diff --git a/code/game/gamemodes/miniantags/guardian/types/bomb.dm b/code/game/gamemodes/miniantags/guardian/types/bomb.dm
index 98568af0529..e877fea68af 100644
--- a/code/game/gamemodes/miniantags/guardian/types/bomb.dm
+++ b/code/game/gamemodes/miniantags/guardian/types/bomb.dm
@@ -13,12 +13,12 @@
if(!istype(A))
return
if(get_dist(get_turf(src), get_turf(A)) > 1)
- to_chat(src, "You're too far from [A] to disguise it as a bomb.")
+ to_chat(src, "You're too far from [A] to disguise it as a bomb.")
return
if(istype(A, /obj/))
if(bomb_cooldown <= world.time && !stat)
var/obj/item/weapon/guardian_bomb/B = new /obj/item/weapon/guardian_bomb(get_turf(A))
- to_chat(src, "Success! Bomb on [A] armed!")
+ to_chat(src, "Success! Bomb on [A] armed!")
if(summoner)
to_chat(summoner, "Your guardian has primed [A] to explode!")
bomb_cooldown = world.time + 200
@@ -44,7 +44,7 @@
if(src)
stored_obj.loc = get_turf(loc)
if(spawner)
- to_chat(spawner, "Failure! Your trap on [stored_obj] didn't catch anyone this time.")
+ to_chat(spawner, "Failure! Your trap on [stored_obj] didn't catch anyone this time.")
qdel(src)
/obj/item/weapon/guardian_bomb/proc/detonate(var/mob/living/user)
@@ -56,7 +56,7 @@
stored_obj.loc = get_turf(loc)
qdel(src)
return
- to_chat(spawner, "Success! Your trap on [src] caught [user]!")
+ to_chat(spawner, "Success! Your trap on [src] caught [user]!")
stored_obj.loc = get_turf(loc)
playsound(get_turf(src),'sound/effects/Explosion2.ogg', 200, 1)
user.ex_act(2)
diff --git a/code/game/gamemodes/miniantags/guardian/types/standard.dm b/code/game/gamemodes/miniantags/guardian/types/standard.dm
index 2315d06c0dd..10327778a65 100644
--- a/code/game/gamemodes/miniantags/guardian/types/standard.dm
+++ b/code/game/gamemodes/miniantags/guardian/types/standard.dm
@@ -21,7 +21,7 @@
..()
if(iscarbon(target) && target != summoner)
if(length(battlecry) > 11)//no more then 11 letters in a battle cry.
- visible_message("[src] punches [target]!")
+ visible_message("[src] punches [target]!")
else
say("[battlecry][battlecry][battlecry][battlecry][battlecry]")
playsound(loc, attack_sound, 50, 1, 1)