More work done on Telecomms:

▫ Signals can now be rejected by Subspace broadcasters through a specific data[] parameter.
▫ Improved the log browser.
▫ Log browsers and telecommunication monitors no longer require access to use. You do need access to delete logs, however.
▫ Intercoms need power to work. They don't drain power, they just need a constant flow of equipment power. As such, that offline intercom sprite's now finally being put to use.


Scripting language:

▫ Sorry about all the files; they're all necessary! It's important to notice that the basic structure of the scripting language code is not mine; I cannibalized the base structure from some obscure BYOND project. It's pretty well documented, and I'd say easier to browse through than atmos. Here's the basic deal:

A compiler datum manages the relationships between the three main subsystems of a scripting language: the Scanner, the Parser, and the Interpreter. The Scanner splits raw text into token datums that the Parser can read. The Parser transforms the otherwise random bits and strings into ordered AST Trees and nodes for the Interpreter to read. The interpreter actually executes the code and handles scope/functions/code blocks.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3193 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
vageyenaman@gmail.com
2012-02-25 22:51:31 +00:00
parent 341393bd81
commit b5f8eaf8a9
34 changed files with 5461 additions and 1979 deletions
+283 -16
View File
@@ -25,9 +25,13 @@ var
receive_information(datum/signal/signal, obj/machinery/telecomms/machine_from)
// Don't broadcast rejected signals
if(signal.data["reject"])
return
if(signal.data["message"])
// Kind of lame way to prevent MASSIVE RADIO SPAM but it works
// Prevents massive radio spam
if("[signal.data["message"]]:[signal.data["realname"]]" in recentmessages)
return
recentmessages.Add( "[signal.data["message"]]:[signal.data["realname"]]" )
@@ -43,19 +47,48 @@ var
if(signal.data["slow"] > 0)
sleep(signal.data["slow"]) // simulate the network lag if necessary
/* ###### Broadcast a message using signal.data ###### */
Broadcast_Message(signal.data["connection"], signal.data["mob"],
signal.data["vmask"], signal.data["vmessage"],
signal.data["radio"], signal.data["message"],
signal.data["name"], signal.data["job"],
signal.data["realname"], signal.data["vname"],, signal.data["compression"])
/* --- Do a snazzy animation! --- */
flick("broadcaster_send", src)
/** #### - Normal Broadcast - #### **/
if(signal.data["type"] == 0)
/* ###### Broadcast a message using signal.data ###### */
Broadcast_Message(signal.data["connection"], signal.data["mob"],
signal.data["vmask"], signal.data["vmessage"],
signal.data["radio"], signal.data["message"],
signal.data["name"], signal.data["job"],
signal.data["realname"], signal.data["vname"],, signal.data["compression"])
/** #### - Simple Broadcast - #### **/
if(signal.data["type"] == 1)
/* ###### Broadcast a message using signal.data ###### */
Broadcast_SimpleMessage(signal.data["source"], signal.data["frequency"],
signal.data["message"],null, null,
signal.data["compression"])
/** #### - Artificial Broadcast - #### **/
// (Imitates a mob)
if(signal.data["type"] == 2)
/* ###### Broadcast a message using signal.data ###### */
// Parameter "data" as 4: AI can't track this person/mob
Broadcast_Message(signal.data["connection"], signal.data["mob"],
signal.data["vmask"], signal.data["vmessage"],
signal.data["radio"], signal.data["message"],
signal.data["name"], signal.data["job"],
signal.data["realname"], signal.data["vname"], 4, signal.data["compression"])
spawn(1)
recentmessages = list()
/* --- Do a snazzy animation! --- */
flick("broadcaster_send", src)
/*
Basically just an empty shell for receiving and broadcasting radio messages. Not
@@ -105,7 +138,7 @@ var
signal.data["realname"], signal.data["vname"],, signal.data["compression"])
else
if(intercept)
Broadcast_Message(signal.data["connection"], signal.data["mob"],
Broadcast_Message(signal.data["source"], signal.frequency,
signal.data["vmask"], signal.data["vmessage"],
signal.data["radio"], signal.data["message"],
signal.data["name"], signal.data["job"],
@@ -156,6 +189,7 @@ var
1 -- Will only broadcast to intercoms
2 -- Will only broadcast to intercoms and station-bounced radios
3 -- Broadcast to syndicate frequency
4 -- AI can't track down this person. Useful for imitation broadcasts where you can't find the actual mob
@param compression:
If 0, the signal is audible
@@ -348,6 +382,8 @@ var
//End of research and feedback code.
