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Shitton of bugfixes related to bryteloss/fireloss.
Note for coders: in order to help with seaching of health-related bugs I have moved many procs from /mob/ under /mob/living/. Also, done some clean up and rearranging. Results: -admin rejuvenating now works again; -people screams if getting creamated while still alive; -diseases actually loose your health; -monkeys wearing masks receive protection from acids as humans did; -and other minor fixes and improvements. Bugfix for imbuing a talisman. RD now spawns with only 2 pens instead of 3. Audible emotions can be heard by people outside of locker/other container. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1446 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -49,6 +49,13 @@
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src.spawning = 1
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return ..()
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/mob/living/carbon/human/AIize()
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if (src.monkeyizing)
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return
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for(var/t in src.organs)
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del(src.organs[text("[]", t)])
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return ..()
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/mob/living/carbon/AIize()
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if (src.monkeyizing)
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return
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@@ -59,10 +66,6 @@
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src.canmove = 0
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src.icon = null
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src.invisibility = 101
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for(var/t in src.organs)
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del(src.organs[text("[]", t)])
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return ..()
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