diff --git a/code/game/objects/effects/decals/blood.dm b/code/game/objects/effects/decals/blood.dm
new file mode 100644
index 00000000000..da37b28f3de
--- /dev/null
+++ b/code/game/objects/effects/decals/blood.dm
@@ -0,0 +1,66 @@
+/obj/effect/decal/cleanable/New()
+ if (random_icon_states && length(src.random_icon_states) > 0)
+ src.icon_state = pick(src.random_icon_states)
+ ..()
+/*
+/obj/effect/decal/cleanable/blood/burn(fi_amount)
+ if(fi_amount > 900000.0)
+ src.virus = null
+ sleep(11)
+ del(src)
+ return
+*/
+
+//Gibs.spread proc in gibs.dm
+
+/obj/effect/decal/cleanable/blood/gibs/proc/streak(var/list/directions)
+ spawn (0)
+ var/direction = pick(directions)
+ for (var/i = 0, i < pick(1, 200; 2, 150; 3, 50; 4), i++)
+ sleep(3)
+ if (i > 0)
+ var/obj/effect/decal/cleanable/blood/b = new /obj/effect/decal/cleanable/blood/splatter(src.loc)
+ for(var/datum/disease/D in src.viruses)
+ b.viruses += D
+ if (step_to(src, get_step(src, direction), 0))
+ break
+
+/obj/effect/decal/cleanable/xenoblood/xgibs/proc/streak(var/list/directions)
+ spawn (0)
+ var/direction = pick(directions)
+ for (var/i = 0, i < pick(1, 200; 2, 150; 3, 50; 4), i++)
+ sleep(3)
+ if (i > 0)
+ var/obj/effect/decal/cleanable/xenoblood/b = new /obj/effect/decal/cleanable/xenoblood/xsplatter(src.loc)
+ for(var/datum/disease/D in src.viruses)
+ b.viruses += D
+ if (step_to(src, get_step(src, direction), 0))
+ break
+
+/obj/effect/decal/cleanable/robot_debris/proc/streak(var/list/directions)
+ spawn (0)
+ var/direction = pick(directions)
+ for (var/i = 0, i < pick(1, 200; 2, 150; 3, 50; 4), i++)
+ sleep(3)
+ if (i > 0)
+ if (prob(40))
+ /*var/obj/effect/decal/cleanable/oil/o =*/
+ new /obj/effect/decal/cleanable/oil/streak(src.loc)
+ else if (prob(10))
+ var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
+ s.set_up(3, 1, src)
+ s.start()
+ if (step_to(src, get_step(src, direction), 0))
+ break
+
+
+// not a great place for it, but as good as any
+
+/obj/effect/decal/cleanable/greenglow
+
+ New()
+ ..()
+ sd_SetLuminosity(1)
+
+ spawn(1200) // 2 minutes
+ del(src)
\ No newline at end of file
diff --git a/code/game/objects/effects/decals/contraband.dm b/code/game/objects/effects/decals/contraband.dm
new file mode 100644
index 00000000000..edef7e55320
--- /dev/null
+++ b/code/game/objects/effects/decals/contraband.dm
@@ -0,0 +1,212 @@
+
+//########################## CONTRABAND ;3333333333333333333 -Agouri ###################################################
+
+#define NUM_OF_POSTER_DESIGNS 17
+
+/obj/item/weapon/contraband
+ name = "contraband item"
+ desc = "You probably shouldn't be holding this."
+ icon = 'icons/obj/contraband.dmi'
+ force = 0
+
+
+/obj/item/weapon/contraband/poster
+ name = "rolled-up poster"
+ desc = "The poster comes with its own automatic adhesive mechanism, for easy pinning to any vertical surface. Its vulgar themes have marked it as Contraband aboard Nanotrasen© Space Facilities."
+ icon_state = "rolled_poster"
+ var/serial_number = 0
+ var/obj/effect/decal/poster/resulting_poster = null //The poster that will be created is initialised and stored through contraband/poster's constructor
+
+
+/obj/item/weapon/contraband/poster/New(turf/loc,var/given_serial=0)
+ if(given_serial==0)
+ serial_number = rand(1,NUM_OF_POSTER_DESIGNS)
+ src.resulting_poster = new(serial_number)
+ else
+ serial_number = given_serial
+ //We don't give it a resulting_poster because if we called it with a given_serial it means that we're rerolling an already used poster.
