diff --git a/code/modules/clothing/spacesuits/captain.dm b/code/modules/clothing/spacesuits/captain.dm index 24d6985aa70..ee56bdec4d9 100644 --- a/code/modules/clothing/spacesuits/captain.dm +++ b/code/modules/clothing/spacesuits/captain.dm @@ -2,8 +2,8 @@ name = "captain's helmet" icon_state = "capspace" item_state = "capspacehelmet" - desc = "A special helmet for the most fashionable of military figureheads." - flags = FPRINT | TABLEPASS | HEADCOVERSEYES | BLOCKHAIR + desc = "A special helmet designed for work in a hazardous, low-pressure environment." + flags = FPRINT | TABLEPASS | HEADSPACE | HEADCOVERSEYES | BLOCKHAIR see_face = 0.0 permeability_coefficient = 0.01 armor = list(melee = 65, bullet = 50, laser = 50,energy = 25, bomb = 50, bio = 100, rad = 50) @@ -11,7 +11,7 @@ /obj/item/clothing/suit/armor/captain name = "captain's armor" - desc = "A bulky, heavy-duty piece of exclusive NanoTrasen armor. YOU are in charge!" + desc = "A bulky, heavy-duty piece of exclusive NanoTrasen armor." icon_state = "caparmor" item_state = "capspacesuit" w_class = 4 @@ -19,7 +19,7 @@ permeability_coefficient = 0.02 heat_transfer_coefficient = 0.02 protective_temperature = 1000 - flags = FPRINT | TABLEPASS + flags = FPRINT | TABLEPASS | SUITSPACE body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS allowed = list(/obj/item/weapon/tank/emergency_oxygen, /obj/item/device/flashlight,/obj/item/weapon/gun/energy, /obj/item/weapon/gun/projectile, /obj/item/ammo_magazine, /obj/item/ammo_casing, /obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs) slowdown = 1.5