diff --git a/code/game/objects/items/weapons/implants/implant.dm b/code/game/objects/items/weapons/implants/implant.dm
index de4773218f0..6348e294e61 100644
--- a/code/game/objects/items/weapons/implants/implant.dm
+++ b/code/game/objects/items/weapons/implants/implant.dm
@@ -18,25 +18,12 @@
return 1
proc/get_data()
- return
-
-
-
- trigger(emote, source as mob)
- return
-
-
- activate()
- return
-
-
- implanted(mob/source)
- return 1
-
-
- get_data()
return "No information available"
+ proc/hear(message, source as mob)
+ return
+
+
/obj/item/weapon/implant/tracking
@@ -64,7 +51,7 @@ Implant Specifics:
"}
-/obj/item/weapon/implant/explosive
+/obj/item/weapon/implant/dexplosive
name = "explosive"
desc = "And boom goes the weasel."
@@ -95,6 +82,53 @@ Implant Specifics:
"}
if(src.imp_in)
src.imp_in.gib()
+//BS12 Explosive
+/obj/item/weapon/implant/explosive
+ name = "explosive implant"
+ desc = "A military grade micro bio-explosive. Highly dangerous."
+ var/phrase = "supercalifragilisticexpialidocious"
+
+
+ get_data()
+ var/dat = {"
+Implant Specifications:
+Name: Robust Corp RX-78 Intimidation Class Implant
+Life: Activates upon codephrase.
+Important Notes: Explodes
+
+Implant Details:
+Function: Contains a compact, electrically detonated explosive that detonates upon receiving a specially encoded signal or upon host death.
+Special Features: Explodes
+Integrity: Implant will occasionally be degraded by the body's immune system and thus will occasionally malfunction."}
+ return dat
+
+ hear_talk(mob/M as mob, msg)
+ hear(msg)
+ return
+
+ hear(var/msg)
+ world << "Implant heard: [msg]"
+ var/list/replacechars = list("'" = "","\"" = "",">" = "","<" = "","(" = "",")" = "")
+ msg = sanitize_simple(msg, replacechars)
+ world << "Implant understood: [msg]"
+ world << "Implant's phrase: [phrase]"
+ if(findtext(msg,phrase))
+ if(istype(imp_in, /mob/))
+ var/mob/T = imp_in
+ T.gib()
+ explosion(get_turf(imp_in), 1, 3, 4, 6, 3)
+ var/turf/t = get_turf(imp_in)
+ if(t)
+ t.hotspot_expose(3500,125)
+ del(src)
+
+ implanted(mob/source as mob)
+ phrase = input("Choose activation phrase:") as text
+ var/list/replacechars = list("'" = "","\"" = "",">" = "","<" = "","(" = "",")" = "")
+ phrase = sanitize_simple(phrase, replacechars)
+ usr.mind.store_memory("Explosive implant in [source] can be activated by saying something containing the phrase ''[src.phrase]'', say [src.phrase] to attempt to activate.", 0, 0)
+ usr << "The implanted explosive implant in [source] can be activated by saying something containing the phrase ''[src.phrase]'', say [src.phrase] to attempt to activate."
+ return 1
/obj/item/weapon/implant/chem
@@ -212,3 +246,86 @@ the implant may become unstable and either pre-maturely inject the subject or si
source.mind.store_memory("A implant can be activated by using the pale emote, say *pale to attempt to activate.", 0, 0)
source << "The implanted freedom implant can be activated by using the pale emote, say *pale to attempt to activate."
return 1
+
+
+/obj/item/weapon/implant/death_alarm
+ name = "death alarm implant"
+ desc = "An alarm which monitors host vital signs and transmits a radio message upon death."
+ var/mobname = "Will Robinson"
+
+ get_data()
+ var/dat = {"
+Implant Specifications:
+Name: NanoTrasen \"Profit Margin\" Class Employee Lifesign Sensor
+Life: Activates upon death.
+Important Notes: Alerts crew to crewmember death.
+
+Implant Details:
+Function: Contains a compact radio signaler that triggers when the host's lifesigns cease.
+Special Features: Alerts crew to crewmember death.
+Integrity: Implant will occasionally be degraded by the body's immune system and thus will occasionally malfunction."}
+ return dat
+
+ process()
+ if (!implanted) return
+ var/mob/M = imp_in
+ if (M == null)
+ world << "Are?.."
+ var/area/t = get_area(M)
+
+ if(isnull(M)) // If the mob got gibbed
+ var/obj/item/device/radio/headset/a = new /obj/item/device/radio/headset(null)
+ a.autosay("[mobname] has died-zzzzt in-in-in...", "[mobname]'s Death Alarm")
+ del(a)
+ processing_objects.Remove(src)
+ else if(M.stat == 2)
+ var/obj/item/device/radio/headset/a = new /obj/item/device/radio/headset(null)
+ if(istype(t, /area/syndicate_station) || istype(t, /area/syndicate_mothership) || istype(t, /area/shuttle/syndicate_elite) )
+ //give the syndies a bit of stealth
+ a.autosay("[mobname] has died in Space!", "[mobname]'s Death Alarm")
+ else
+ a.autosay("[mobname] has died in [t.name]!", "[mobname]'s Death Alarm")
+ del(a)
+ processing_objects.Remove(src)
+
+
+ implanted(mob/source as mob)
+ mobname = source.real_name
+ processing_objects.Add(src)
+ return 1
+
+/obj/item/weapon/implant/compressed
+ name = "compressed matter implant"
+ desc = "Based on compressed matter technology, can store a single item."