+ src.name += " - No. [serial_number]"
+ ..(loc)
+
+
+/*/obj/item/weapon/contraband/poster/attack(mob/M as mob, mob/user as mob)
+ src.add_fingerprint(user)
+ if(src.resulting_poster)
+ src.resulting_poster.add_fingerprint(user)
+ ..()*/
+
+/*/obj/item/weapon/contraband/poster/attack(atom/A, mob/user as mob) //This shit is handled through the wall's attackby()
+ if (istype(A, /turf/simulated/wall))
+ if(src.resulting_poster == null)
+ return
+ else
+ var/turf/simulated/wall/W = A
+ var/check = 0
+ var/stuff_on_wall = 0
+ for( var/obj/O in W.contents) //Let's see if it already has a poster on it or too much stuff
+ if(istype(O,/obj/effect/decal/poster))
+ check = 1
+ break
+ stuff_on_wall++
+ if(stuff_on_wall==3)
+ check = 1
+ break
+
+ if(check)
+ user << "The wall is far too cluttered to place a poster!"
+ return
+
+ src.resulting_poster.loc = W //Looks like it's uncluttered enough. Place the poster
+ W.contents += src.resulting_poster
+
+ del(src)*/
+
+
+
+//############################## THE ACTUAL DECALS ###########################
+
+obj/effect/decal/poster
+ name = "poster"
+ desc = "A large piece of space-resistant printed paper. It's considered contraband."
+ icon = 'icons/obj/contraband.dmi'
+ anchored = 1
+ var/serial_number //Will hold the value of src.loc if nobody initialises it
+ var/ruined = 0
+
+
+obj/effect/decal/poster/New(var/serial)
+
+ src.serial_number = serial
+
+ if(serial_number==src.loc){serial_number = rand(1,NUM_OF_POSTER_DESIGNS);} //This is for the mappers that want individual posters without having to use rolled posters.
+
+ icon_state = "poster[serial_number]"
+
+ switch(serial_number)
+ if(1)
+ name += " - Unlucky Space Explorer"
+ desc += " This particular one depicts a skeletal form within a space suit."
+ if(2)
+ name += " - Positronic Logic Conflicts"
+ desc += " This particular one depicts the cold, unmoving stare of a particular advanced AI."
+ if(3)
+ name += " - Paranoia"
+ desc += " This particular one warns of the dangers of trusting your co-workers too much."
+ if(4)
+ name += " - Keep Calm"
+ desc += " This particular one is of a famous New Earth design, although a bit modified."
+ if(5)
+ name += " - Martian Warlord"
+ desc += " This particular one depicts the cartoony mug of a certain Martial Warmonger."
+ if(6)
+ name += " - Technological Singularity"
+ desc += " This particular one is of the blood-curdling symbol of a long-since defeated enemy of humanity."
+ if(7)
+ name += " - Wasteland"
+ desc += " This particular one is of a couple of ragged gunmen, one male and one female, on top of a mound of rubble. The number \"13\" is visible on their blue jumpsuits."
+ if(8)
+ name += " - Pinup Girl Cindy"
+ desc += " This particular one is of Nanotrasen's PR girl, Cindy, in a particularly feminine pose."
+ if(9)
+ name += " - Pinup Girl Amy"
+ desc += " This particular one is of Amy, the nymphomaniac Urban Legend of Nanotrasen Space Stations. How this photograph came to be is not known."
+ if(10)
+ name += " - Don't Panic"
+ desc += " This particular one depicts some sort of star in a grimace. The \"Don't Panic\" is written in big, friendly letters."
+ if(11)
+ name += " - Underwater Laboratory"
+ desc += " This particular one is of the fabled last crew of Nanotrasen's previous project before going big on Asteroid mining, Sealab."
+ if(12)
+ name += " - Missing Gloves"
+ desc += " This particular one is about the uproar that followed Nanotrasen's financial cuts towards insulated-glove purchases."
