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[PORT/FEATURE] Animated closet doors (#26832)
* Adds animated closets * Remove unecessary icon states and fixes secure closets * Actually fixes secure closets * Please our linting overlords. * Fixes non-crate subtypes * Update code/game/objects/structures/crates_lockers/closets.dm Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Signed-off-by: Chap <erwin@lombok.demon.nl> * Moved legacy closet icons to seperate file * Remove some unused variables * GC * Moved to proper destroy * It's good when code compiles --------- Signed-off-by: Chap <erwin@lombok.demon.nl> Co-authored-by: adrermail@gmail.com <adrermail@gmail.com> Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
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@@ -22,8 +22,8 @@
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/obj/structure/closet/wardrobe/miner
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name = "mining wardrobe"
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icon_state = "mixed"
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icon_closed = "mixed"
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icon_state = "generic"
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closed_door_sprite = "mixed"
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/obj/structure/closet/wardrobe/miner/populate_contents()
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new /obj/item/storage/backpack/duffel(src)
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@@ -46,7 +46,7 @@
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/obj/structure/closet/secure_closet/miner
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name = "miner's equipment"
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icon_state = "mining"
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open_door_sprite = "mining_door"
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opened_door_sprite = "cargo"
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req_access = list(ACCESS_MINING)
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/obj/structure/closet/secure_closet/miner/populate_contents()
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