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[PORT/FEATURE] Animated closet doors (#26832)
* Adds animated closets * Remove unecessary icon states and fixes secure closets * Actually fixes secure closets * Please our linting overlords. * Fixes non-crate subtypes * Update code/game/objects/structures/crates_lockers/closets.dm Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Signed-off-by: Chap <erwin@lombok.demon.nl> * Moved legacy closet icons to seperate file * Remove some unused variables * GC * Moved to proper destroy * It's good when code compiles --------- Signed-off-by: Chap <erwin@lombok.demon.nl> Co-authored-by: adrermail@gmail.com <adrermail@gmail.com> Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
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adrermail@gmail.com <adrermail@gmail.com>
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@@ -903,8 +903,7 @@ Congratulations! You are now trained for invasive xenobiology research!"}
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name = "alien locker"
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desc = "Contains secrets of the universe."
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icon_state = "abductor"
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icon_closed = "abductor"
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icon_opened = "abductor_open"
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door_anim_time = 0
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material_drop = /obj/item/stack/sheet/mineral/abductor
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/obj/structure/door_assembly/door_assembly_abductor
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