Migrate shields to the new attack chain. (#32440)

* Migrate shields to the new attack chain.

* Apply suggestion from CRUNCH review.

Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com>
Signed-off-by: Alan <alfalfascout@users.noreply.github.com>

* Fix shield bashing, comment format.

---------

Signed-off-by: Alan <alfalfascout@users.noreply.github.com>
Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com>
This commit is contained in:
Alan
2026-08-25 04:56:13 +00:00
committed by GitHub
co-authored by CRUNCH
parent 3706f4b283
commit b48b65f117
+23 -15
View File
@@ -4,6 +4,7 @@
lefthand_file = 'icons/mob/inhands/weapons_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons_righthand.dmi'
armor = list(MELEE = 50, BULLET = 50, LASER = 50, ENERGY = 0, BOMB = 30, RAD = 0, FIRE = 80, ACID = 70)
new_attack_chain = TRUE
/obj/item/shield/proc/add_parry_component()
AddComponent(/datum/component/parry, _stamina_constant = 2, _stamina_coefficient = 0.5, _parryable_attack_types = ALL_ATTACK_TYPES)
@@ -29,17 +30,20 @@
materials = list(MAT_GLASS=7500, MAT_METAL=1000)
origin_tech = "materials=3;combat=4"
attack_verb = list("shoved", "bashed")
var/cooldown = 0 //shield bash cooldown. based on world.time
var/cooldown = 0 // Shield bash cooldown. Based on world.time.
var/list/allowed_bashers = list(/obj/item/melee/baton, /obj/item/kitchen/knife/combat)
/obj/item/shield/riot/attackby__legacy__attackchain(obj/item/W, mob/user, params)
if(is_type_in_list(W, allowed_bashers))
if(cooldown < world.time - 2.5 SECONDS)
user.visible_message(SPAN_WARNING("[user] bashes [src] with [W]!"))
playsound(user.loc, 'sound/effects/shieldbash.ogg', 50, 1)
cooldown = world.time
else
..()
/obj/item/shield/riot/item_interaction(mob/living/user, obj/item/used, list/modifiers)
if(!is_type_in_list(used, allowed_bashers))
return ..()
if(cooldown >= world.time - 2.5 SECONDS)
return ITEM_INTERACT_COMPLETE
user.visible_message(SPAN_WARNING("[user] bashes [src] with [used]!"))
playsound(user.loc, 'sound/effects/shieldbash.ogg', 50, 1)
cooldown = world.time
return ITEM_INTERACT_COMPLETE
/obj/item/shield/riot/roman
name = "roman shield"
@@ -79,7 +83,7 @@
/obj/item/shield/energy
name = "energy combat shield"
desc = "A shield that reflects almost all energy projectiles, but is useless against physical attacks. It can be retracted, expanded, and stored anywhere."
icon_state = "eshield0" // eshield1 for expanded
icon_state = "eshield0" // eshield1 for expanded.
force = 3
throwforce = 3
throw_speed = 3
@@ -103,7 +107,9 @@
/obj/item/shield/energy/IsReflect()
return (active)
/obj/item/shield/energy/attack_self__legacy__attackchain(mob/living/carbon/human/user)
/obj/item/shield/energy/activate_self(mob/living/carbon/human/user)
if(..())
return ITEM_INTERACT_COMPLETE
toggle(user, FALSE)
/obj/item/shield/energy/proc/toggle(mob/living/carbon/human/user, forced)
@@ -154,9 +160,11 @@
/obj/item/shield/riot/tele/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
if(HAS_TRAIT(src, TRAIT_ITEM_ACTIVE))
return ..()
return FALSE // by not calling the parent the hit_reaction signal is never sent
return FALSE // By not calling the parent the hit_reaction signal is never sent.
/obj/item/shield/riot/tele/attack_self__legacy__attackchain(mob/living/user)
/obj/item/shield/riot/tele/activate_self(mob/living/user)
if(..())
return ITEM_INTERACT_COMPLETE
if(HAS_TRAIT(src, TRAIT_ITEM_ACTIVE))
REMOVE_TRAIT(src,TRAIT_ITEM_ACTIVE, TRAIT_GENERIC)
force = 3
@@ -172,7 +180,7 @@
throw_speed = 2
w_class = WEIGHT_CLASS_BULKY
slot_flags = ITEM_SLOT_BACK
to_chat(user, SPAN_NOTICE("You extend \the [src]."))
to_chat(user, SPAN_NOTICE("You extend [src]."))
icon_state = "teleriot[HAS_TRAIT(src, TRAIT_ITEM_ACTIVE)]"
playsound(loc, 'sound/weapons/batonextend.ogg', 50, TRUE)
if(ishuman(user))
@@ -180,4 +188,4 @@
H.update_inv_l_hand()
H.update_inv_r_hand()
add_fingerprint(user)
return
return ITEM_INTERACT_COMPLETE