var/aitrack = ""
/* ###### Send the message ###### */
@@ -358,19 +394,27 @@ var
var/J = job
var/rendered = "[part_a][N][part_b][quotedmsg][part_c]"
for (var/mob/R in heard_masked)
aitrack = "<a href='byond://?src=\ref[radio];track2=\ref[R];track=\ref[M]'>"
if(data == 4)
aitrack = "<a href='byond://?src=\ref[radio];track2=\ref[R];faketrack=\ref[M]'>"
if(istype(R, /mob/living/silicon/ai))
R.show_message("[part_a]<a href='byond://?src=\ref[radio];track2=\ref[R];track=\ref[M]'>[N] ([J]) </a>[part_b][quotedmsg][part_c]", 2)
R.show_message("[part_a][aitrack][N] ([J]) </a>[part_b][quotedmsg][part_c]", 2)
else
R.show_message(rendered, 2)
/* --- Process all the mobs that heard the voice normally (understood) --- */
if (length(heard_normal))
var/rendered = "[part_a][M.real_name][part_b][quotedmsg][part_c]"
var/rendered = "[part_a][realname][part_b][quotedmsg][part_c]"
for (var/mob/R in heard_normal)
aitrack = "<a href='byond://?src=\ref[radio];track2=\ref[R];track=\ref[M]'>"
if(data == 4)
aitrack = "<a href='byond://?src=\ref[radio];track2=\ref[R];faketrack=\ref[M]'>"
if(istype(R, /mob/living/silicon/ai))
R.show_message("[part_a]<a href='byond://?src=\ref[radio];track2=\ref[R];track=\ref[M]'>[realname] ([job]) </a>[part_b][quotedmsg][part_c]", 2)
R.show_message("[part_a][aitrack][realname] ([job]) </a>[part_b][quotedmsg][part_c]", 2)
else
R.show_message(rendered, 2)
@@ -381,8 +425,13 @@ var
var/rendered = "[part_a][vname][part_b][M.voice_message][part_c]"
for (var/mob/R in heard_voice)
aitrack = "<a href='byond://?src=\ref[radio];track2=\ref[R];track=\ref[M]'>"
if(data == 4)
aitrack = "<a href='byond://?src=\ref[radio];track2=\ref[R];faketrack=\ref[M]'>"
if(istype(R, /mob/living/silicon/ai))
R.show_message("[part_a]<a href='byond://?src=\ref[radio];track2=\ref[R];track=\ref[M]'>[vname] ([job]) </a>[part_b][vmessage]][part_c]", 2)
R.show_message("[part_a][aitrack][vname] ([job]) </a>[part_b][vmessage]][part_c]", 2)
else
R.show_message(rendered, 2)
@@ -394,8 +443,13 @@ var
var/rendered = "[part_a][vname][part_b][quotedmsg][part_c]"
for (var/mob/R in heard_garbled)
aitrack = "<a href='byond://?src=\ref[radio];track2=\ref[R];track=\ref[M]'>"
if(data == 4)
aitrack = "<a href='byond://?src=\ref[radio];track2=\ref[R];faketrack=\ref[M]'>"
if(istype(R, /mob/living/silicon/ai))
R.show_message("[part_a]<a href='byond://?src=\ref[radio];track2=\ref[R];track=\ref[M]'>[vname]</a>[part_b][quotedmsg][part_c]", 2)
R.show_message("[part_a][aitrack][vname]</a>[part_b][quotedmsg][part_c]", 2)
else
R.show_message(rendered, 2)
@@ -407,10 +461,223 @@ var
var/rendered = "[part_a][Gibberish(M.real_name, compression + 50)][part_b][quotedmsg][part_c]"
for (var/mob/R in heard_gibberish)
aitrack = "<a href='byond://?src=\ref[radio];track2=\ref[R];track=\ref[M]'>"
if(data == 4)
aitrack = "<a href='byond://?src=\ref[radio];track2=\ref[R];faketrack=\ref[M]'>"
if(istype(R, /mob/living/silicon/ai))
R.show_message("[part_a]<a href='byond://?src=\ref[radio];track2=\ref[R];track=\ref[M]'>[Gibberish(realname, compression + 50)] ([Gibberish(job, compression + 50)]) </a>[part_b][quotedmsg][part_c]", 2)
R.show_message("[part_a][aitrack][Gibberish(realname, compression + 50)] ([Gibberish(job, compression + 50)]) </a>[part_b][quotedmsg][part_c]", 2)
else
R.show_message(rendered, 2)
