags = RAD_PROTECT_CONTENTS_2 @@ -993,14 +973,14 @@ //laser = 20 with booster //energy = //20 with booster, energy has always been an armor hole. /datum/mod_theme/elite - name = "elite" - desc = "An elite suit upgraded by Cybersun Industries, offering upgraded armor values." - extended_desc = "An evolution of the syndicate suit, featuring a bulkier build and a matte black color scheme, \ - this suit is only produced for high ranking Syndicate officers and elite strike teams. \ - It comes built with a secondary layering of ceramic and Kevlar into the plating providing it with \ - exceptionally better protection along with fire and acid proofing. A small tag hangs off of it reading; \ - 'Property of the Gorlex Marauders, with assistance from Cybersun Industries. \ - All rights reserved, tampering with suit will void life expectancy.'" + name = "'Jaeger' elite syndicate" + desc = "A terrifying, jet-black suit of advanced power armor, used by the Syndicate's elite forces. Completely fireproof, and offers phenomenal protection in all areas." + extended_desc = "Following the incredible success of the Raider-series combat modsuit, several other prominent mercenary and pirate groups began to look into procuring their own personal combat modsuits, most notably the mysterious Inner Circle PMC. \ + The resulting design, known as the CSC-25 'Jaeger', is one of the finest suits of powered armor ever devised, and a herald of imminent death for any opposed to the Inner Circle and the Syndicate. \ + Replacing the earlier steel and ceramic armor panels with a reinforced plastitanium-alloy carapace and strengthened sorbothane impact absorption panels over the traditional kevlar weave undersuit, the Jaeger offers massively improved \ + protection over the Raider, including complete immunity to extreme heat. The Armor Booster subsystem has seen similar improvements, increasing protection to such an extent that only armor-piercing rifle rounds can reliably penetrate the armor. \ + Even the suit's helmet has seen massive changes, replacing the iconic quad-camera faceplate with a polarized plasmaglass visor, and incorporating an advanced filtration system to counteract chemical attacks. \ + Altogether, the Jaeger offers some of the best personal protection in the Sector, and has a price tag to match. Only the wealthiest of Syndicate clients can even hope to purchase one of these suits, let alone outfit an entire company with them." default_skin = "elite" armor_type_1 = /obj/item/mod/armor/mod_theme_elite resistance_flags = FIRE_PROOF | ACID_PROOF @@ -1057,15 +1037,14 @@ //energy = 15 // 25 /datum/mod_theme/prototype - name = "prototype" - desc = "A prototype modular suit powered by locomotives. While it is comfortable and has a big capacity, it remains very bulky and power-inefficient." - extended_desc = "This is a prototype powered exoskeleton, a design not seen in hundreds of years, the first \ - post-void war era modular suit to ever be safely utilized by an operator. This ancient clunker is still functional, \ - though it's missing several modern-day luxuries from updated Cybersun Industries designs. \ - Primarily, the suit's myoelectric suit layer is entirely non-existant, and the servos do very little to \ - help distribute the weight evenly across the wearer's body, making it slow and bulky to move in. \ - The internal heads-up display is rendered in nearly unreadable cyan, as the visor suggests, \ - leaving the user unable to see long distances. However, the way the helmet retracts is pretty cool." + name = "'Ogre' prototype" + desc = "A prototype modular suit developed many years ago. Incredibly heavy, power inefficient, and lacking in protection. At the very least, it's easy to modify." + extended_desc = "Quite possibly the first true modsuit ever created, the 'Ogre', as its mostly-faded ID label calls it, is a positively ancient mechanized suit that represents the very beginning of \ + the Sector's foray into powered modsuits. Naturally, such an elderly design lacks virtually all of the quality of life features seen in modsuits today. \ + The first-generation servodrives are woefully underpowered and exceptionally inefficient, leading to a ponderous top speed and an average battery life entirely \ + unsuited to extended EVA usage. As a technology testbed, the Ogre is also sorely lacking in armor protection, possessing little more than a steel carapace \ + more suited to deflecting micrometeoroids than any dedicated weaponry, though the treated underlayer does offer effective