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- Baby steps in rewriting the DblClick() proc. Will work on it later.
- Removed all effect of wizarditis. The disease still exists but has absolutely no effect on anything. And no, this is not a removal only from the game world, it's a removal, period. Admins don't have it either. As I said however, the disease exists so you might see wizarditis as a diagnosis on your medical scanner, it won't have any effect tho. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2252 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -23,6 +23,7 @@ STI KALY - blind
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/datum/disease/wizarditis/stage_act()
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..()
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/*
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switch(stage)
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if(2)
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if(prob(4))
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@@ -47,12 +48,13 @@ STI KALY - blind
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affected_mob << "\red You feel [pick("the tidal wave of raw power building inside","that this location gives you a +2 to INT and +1 to WIS","an urge to teleport")]."
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if(prob(2))
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teleport()
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*/
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return
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/datum/disease/wizarditis/proc/spawn_wizard_clothes(var/chance=5)
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/*
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if(istype(affected_mob, /mob/living/carbon/human))
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var/mob/living/carbon/human/H = affected_mob
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if(prob(chance))
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@@ -84,7 +86,7 @@ STI KALY - blind
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H.drop_from_slot(H.r_hand)
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H.r_hand = new /obj/item/weapon/staff(H)
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H.r_hand.layer = 20
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return
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return*/
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return
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@@ -100,7 +102,7 @@ STI KALY - blind
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var/area/thearea = pick(theareas)
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*/
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/*
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var/list/theareas = new/list()
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for(var/area/AR in orange(80, affected_mob))
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if(theareas.Find(AR) || AR.name == "Space") continue
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@@ -136,4 +138,5 @@ STI KALY - blind
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affected_mob.loc = pick(L)
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smoke.start()
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//Apparently it created a lagspike every time it was called -- Urist
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*/
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return
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