diff --git a/code/game/objects/items/stacks/sheets/glass.dm b/code/game/objects/items/stacks/sheets/glass.dm index e9f67a3b060..d65a4d33383 100644 --- a/code/game/objects/items/stacks/sheets/glass.dm +++ b/code/game/objects/items/stacks/sheets/glass.dm @@ -31,10 +31,6 @@ g_amt = 0 created_window = /obj/structure/window/basic -/obj/item/stack/sheet/glass/full/New() - ..() - amount = 50 - /obj/item/stack/sheet/glass/attack_self(mob/user as mob) construct_window(user) diff --git a/code/game/objects/items/stacks/sheets/sheet_types.dm b/code/game/objects/items/stacks/sheets/sheet_types.dm index 3f7190e90e2..bbfb06db029 100644 --- a/code/game/objects/items/stacks/sheets/sheet_types.dm +++ b/code/game/objects/items/stacks/sheets/sheet_types.dm @@ -90,10 +90,6 @@ var/global/list/datum/stack_recipe/metal_recipes = list ( \ flags = CONDUCT origin_tech = "materials=1" -/obj/item/stack/sheet/metal/full/New() - ..() - amount = 50 - /obj/item/stack/sheet/metal/cyborg name = "metal" desc = "Sheets made out off metal. It has been dubbed Metal Sheets." @@ -136,10 +132,6 @@ var/global/list/datum/stack_recipe/plasteel_recipes = list ( \ recipes = plasteel_recipes return ..() -/obj/item/stack/sheet/plasteel/full/New(var/loc, var/amount=null) - amount = 50 - ..(loc, amount) - /* * Wood */ diff --git a/code/game/response_team.dm b/code/game/response_team.dm index 7fa7ebe40e0..a3eb2af3c68 100644 --- a/code/game/response_team.dm +++ b/code/game/response_team.dm @@ -424,9 +424,9 @@ var/can_call_ert M.equip_to_slot_or_del(new /obj/item/weapon/rcd/combat(M), slot_in_backpack) M.equip_to_slot_or_del(new /obj/item/weapon/rcd_ammo/large(M), slot_in_backpack) M.equip_to_slot_or_del(new /obj/item/weapon/rcd_ammo/large(M), slot_in_backpack) - M.equip_to_slot_or_del(new /obj/item/stack/sheet/metal/full(M), slot_in_backpack) - M.equip_to_slot_or_del(new /obj/item/stack/sheet/glass/full(M), slot_in_backpack) - M.equip_to_slot_or_del(new /obj/item/stack/sheet/plasteel/full(M), slot_in_backpack) + M.equip_to_slot_or_del(new /obj/item/stack/sheet/metal(M, amount=50), slot_in_backpack) + M.equip_to_slot_or_del(new /obj/item/stack/sheet/glass(M, amount=50), slot_in_backpack) + M.equip_to_slot_or_del(new /obj/item/stack/sheet/plasteel(M, amount=50), slot_in_backpack) M.equip_to_slot_or_del(new /obj/item/weapon/storage/briefcase/inflatable(M), slot_r_hand) @@ -560,9 +560,9 @@ var/can_call_ert M.equip_to_slot_or_del(new /obj/item/weapon/rcd/combat(M), slot_in_backpack) M.equip_to_slot_or_del(new /obj/item/weapon/rcd_ammo/large(M), slot_in_backpack) M.equip_to_slot_or_del(new /obj/item/weapon/rcd_ammo/large(M), slot_in_backpack) - M.equip_to_slot_or_del(new /obj/item/stack/sheet/metal/full(M), slot_in_backpack) - M.equip_to_slot_or_del(new /obj/item/stack/sheet/glass/full(M), slot_in_backpack) - M.equip_to_slot_or_del(new /obj/item/stack/sheet/plasteel/full(M), slot_in_backpack) + M.equip_to_slot_or_del(new /obj/item/stack/sheet/metal(M, amount=50), slot_in_backpack) + M.equip_to_slot_or_del(new /obj/item/stack/sheet/glass(M, amount=50), slot_in_backpack) + M.equip_to_slot_or_del(new /obj/item/stack/sheet/plasteel(M, amount=50), slot_in_backpack) M.equip_to_slot_or_del(new /obj/item/weapon/storage/belt/utility/full/multitool(M), slot_belt)