Darkens Unathi Horns/Spines/Frills, Adds Secondary Facial Hair Colours/Support, Further Adjustment to Tigerhead/TigerheadFace Sprites

You can now colour the webbing of webbed Unathi frills independently.
Morph and CMA support has been included.
Splits tigerhead sprites into 3 versions in order to better fit the
different ears of the three species that can use it.
This commit is contained in:
KasparoVy
2016-07-19 05:58:50 -04:00
parent b38e8ea190
commit b497aafb90
19 changed files with 228 additions and 108 deletions
+5
View File
@@ -78,6 +78,11 @@
if(new_facial)
M.change_facial_hair_color(hex2num(copytext(new_facial, 2, 4)), hex2num(copytext(new_facial, 4, 6)), hex2num(copytext(new_facial, 6, 8)))
var/datum/sprite_accessory/facial_hair_style = facial_hair_styles_list[head_organ.f_style]
if(facial_hair_style.secondary_colour)
new_facial = input("Please select secondary facial hair color.", "Character Generation", rgb(head_organ.r_facial_sec, head_organ.g_facial_sec, head_organ.b_facial_sec)) as null|color
M.change_secondary_facial_hair_color(hex2num(copytext(new_facial, 2, 4)), hex2num(copytext(new_facial, 4, 6)), hex2num(copytext(new_facial, 6, 8)))
//Head accessory.
if(head_organ.species.bodyflags & HAS_HEAD_ACCESSORY)
var/list/valid_head_accessories = M.generate_valid_head_accessories()