Removes a lot of redefined procs (#26186)

* aaaaaaaaaaaaaaa

* Forgor

* Adds missing /proc/

---------

Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
This commit is contained in:
DGamerL
2024-07-30 13:19:32 +00:00
committed by GitHub
parent cbeedfca9f
commit b497e4c925
76 changed files with 154 additions and 450 deletions
@@ -89,7 +89,7 @@ GLOBAL_LIST_INIT(glass_recipes, list (
if(!G && !RG && replace)
user.put_in_hands(RG)
return
return ..()
//////////////////////////////
@@ -568,6 +568,7 @@ GLOBAL_LIST_INIT(cult_recipes, list (
. = ..()
icon_state = GET_CULT_DATA(runed_metal_icon_state, initial(icon_state))
item_state = GET_CULT_DATA(runed_metal_item_state, initial(item_state))
recipes = GLOB.cult_recipes
/obj/item/stack/sheet/runed_metal/attack_self(mob/living/user)
if(!IS_CULTIST(user))
@@ -597,10 +598,6 @@ GLOBAL_LIST_INIT(cult_recipes, list (
/obj/item/stack/sheet/runed_metal/fifty
amount = 50
/obj/item/stack/sheet/runed_metal/New(loc, amount=null)
recipes = GLOB.cult_recipes
return ..()
//////////////////////////////
// MARK: BRASS
//////////////////////////////
@@ -53,7 +53,7 @@
var/icon/new_donut_icon = icon('icons/obj/food/containers.dmi', "[(I - 1)]donut[donut.donut_sprite_type]")
. += new_donut_icon
/obj/item/storage/fancy/update_icon_state()
/obj/item/storage/fancy/donut_box/update_icon_state()
return
/obj/item/storage/fancy/donut_box/populate_contents()
@@ -96,13 +96,15 @@
name = "Candle pack"
desc = "A pack of red candles."
icon = 'icons/obj/candle.dmi'
icon_state = "candlebox5"
icon_state = "candlebox0"
icon_type = "candle"
item_state = "candlebox5"
storage_slots = 5
throwforce = 2
slot_flags = SLOT_FLAG_BELT
/obj/item/storage/fancy/candle_box/full
icon_state = "candlebox5"
/obj/item/storage/fancy/candle_box/full/populate_contents()
for(var/I in 1 to storage_slots)
@@ -23,6 +23,8 @@
noz = make_noz()
/obj/item/watertank/Destroy()
if(on)
remove_noz()
QDEL_NULL(noz)
return ..()
@@ -69,12 +71,6 @@
M.unEquip(noz, 1)
return
/obj/item/watertank/Destroy()
if(on)
remove_noz()
QDEL_NULL(noz)
return ..()
/obj/item/watertank/attack_hand(mob/user)
if(loc == user)
toggle_mister(user)