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Converts farm animals to basic mobs (#30244)
* Converts farm animals to basic mobs * Update paths, removes excess file * CI --------- Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
This commit is contained in:
@@ -0,0 +1,257 @@
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/mob/living/basic/chick
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name = "chick"
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desc = "Adorable! They make such a racket though."
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icon_state = "chick"
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icon_living = "chick"
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icon_dead = "chick_dead"
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icon_gib = "chick_gib"
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gender = FEMALE
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mob_biotypes = MOB_ORGANIC | MOB_BEAST
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speak_emote = list("cheeps")
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density = FALSE
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butcher_results = list(/obj/item/food/meat/chicken = 1)
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response_help_continuous = "pets"
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response_help_simple = "pet"
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response_disarm_continuous = "gently pushes aside"
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response_disarm_simple = "gently push aside"
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response_harm_continuous = "kicks"
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response_harm_simple = "kick"
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attack_verb_continuous = "pecks"
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attack_verb_simple = "peck"
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health = 3
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maxHealth = 3
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ventcrawler = VENTCRAWLER_ALWAYS
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pass_flags = PASSTABLE | PASSGRILLE | PASSMOB
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mob_size = MOB_SIZE_TINY
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holder_type = /obj/item/holder/chicken
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can_hide = TRUE
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gold_core_spawnable = FRIENDLY_SPAWN
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step_type = FOOTSTEP_MOB_CLAW
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ai_controller = /datum/ai_controller/basic_controller/chicken/chick
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/// How grown up are we?
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var/amount_grown = 0
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/mob/living/basic/chick/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/wears_collar)
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scatter_atom()
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/// Basic mobs need a language otherwise their speech is garbled
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add_language("Galactic Common")
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set_default_language(GLOB.all_languages["Galactic Common"])
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/mob/living/basic/chick/scatter_atom(x_offset, y_offset)
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pixel_x = rand(-6, 6) + x_offset
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pixel_y = rand(0, 10) + y_offset
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/mob/living/basic/chick/Life(seconds, times_fired)
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. = ..()
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if(.)
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amount_grown += rand(1,2)
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if(amount_grown >= 100)
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var/mob/living/basic/chicken/C = new /mob/living/basic/chicken(loc)
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if(name != initial(name))
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C.name = name
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if(mind)
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mind.transfer_to(C)
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for(var/atom/movable/AM in contents)
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AM.forceMove(C)
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qdel(src)
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/mob/living/basic/chick/valid_respawn_target_for(mob/user)
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return TRUE
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/mob/living/basic/chick/attack_hand(mob/living/carbon/human/M)
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if(M.a_intent == INTENT_HELP)
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get_scooped(M, TRUE)
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..()
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#define MAX_CHICKENS 50
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GLOBAL_VAR_INIT(chicken_count, 0)
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/mob/living/basic/chicken
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name = "chicken"
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desc = "Hopefully the eggs are good this season."
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gender = FEMALE
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mob_biotypes = MOB_ORGANIC | MOB_BEAST
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icon_state = "chicken_brown"
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icon_living = "chicken_brown"
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icon_dead = "chicken_brown_dead"
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speak_emote = list("clucks", "croons")
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density = FALSE
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butcher_results = list(/obj/item/food/meat/chicken = 2)
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response_help_continuous = "pets"
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response_help_simple = "pet"
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response_disarm_continuous = "gently pushes aside"
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response_disarm_simple = "gently push aside"
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response_harm_continuous = "kicks"
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response_harm_simple = "kick"
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attack_verb_continuous = "pecks"
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attack_verb_simple = "peck"
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friendly_verb_continuous = "headbutts"
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friendly_verb_simple = "headbutt"
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health = 15
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maxHealth = 15
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ventcrawler = VENTCRAWLER_ALWAYS
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pass_flags = PASSTABLE | PASSMOB
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mob_size = MOB_SIZE_SMALL
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holder_type = /obj/item/holder/chicken
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can_hide = TRUE
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gold_core_spawnable = FRIENDLY_SPAWN
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step_type = FOOTSTEP_MOB_CLAW
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ai_controller = /datum/ai_controller/basic_controller/chicken
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/// What type of egg do we lay?
