Vampiric claws: Unlocked at 150 blood, allows you to summon a robust pair of claws that attack rapidly and drain a targets blood.
@@ -50,7 +52,7 @@ const UmbrMenu = (props, context) => { subclasses, } = data; return ( -Cloak of darkness: Unlocked at 150 blood, when toggled, allows you to become nearly invisible and move rapidly when in dark regions. While active, burn damage is more effective against you.
@@ -77,7 +79,7 @@ const GarMenu = (props, context) => { subclasses, } = data; return ( -Rejuvenate: Will heal you at an increased rate based on how much damage you have taken.
@@ -97,3 +99,31 @@ const GarMenu = (props, context) => {Enthrall: Unlocked at 150 blood, Thralls your target to your will, requires you to stand still. Does not work on mindshielded or already enthralled/mindslaved people.
+Thrall Cap: You can only thrall a max of 1 person at a time. This can be increased at 400 blood, 600 blood and at full power to a max of 4 thralls.
+Thrall commune: Unlocked at 150 blood, Allows you to talk to your thralls, your thralls can talk back in the same way.
+Pacify: Unlocked at 250 blood, allows you to pacify a target, preventing them from causing harm for 40 seconds.
+Decoy: Unlocked at 400 blood, briefly turn invisible and send out an illusion to fool everyone nearby.
+Rally Thralls: All nearby thralls get all incapacitating effects removed from them.
+Full Power
+