diff --git a/code/__DEFINES/construction.dm b/code/__DEFINES/construction.dm
index 2842e70be21..9612ed7f2c1 100644
--- a/code/__DEFINES/construction.dm
+++ b/code/__DEFINES/construction.dm
@@ -38,6 +38,9 @@
#define PLASTIC_FLAPS_NORMAL 0
#define PLASTIC_FLAPS_DETACHED 1
+//Mounted Frames BITMASK
+#define MOUNTED_FRAME_SIMFLOOR (1 << 0)
+#define MOUNTED_FRAME_NOSPACE (1 << 1)
//ai core defines
#define EMPTY_CORE 0
diff --git a/code/game/machinery/defib_mount.dm b/code/game/machinery/defib_mount.dm
index e64d443a9c6..e759b6922d1 100644
--- a/code/game/machinery/defib_mount.dm
+++ b/code/game/machinery/defib_mount.dm
@@ -151,10 +151,10 @@
desc = "A frame for a defibrillator mount."
icon = 'icons/obj/machines/defib_mount.dmi'
icon_state = "defibrillator_mount"
- sheets_refunded = 0
- materials = list(MAT_METAL = 300, MAT_GLASS = 100)
w_class = WEIGHT_CLASS_BULKY
+ materials = list(MAT_METAL = 300, MAT_GLASS = 100)
+
/obj/item/mounted/frame/defib_mount/do_build(turf/on_wall, mob/user)
new /obj/machinery/defibrillator_mount(get_turf(src), get_dir(user, on_wall), 1)
playsound(src, 'sound/machines/click.ogg', 50, TRUE)
diff --git a/code/game/objects/items/mountable_frames/air_alarm.dm b/code/game/objects/items/mountable_frames/air_alarm.dm
index 432b4169355..b0d3d1bc8e1 100644
--- a/code/game/objects/items/mountable_frames/air_alarm.dm
+++ b/code/game/objects/items/mountable_frames/air_alarm.dm
@@ -8,8 +8,10 @@ Code shamelessly copied from apc_frame
desc = "Used for building Air Alarms"
icon = 'icons/obj/monitors.dmi'
icon_state = "alarm_bitem"
+
materials = list(MAT_METAL=2000)
- mount_reqs = list("simfloor", "nospace")
+ metal_sheets_refunded = 1
+ mount_requirements = MOUNTED_FRAME_SIMFLOOR | MOUNTED_FRAME_NOSPACE
/obj/item/mounted/frame/alarm_frame/do_build(turf/on_wall, mob/user)
new /obj/machinery/alarm(get_turf(src), get_dir(on_wall, user), 1)
diff --git a/code/game/objects/items/mountable_frames/apc_frame.dm b/code/game/objects/items/mountable_frames/apc_frame.dm
index 8cabb9c6921..5e96e694731 100644
--- a/code/game/objects/items/mountable_frames/apc_frame.dm
+++ b/code/game/objects/items/mountable_frames/apc_frame.dm
@@ -3,7 +3,9 @@
desc = "Used for repairing or building APCs"
icon = 'icons/obj/apc_repair.dmi'
icon_state = "apc_frame"
- mount_reqs = list("simfloor", "nospace")
+
+ mount_requirements = MOUNTED_FRAME_SIMFLOOR | MOUNTED_FRAME_NOSPACE
+ metal_sheets_refunded = 2
/obj/item/mounted/frame/apc_frame/try_build(turf/on_wall, mob/user)
if(!..())
diff --git a/code/game/objects/items/mountable_frames/buttons_switches.dm b/code/game/objects/items/mountable_frames/buttons_switches.dm
index 30b77ea2f33..dd57c87dc40 100644
--- a/code/game/objects/items/mountable_frames/buttons_switches.dm
+++ b/code/game/objects/items/mountable_frames/buttons_switches.dm
@@ -3,8 +3,9 @@
desc = "Used for repairing or building mass driver buttons"
icon = 'icons/obj/objects.dmi'
icon_state = "launcherbtt_frame"
- mount_reqs = list("simfloor")
- sheets_refunded = 1
+
+ mount_requirements = MOUNTED_FRAME_SIMFLOOR
+ metal_sheets_refunded = 1
/obj/item/mounted/frame/driver_button/do_build(turf/on_wall, mob/user)
new /obj/machinery/driver_button(get_turf(user), get_dir(user, on_wall))
@@ -15,8 +16,9 @@
desc = "Used for repairing or building light switches"
icon = 'icons/obj/power.dmi'
icon_state = "light-p"
- mount_reqs = list("simfloor", "nospace")
- sheets_refunded = 1
+