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var/egg_type = /obj/item/food/egg
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/// How many eggs do we have left to lay?
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var/eggsleft = 0
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/// Are the eggs fertile?
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var/eggsFertile = TRUE
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/// What can the chicken eat?
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var/static/list/edibles = list(
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/obj/item/food/grown/wheat,
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)
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/// What color chicken are we?
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var/body_color
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/// Prefix for icon determining colors
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var/icon_prefix = "chicken"
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/// What colors can chickens be?
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var/list/validColors = list("brown", "black", "white")
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/// What message to play when laying an egg?
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var/list/layMessage = EGG_LAYING_MESSAGES
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/mob/living/basic/chicken/Initialize(mapload)
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. = ..()
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if(!body_color)
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body_color = pick(validColors)
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icon_state = "[icon_prefix]_[body_color]"
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icon_living = "[icon_prefix]_[body_color]"
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icon_dead = "[icon_prefix]_[body_color]_dead"
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AddElement(/datum/element/wears_collar)
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AddElement(/datum/element/ai_retaliate)
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AddElement(/datum/element/pet_bonus, "cluck")
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// Have all eating components share the same exact list per mob subtype
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var/static/list/static_food_types
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if(!static_food_types)
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static_food_types = edibles.Copy()
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AddElement(/datum/element/basic_eating, food_types_ = static_food_types)
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RegisterSignal(src, COMSIG_MOB_PRE_EAT, PROC_REF(on_eat))
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ai_controller.set_blackboard_key(BB_BASIC_FOODS, typecacheof(edibles))
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scatter_atom()
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update_appearance(UPDATE_ICON_STATE)
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GLOB.chicken_count++
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/// Basic mobs need a language otherwise their speech is garbled
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add_language("Galactic Common")
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set_default_language(GLOB.all_languages["Galactic Common"])
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/mob/living/basic/chicken/scatter_atom(x_offset, y_offset)
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pixel_x = rand(-6, 6) + x_offset
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pixel_y = rand(0, 10) + y_offset
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/mob/living/basic/chicken/death(gibbed)
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// Only execute the below if we successfully died
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. = ..(gibbed)
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if(!.)
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return
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GLOB.chicken_count--
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/mob/living/basic/chicken/proc/on_eat(atom/target, mob/feeder)
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SIGNAL_HANDLER // COMSIG_MOB_PRE_EAT
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if(stat == CONSCIOUS && eggsleft < 8)
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eggsleft += rand(1, 4)
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else
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to_chat(feeder, "<span class='warning'>[src] doesn't seem hungry!</span>")
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return COMSIG_MOB_CANCEL_EAT
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/mob/living/basic/chicken/attack_hand(mob/living/carbon/human/M)
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if(M.a_intent == INTENT_HELP)
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get_scooped(M, TRUE)
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..()
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/mob/living/basic/chicken/Life(seconds, times_fired)
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. = ..()
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if((. && prob(3) && eggsleft > 0) && egg_type)
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visible_message("[src] [pick(layMessage)]")
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eggsleft--
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var/obj/item/E = new egg_type(get_turf(src))
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E.scatter_atom()
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if(eggsFertile)
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if(GLOB.chicken_count < MAX_CHICKENS && prob(25))
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START_PROCESSING(SSobj, E)
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/obj/item/food/egg/process()
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if(isturf(loc))
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amount_grown += rand(1,2)
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if(amount_grown >= 100)
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visible_message("[src] hatches with a quiet cracking sound.")