/proc/Broadcast_SimpleMessage(var/source, var/frequency, var/text, var/data, var/mob/M, var/compression)
/* ###### Prepare the radio connection ###### */
if(!M)
var/mob/living/carbon/human/H = new
M = H
var/datum/radio_frequency/connection = radio_controller.return_frequency(frequency)
var/display_freq = connection.frequency
var/list/receive = list()
// --- Broadcast only to intercom devices ---
if(data == 1)
for (var/obj/item/device/radio/intercom/R in connection.devices["[RADIO_CHAT]"])
receive |= R.send_hear(display_freq)
// --- Broadcast only to intercoms and station-bounced radios ---
else if(data == 2)
for (var/obj/item/device/radio/R in connection.devices["[RADIO_CHAT]"])
if(istype(R, /obj/item/device/radio/headset))
continue
receive |= R.send_hear(display_freq)
// --- Broadcast to syndicate radio! ---
else if(data == 3)
var/datum/radio_frequency/syndicateconnection = radio_controller.return_frequency(SYND_FREQ)
for (var/obj/item/device/radio/R in syndicateconnection.devices["[RADIO_CHAT]"])
receive |= R.send_hear(SYND_FREQ)
// --- Broadcast to ALL radio devices ---
else
for (var/obj/item/device/radio/R in connection.devices["[RADIO_CHAT]"])
receive |= R.send_hear(display_freq)
/* ###### Organize the receivers into categories for displaying the message ###### */
// Understood the message:
var/list/heard_normal = list() // normal message
// Did not understand the message:
var/list/heard_garbled = list() // garbled message (ie "f*c* **u, **i*er!")
var/list/heard_gibberish= list() // completely screwed over message (ie "F%! (O*# *#!<>&**%!")
for (var/mob/R in receive)
/* --- Loop through the receivers and categorize them --- */
if (R.client && R.client.STFU_radio) //Adminning with 80 people on can be fun when you're trying to talk and all you can hear is radios.
continue
// --- Check for compression ---
if(compression > 0)
heard_gibberish += R
continue
// --- Can understand the speech ---
if (R.say_understands(M))
heard_normal += R
// --- Can't understand the speech ---
else
// - Just display a garbled message -
heard_garbled += R
/* ###### Begin formatting and sending the message ###### */
if (length(heard_normal) || length(heard_garbled) || length(heard_gibberish))
/* --- Some miscellaneous variables to format the string output --- */
var/part_a = "<span class='radio'><span class='name'>" // goes in the actual output
var/freq_text // the name of the channel
// --- Set the name of the channel ---
switch(display_freq)
if(SYND_FREQ)
freq_text = "#unkn"
if(COMM_FREQ)
freq_text = "Command"
if(1351)
freq_text = "Science"
if(1355)
freq_text = "Medical"
if(1357)
freq_text = "Engineering"
if(1359)
freq_text = "Security"
if(1349)
freq_text = "Mining"
if(1347)
freq_text = "Cargo"
//There's probably a way to use the list var of channels in code\game\communications.dm to make the dept channels non-hardcoded, but I wasn't in an experimentive mood. --NEO
// --- If the frequency has not been assigned a name, just use the frequency as the name ---
if(!freq_text)
freq_text = format_frequency(display_freq)
// --- Some more pre-message formatting ---
var/part_b_extra = ""
if(data == 3) // intercepted radio message
part_b_extra = " <i>(Intercepted)</i>"
// Create a radio headset for the sole purpose of using its icon
var/obj/item/device/radio/headset/radio = new