+ mount_requirements = MOUNTED_FRAME_SIMFLOOR | MOUNTED_FRAME_NOSPACE
+ metal_sheets_refunded = 1
/obj/item/mounted/frame/light_switch/do_build(turf/on_wall, mob/user)
new /obj/machinery/light_switch(get_turf(user), get_dir(user, on_wall))
diff --git a/code/game/objects/items/mountable_frames/extinguisher_frame.dm b/code/game/objects/items/mountable_frames/extinguisher_frame.dm
index 5356a154a6d..b151cdb2ab3 100644
--- a/code/game/objects/items/mountable_frames/extinguisher_frame.dm
+++ b/code/game/objects/items/mountable_frames/extinguisher_frame.dm
@@ -3,7 +3,9 @@
desc = "Used for building extinguisher cabinet"
icon = 'icons/obj/closet.dmi'
icon_state = "extinguisher_frame"
- mount_reqs = list("simfloor", "nospace")
+
+ mount_requirements = MOUNTED_FRAME_SIMFLOOR | MOUNTED_FRAME_NOSPACE
+ metal_sheets_refunded = 2
/obj/item/mounted/frame/extinguisher/do_build(turf/on_wall, mob/user)
new /obj/structure/extinguisher_cabinet/empty(get_turf(src), get_dir(user, on_wall))
diff --git a/code/game/objects/items/mountable_frames/fire_alarm.dm b/code/game/objects/items/mountable_frames/fire_alarm.dm
index 46822e365b9..9238684af1f 100644
--- a/code/game/objects/items/mountable_frames/fire_alarm.dm
+++ b/code/game/objects/items/mountable_frames/fire_alarm.dm
@@ -3,7 +3,9 @@
desc = "Used for building Fire Alarms"
icon = 'icons/obj/monitors.dmi'
icon_state = "firealarm_frame"
- mount_reqs = list("simfloor", "nospace")
+
+ mount_requirements = MOUNTED_FRAME_SIMFLOOR | MOUNTED_FRAME_NOSPACE
+ metal_sheets_refunded = 2
/obj/item/mounted/frame/firealarm/do_build(turf/on_wall, mob/user)
new /obj/machinery/firealarm(get_turf(src), get_dir(user, on_wall), 1)
diff --git a/code/game/objects/items/mountable_frames/frames.dm b/code/game/objects/items/mountable_frames/frames.dm
index 92bcf2d6a80..526c3eb5b5b 100644
--- a/code/game/objects/items/mountable_frames/frames.dm
+++ b/code/game/objects/items/mountable_frames/frames.dm
@@ -2,29 +2,37 @@
name = "mountable frame"
desc = "Place it on a wall."
origin_tech = "materials=1;engineering=1"
- var/sheets_refunded = 2
- var/list/mount_reqs = list() //can contain simfloor, nospace. Used in try_build to see if conditions are needed, then met
toolspeed = 1
usesound = 'sound/items/deconstruct.ogg'
+ ///amount of metal sheets returned upon the frame being wrenched
+ var/metal_sheets_refunded = 2
+ ///amount of glass sheets returned upon the frame being wrenched
+ var/glass_sheets_refunded = 0
+ ///The requirements for this frame to be placed, uses bit flags
+ var/mount_requirements = 0
+
/obj/item/mounted/frame/attackby(obj/item/W, mob/user)
..()
- if(istype(W, /obj/item/wrench) && sheets_refunded)
- //new /obj/item/stack/sheet/metal( get_turf(src.loc), sheets_refunded )
- var/obj/item/stack/sheet/metal/M = new /obj/item/stack/sheet/metal(get_turf(src))
- M.amount = sheets_refunded
+ if(istype(W, /obj/item/wrench))
+ var/turf/user_turf = get_turf(user)
+ if(metal_sheets_refunded)
+ new /obj/item/stack/sheet/metal(user_turf, metal_sheets_refunded)
+ if(glass_sheets_refunded)
+ new /obj/item/stack/sheet/glass(user_turf, glass_sheets_refunded)
qdel(src)
/obj/item/mounted/frame/try_build(turf/on_wall, mob/user)
- if(..()) //if we pass the parent tests
- var/turf/turf_loc = get_turf(user)
+ if(!..())
+ return
- if(src.mount_reqs.Find("simfloor") && !istype(turf_loc, /turf/simulated/floor))
- to_chat(user, "[src] cannot be placed on this spot.")
