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Tied gravity to the actual grav generator
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@@ -54,7 +54,7 @@ var/global/list/possibleEvents = list()
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possibleEvents[/datum/event/vent_clog] = 300
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possibleEvents[/datum/event/anomaly/anomaly_grav] = 200
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possibleEvents[/datum/event/weightless] = 150
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// possibleEvents[/datum/event/weightless] = 150
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possibleEvents[/datum/event/wormholes] = 150
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possibleEvents[/datum/event/pda_spam] = max(min(25, player_list.len) * 4, 200)
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