Rigid suit equip delay rework

now uses a couple of new procs, allowing for per-suit tweaking of time.
You now cannot equip eva helms without first attaching them to the suit
(target head use helmet on suit)
This commit is contained in:
Bone White
2014-08-20 07:28:44 +01:00
parent d2129341b9
commit b5fcd209b2
5 changed files with 74 additions and 16 deletions
+5 -2
View File
@@ -1,10 +1,13 @@
/obj/item/clothing
name = "clothing"
var/list/species_restricted = null //Only these species can wear this kit.
var/equip_time = 0
var/equipping = 0
var/rig_restrict_helmet = 0 // Stops the user from equipping a rig helmet without attaching it to the suit first.
//BS12: Species-restricted clothing check.
/obj/item/clothing/mob_can_equip(M as mob, slot)
/*
if(istype(M,/mob/living/carbon/human))
var/mob/living/carbon/human/H = M
if(istype(src, /obj/item/clothing/head/helmet/space/rig)) // If the item to be equipped is a rigid suit helmet
@@ -39,7 +42,7 @@
H << "\red \The [src] is too fiddly to fasten whilst moving. \..."
return 0
M << "\blue You have finished fastening the [src]'s seals."
*/
//if we can equip the item anyway, don't bother with species_restricted (aslo cuts down on spam)
if (!..())
return 0
+2 -2
View File
@@ -57,7 +57,7 @@
desc = "A special helmet designed for work in a hazardous, low-pressure environment. Has radiation shielding."
icon_state = "rig0-engineering"
item_state = "eng_helm"
var/equip_time = 60 // Bone White - time to equip/unequip. see /obj/item/attack_hand (items.dm) and /obj/item/clothing/mob_can_equip (clothing.dm)
rig_restrict_helmet = 1
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 80)
allowed = list(/obj/item/device/flashlight)
var/brightness_on = 4 //luminosity when on
@@ -103,7 +103,7 @@
desc = "A special suit that protects against hazardous, low pressure environments. Has radiation shielding."
icon_state = "rig-engineering"
item_state = "eng_hardsuit"
var/equip_time = 100 // Bone White - time to equip/unequip. see /obj/item/attack_hand (items.dm) and /obj/item/clothing/mob_can_equip (clothing.dm)
equip_time = 100 // Bone White - time to equip/unequip. see /obj/item/attack_hand (items.dm) and /obj/item/clothing/mob_can_equip (clothing.dm)
slowdown = 4
armor = list(melee = 30, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 80)
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/storage/bag/ore,/obj/item/device/t_scanner,/obj/item/weapon/pickaxe, /obj/item/weapon/rcd)