mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-23 03:57:13 +01:00
reordered vars, removed var/ and "as mob/obj" in proc args, removed src., removed unnecessary spacing, added ishelpers, removed unnecessary .0
This commit is contained in:
@@ -151,30 +151,34 @@
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airlock_type = "/cult/runed"
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glass = -1
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/obj/structure/door_assembly/attackby(obj/item/W as obj, mob/user as mob, params)
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/obj/structure/door_assembly/attackby(obj/item/W, mob/user, params)
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if(istype(W, /obj/item/weapon/pen))
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var/t = copytext(stripped_input(user, "Enter the name for the door.", src.name, src.created_name),1,MAX_NAME_LEN)
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if(!t) return
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if(!in_range(src, usr) && src.loc != usr) return
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var/t = copytext(stripped_input(user, "Enter the name for the door.", name, created_name),1,MAX_NAME_LEN)
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if(!t)
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return
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if(!in_range(src, usr) && loc != usr)
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return
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created_name = t
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return
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if(istype(W, /obj/item/weapon/weldingtool) && ( (istext(glass)) || (glass == 1) || (!anchored) ))
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if(iswelder(W) && ((istext(glass)) || (glass == 1) || !anchored ))
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var/obj/item/weapon/weldingtool/WT = W
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if(WT.remove_fuel(0, user))
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playsound(src.loc, WT.usesound, 50, 1)
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playsound(loc, WT.usesound, 50, 1)
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if(istext(glass))
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user.visible_message("[user] welds the [glass] plating off the airlock assembly.", "You start to weld the [glass] plating off the airlock assembly.")
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if(do_after(user, 40 * WT.toolspeed, target = src))
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if(!src || !WT.isOn()) return
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if(!src || !WT.isOn())
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return
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to_chat(user, "<span class='notice'>You welded the [glass] plating off!</span>")
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var/M = text2path("/obj/item/stack/sheet/mineral/[glass]")
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new M(src.loc, 2)
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new M(loc, 2)
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glass = 0
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else if(glass == 1)
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user.visible_message("[user] welds the glass panel out of the airlock assembly.", "You start to weld the glass panel out of the airlock assembly.")
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if(do_after(user, 40 * WT.toolspeed, target = src))
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if(!src || !WT.isOn()) return
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if(!src || !WT.isOn())
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return
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to_chat(user, "<span class='notice'>You welded the glass panel out!</span>")
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if(heat_proof_finished)
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new /obj/item/stack/sheet/rglass(get_turf(src))
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@@ -185,84 +189,90 @@
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else if(!anchored)
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user.visible_message("[user] disassembles the airlock assembly.", "You start to disassemble the airlock assembly.")
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if(do_after(user, 40 * WT.toolspeed, target = src))
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if(!src || !WT.isOn()) return
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if(!src || !WT.isOn())
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return
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to_chat(user, "<span class='notice'>You dissasembled the airlock assembly!</span>")
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new /obj/item/stack/sheet/metal(src.loc, 4)
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new /obj/item/stack/sheet/metal(loc, 4)
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qdel(src)
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else
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to_chat(user, "<span class='notice'>You need more welding fuel.</span>")
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return
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else if(istype(W, /obj/item/weapon/wrench) && state == 0)
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playsound(src.loc, W.usesound, 100, 1)
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else if(iswrench(W) && state == 0)
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playsound(loc, W.usesound, 100, 1)
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if(anchored)
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user.visible_message("[user] unsecures the airlock assembly from the floor.", "You start to unsecure the airlock assembly from the floor.")
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else
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user.visible_message("[user] secures the airlock assembly to the floor.", "You start to secure the airlock assembly to the floor.")
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if(do_after(user, 40 * W.toolspeed, target = src))
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if(!src) return
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if(!src)
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return
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to_chat(user, "<span class='notice'>You [anchored ? "un" : ""]secured the airlock assembly!</span>")
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anchored = !anchored
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else if(istype(W, /obj/item/stack/cable_coil) && state == 0 && anchored )
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else if(iscoil(W) && state == 0 && anchored)
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var/obj/item/stack/cable_coil/coil = W
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user.visible_message("[user] wires the airlock assembly.", "You start to wire the airlock assembly.")
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if(do_after(user, 40 * coil.toolspeed, target = src))
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if(!src) return
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if(!src)
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return
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coil.use(1)
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src.state = 1
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state = 1
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to_chat(user, "<span class='notice'>You wire the Airlock!</span>")
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else if(istype(W, /obj/item/weapon/wirecutters) && state == 1 )
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playsound(src.loc, W.usesound, 100, 1)
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else if(iswirecutter(W) && state == 1)
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playsound(loc, W.usesound, 100, 1)
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user.visible_message("[user] cuts the wires from the airlock assembly.", "You start to cut the wires from airlock assembly.")
