- Baby steps in rewriting the DblClick() proc. Will work on it later.

- Removed all effect of wizarditis. The disease still exists but has absolutely no effect on anything. And no, this is not a removal only from the game world, it's a removal, period. Admins don't have it either. As I said however, the disease exists so you might see wizarditis as a diagnosis on your medical scanner, it won't have any effect tho.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2252 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
baloh.matevz
2011-09-23 01:44:58 +00:00
parent 7144a1fdb6
commit b4193b0f0e
2 changed files with 183 additions and 3 deletions
+6 -3
View File
@@ -23,6 +23,7 @@ STI KALY - blind
/datum/disease/wizarditis/stage_act()
..()
/*
switch(stage)
if(2)
if(prob(4))
@@ -47,12 +48,13 @@ STI KALY - blind
affected_mob << "\red You feel [pick("the tidal wave of raw power building inside","that this location gives you a +2 to INT and +1 to WIS","an urge to teleport")]."
if(prob(2))
teleport()
*/
return
/datum/disease/wizarditis/proc/spawn_wizard_clothes(var/chance=5)
/*
if(istype(affected_mob, /mob/living/carbon/human))
var/mob/living/carbon/human/H = affected_mob
if(prob(chance))
@@ -84,7 +86,7 @@ STI KALY - blind
H.drop_from_slot(H.r_hand)
H.r_hand = new /obj/item/weapon/staff(H)
H.r_hand.layer = 20
return
return*/
return
@@ -100,7 +102,7 @@ STI KALY - blind
var/area/thearea = pick(theareas)
*/
/*
var/list/theareas = new/list()
for(var/area/AR in orange(80, affected_mob))
if(theareas.Find(AR) || AR.name == "Space") continue
@@ -136,4 +138,5 @@ STI KALY - blind
affected_mob.loc = pick(L)
smoke.start()
//Apparently it created a lagspike every time it was called -- Urist
*/
return