mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-26 13:37:58 +01:00
Migrate shields to the new attack chain. (#32440)
* Migrate shields to the new attack chain. * Apply suggestion from CRUNCH review. Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com> Signed-off-by: Alan <alfalfascout@users.noreply.github.com> * Fix shield bashing, comment format. --------- Signed-off-by: Alan <alfalfascout@users.noreply.github.com> Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com>
This commit is contained in:
@@ -4,6 +4,7 @@
|
||||
lefthand_file = 'icons/mob/inhands/weapons_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/weapons_righthand.dmi'
|
||||
armor = list(MELEE = 50, BULLET = 50, LASER = 50, ENERGY = 0, BOMB = 30, RAD = 0, FIRE = 80, ACID = 70)
|
||||
new_attack_chain = TRUE
|
||||
|
||||
/obj/item/shield/proc/add_parry_component()
|
||||
AddComponent(/datum/component/parry, _stamina_constant = 2, _stamina_coefficient = 0.5, _parryable_attack_types = ALL_ATTACK_TYPES)
|
||||
@@ -29,17 +30,20 @@
|
||||
materials = list(MAT_GLASS=7500, MAT_METAL=1000)
|
||||
origin_tech = "materials=3;combat=4"
|
||||
attack_verb = list("shoved", "bashed")
|
||||
var/cooldown = 0 //shield bash cooldown. based on world.time
|
||||
var/cooldown = 0 // Shield bash cooldown. Based on world.time.
|
||||
var/list/allowed_bashers = list(/obj/item/melee/baton, /obj/item/kitchen/knife/combat)
|
||||
|
||||
/obj/item/shield/riot/attackby__legacy__attackchain(obj/item/W, mob/user, params)
|
||||
if(is_type_in_list(W, allowed_bashers))
|
||||
if(cooldown < world.time - 2.5 SECONDS)
|
||||
user.visible_message(SPAN_WARNING("[user] bashes [src] with [W]!"))
|
||||
playsound(user.loc, 'sound/effects/shieldbash.ogg', 50, 1)
|
||||
cooldown = world.time
|
||||
else
|
||||
..()
|
||||
/obj/item/shield/riot/item_interaction(mob/living/user, obj/item/used, list/modifiers)
|
||||
if(!is_type_in_list(used, allowed_bashers))
|
||||
return ..()
|
||||
|
||||
if(cooldown >= world.time - 2.5 SECONDS)
|
||||
return ITEM_INTERACT_COMPLETE
|
||||
|
||||
user.visible_message(SPAN_WARNING("[user] bashes [src] with [used]!"))
|
||||
playsound(user.loc, 'sound/effects/shieldbash.ogg', 50, 1)
|
||||
cooldown = world.time
|
||||
return ITEM_INTERACT_COMPLETE
|
||||
|
||||
/obj/item/shield/riot/roman
|
||||
name = "roman shield"
|
||||
@@ -79,7 +83,7 @@
|
||||
/obj/item/shield/energy
|
||||
name = "energy combat shield"
|
||||
desc = "A shield that reflects almost all energy projectiles, but is useless against physical attacks. It can be retracted, expanded, and stored anywhere."
|
||||
icon_state = "eshield0" // eshield1 for expanded
|
||||
icon_state = "eshield0" // eshield1 for expanded.
|
||||
force = 3
|
||||
throwforce = 3
|
||||
throw_speed = 3
|
||||
@@ -103,7 +107,9 @@
|
||||
/obj/item/shield/energy/IsReflect()
|
||||
return (active)
|
||||
|
||||
/obj/item/shield/energy/attack_self__legacy__attackchain(mob/living/carbon/human/user)
|
||||
/obj/item/shield/energy/activate_self(mob/living/carbon/human/user)
|
||||
if(..())
|
||||
return ITEM_INTERACT_COMPLETE
|
||||
toggle(user, FALSE)
|
||||
|
||||
/obj/item/shield/energy/proc/toggle(mob/living/carbon/human/user, forced)
|
||||
@@ -154,9 +160,11 @@
|
||||
/obj/item/shield/riot/tele/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
if(HAS_TRAIT(src, TRAIT_ITEM_ACTIVE))
|
||||
return ..()
|
||||
return FALSE // by not calling the parent the hit_reaction signal is never sent
|
||||
return FALSE // By not calling the parent the hit_reaction signal is never sent.
|
||||
|
||||
/obj/item/shield/riot/tele/attack_self__legacy__attackchain(mob/living/user)
|
||||
/obj/item/shield/riot/tele/activate_self(mob/living/user)
|
||||
if(..())
|
||||
return ITEM_INTERACT_COMPLETE
|
||||
if(HAS_TRAIT(src, TRAIT_ITEM_ACTIVE))
|
||||
REMOVE_TRAIT(src,TRAIT_ITEM_ACTIVE, TRAIT_GENERIC)
|
||||
force = 3
|
||||
@@ -172,7 +180,7 @@
|
||||
throw_speed = 2
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
slot_flags = ITEM_SLOT_BACK
|
||||
to_chat(user, SPAN_NOTICE("You extend \the [src]."))
|
||||
to_chat(user, SPAN_NOTICE("You extend [src]."))
|
||||
icon_state = "teleriot[HAS_TRAIT(src, TRAIT_ITEM_ACTIVE)]"
|
||||
playsound(loc, 'sound/weapons/batonextend.ogg', 50, TRUE)
|
||||
if(ishuman(user))
|
||||
@@ -180,4 +188,4 @@
|
||||
H.update_inv_l_hand()
|
||||
H.update_inv_r_hand()
|
||||
add_fingerprint(user)
|
||||
return
|
||||
return ITEM_INTERACT_COMPLETE
|
||||
|
||||
Reference in New Issue
Block a user