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if(do_after(user, 40 * W.toolspeed, target = src))
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if(!src) return
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if(!src)
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return
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to_chat(user, "<span class='notice'>You cut the airlock's wires!</span>")
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if(state == 1)
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new/obj/item/stack/cable_coil(src.loc, 1)
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src.state = 0
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new/obj/item/stack/cable_coil(loc, 1)
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state = 0
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else if(istype(W, /obj/item/weapon/airlock_electronics) && state == 1 && W:icon_state != "door_electronics_smoked")
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playsound(src.loc, W.usesound, 100, 1)
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else if(istype(W, /obj/item/weapon/airlock_electronics) && state == 1 && W.icon_state != "door_electronics_smoked")
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playsound(loc, W.usesound, 100, 1)
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user.visible_message("[user] installs the electronics into the airlock assembly.", "You start to install electronics into the airlock assembly.")
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user.drop_item()
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W.loc = src
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if(do_after(user, 40 * W.toolspeed, target = src))
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if(!src) return
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if(!src)
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return
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to_chat(user, "<span class='notice'>You installed the airlock electronics!</span>")
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src.state = 2
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src.name = "near finished airlock assembly"
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src.electronics = W
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state = 2
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name = "near finished airlock assembly"
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electronics = W
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else
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W.loc = src.loc
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W.loc = loc
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else if(istype(W, /obj/item/weapon/crowbar) && state == 2 )
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playsound(src.loc, W.usesound, 100, 1)
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else if(iscrowbar(W) && state == 2 )
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playsound(loc, W.usesound, 100, 1)
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user.visible_message("[user] removes the electronics from the airlock assembly.", "You start to install electronics into the airlock assembly.")
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if(do_after(user, 40 * W.toolspeed, target = src))
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if(!src) return
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if(!src)
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return
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to_chat(user, "<span class='notice'>You removed the airlock electronics!</span>")
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src.state = 1
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src.name = "wired airlock assembly"
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state = 1
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name = "wired airlock assembly"
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var/obj/item/weapon/airlock_electronics/ae
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if(!electronics)
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ae = new/obj/item/weapon/airlock_electronics( src.loc )
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ae = new/obj/item/weapon/airlock_electronics(loc)
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else
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ae = electronics
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electronics = null
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ae.loc = src.loc
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ae.loc = loc
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else if(istype(W, /obj/item/stack/sheet) && !glass)
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var/obj/item/stack/sheet/S = W
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if(S)
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if(S.amount>=1)
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if(istype(S, /obj/item/stack/sheet/rglass) || istype(S, /obj/item/stack/sheet/glass))
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playsound(src.loc, S.usesound, 100, 1)
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playsound(loc, S.usesound, 100, 1)
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user.visible_message("[user] adds [S.name] to the airlock assembly.", "You start to install [S.name] into the airlock assembly.")
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if(do_after(user, 40 * S.toolspeed, target = src))
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if(S.type == /obj/item/stack/sheet/rglass)
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@@ -275,19 +285,20 @@
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else if(istype(S, /obj/item/stack/sheet/mineral) && S.sheettype)
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var/M = S.sheettype
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if(S.amount>=2)
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playsound(src.loc, S.usesound, 100, 1)
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playsound(loc, S.usesound, 100, 1)
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user.visible_message("[user] adds [S.name] to the airlock assembly.", "You start to install [S.name] into the airlock assembly.")
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if(do_after(user, 40 * S.toolspeed, target = src))
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to_chat(user, "<span class='notice'>You installed [M] plating into the airlock assembly!</span>")
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S.use(2)
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glass = "[M]"
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else if(istype(W, /obj/item/weapon/screwdriver) && state == 2 )
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playsound(src.loc, W.usesound, 100, 1)
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else if(isscrewdriver(W) && state == 2 )
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playsound(loc, W.usesound, 100, 1)
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to_chat(user, "<span class='notice'>Now finishing the airlock.</span>")
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if(do_after(user, 40 * W.toolspeed, target = src))
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if(!src) return
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if(!src)
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return
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to_chat(user, "<span class='notice'>You finish the airlock!</span>")
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var/path
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if(istext(glass))
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@@ -296,21 +307,21 @@
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path = text2path("/obj/machinery/door/airlock[glass_type]")
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else
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path = text2path("/obj/machinery/door/airlock[airlock_type]")
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var/obj/machinery/door/airlock/door = new path(src.loc)
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var/obj/machinery/door/airlock/door = new path(loc)
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door.setDir(dir)
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door.assemblytype = type
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door.electronics = src.electronics
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door.electronics = electronics
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door.heat_proof = heat_proof_finished
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if(src.electronics.one_access)
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if(electronics.one_access)
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door.req_access = null
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door.req_one_access = src.electronics.conf_access
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door.req_one_access = electronics.conf_access
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else
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door.req_access = src.electronics.conf_access
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door.req_access = electronics.conf_access
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if(created_name)
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door.name = created_name
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else
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door.name = "[istext(glass) ? "[glass] airlock" : base_name]"
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src.electronics.loc = door
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electronics.loc = door
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qdel(src)
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else
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..()
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