+ if(13)
+ name += " - Rogue AI"
+ desc += " This particular one depicts the shell of the infamous AI that catastropically comandeered one of Nanotrasen's earliest space stations. Back then, the corporation was just known as TriOptimum."
+ if(14)
+ name += " - User of the Arcane Arts"
+ desc += " This particular one depicts a wizard, casting a spell. You can't really make out if it's an actial photograph or a computer-generated image."
+ if(15)
+ name += " - Levitating Skull"
+ desc += " This particular one is the portrait of a certain flying, friendly and somewhat sex-crazed enchanted skull. Its adventures along with its fabled companion are now fading through history..."
+ if(16)
+ name += " - Augmented Legend"
+ desc += " This particular one is of an obviously augmented individual, gazing towards the sky. The cyber-city in the backround is rather punkish."
+ if(17)
+ name += " - Dangerous Static"
+ desc += " This particular one depicts nothing remarkable other than a rather mesmerising pattern of monitor static. There's a tag on the sides of the poster, urging you to \"tear this poster in half to receive your free sample\"."
+ else
+ name = "This shit just bugged. Report it to Agouri - polyxenitopalidou@gmail.com"
+ desc = "Why are you still here?"
+ ..()
+
+obj/effect/decal/poster/attackby(obj/item/weapon/W as obj, mob/user as mob)
+ if( istype(W, /obj/item/weapon/wirecutters) )
+ playsound(src.loc, 'sound/items/Wirecutter.ogg', 100, 1)
+ if(src.ruined)
+ user << "You remove the remnants of the poster."
+ del(src)
+ else
+ user << "You carefully remove the poster from the wall."
+ src.roll_and_drop(user.loc)
+ return
+
+
+/obj/effect/decal/poster/attack_hand(mob/user as mob)
+ if(src.ruined)
+ return
+ var/temp_loc = user.loc
+ switch(alert("Do I want to rip the poster from the wall?","You think...","Yes","No"))
+ if("Yes")
+ if(user.loc != temp_loc)
+ return
+ for (var/mob/O in hearers(5, src.loc))
+ O.show_message("[user.name] rips the [src.name] in a single, decisive motion!" )
+ playsound(src.loc, 'sound/items/poster_ripped.ogg', 100, 1)
+ src.ruined = 1
+ src.icon_state = "poster_ripped"
+ src.name = "Ripped poster"
+ src.desc = "You can't make out anything from the poster's original print. It's ruined."
+ src.add_fingerprint(user)
+ if("No")
+ return
+
+/obj/effect/decal/poster/proc/roll_and_drop(turf/loc)
+ var/obj/item/weapon/contraband/poster/P = new(src,src.serial_number)
+ P.resulting_poster = src
+ P.loc = loc
+ src.loc = P
+
+
+//seperated to reduce code duplication. Moved here for ease of reference and to unclutter r_wall/attackby()
+/turf/simulated/wall/proc/place_poster(var/obj/item/weapon/contraband/poster/P, var/mob/user)
+ if(!P.resulting_poster) return
+
+ var/stuff_on_wall = 0
+ for( var/obj/O in src.contents) //Let's see if it already has a poster on it or too much stuff
+ if(istype(O,/obj/effect/decal/poster))
+ user << "The wall is far too cluttered to place a poster!"
+ return
+ stuff_on_wall++
+ if(stuff_on_wall==3)
+ user << "The wall is far too cluttered to place a poster!"
+ return
+
+ user << "You start placing the poster on the wall..." //Looks like it's uncluttered enough. Place the poster.
+
+ //declaring D because otherwise if P gets 'deconstructed' we lose our reference to P.resulting_poster
+ var/obj/effect/decal/poster/D = P.resulting_poster
+
+ var/temp_loc = user.loc
+ flick("poster_being_set",D)
+ D.loc = src
+ del(P) //delete it now to cut down on sanity checks afterwards. Agouri's code supports rerolling it anyway
+ playsound(D.loc, 'sound/items/poster_being_created.ogg', 100, 1)
+
+ sleep(17)
+ if(!D) return
+
+ if(istype(src,/turf/simulated/wall) && user && user.loc == temp_loc)//Let's check if everything is still there
+ user << "You place the poster!"
+ else
+ D.roll_and_drop(temp_loc)
+ return
\ No newline at end of file