[PORT/FEATURE] Animated closet doors (#26832)

* Adds animated closets

* Remove unecessary icon states and fixes secure closets

* Actually fixes secure closets

* Please our linting overlords.

* Fixes non-crate subtypes

* Update code/game/objects/structures/crates_lockers/closets.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Chap <erwin@lombok.demon.nl>

* Moved legacy closet icons to seperate file

* Remove some unused variables

* GC

* Moved to proper destroy

* It's good when code compiles

---------

Signed-off-by: Chap <erwin@lombok.demon.nl>
Co-authored-by: adrermail@gmail.com <adrermail@gmail.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
This commit is contained in:
Chap
2024-10-14 14:05:16 +00:00
committed by GitHub
co-authored by Luc adrermail@gmail.com <adrermail@gmail.com>
parent cd14b6114c
commit b51cc0f31c
34 changed files with 248 additions and 226 deletions
@@ -903,8 +903,7 @@ Congratulations! You are now trained for invasive xenobiology research!"}
name = "alien locker"
desc = "Contains secrets of the universe."
icon_state = "abductor"
icon_closed = "abductor"
icon_opened = "abductor_open"
door_anim_time = 0
material_drop = /obj/item/stack/sheet/mineral/abductor
/obj/structure/door_assembly/door_assembly_abductor