Shitton of bugfixes related to bryteloss/fireloss.

Note for coders: in order to help with seaching of health-related bugs I have moved many procs from /mob/ under /mob/living/.
Also, done some clean up and rearranging.
Results:
-admin rejuvenating now works again;
-people screams if getting creamated while still alive;
-diseases actually loose your health;
-monkeys wearing masks receive protection from acids as humans did;
-and other minor fixes and improvements.
Bugfix for imbuing a talisman.
RD now spawns with only 2 pens instead of 3.
Audible emotions can be heard by people outside of locker/other container.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1446 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
rastaf.zero@gmail.com
2011-04-15 07:41:19 +00:00
parent 2a1818cc93
commit b58e465bbe
73 changed files with 1266 additions and 1210 deletions
+7 -4
View File
@@ -49,6 +49,13 @@
src.spawning = 1
return ..()
/mob/living/carbon/human/AIize()
if (src.monkeyizing)
return
for(var/t in src.organs)
del(src.organs[text("[]", t)])
return ..()
/mob/living/carbon/AIize()
if (src.monkeyizing)
return
@@ -59,10 +66,6 @@
src.canmove = 0
src.icon = null
src.invisibility = 101
for(var/t in src.organs)
del(src.organs[text("[]", t)])
return ..()