var/part_b = "</span><b> \icon[radio]\[[freq_text]\][part_b_extra]</b> <span class='message'>" // Tweaked for security headsets -- TLE
var/part_c = "</span></span>"
if (display_freq==SYND_FREQ)
part_a = "<span class='syndradio'><span class='name'>"
else if (display_freq==COMM_FREQ)
part_a = "<span class='comradio'><span class='name'>"
else if (display_freq in DEPT_FREQS)
part_a = "<span class='deptradio'><span class='name'>"
// --- This following recording is intended for research and feedback in the use of department radio channels ---
var/part_blackbox_b = "</span><b> \[[freq_text]\]</b> <span class='message'>" // Tweaked for security headsets -- TLE
var/blackbox_msg = "[part_a][source][part_blackbox_b]\"[text]\"[part_c]"
//var/blackbox_admin_msg = "[part_a][M.name] (Real name: [M.real_name])[part_blackbox_b][quotedmsg][part_c]"
for (var/obj/machinery/blackbox_recorder/BR in world)
//BR.messages_admin += blackbox_admin_msg
switch(display_freq)
if(1459)
BR.msg_common += blackbox_msg
if(1351)
BR.msg_science += blackbox_msg
if(1353)
BR.msg_command += blackbox_msg
if(1355)
BR.msg_medical += blackbox_msg
if(1357)
BR.msg_engineering += blackbox_msg
if(1359)
BR.msg_security += blackbox_msg
if(1441)
BR.msg_deathsquad += blackbox_msg
if(1213)
BR.msg_syndicate += blackbox_msg
if(1349)
BR.msg_mining += blackbox_msg
if(1347)
BR.msg_cargo += blackbox_msg
else
BR.messages += blackbox_msg
//End of research and feedback code.
/* ###### Send the message ###### */
/* --- Process all the mobs that heard the voice normally (understood) --- */
if (length(heard_normal))
var/rendered = "[part_a][source][part_b]\"[text]\"[part_c]"
for (var/mob/R in heard_normal)
R.show_message(rendered, 2)
/* --- Process all the mobs that heard a garbled voice (did not understand) --- */
// Displays garbled message (ie "f*c* **u, **i*er!")
if (length(heard_garbled))
var/quotedmsg = "\"[stars(text)]\""
var/rendered = "[part_a][source][part_b][quotedmsg][part_c]"
for (var/mob/R in heard_garbled)
R.show_message(rendered, 2)
/* --- Complete gibberish. Usually happens when there's a compressed message --- */
if (length(heard_gibberish))
var/quotedmsg = "\"[Gibberish(text, compression + 50)]\""
var/rendered = "[part_a][Gibberish(source, compression + 50)][part_b][quotedmsg][part_c]"
for (var/mob/R in heard_gibberish)
R.show_message(rendered, 2)
+52 -42
View File
@@ -27,7 +27,7 @@
if(0)
dat += "<br>[temp]<br>"
dat += "<br>Current Network: <a href='?src=\ref[src];input=network'>[network]</a><br>"
dat += "<br>Current Network: <a href='?src=\ref[src];network=1'>[network]</a><br>"
if(servers.len)
dat += "<br>Detected Telecommunication Servers:<ul>"
for(var/obj/machinery/telecomms/T in servers)
@@ -60,56 +60,64 @@
dat += "<li><font color = #008F00>[C.name]</font color> <font color = #FF0000><a href='?src=\ref[src];delete=[i]'>\[X\]</a></font color><br>"
// -- Determine race of orator --
// If the log is a speech file
if(C.input_type == "Speech File")
// -- Determine race of orator --
var/race // The actual race of the mob
var/language = "Human" // MMIs, pAIs, Cyborgs and humans all speak Human
var/mobtype = C.parameters["mobtype"]
var/mob/M = new mobtype
var/race // The actual race of the mob
var/language = "Human" // MMIs, pAIs, Cyborgs and humans all speak Human
var/mobtype = C.parameters["mobtype"]
