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Merge branch 'master' of github.com:Baystation12/Baystation12 into TGUpdates
Conflicts: icons/mob/suit.dmi icons/obj/clothing/suits.dmi
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@@ -398,10 +398,16 @@ THERMAL GLASSES
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usr << "You unbutton the labcoat."
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else if(src.icon_state == "fr_jacket_open")
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src.icon_state = "fr_jacket"
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usr << "You button up the labcoat."
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usr << "You button up the jacket."
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else if(src.icon_state == "fr_jacket")
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src.icon_state = "fr_jacket_open"
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usr << "You unbutton the labcoat."
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usr << "You unbutton the jacket."
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else if(src.icon_state == "fr_sleeve_open")
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src.icon_state = "fr_sleeve"
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usr << "You button up the jacket."
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else if(src.icon_state == "fr_sleeve")
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src.icon_state = "fr_sleeve_open"
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usr << "You unbutton the jacket."
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else
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usr << "Sorry! The suit you're wearing doesn't have buttons!"
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usr.update_clothing()
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@@ -236,8 +236,10 @@
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/obj/item/weapon/flamethrower/proc/ignite_turf(turf/target)
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//TODO: DEFERRED Consider checking to make sure tank pressure is high enough before doing this...
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//Transfer 5% of current tank air contents to turf
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var/datum/gas_mixture/air_transfer = ptank.air_contents.remove_ratio(0.05*throw_amount/100)
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air_transfer.toxins = air_transfer.toxins * 5 // This is me not comprehending the air system. I realize this is retarded and I could probably make it work without fucking it up like this, but there you have it. -- TLE
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var/datum/gas_mixture/air_transfer = ptank.air_contents.remove_ratio(0.02*(throw_amount/100))
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//air_transfer.toxins = air_transfer.toxins * 5 // This is me not comprehending the air system. I realize this is retarded and I could probably make it work without fucking it up like this, but there you have it. -- TLE
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new/obj/liquid_fuel/flamethrower_fuel(target,air_transfer.toxins,get_dir(loc,target))
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air_transfer.toxins = 0
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target.assume_air(air_transfer)
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//Burn it based on transfered gas
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//target.hotspot_expose(part4.air_contents.temperature*2,300)
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