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Moves to BYOND 513 (#13650)
* Fixes Orbiting * moves to 513 * travis update * check for minor version too
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@@ -32,7 +32,7 @@
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if(damage_flag)
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armor_protection = armor.getRating(damage_flag)
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if(armor_protection) //Only apply weak-against-armor/hollowpoint effects if there actually IS armor.
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armor_protection = Clamp(armor_protection - armour_penetration, min(armor_protection, 0), 100)
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armor_protection = clamp(armor_protection - armour_penetration, min(armor_protection, 0), 100)
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return round(damage_amount * (100 - armor_protection)*0.01, DAMAGE_PRECISION)
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///the sound played when the obj is damaged.
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@@ -201,7 +201,7 @@ GLOBAL_DATUM_INIT(acid_overlay, /mutable_appearance, mutable_appearance('icons/e
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return
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..()
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if(exposed_temperature && !(resistance_flags & FIRE_PROOF))
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take_damage(Clamp(0.02 * exposed_temperature, 0, 20), BURN, "fire", 0)
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take_damage(clamp(0.02 * exposed_temperature, 0, 20), BURN, "fire", 0)
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if(!(resistance_flags & ON_FIRE) && (resistance_flags & FLAMMABLE) && !(resistance_flags & FIRE_PROOF))
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resistance_flags |= ON_FIRE
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SSfires.processing[src] = src
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