var/mob/M = new mobtype
if(ishuman(M) || isbrain(M))
race = "Human"
if(ishuman(M) || isbrain(M))
race = "Human"
else if(ismonkey(M))
race = "Monkey"
language = race
else if(ismonkey(M))
race = "Monkey"
language = race
else if(issilicon(M) || C.parameters["job"] == "AI") // sometimes M gets deleted prematurely for AIs... just check the job
race = "Artificial Life"
else if(issilicon(M) || C.parameters["job"] == "AI") // sometimes M gets deleted prematurely for AIs... just check the job
race = "Artificial Life"
else if(ismetroid(M)) // NT knows a lot about metroids, but not aliens. Can identify metroids
race = "Metroid"
language = race
else if(ismetroid(M)) // NT knows a lot about metroids, but not aliens. Can identify metroids
race = "Metroid"
language = race
else if(isanimal(M))
race = "Domestic Animal"
language = race
else if(isanimal(M))
race = "Domestic Animal"
language = race
else
race = "<i>Unidentifiable</i>"
language = race
else
race = "<i>Unidentifiable</i>"
language = race
del(M)
del(M)
// -- If the orator is a human, or universal translate is active, OR mob has universal speech on --
// -- If the orator is a human, or universal translate is active, OR mob has universal speech on --
if(language == "Human" || universal_translate || C.parameters["uspeech"])
if(language == "Human" || universal_translate || C.parameters["uspeech"])
dat += "<u><font color = #18743E>Data type</font color></u>: [C.input_type]<br>"
dat += "<u><font color = #18743E>Source</font color></u>: [C.parameters["name"]] (Job: [C.parameters["job"]])<br>"
dat += "<u><font color = #18743E>Class</font color></u>: [race]<br>"
dat += "<u><font color = #18743E>Contents</font color></u>: \"[C.parameters["message"]]\"<br>"
// -- Orator is not human and universal translate not active --
else
dat += "<u><font color = #18743E>Data type</font color></u>: Audio File<br>"
dat += "<u><font color = #18743E>Source</font color></u>: <i>Unidentifiable</i><br>"
dat += "<u><font color = #18743E>Class</font color></u>: [race]<br>"
dat += "<u><font color = #18743E>Contents</font color></u>: <i>Unintelligble</i><br>"
dat += "</li><br>"
else if(C.input_type == "Execution Error")
dat += "<u><font color = #18743E>Data type</font color></u>: [C.input_type]<br>"
dat += "<u><font color = #18743E>Source</font color></u>: [C.parameters["name"]] (Job: [C.parameters["job"]])<br>"
dat += "<u><font color = #18743E>Class</font color></u>: [race]<br>"
dat += "<u><font color = #18743E>Source</font color></u>: Internal server code<br>"
dat += "<u><font color = #18743E>Contents</font color></u>: \"[C.parameters["message"]]\"<br>"
// -- Orator is not human and universal translate not active --
else
dat += "<u><font color = #18743E>Data type</font color></u>: Audio File<br>"
dat += "<u><font color = #18743E>Source</font color></u>: <i>Unidentifiable</i><br>"
dat += "<u><font color = #18743E>Class</font color></u>: [race]<br>"
dat += "<u><font color = #18743E>Contents</font color></u>: <i>Unintelligble</i><br>"
dat += "</li><br>"
dat += "</ol>"
@@ -128,9 +136,6 @@
add_fingerprint(usr)
usr.machine = src
if(!src.allowed(usr) && !emagged)
usr << "\red ACCESS DENIED."
return
if(href_list["viewserver"])
screen = 1
@@ -166,6 +171,11 @@
screen = 0
if(href_list["delete"])
if(!src.allowed(usr) && !emagged)
usr << "\red ACCESS DENIED."
