mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-23 03:57:13 +01:00
@@ -11,14 +11,20 @@
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if(!T)
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return kill()
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var/list/candidates = pollCandidates("Do you want to play as a blob?", ROLE_BLOB, 1)
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var/mob/C
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if(candidates.len)
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C = pick(candidates)
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Blob = new /obj/structure/blob/core(T, new_overmind=C.client)
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for(var/i in 1 to 5)
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Blob.process()
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else
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if(!candidates.len)
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return kill()
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var/list/vents = list()
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for(var/obj/machinery/atmospherics/unary/vent_pump/temp_vent in all_vent_pumps)
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if(is_station_level(temp_vent.loc.z) && !temp_vent.welded)
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if(temp_vent.parent.other_atmosmch.len > 50)
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vents += temp_vent
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var/obj/vent = pick(vents)
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var/mob/living/simple_animal/mouse/blobinfected/B = new(vent.loc)
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var/mob/M = pick(candidates)
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B.key = M.key
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to_chat(B, "<span class='userdanger'>You are now a mouse, infected with blob spores. Find somewhere isolated... before you burst and become the blob! Use ventcrawl (alt-click on vents) to move around.</span>")
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var/image/alert_overlay = image('icons/mob/blob.dmi', "blank_blob")
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notify_ghosts("Infected Mouse has appeared in [get_area(B)].", source = B, alert_overlay = alert_overlay)
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/datum/event/blob/tick()
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if(!Blob)
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