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new /mob/living/basic/chick(get_turf(src))
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STOP_PROCESSING(SSobj, src)
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qdel(src)
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else
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STOP_PROCESSING(SSobj, src)
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/mob/living/basic/chicken/valid_respawn_target_for(mob/user)
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return TRUE
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/mob/living/basic/chicken/clucky
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name = "Commander Clucky"
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real_name = "Commander Clucky"
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/mob/living/basic/chicken/clucky/valid_respawn_target_for(mob/user) // depriving the chef of his animals is not cool
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return FALSE
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/mob/living/basic/chicken/kentucky
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name = "Kentucky"
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real_name = "Kentucky"
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/mob/living/basic/chicken/kentucky/valid_respawn_target_for(mob/user)
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return FALSE
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/mob/living/basic/chicken/featherbottom
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name = "Featherbottom"
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real_name = "Featherbottom"
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/mob/living/basic/chicken/featherbottom/valid_respawn_target_for(mob/user)
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return FALSE
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/datum/ai_controller/basic_controller/chicken
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blackboard = list(
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BB_TARGETING_STRATEGY = /datum/targeting_strategy/basic,
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)
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ai_traits = AI_FLAG_STOP_MOVING_WHEN_PULLED
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ai_movement = /datum/ai_movement/basic_avoidance
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idle_behavior = /datum/idle_behavior/idle_random_walk
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planning_subtrees = list(
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/datum/ai_planning_subtree/find_nearest_thing_which_attacked_me_to_flee,
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/datum/ai_planning_subtree/flee_target,
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/datum/ai_planning_subtree/find_food,
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/datum/ai_planning_subtree/random_speech/chicken,
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)
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/datum/ai_planning_subtree/random_speech/chicken
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speech_chance = 15 // really talkative ladies
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speak = list("Cluck!", "BWAAAAARK BWAK BWAK BWAK!", "Bwaak bwak.")
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sound = list('sound/creatures/clucks.ogg', 'sound/creatures/bagawk.ogg')
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emote_hear = list("clucks.", "croons.")
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emote_see = list("pecks at the ground.", "flaps her wings viciously.")
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/datum/ai_controller/basic_controller/chicken/chick
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planning_subtrees = list(
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/datum/ai_planning_subtree/find_nearest_thing_which_attacked_me_to_flee,
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/datum/ai_planning_subtree/flee_target,
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/datum/ai_planning_subtree/random_speech/chick,
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)
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/datum/ai_planning_subtree/random_speech/chick
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speech_chance = 15
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speak = list("Cherp.", "Cherp?", "Chirrup.", "Cheep!")
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sound = list('sound/creatures/chick_peep.ogg')
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emote_hear = list("cheeps.")
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emote_see = list("pecks at the ground", "flaps its tiny wings")
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#undef MAX_CHICKENS
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@@ -0,0 +1,131 @@
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// goat
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/mob/living/basic/goat
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name = "goat"
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desc = "Not known for their pleasant disposition."
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icon_state = "goat"
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icon_living = "goat"
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icon_dead = "goat_dead"
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see_in_dark = 6
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butcher_results = list(/obj/item/food/meat = 4)
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speak_emote = list("brays")
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response_help_continuous = "pets"
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response_help_simple = "pet"
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response_disarm_continuous = "gently pushes aside"
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response_disarm_simple = "gently push aside"
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response_harm_continuous = "kicks"
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response_harm_simple = "kick"
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attack_verb_continuous = "kicks"
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attack_verb_simple = "kick"
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faction = list("neutral", "jungle")
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mob_biotypes = MOB_ORGANIC | MOB_BEAST
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health = 40
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maxHealth = 40
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melee_damage_lower = 1
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melee_damage_upper = 2
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blood_volume = BLOOD_VOLUME_NORMAL
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gender = FEMALE
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step_type = FOOTSTEP_MOB_SHOE
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ai_controller = /datum/ai_controller/basic_controller/goat
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/// What can the goat eat?