+ var/activation_emote = "sigh"
+ var/obj/item/scanned = null
+
+ get_data()
+ var/dat = {"
+Implant Specifications:
+Name: NanoTrasen \"Profit Margin\" Class Employee Lifesign Sensor
+Life: Activates upon death.
+Important Notes: Alerts crew to crewmember death.
+
+Implant Details:
+Function: Contains a compact radio signaler that triggers when the host's lifesigns cease.
+Special Features: Alerts crew to crewmember death.
+Integrity: Implant will occasionally be degraded by the body's immune system and thus will occasionally malfunction."}
+ return dat
+
+ trigger(emote, mob/source as mob)
+ if (src.scanned == null)
+ return 0
+
+ if (emote == src.activation_emote)
+ source << "The air glows as \the [src.scanned.name] uncompresses."
+ var/turf/t = get_turf(source)
+ src.scanned.loc = t
+ del src
+
+ implanted(mob/source as mob)
+ src.activation_emote = input("Choose activation emote:") in list("blink", "blink_r", "eyebrow", "chuckle", "twitch_s", "frown", "nod", "blush", "giggle", "grin", "groan", "shrug", "smile", "pale", "sniff", "whimper", "wink")
+ source.mind.store_memory("Freedom implant can be activated by using the [src.activation_emote] emote, say *[src.activation_emote] to attempt to activate.", 0, 0)
+ source << "The implanted freedom implant can be activated by using the [src.activation_emote] emote, say *[src.activation_emote] to attempt to activate."
+ return 1
+
diff --git a/code/game/objects/items/weapons/implants/implantcase.dm b/code/game/objects/items/weapons/implants/implantcase.dm
index 4f6d81f5fb7..2197909b1ad 100644
--- a/code/game/objects/items/weapons/implants/implantcase.dm
+++ b/code/game/objects/items/weapons/implants/implantcase.dm
@@ -116,3 +116,15 @@
src.imp = new /obj/item/weapon/implant/loyalty( src )
..()
return
+
+
+/obj/item/weapon/implantcase/death_alarm
+ name = "Glass Case- 'Death Alarm'"
+ desc = "A case containing a death alarm implant."
+ icon = 'items.dmi'
+ icon_state = "implantcase-b"
+
+ New()
+ src.imp = new /obj/item/weapon/implant/death_alarm( src )
+ ..()
+ return
diff --git a/code/game/objects/items/weapons/implants/implanter.dm b/code/game/objects/items/weapons/implants/implanter.dm
index 217fd563319..a775f3a065a 100644
--- a/code/game/objects/items/weapons/implants/implanter.dm
+++ b/code/game/objects/items/weapons/implants/implanter.dm
@@ -62,7 +62,7 @@
/obj/item/weapon/implanter/explosive
- name = "implanter-explosive"
+ name = "implanter (E)"
/obj/item/weapon/implanter/explosive/New()
src.imp = new /obj/item/weapon/implant/explosive( src )
@@ -77,4 +77,39 @@
src.imp = new /obj/item/weapon/implant/adrenalin(src)
..()
update()
- return
\ No newline at end of file
+ return
+
+/obj/item/weapon/implanter/compressed
+ name = "implanter (C)"
+ icon_state = "cimplanter0"
+
+/obj/item/weapon/implanter/compressed/New()
+ imp = new /obj/item/weapon/implant/compressed( src )
+ ..()
+ update()
+ return
+
+/obj/item/weapon/implanter/compressed/update()
+ if (imp)
+ var/obj/item/weapon/implant/compressed/c = imp
+ if(!c.scanned)
+ icon_state = "cimplanter0"
+ else
+ icon_state = "cimplanter1"
+ else
+ icon_state = "cimplanter2"
+ return
+
+/obj/item/weapon/implanter/compressed/attack(mob/M as mob, mob/user as mob)
+ var/obj/item/weapon/implant/compressed/c = imp
+ if (!c) return
+ if (c.scanned == null)
+ user << "Please scan an object with the implanter first."
+ return
+ ..()
+
+/obj/item/weapon/implanter/compressed/afterattack(atom/A, mob/user as mob)
+ if(istype(A,/obj/item) && imp)
+ imp:scanned = A
+ A.loc.contents.Remove(A)
+ update()
diff --git a/icons/obj/items.dmi b/icons/obj/items.dmi
index 5737221252a..3637d1eb4c2 100644
Binary files a/icons/obj/items.dmi and b/icons/obj/items.dmi differ