deletes assassin, lynch

This commit is contained in:
Kyep
2018-11-16 23:15:34 -08:00
parent c58691934e
commit b49772ec59
+11 -22
View File
@@ -1878,7 +1878,6 @@
ptypes += "Cluwne"
ptypes += "Mutagen Cookie"
ptypes += "Hellwater Cookie"
ptypes += "Assassin"
ptypes += "Hunter"
ptypes += "Crew Traitor"
ptypes += "Floor Cluwne"
@@ -1894,15 +1893,19 @@
M.Weaken(5)
to_chat(M, "<span class='userdanger'>The gods have punished you for your sins!</span>")
logmsg = "a lightning bolt."
if("Brain Damage")
H.adjustBrainLoss(75)
logmsg = "75 brain damage."
if("Fire Death")
to_chat(M,"<span class='userdanger'>You feel hotter than usual. Maybe you should lowe-wait, is that your hand melting?</span>")
var/turf/simulated/T = get_turf(M)
new /obj/effect/hotspot(T)
M.adjustFireLoss(150)
logmsg = "a firey death."
if("Gib")
M.gib(FALSE)
logmsg = "gibbed."
if("Brain Damage")
H.adjustBrainLoss(75)
logmsg = "75 brain damage."
if("Honk Tumor")
if(!H.get_int_organ(/obj/item/organ/internal/honktumor))
var/obj/item/organ/internal/organ = new /obj/item/organ/internal/honktumor
@@ -1912,13 +1915,13 @@
if("Hallucinate")
H.Hallucinate(1000)
logmsg = "hallucinations."
if("Hunger")
H.nutrition = NUTRITION_LEVEL_CURSED
logmsg = "starvation."
if("Cold")
H.reagents.add_reagent("frostoil", 40)
H.reagents.add_reagent("ice", 40)
logmsg = "cold."
if("Hunger")
H.nutrition = NUTRITION_LEVEL_CURSED
logmsg = "starvation."
if("Cluwne")
H.makeCluwne()
H.mutations |= NOCLONE
@@ -1977,26 +1980,12 @@
to_chat(usr, "ERROR: Failed to create a traitor.")
return
logmsg = "crew traitor."
if("Lynch")
for(var/datum/mind/crew in ticker.minds)
if(!crew.current)
continue
if(!isliving(crew.current))
continue
if(crew == H.mind)
continue
to_chat(crew.current, "<BR><span class='userdanger'>The gods have given you a task: find [H.real_name], located in [get_area(H.loc)], and slay them!</span>");
to_chat(crew.current, "<span class='userdanger'>Do not harm anyone other than [H.real_name] while carrying out this task.</span><BR>");
logmsg = "lynch."
if("Gib")
M.gib(FALSE)
logmsg = "gibbed."
if("Floor Cluwne")
logmsg = "floor cluwne"
var/turf/T = get_turf(M)
var/mob/living/simple_animal/hostile/floor_cluwne/FC = new /mob/living/simple_animal/hostile/floor_cluwne(T)
FC.smiting = TRUE
FC.Acquire_Victim(M)
logmsg = "floor cluwne"
if(logmsg)
log_admin("[key_name(owner)] smited [key_name(M)] with: [logmsg]")
message_admins("[key_name_admin(owner)] smited [key_name_admin(M)] with: [logmsg]")