fire and chemical protection, at the cost of greatly \ + increased cancer risks after several hours of sustained use." default_skin = "prototype" armor_type_1 = /obj/item/mod/armor/mod_theme_prototype resistance_flags = FIRE_PROOF @@ -1196,14 +1175,15 @@ armor = list(MELEE = 40, BULLET = 25, LASER = 25, ENERGY = 20, BOMB = 25, RAD = INFINITY, FIRE = 200, ACID = 200) /datum/mod_theme/apocryphal - name = "apocryphal" - desc = "A high-tech, only technically legal, armored suit created by a collaboration effort between Nanotrasen and Shellguard Munitions." - extended_desc = "A bulky and only legal by technicality suit, this ominous black and red MODsuit is only worn by \ - Nanotrasen Black Ops teams. If you can see this suit, you fucked up. A collaborative joint effort between \ - Shellguard and Nanotrasen, the construction and modules gives the user robust protection against \ - anything that can be thrown at it, along with acute combat awareness tools for it's wearer. \ - Whether the wearer uses it or not is up to them. \ - There seems to be a little inscription on the wrist that reads; \'squiddie', d'aww." + name = "'Charon' absolver" + desc = "A highly classified suit of powered armor used by {REDACTED}. Offers absolutely unmatched protection in all areas." + extended_desc = "Developed in absolute secrecy via judicious use of black budgets and compartmentalized production, the NA-000 \ + 'Charon' represents the absolute pinnacle of Nanotrasen armor development, and is easily one of the most powerful suits in the entire Sector. \ + Incorporating a durable plasteel-alloy outer shell overlaying a duraweave-nanomesh bodysuit, all protected by a prototype EM defense system, the \ + Charon offers physical protection that is unmatched by nearly every other modsuit existing in the Sector today. Despite this weight, advanced \ + servo and weight distribution systems allow the wearer to move as if unencumbered, while a custom-tuned high-efficiency power distribution system \ + means that the NA-000 has better mileage than most civilian modsuits. Today, less than a hundred of these mighty war machines exist, all of which \ + reside deep in the secure armories of Nanotrasen Asset Protection." default_skin = "apocryphal" armor_type_1 = /obj/item/mod/armor/mod_theme_apocryphal resistance_flags = FIRE_PROOF | ACID_PROOF @@ -1255,7 +1235,7 @@ /datum/mod_theme/corporate name = "corporate" - desc = "A fancy, high-tech suit for Nanotrasen's high ranking officers." + desc = "A rare, extremely expensive modsuit used exclusively by Nanotrasen executives. Very few will get to see this suit, and fewer still will actually wear it." extended_desc = "An even more costly version of the Magnate model, the corporate suit is a thermally insulated, \ anti-corrosion coated suit for high-ranking CentCom Officers, deploying pristine protective armor and \ advanced actuators, feeling practically weightless when turned on. Scraping the paint of this suit is \ @@ -1310,10 +1290,8 @@ /datum/mod_theme/debug name = "debug" - desc = "Strangely nostalgic." - extended_desc = "An advanced suit that has dual ion engines powerful enough to grant a humanoid flight. \ - Contains an internal self-recharging high-current capacitor for short, powerful bo- \ - Oh wait, this is not actually a flight suit. Fuck." + desc = "An admin-only modsuit that's strictly worse than the already existent administrative suit. Why does this even exist?" + extended_desc = "nyoom" default_skin = "debug" armor_type_1 = /obj/item/mod/armor/mod_theme_debug resistance_flags = FIRE_PROOF | ACID_PROOF @@ -1361,11 +1339,8 @@ /datum/mod_theme/administrative name = "administrative" - desc = "A suit made of adminium. Who comes up with these stupid mineral names?" - extended_desc = "Yeah, okay, I guess you can call that an event. What I consider an event is something actually \ - fun and engaging for the players- instead, most were sitting out, dead or gibbed, while the lucky few got to \ - have all the fun. If this continues to be a pattern for your \"events\" (Admin Abuse) \ - there will be an admin complaint. You have been warned." + desc = "A completely game-breaking suit made of compressed admin abuse. Naturally, it's got bullshit stats, doesn't drain any power at all and... for fuck's sake, does it really need a thousand module slots?!" + extended_desc = "someone go get the intern to write something here" default_skin = "debug" armor_type_1 = /obj/item/mod/armor/mod_theme_administrative resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF