diff --git a/code/game/objects/items/weapons/explosives.dm b/code/game/objects/items/weapons/explosives.dm index 2306002dc48..a41b3295448 100644 --- a/code/game/objects/items/weapons/explosives.dm +++ b/code/game/objects/items/weapons/explosives.dm @@ -13,14 +13,19 @@ var/obj/item/assembly/nadeassembly = null var/assemblyattacher var/notify_admins = TRUE + /// C4 overlay to put on target + var/mutable_appearance/plastic_overlay + /// Target of the overlay, not neccicarly the thing the C4 is attached to! + var/atom/plastic_overlay_target /obj/item/grenade/plastic/Initialize(mapload) . = ..() - image_overlay = image('icons/obj/grenade.dmi', "[item_state]2") + plastic_overlay = mutable_appearance(icon, "[item_state]2", HIGH_OBJ_LAYER) /obj/item/grenade/plastic/Destroy() QDEL_NULL(nadeassembly) target = null + plastic_overlay_target = null return ..() /obj/item/grenade/plastic/attackby(obj/item/I, mob/user, params) @@ -74,7 +79,7 @@ return to_chat(user, "You start planting [src].[isnull(nadeassembly) ? " The timer is set to [det_time]..." : ""]") - if(do_after(user, 5 SECONDS * toolspeed, target = AM)) + if(do_after(user, 1.5 SECONDS * toolspeed, target = AM)) if(!user.unEquip(src)) return target = AM @@ -84,7 +89,26 @@ message_admins("[ADMIN_LOOKUPFLW(user)] planted [name] on [target.name] at ([target.x],[target.y],[target.z] - JMP) with [det_time] second fuse", 0, 1) log_game("[key_name(user)] planted [name] on [target.name] at ([target.x],[target.y],[target.z]) with [det_time] second fuse") - AddComponent(/datum/component/persistent_overlay, image_overlay, target) + plastic_overlay.layer = HIGH_OBJ_LAYER + if(isturf(target) || istype(target, /obj/machinery/door)) + plastic_overlay_target = new /obj/effect/plastic(get_turf(user)) + else + plastic_overlay_target = target + if(isliving(target)) + plastic_overlay.layer = ABOVE_ALL_MOB_LAYER + if(plastic_overlay_target != target) + switch(plastic_overlay_target.x - target.x) + if(-1) + plastic_overlay.pixel_x += 32 + if(1) + plastic_overlay.pixel_x -= 32 + switch(plastic_overlay_target.y - target.y) + if(-1) + plastic_overlay.pixel_y += 32 + if(1) + plastic_overlay.pixel_y -= 32 + plastic_overlay_target.add_overlay(plastic_overlay) + if(!nadeassembly) to_chat(user, "You plant the bomb. Timer counting down from [det_time].") addtimer(CALLBACK(src, PROC_REF(prime)), det_time SECONDS) @@ -146,6 +170,10 @@ /obj/item/grenade/plastic/c4/prime() var/turf/location + if(plastic_overlay_target && !QDELETED(plastic_overlay_target)) + plastic_overlay_target.cut_overlay(plastic_overlay, TRUE) + if(istype(plastic_overlay_target, /obj/effect/plastic)) + qdel(plastic_overlay_target) if(target) if(!QDELETED(target)) location = get_turf(target) @@ -211,6 +239,10 @@ /obj/item/grenade/plastic/c4/thermite/prime() var/turf/location + if(plastic_overlay_target && !QDELETED(plastic_overlay_target)) + plastic_overlay_target.cut_overlay(plastic_overlay, TRUE) + if(istype(plastic_overlay_target, /obj/effect/plastic)) + qdel(plastic_overlay_target) if(target) if(!QDELETED(target)) location = get_turf(target) @@ -235,3 +267,7 @@ M.adjust_fire_stacks(2) M.IgniteMob() qdel(src) + +//Used so the effect is visable for overlay purposes, but not show on right click with a broken sprite +/obj/effect/plastic + mouse_opacity = MOUSE_OPACITY_TRANSPARENT