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var/static/list/edibles = list(
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/obj/structure/glowshroom,
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/obj/structure/spacevine,
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)
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/// The goat's udder
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var/obj/item/udder/cow/udder
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/mob/living/basic/goat/Initialize(mapload)
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. = ..()
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udder = new()
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AddElement(/datum/element/wears_collar)
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AddElement(/datum/element/ai_retaliate)
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ai_controller.set_blackboard_key(BB_BASIC_FOODS, typecacheof(edibles))
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RegisterSignal(src, COMSIG_HOSTILE_PRE_ATTACKINGTARGET, PROC_REF(on_pre_attack))
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RegisterSignal(src, COMSIG_MOVABLE_PRE_MOVE, PROC_REF(on_move))
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/mob/living/basic/goat/Destroy()
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QDEL_NULL(udder)
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return ..()
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/mob/living/basic/goat/melee_attack(atom/target, list/modifiers, ignore_cooldown)
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. = ..()
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if(. && isdiona(target))
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var/mob/living/carbon/human/H = target
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var/obj/item/organ/external/NB = pick(H.bodyparts)
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H.visible_message("<span class='warning'>[src] takes a big chomp out of [H]!</span>", "<span class='userdanger'>[src] takes a big chomp out of your [NB.name]!</span>")
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NB.droplimb()
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/mob/living/basic/goat/proc/on_pre_attack(datum/source, atom/target)
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SIGNAL_HANDLER // COMSIG_HOSTILE_PRE_ATTACKINGTARGET
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if(is_type_in_list(target, edibles))
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eat_plant(list(target))
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return COMPONENT_HOSTILE_NO_ATTACK
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/mob/living/basic/goat/proc/on_move(datum/source, atom/entering_loc)
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SIGNAL_HANDLER // COMSIG_MOVABLE_PRE_MOVE
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if(!isturf(entering_loc) || stat == DEAD)
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return
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var/list/edible_plants = list()
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for(var/obj/target in entering_loc)
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if(is_type_in_list(target, edibles))
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edible_plants += target
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INVOKE_ASYNC(src, PROC_REF(eat_plant), edible_plants)
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/mob/living/basic/goat/Life(seconds, times_fired)
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. = ..()
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if(stat == CONSCIOUS)
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udder.generateMilk()
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/mob/living/basic/goat/item_interaction(mob/living/user, obj/item/O, list/modifiers)
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if(stat == CONSCIOUS && istype(O, /obj/item/reagent_containers/glass))
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udder.milkAnimal(O, user)
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return ITEM_INTERACT_COMPLETE
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/mob/living/basic/goat/proc/eat_plant(list/plants)
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var/eaten = FALSE
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for(var/atom/target as anything in plants)
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if(istype(target, /obj/structure/spacevine))
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var/obj/structure/spacevine/vine = target
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vine.eat(src)
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eaten = TRUE
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if(istype(target, /obj/structure/glowshroom))
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qdel(target)
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eaten = TRUE
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if(eaten && prob(10))
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say("Nom") // bon appetit
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playsound(src, 'sound/items/eatfood.ogg', rand(30, 50), TRUE)
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/mob/living/basic/goat/chef
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name = "Pete"
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desc = "Pete, the Chef's pet goat from the Caribbean. Not known for their pleasant disposition."
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/// Goats are normally content to sorta hang around and crunch any plant in sight, but they will go ape on someone who attacks them.
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/datum/ai_controller/basic_controller/goat
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blackboard = list(
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BB_TARGETING_STRATEGY = /datum/targeting_strategy/basic,
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)
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ai_traits = AI_FLAG_STOP_MOVING_WHEN_PULLED
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ai_movement = /datum/ai_movement/basic_avoidance
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idle_behavior = /datum/idle_behavior/idle_random_walk
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planning_subtrees = list(
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/datum/ai_planning_subtree/capricious_retaliate, // Capricious like Capra, get it?
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/datum/ai_planning_subtree/target_retaliate,
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/datum/ai_planning_subtree/find_food,
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/datum/ai_planning_subtree/basic_melee_attack_subtree,
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/datum/ai_planning_subtree/random_speech/goat,
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)
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/datum/ai_planning_subtree/random_speech/goat
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speech_chance = 3
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emote_hear = list("brays.")
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emote_see = list("shakes their head.", "stamps a foot.", "glares around.")
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speak = list("EHEHEHEHEH", "eh?")
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@@ -0,0 +1,51 @@
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/mob/living/basic/goose
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name = "goose"
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desc = "A pretty goose. Would make a nice comforter."
