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Implements force_eject_occupant for disposal units
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@@ -502,6 +502,9 @@
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if(user.stat == DEAD || !(user.sight & (SEEOBJS|SEEMOBS)))
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user.overlay_fullscreen("remote_view", /obj/screen/fullscreen/impaired, 2)
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/obj/machinery/disposal/force_eject_occupant(mob/target)
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target.forceMove(get_turf(src))
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// virtual disposal object
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// travels through pipes in lieu of actual items
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// contents will be items flushed by the disposal
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