From b55903227e07ea63c95c46fdf7715dcebe68c1f3 Mon Sep 17 00:00:00 2001 From: Krausus Date: Mon, 18 May 2015 04:03:04 -0400 Subject: [PATCH] Fixes missing Rejuvenate resets Now resets brain op stage (which was causing beheaded people to die instantly after rejuv) and decay level (which made long-dead people all icky) --- code/modules/mob/living/living.dm | 2 ++ 1 file changed, 2 insertions(+) diff --git a/code/modules/mob/living/living.dm b/code/modules/mob/living/living.dm index 28757863c97..4361b9e74a2 100644 --- a/code/modules/mob/living/living.dm +++ b/code/modules/mob/living/living.dm @@ -337,12 +337,14 @@ var/mob/living/carbon/C = src C.handcuffed = initial(C.handcuffed) C.heart_attack = 0 + C.brain_op_stage = 0 // restore all of the human's blood and reset their shock stage if(ishuman(src)) var/mob/living/carbon/human/human_mob = src human_mob.restore_blood() human_mob.shock_stage = 0 + human_mob.decaylevel = 0 restore_all_organs() if(stat == 2)