return
if(SelectedServer)
var/datum/comm_log_entry/D = SelectedServer.log_entries[text2num(href_list["delete"])]
@@ -178,11 +188,11 @@
else
temp = "<font color = #D70B00>- FAILED: NO SELECTED MACHINE -</font color>"
if(href_list["input"])
if(href_list["network"])
var/newnet = input(usr, "Which network do you want to view?", "Comm Monitor", network) as null|text
if(newnet && usr in range(1, src) && newnet != network)
if(newnet && usr in range(1, src))
if(length(newnet) > 15)
temp = "<font color = #D70B00>- FAILED: NETWORK TAG STRING TOO LENGHTLY -</font color>"
@@ -139,13 +139,13 @@
dat += "<br> <a href='?src=\ref[src];input=freq'>\[Add Filter\]</a>"
dat += "<hr>"
if(P.buffer)
dat += "<br><br>MULTITOOL BUFFER: \ref[P.buffer] [P.buffer] <a href='?src=\ref[src];link=1'>\[Link\]</a> <a href='?src=\ref[src];flush=1'>\[Flush\]"
dat += "<br><br>MULTITOOL BUFFER: [P.buffer] ([P.buffer.id]) <a href='?src=\ref[src];link=1'>\[Link\]</a> <a href='?src=\ref[src];flush=1'>\[Flush\]"
else
dat += "<br><br>MULTITOOL BUFFER: <a href='?src=\ref[src];buffer=1'>\[Add Machine\]</a>"
dat += "</font>"
temp = ""
user << browse(dat, "window=[src.name];size=520x500;can_resize=0")
user << browse(dat, "window=tcommachine;size=520x500;can_resize=0")
onclose(user, "dormitory")
Topic(href, href_list)
@@ -83,7 +83,10 @@
"connection" = signal.data["connection"],
"radio" = signal.data["radio"],
"slow" = signal.data["slow"],
"traffic" = signal.data["traffic"]
"traffic" = signal.data["traffic"],
"type" = signal.data["type"],
"server" = signal.data["server"],
"reject" = signal.data["reject"]
)
// Keep the "original" signal constant
@@ -137,6 +140,11 @@
if(!(T in links) && machinetype != T.machinetype)
links.Add(T)
if(istype(src, /obj/machinery/telecomms/server))
var/obj/machinery/telecomms/server/S = src
S.Compiler = new()
S.Compiler.Holder = src
update_icon()
if(on)
@@ -355,8 +363,21 @@
circuitboard = "/obj/item/weapon/circuitboard/telecomms/server"
var
list/log_entries = list()
list/stored_names = list()
list/TrafficActions = list()
logs = 0 // number of logs
totaltraffic = 0 // gigabytes (if > 1024, divide by 1024 -> terrabytes)
list/memory = list() // stored memory
rawcode = "" // the code to compile (raw text)
datum/TCS_Compiler/Compiler // the compiler that compiles and runs the code
autoruncode = 0 // 1 if the code is set to run every time a signal is picked up
encryption = "null" // encryption key: ie "password"
salt = "null" // encryption salt: ie "123comsat"
// would add up to md5("password123comsat")
language = "human"
receive_information(datum/signal/signal, obj/machinery/telecomms/machine_from)
if(signal.data["message"])
@@ -393,25 +414,50 @@
log.parameters["vname"] = Gibberish(signal.data["vname"], signal.data["compression"] + 50)
log.input_type = "Corrupt File"
// Log and store everything that needs to be logged
log_entries.Add(log)
if(!(signal.data["name"] in stored_names))
stored_names.Add(signal.data["name"])
logs++
signal.data["server"] = src
// Give the log a name
var/identifier = num2text( rand(-1000,1000) + world.time )
log.name = "data packet ([md5(identifier)])"
relay_information(signal, "/obj/machinery/telecomms/broadcaster") // send to all broadcasters
if(Compiler && autoruncode)
