Reworks RGB procs (#21474)

* Reworks RGB procs

* Oops
This commit is contained in:
AffectedArc07
2023-07-17 14:59:20 +01:00
committed by GitHub
parent 4c1144db1d
commit b3d9164862
11 changed files with 639 additions and 990 deletions
+1 -1
View File
@@ -98,7 +98,7 @@
bullet_hole.pixel_y = p_y - 1
if(decaltype == DECALTYPE_SCORCH)
if(P.damage >= 20 || istype(P, /obj/item/projectile/beam/practice))
bullet_hole.setDir(pick(NORTH,SOUTH,EAST,WEST))// random scorch design. light_scorch does not have different directions
bullet_hole.dir = pick(NORTH,SOUTH,EAST,WEST) // random scorch design. light_scorch does not have different directions
else
bullet_hole.icon_state = "light_scorch"
else