diff --git a/code/game/gamemodes/miniantags/guardian/types/bomb.dm b/code/game/gamemodes/miniantags/guardian/types/bomb.dm index 98568af0529..e877fea68af 100644 --- a/code/game/gamemodes/miniantags/guardian/types/bomb.dm +++ b/code/game/gamemodes/miniantags/guardian/types/bomb.dm @@ -13,12 +13,12 @@ if(!istype(A)) return if(get_dist(get_turf(src), get_turf(A)) > 1) - to_chat(src, "You're too far from [A] to disguise it as a bomb.") + to_chat(src, "You're too far from [A] to disguise it as a bomb.") return if(istype(A, /obj/)) if(bomb_cooldown <= world.time && !stat) var/obj/item/weapon/guardian_bomb/B = new /obj/item/weapon/guardian_bomb(get_turf(A)) - to_chat(src, "Success! Bomb on [A] armed!") + to_chat(src, "Success! Bomb on [A] armed!") if(summoner) to_chat(summoner, "Your guardian has primed [A] to explode!") bomb_cooldown = world.time + 200 @@ -44,7 +44,7 @@ if(src) stored_obj.loc = get_turf(loc) if(spawner) - to_chat(spawner, "Failure! Your trap on [stored_obj] didn't catch anyone this time.") + to_chat(spawner, "Failure! Your trap on [stored_obj] didn't catch anyone this time.") qdel(src) /obj/item/weapon/guardian_bomb/proc/detonate(var/mob/living/user) @@ -56,7 +56,7 @@ stored_obj.loc = get_turf(loc) qdel(src) return - to_chat(spawner, "Success! Your trap on [src] caught [user]!") + to_chat(spawner, "Success! Your trap on [src] caught [user]!") stored_obj.loc = get_turf(loc) playsound(get_turf(src),'sound/effects/Explosion2.ogg', 200, 1) user.ex_act(2) diff --git a/code/game/gamemodes/miniantags/guardian/types/standard.dm b/code/game/gamemodes/miniantags/guardian/types/standard.dm index 2315d06c0dd..10327778a65 100644 --- a/code/game/gamemodes/miniantags/guardian/types/standard.dm +++ b/code/game/gamemodes/miniantags/guardian/types/standard.dm @@ -21,7 +21,7 @@ ..() if(iscarbon(target) && target != summoner) if(length(battlecry) > 11)//no more then 11 letters in a battle cry. - visible_message("[src] punches [target]!") + visible_message("[src] punches [target]!") else say("[battlecry][battlecry][battlecry][battlecry][battlecry]") playsound(loc, attack_sound, 50, 1, 1)