+ var/turf/build_turf = get_turf(user)
+ if((mount_requirements & MOUNTED_FRAME_SIMFLOOR) && !isfloorturf(build_turf))
+ to_chat(user, "[src] cannot be placed on this spot.")
+ return
+ if(mount_requirements & MOUNTED_FRAME_NOSPACE)
+ var/area/my_area = get_area(build_turf)
+ if(!istype(my_area) || !my_area.requires_power || istype(my_area, /area/space))
+ to_chat(user, "[src] cannot be placed in this area.")
return
- if(src.mount_reqs.Find("nospace"))
- var/area/my_area = turf_loc.loc
- if(!istype(my_area) || (my_area.requires_power == 0 || istype(my_area,/area/space)))
- to_chat(user, "[src] cannot be placed in this area.")
- return
- return 1
+ return TRUE
diff --git a/code/game/objects/items/mountable_frames/intercom.dm b/code/game/objects/items/mountable_frames/intercom.dm
index 95f21b5c2c9..b160a437f76 100644
--- a/code/game/objects/items/mountable_frames/intercom.dm
+++ b/code/game/objects/items/mountable_frames/intercom.dm
@@ -3,7 +3,9 @@
desc = "Used for building intercoms"
icon = 'icons/obj/monitors.dmi'
icon_state = "intercom-frame"
- mount_reqs = list("simfloor", "nospace")
+
+ mount_requirements = MOUNTED_FRAME_SIMFLOOR | MOUNTED_FRAME_NOSPACE
+ metal_sheets_refunded = 2
/obj/item/mounted/frame/intercom/do_build(turf/on_wall, mob/user)
new /obj/item/radio/intercom(get_turf(src), get_dir(user, on_wall), 0)
diff --git a/code/game/objects/items/mountable_frames/lights.dm b/code/game/objects/items/mountable_frames/lights.dm
index d7954fd2704..7d31cf49a24 100644
--- a/code/game/objects/items/mountable_frames/lights.dm
+++ b/code/game/objects/items/mountable_frames/lights.dm
@@ -3,8 +3,11 @@
desc = "Used for building lights."
icon = 'icons/obj/lighting.dmi'
icon_state = "tube-construct-item"
+
+ mount_requirements = MOUNTED_FRAME_SIMFLOOR
+ metal_sheets_refunded = 2
+ ///specifies which type of light fixture this frame will build
var/fixture_type = "tube"
- mount_reqs = list("simfloor")
/obj/item/mounted/frame/light_fixture/do_build(turf/on_wall, mob/user)
to_chat(user, "You begin attaching [src] to \the [on_wall].")
@@ -36,4 +39,4 @@
icon = 'icons/obj/lighting.dmi'
icon_state = "bulb-construct-item"
fixture_type = "bulb"
- sheets_refunded = 1
+ metal_sheets_refunded = 1
diff --git a/code/game/objects/items/mountable_frames/newscaster_frame.dm b/code/game/objects/items/mountable_frames/newscaster_frame.dm
index 760e5c6147b..b8b39782bcd 100644
--- a/code/game/objects/items/mountable_frames/newscaster_frame.dm
+++ b/code/game/objects/items/mountable_frames/newscaster_frame.dm
@@ -3,26 +3,11 @@
desc = "Used to build newscasters, just secure to the wall."
icon_state = "newscaster"
item_state = "syringe_kit"
+
materials = list(MAT_METAL=14000, MAT_GLASS=8000)
- mount_reqs = list("simfloor", "nospace")
-
-/obj/item/mounted/frame/newscaster_frame/try_build(turf/on_wall, mob/user)
- if(..())
- var/turf/loc = get_turf(usr)
- var/area/A = loc.loc
- if(!istype(loc, /turf/simulated/floor))
- to_chat(usr, "Newscaster cannot be placed on this spot.")
- return
- if(A.requires_power == 0 || A.name == "Space")
- to_chat(usr, "Newscaster cannot be placed in this area.")
- return
-
- for(var/obj/machinery/newscaster/T in loc)
- to_chat(usr, "There is another newscaster here.")
- return
-
- return 1
- return
+ mount_requirements = MOUNTED_FRAME_SIMFLOOR | MOUNTED_FRAME_NOSPACE
+ metal_sheets_refunded = 7
+ glass_sheets_refunded = 4
/obj/item/mounted/frame/newscaster_frame/do_build(turf/on_wall, mob/user)
var/obj/machinery/newscaster/N = new /obj/machinery/newscaster(get_turf(src), get_dir(on_wall, user), 1)