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@@ -98,7 +98,7 @@
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bullet_hole.pixel_y = p_y - 1
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if(decaltype == DECALTYPE_SCORCH)
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if(P.damage >= 20 || istype(P, /obj/item/projectile/beam/practice))
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bullet_hole.setDir(pick(NORTH,SOUTH,EAST,WEST))// random scorch design. light_scorch does not have different directions
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bullet_hole.dir = pick(NORTH,SOUTH,EAST,WEST) // random scorch design. light_scorch does not have different directions
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else
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bullet_hole.icon_state = "light_scorch"
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else
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