Compiler.Run(signal) // execute the code
relay_information(signal, "/obj/machinery/telecomms/broadcaster")
proc/setcode(var/t)
if(t)
if(istext(t))
rawcode = t
proc/compile()
if(Compiler)
return Compiler.Compile(rawcode)
proc/update_logs()
// deletes all logs when there are 100
if(log_entries.len >= 100)
var/list/restore = list()
for(var/datum/comm_log_entry/log in log_entries)
if(log.garbage_collector) // if garbage collector is set to 1, delete
del(log)
else
restore.Add(log)
// start deleting the very first log entry
if(logs >= 400)
for(var/i = 1, i <= logs, i++) // locate the first garbage collectable log entry and remove it
var/datum/comm_log_entry/L = log_entries[i]
if(L.garbage_collector)
log_entries.Remove(L)
logs--
break
proc/add_entry(var/content, var/input)
var/datum/comm_log_entry/log = new
var/identifier = num2text( rand(-1000,1000) + world.time )
log.name = "data packet ([md5(identifier)])"
log.input_type = input
log.parameters["message"] = content
log_entries.len = 0
log_entries.Add(restore)
// Simple log entry datum
@@ -490,42 +536,42 @@
network = "tcommsat"
science
id = "science server"
id = "Science Server"
freq_listening = list(1351)
autolinkers = list("science", "broadcasterA")
medical
id = "medical server"
id = "Medical Server"
freq_listening = list(1355)
autolinkers = list("medical", "broadcasterA")
cargo
id = "cargo server"
id = "Cargo Server"
freq_listening = list(1347)
autolinkers = list("cargo", "broadcasterA")
mining
id = "mining server"
id = "Mining Server"
freq_listening = list(1349)
autolinkers = list("mining", "broadcasterA")
common
id = "common server"
id = "Common Server"
freq_listening = list(1459)
autolinkers = list("common", "broadcasterB")
command
id = "command server"
id = "Command Server"
freq_listening = list(1353)
autolinkers = list("command", "broadcasterB")
engineering
id = "engineering server"
id = "Engineering Server"
freq_listening = list(1357)
autolinkers = list("engineering", "broadcasterB")
security
id = "security server"
id = "Security Server"
freq_listening = list(1359)
autolinkers = list("security", "broadcasterB")
+3 -8
View File
@@ -18,8 +18,6 @@
temp = "" // temporary feedback messages
req_access = list(access_tcomsat)
attack_hand(mob/user as mob)
if(stat & (BROKEN|NOPOWER))
return
@@ -33,7 +31,7 @@
if(0)
dat += "<br>[temp]<br><br>"
dat += "<br>Current Network: <a href='?src=\ref[src];input=network'>[network]</a><br>"
dat += "<br>Current Network: <a href='?src=\ref[src];network=1'>[network]</a><br>"
if(machines.len)
dat += "<br>Detected Network Entities:<ul>"
for(var/obj/machinery/telecomms/T in machines)
@@ -72,9 +70,6 @@
add_fingerprint(usr)
usr.machine = src
if(!src.allowed(usr) && !emagged)
usr << "\red ACCESS DENIED."
return
if(href_list["viewmachine"])
screen = 1
@@ -110,10 +105,10 @@
screen = 0
if(href_list["input"])
if(href_list["network"])
var/newnet = input(usr, "Which network do you want to view?", "Comm Monitor", network) as null|text
if(newnet && usr in range(1, src) && newnet != network)
if(newnet && usr in range(1, src))
if(length(newnet) > 15)
temp = "<font color = #D70B00>- FAILED: NETWORK TAG STRING TOO LENGHTLY -</font color>"
-1
View File
@@ -3,7 +3,6 @@
desc = "Dance my monkeys! DANCE!!!"
