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[PORT/FEATURE] Animated closet doors (#26832)
* Adds animated closets * Remove unecessary icon states and fixes secure closets * Actually fixes secure closets * Please our linting overlords. * Fixes non-crate subtypes * Update code/game/objects/structures/crates_lockers/closets.dm Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Signed-off-by: Chap <erwin@lombok.demon.nl> * Moved legacy closet icons to seperate file * Remove some unused variables * GC * Moved to proper destroy * It's good when code compiles --------- Signed-off-by: Chap <erwin@lombok.demon.nl> Co-authored-by: adrermail@gmail.com <adrermail@gmail.com> Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
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@@ -16,9 +16,9 @@
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name = "body bag"
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desc = "A plastic bag designed for the storage and transportation of cadavers."
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icon = 'icons/obj/bodybag.dmi'
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icon_state = "bodybag_closed"
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icon_closed = "bodybag_closed"
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icon_opened = "bodybag_open"
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icon_state = "bodybag"
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enable_door_overlay = FALSE
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door_anim_time = 0
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density = FALSE
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integrity_failure = 0
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open_sound = 'sound/items/zip.ogg'
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@@ -27,7 +27,6 @@
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close_sound_volume = 15
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var/item_path = /obj/item/bodybag
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/obj/structure/closet/body_bag/attackby(obj/item/I, mob/user, params)
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if(is_pen(I))
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var/t = rename_interactive(user, I)
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@@ -54,7 +53,7 @@
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return FALSE
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/obj/structure/closet/body_bag/update_overlays()
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..()
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. = ..()
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if(name != initial(name))
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. += "bodybag_label"
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