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icon_state = "goose"
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icon_living = "goose"
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icon_dead = "goose_dead"
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speak_emote = list("quacks")
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see_in_dark = 6
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butcher_results = list(/obj/item/food/meat = 6)
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response_help_continuous = "pets"
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response_help_simple = "pet"
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response_disarm_continuous = "gently pushes aside"
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response_disarm_simple = "gently push aside"
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response_harm_continuous = "kicks"
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response_harm_simple = "kick"
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attack_verb_continuous = "pecks"
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attack_verb_simple = "peck"
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health = 50
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maxHealth = 50
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mob_biotypes = MOB_ORGANIC | MOB_BEAST
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gold_core_spawnable = FRIENDLY_SPAWN
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step_type = FOOTSTEP_MOB_CLAW
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ai_controller = /datum/ai_controller/basic_controller/goose
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/mob/living/basic/goose/Initialize(mapload)
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. = ..()
|
||||
AddElement(/datum/element/wears_collar)
|
||||
AddElement(/datum/element/ai_retaliate)
|
||||
/// Basic mobs need a language otherwise their speech is garbled
|
||||
add_language("Galactic Common")
|
||||
set_default_language(GLOB.all_languages["Galactic Common"])
|
||||
|
||||
/datum/ai_controller/basic_controller/goose
|
||||
blackboard = list(
|
||||
BB_TARGETING_STRATEGY = /datum/targeting_strategy/basic,
|
||||
)
|
||||
|
||||
ai_traits = AI_FLAG_STOP_MOVING_WHEN_PULLED
|
||||
ai_movement = /datum/ai_movement/basic_avoidance
|
||||
idle_behavior = /datum/idle_behavior/idle_random_walk
|
||||
|
||||
planning_subtrees = list(
|
||||
/datum/ai_planning_subtree/find_nearest_thing_which_attacked_me_to_flee,
|
||||
/datum/ai_planning_subtree/flee_target,
|
||||
/datum/ai_planning_subtree/random_speech/goose,
|
||||
)
|
||||
|
||||
/datum/ai_planning_subtree/random_speech/goose
|
||||
speech_chance = 2
|
||||
speak = list("quack?", "quack", "QUACK")
|
||||
emote_see = list("flaps it's wings.")
|
||||
@@ -0,0 +1,56 @@
|
||||
/mob/living/basic/seal
|
||||
name = "seal"
|
||||
desc = "A beautiful white seal."
|
||||
icon_state = "seal"
|
||||
icon_living = "seal"
|
||||
icon_dead = "seal_dead"
|
||||
speak_emote = list("urks")
|
||||
see_in_dark = 6
|
||||
butcher_results = list(/obj/item/food/meat = 6)
|
||||
response_help_continuous = "pets"
|
||||
response_help_simple = "pet"
|
||||
response_disarm_continuous = "gently pushes aside"
|
||||
response_disarm_simple = "gently push aside"
|
||||
response_harm_continuous = "kicks"
|
||||
response_harm_simple = "kick"
|
||||
health = 50
|
||||
maxHealth = 50
|
||||
mob_biotypes = MOB_ORGANIC | MOB_BEAST
|
||||
gold_core_spawnable = FRIENDLY_SPAWN
|
||||
blood_volume = BLOOD_VOLUME_NORMAL
|
||||
ai_controller = /datum/ai_controller/basic_controller/seal
|
||||
|
||||
/mob/living/basic/seal/walrus
|
||||
name = "walrus"
|
||||
desc = "A big brown walrus."
|
||||
icon_state = "walrus"
|
||||
icon_living = "walrus"
|
||||
icon_dead = "walrus_dead"
|
||||
|
||||
/mob/living/basic/seal/Initialize(mapload)
|
||||
. = ..()
|
||||
AddElement(/datum/element/wears_collar)
|
||||
AddElement(/datum/element/ai_retaliate)
|
||||
/// Basic mobs need a language otherwise their speech is garbled
|
||||
add_language("Galactic Common")
|
||||
set_default_language(GLOB.all_languages["Galactic Common"])
|
||||
|
||||
/datum/ai_controller/basic_controller/seal
|
||||
blackboard = list(
|
||||
BB_TARGETING_STRATEGY = /datum/targeting_strategy/basic,
|
||||
)
|
||||
|
||||
ai_traits = AI_FLAG_STOP_MOVING_WHEN_PULLED
|
||||
ai_movement = /datum/ai_movement/basic_avoidance
|
||||
idle_behavior = /datum/idle_behavior/idle_random_walk
|
||||
|
||||
planning_subtrees = list(
|
||||
/datum/ai_planning_subtree/find_nearest_thing_which_attacked_me_to_flee,
|
||||
/datum/ai_planning_subtree/flee_target,
|
||||
/datum/ai_planning_subtree/random_speech/seal,
|
||||
)
|
||||
|
||||
/datum/ai_planning_subtree/random_speech/seal
|
||||
speech_chance = 2
|
||||
speak = list("Urk?", "urk.", "URK!")
