mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-14 00:23:29 +01:00
deletes assassin, lynch
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+11
-22
@@ -1878,7 +1878,6 @@
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ptypes += "Cluwne"
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ptypes += "Mutagen Cookie"
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ptypes += "Hellwater Cookie"
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ptypes += "Assassin"
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ptypes += "Hunter"
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ptypes += "Crew Traitor"
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ptypes += "Floor Cluwne"
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@@ -1894,15 +1893,19 @@
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M.Weaken(5)
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to_chat(M, "<span class='userdanger'>The gods have punished you for your sins!</span>")
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logmsg = "a lightning bolt."
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if("Brain Damage")
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H.adjustBrainLoss(75)
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logmsg = "75 brain damage."
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if("Fire Death")
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to_chat(M,"<span class='userdanger'>You feel hotter than usual. Maybe you should lowe-wait, is that your hand melting?</span>")
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var/turf/simulated/T = get_turf(M)
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new /obj/effect/hotspot(T)
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M.adjustFireLoss(150)
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logmsg = "a firey death."
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if("Gib")
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M.gib(FALSE)
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logmsg = "gibbed."
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if("Brain Damage")
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H.adjustBrainLoss(75)
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logmsg = "75 brain damage."
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if("Honk Tumor")
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if(!H.get_int_organ(/obj/item/organ/internal/honktumor))
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var/obj/item/organ/internal/organ = new /obj/item/organ/internal/honktumor
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@@ -1912,13 +1915,13 @@
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if("Hallucinate")
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H.Hallucinate(1000)
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logmsg = "hallucinations."
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if("Hunger")
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H.nutrition = NUTRITION_LEVEL_CURSED
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logmsg = "starvation."
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if("Cold")
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H.reagents.add_reagent("frostoil", 40)
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H.reagents.add_reagent("ice", 40)
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logmsg = "cold."
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if("Hunger")
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H.nutrition = NUTRITION_LEVEL_CURSED
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logmsg = "starvation."
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if("Cluwne")
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H.makeCluwne()
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H.mutations |= NOCLONE
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@@ -1977,26 +1980,12 @@
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to_chat(usr, "ERROR: Failed to create a traitor.")
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return
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logmsg = "crew traitor."
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if("Lynch")
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for(var/datum/mind/crew in ticker.minds)
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if(!crew.current)
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continue
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if(!isliving(crew.current))
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continue
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if(crew == H.mind)
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continue
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to_chat(crew.current, "<BR><span class='userdanger'>The gods have given you a task: find [H.real_name], located in [get_area(H.loc)], and slay them!</span>");
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to_chat(crew.current, "<span class='userdanger'>Do not harm anyone other than [H.real_name] while carrying out this task.</span><BR>");
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logmsg = "lynch."
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if("Gib")
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M.gib(FALSE)
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logmsg = "gibbed."
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if("Floor Cluwne")
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logmsg = "floor cluwne"
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var/turf/T = get_turf(M)
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var/mob/living/simple_animal/hostile/floor_cluwne/FC = new /mob/living/simple_animal/hostile/floor_cluwne(T)
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FC.smiting = TRUE
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FC.Acquire_Victim(M)
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logmsg = "floor cluwne"
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if(logmsg)
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log_admin("[key_name(owner)] smited [key_name(M)] with: [logmsg]")
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message_admins("[key_name_admin(owner)] smited [key_name_admin(M)] with: [logmsg]")
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