icon_state = "electropack0"
var/code = 2
var/on = 0
var/e_pads = 0.0
g_amt = 2500
m_amt = 10000
+64 -5
View File
@@ -10,6 +10,7 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use
icon_state = "walkietalkie"
item_state = "walkietalkie"
var
on = 1 // 0 for off
last_transmission
frequency = 1459 //common chat
traitor_frequency = 0 //tune to frequency to unlock traitor supplies
@@ -55,6 +56,11 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use
if(radio_controller)
initialize()
// If intercom: do a local power check loop
if(istype(src, /obj/item/device/radio/intercom))
spawn(5)
checkpower()
/obj/item/device/radio/initialize()
if(freerange)
if(frequency < 1200 || frequency > 1600)
@@ -74,6 +80,9 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use
interact(user)
/obj/item/device/radio/proc/interact(mob/user as mob)
if(!on)
return
var/dat = {"
<html><head><title>[src]</title></head><body><TT>
Microphone: [broadcasting ? "<A href='byond://?src=\ref[src];talk=0'>Engaged</A>" : "<A href='byond://?src=\ref[src];talk=1'>Disengaged</A>"]<BR>
@@ -111,10 +120,31 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use
Speaker: <A href='byond://?src=\ref[src];ch_name=[chan_name];listen=[!list]'>[list ? "Engaged" : "Disengaged"]</A><BR>
"}
/obj/item/device/radio/proc/checkpower()
// Simple loop, checks for power. Strictly for intercoms
while(src)
if(!src.loc)
on = 0
var/area/A = src.loc.loc
if(!A || !isarea(A) || !A.master)
on = 0
else
on = A.master.powered(EQUIP) // set "on" to the power status
if(!on)
icon_state = "intercom-p"
else
icon_state = "intercom"
sleep(30)
/obj/item/device/radio/Topic(href, href_list)
//..()
if (usr.stat)
if (usr.stat || !on)
return
if (!(issilicon(usr) || (usr.contents.Find(src) || ( in_range(src, usr) && istype(loc, /turf) ))))
usr << browse(null, "window=radio")
return
@@ -125,6 +155,24 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use
if(A && target)
A.ai_actual_track(target)
return
else if (href_list["faketrack"])
var/mob/target = locate(href_list["track"])
var/mob/living/silicon/ai/A = locate(href_list["track2"])
if(A && target)
A:cameraFollow = target
A << text("Now tracking [] on camera.", target.name)
if (usr.machine == null)
usr.machine = usr
while (usr:cameraFollow == target)
usr << "Target is not on or near any active cameras on the station. We'll check again in 5 seconds (unless you use the cancel-camera verb)."
sleep(40)
continue
return
else if (href_list["freq"])
var/new_frequency = (frequency + text2num(href_list["freq"]))
if (!freerange || (frequency < 1200 || frequency > 1600))
@@ -185,6 +233,9 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use
/obj/item/device/radio/talk_into(mob/M as mob, message, channel)
if(!on) return // the device has to be on
if(GLOBAL_RADIO_TYPE == 1) // NEW RADIO SYSTEMS: By Doohl
/* Quick introduction:
@@ -292,7 +343,10 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use
"connection" = connection, // the radio connection to use
"radio" = src, // stores the radio used for transmission
"slow" = 0, // how much to sleep() before broadcasting - simulates net lag
"traffic" = 0 // dictates the total traffic sum that the signal went through
"traffic" = 0, // dictates the total traffic sum that the signal went through
"type" = 0, // determines what type of radio input it is: normal broadcast
"server" = null, // the last server to log this signal
"reject" = 0 // if nonzero, the signal will not be accepted by any broadcasting machinery
)
signal.frequency = connection.frequency // Quick frequency set
@@ -340,7 +394,10 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use
"connection" = connection, // the radio connection to use
"radio" = src, // stores the radio used for transmission
"slow" = 0,
"traffic" = 0
"traffic" = 0,
"type" = 0,
"server" = null,
"reject" = 0
)
signal.frequency = connection.frequency // Quick frequency set
@@ -351,7 +408,7 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use
sleep(rand(10,25)) // wait a little...
if(signal.data["done"])
del(signal) // delete the signal - we're done here.
// we're done here.
return
// Oh my god; the comms are down or something because the signal hasn't been broadcasted yet.
@@ -566,6 +623,8 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use
*/
if (!(wires & WIRE_RECEIVE))
return
if (!on)
return
if (!freq) //recieved on main frequency
if (!listening)
return
@@ -599,7 +658,7 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use
/* Instead, let's individually search potential containers for mobs! More verbose but a LOT more efficient and less laggy */
// Check gamehelpers.dm for the proc definition:
return get_mobs_in_view(1, src)
return get_mobs_in_view(3, src)
/obj/item/device/radio/examine()
set src in view()