|
||||
emote_see = list("flops around.")
|
||||
@@ -0,0 +1,52 @@
|
||||
/mob/living/basic/turkey
|
||||
name = "turkey"
|
||||
desc = "Benjamin Franklin would be proud."
|
||||
icon_state = "turkey"
|
||||
icon_living = "turkey"
|
||||
icon_dead = "turkey_dead"
|
||||
icon_resting = "turkey_rest"
|
||||
speak_emote = list("gobble")
|
||||
see_in_dark = 6
|
||||
butcher_results = list(/obj/item/food/meat = 4)
|
||||
response_help_continuous = "pets"
|
||||
response_help_simple = "pet"
|
||||
response_disarm_continuous = "gently pushes aside"
|
||||
response_disarm_simple = "gently push aside"
|
||||
response_harm_continuous = "kicks"
|
||||
response_harm_simple = "kick"
|
||||
attack_verb_continuous = "pecks"
|
||||
attack_verb_simple = "peck"
|
||||
health = 50
|
||||
maxHealth = 50
|
||||
mob_biotypes = MOB_ORGANIC | MOB_BEAST
|
||||
gold_core_spawnable = FRIENDLY_SPAWN
|
||||
step_type = FOOTSTEP_MOB_CLAW
|
||||
ai_controller = /datum/ai_controller/basic_controller/turkey
|
||||
|
||||
/mob/living/basic/turkey/Initialize(mapload)
|
||||
. = ..()
|
||||
AddElement(/datum/element/wears_collar)
|
||||
AddElement(/datum/element/ai_retaliate)
|
||||
/// Basic mobs need a language otherwise their speech is garbled
|
||||
add_language("Galactic Common")
|
||||
set_default_language(GLOB.all_languages["Galactic Common"])
|
||||
|
||||
/datum/ai_controller/basic_controller/turkey
|
||||
blackboard = list(
|
||||
BB_TARGETING_STRATEGY = /datum/targeting_strategy/basic,
|
||||
)
|
||||
|
||||
ai_traits = AI_FLAG_STOP_MOVING_WHEN_PULLED
|
||||
ai_movement = /datum/ai_movement/basic_avoidance
|
||||
idle_behavior = /datum/idle_behavior/idle_random_walk
|
||||
|
||||
planning_subtrees = list(
|
||||
/datum/ai_planning_subtree/find_nearest_thing_which_attacked_me_to_flee,
|
||||
/datum/ai_planning_subtree/flee_target,
|
||||
/datum/ai_planning_subtree/random_speech/turkey,
|
||||
)
|
||||
|
||||
/datum/ai_planning_subtree/random_speech/turkey
|
||||
speech_chance = 2
|
||||
speak = list("gobble?", "gobble", "GOBBLE")
|
||||
emote_see = list("struts around.")
|
||||
@@ -0,0 +1,27 @@
|
||||
/obj/item/udder
|
||||
name = "udder"
|
||||
|
||||
/obj/item/udder/Initialize(mapload)
|
||||
. = ..()
|
||||
create_reagents(50)
|
||||
|
||||
/obj/item/udder/proc/generateMilk()
|
||||
if(prob(5))
|
||||
reagents.add_reagent("milk", rand(5, 10))
|
||||
|
||||
/obj/item/udder/proc/milkAnimal(obj/O, mob/user)
|
||||
var/obj/item/reagent_containers/glass/G = O
|
||||
if(G.reagents.total_volume >= G.volume)
|
||||
to_chat(user, "<span class='danger'>[O] is full.</span>")
|
||||
return
|
||||
var/transfered = reagents.trans_to(O, rand(5,10))
|
||||
if(transfered)
|
||||
user.visible_message("[user] milks [src] using \the [O].", "<span class='notice'>You milk [src] using \the [O].</span>")
|
||||
else
|
||||
to_chat(user, "<span class='danger'>The udder is dry. Wait a bit longer...</span>")
|
||||
|
||||
/obj/item/udder/cow
|
||||
|
||||
/obj/item/udder/cow/Initialize(mapload)
|
||||
. = ..()
|
||||
reagents.add_reagent("milk", 20)
|
||||
Reference in New Issue
Block a user