diff --git a/code/game/response_team.dm b/code/game/response_team.dm index 9be2b5815bc..7fa7ebe40e0 100644 --- a/code/game/response_team.dm +++ b/code/game/response_team.dm @@ -17,39 +17,39 @@ var/can_call_ert if(!check_rights(R_EVENT)) return - + if(!ticker) usr << "\red The game hasn't started yet!" return - + if(ticker.current_state == 1) usr << "\red The round hasn't started yet!" return - + if(send_emergency_team) usr << "\red Central Command has already dispatched an emergency response team!" return - + if(alert("Do you want to dispatch an Emergency Response Team?",,"Yes","No") != "Yes") return - - + + if(get_security_level() != "red") // Allow admins to reconsider if the alert level isn't Red switch(alert("The station is not in red alert. Do you still want to dispatch a response team?",,"Yes","No")) if("No") return - + if(send_emergency_team) usr << "\red Central Command has already dispatched an emergency response team!" return - + if(pick_ert_type()) return message_admins("[key_name_admin(usr)] is dispatching an Emergency Response Team.", 1) log_admin("[key_name(usr)] used Dispatch Response Team.") trigger_armed_response_team(1) - + /client/proc/pick_ert_type() var/erttype = input("Which type of Emergency Response Team would you like to dispatch?","Emergency Response Team Type", "") as null|anything in response_team_types if(!erttype) @@ -68,15 +68,15 @@ var/can_call_ert if(!istype(usr,/mob/dead/observer) && !istype(usr,/mob/new_player)) usr << "You need to be an observer or new player to use this." return - + if(!send_emergency_team) usr << "No emergency response team is currently being sent." return - + if(jobban_isbanned(usr, "Emergency Response Team")) usr << "You are jobbanned from the emergency reponse team!" return - + var/player_age_check = check_client_age(usr.client, responseteam_age) if(player_age_check && config.use_age_restriction_for_antags) usr << "This role is not yet available to you. You need to wait another [player_age_check] days." @@ -86,11 +86,11 @@ var/can_call_ert usr << "\blue Upon using the antagHUD you forfeited the ability to join the round." return - if(response_team_members.len > 6) + if(response_team_members.len > 6) usr << "The emergency response team is already full!" return - for (var/obj/effect/landmark/L in landmarks_list) + for (var/obj/effect/landmark/L in landmarks_list) if (L.name == "Response Team") L.name = null @@ -122,13 +122,13 @@ var/can_call_ert var/deadcount = 0 for(var/mob/living/carbon/human/H in mob_list) if(H.client) // Monkeys and mice don't have a client, amirite? - if(H.stat == 2) + if(H.stat == 2) deadcount++ total++ - if(total == 0) + if(total == 0) return 0 - else + else return round(100 * deadcount / total) // counts the number of antagonists in % @@ -140,9 +140,9 @@ var/can_call_ert antagonists++ total++ - if(total == 0) + if(total == 0) return 0 - else + else return round(100 * antagonists / total) // Increments the ERT chance automatically, so that the later it is in the round, @@ -174,7 +174,7 @@ var/can_call_ert send_team_chance += percentage_antagonists() // the more antagonists, the higher the chance send_team_chance = min(send_team_chance, 100) - if(force) + if(force) send_team_chance = 100 // there's only a certain chance a team will be sent @@ -190,7 +190,7 @@ var/can_call_ert sleep(600 * 5) send_emergency_team = 0 // Can no longer join the ERT. -/* +/* var/area/security/nuke_storage/nukeloc = locate() //To find the nuke in the vault var/obj/machinery/nuclearbomb/nuke = locate() in nukeloc if(!nuke) @@ -289,9 +289,9 @@ var/can_call_ert else del(H) - //M.rebuild_appearance() + //M.rebuild_appearance() */ - + var/new_gender = alert(usr, "Please select your gender.", "Character Generation", "Male", "Female") if (new_gender) if(new_gender == "Male") @@ -347,7 +347,7 @@ var/can_call_ert equip_emergencyresponsesquad(M, "Commander", class) else equip_emergencyresponsesquad(M, class) - + return M /proc/equip_emergencyresponsesquad(var/mob/living/carbon/human/M, var/role, var/role2) @@ -364,13 +364,13 @@ var/can_call_ert M.equip_to_slot_or_del(new /obj/item/clothing/shoes/galoshes(M), slot_shoes) else M.equip_to_slot_or_del(new /obj/item/clothing/shoes/magboots/advance(M), slot_shoes) - + M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/rig/ert/commander(M), slot_wear_suit) var/obj/item/clothing/suit/space/rig/R = M.wear_suit R.helmet = new /obj/item/clothing/head/helmet/space/rig/ert/commander(M) M.equip_to_slot_or_del(R.helmet, slot_head) R.helmet.flags |= NODROP - + M.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/swat(M), slot_wear_mask) M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/ert/commander(M), slot_back) @@ -389,8 +389,8 @@ var/can_call_ert M.equip_to_slot_or_del(pda, slot_wear_pda) M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/gun(M), slot_s_store) - M.equip_to_slot_or_del(new /obj/item/weapon/tank/emergency_oxygen/double/full(M), slot_r_store) - + M.equip_to_slot_or_del(new /obj/item/weapon/tank/emergency_oxygen/double/full(M), slot_r_store) + M.equip_to_slot_or_del(new /obj/item/weapon/pinpointer/advpinpointer(M), slot_in_backpack) switch(role2) @@ -398,62 +398,62 @@ var/can_call_ert M.equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(M), slot_gloves) M.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses/sechud(M), slot_glasses) M.equip_to_slot_or_del(new /obj/item/weapon/storage/belt/security/response_team(M), slot_belt) - + M.equip_to_slot_or_del(new /obj/item/clothing/glasses/hud/security/night(M), slot_in_backpack) M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/handcuffs(M), slot_in_backpack) M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/gun/nuclear(M), slot_in_backpack) M.equip_to_slot_or_del(new /obj/item/weapon/shield/riot/tele(M), slot_in_backpack) - + if("Medical") M.equip_to_slot_or_del(new /obj/item/clothing/gloves/color/latex/nitrile(M), slot_gloves) M.equip_to_slot_or_del(new /obj/item/clothing/glasses/hud/health/night(M), slot_glasses) M.equip_to_slot_or_del(new /obj/item/weapon/defibrillator/compact/combat/loaded(M), slot_belt) - + M.equip_to_slot_or_del(new /obj/item/weapon/storage/firstaid/fire(M), slot_in_backpack) M.equip_to_slot_or_del(new /obj/item/weapon/storage/firstaid/o2(M), slot_in_backpack) M.equip_to_slot_or_del(new /obj/item/weapon/storage/firstaid/toxin(M), slot_in_backpack) M.equip_to_slot_or_del(new /obj/item/weapon/reagent_containers/hypospray/CMO(M), slot_in_backpack) M.equip_to_slot_or_del(new /obj/item/weapon/storage/firstaid/adv(M), slot_r_hand) - + if("Engineering") M.equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(M), slot_gloves) M.equip_to_slot_or_del(new /obj/item/clothing/glasses/meson/night(M), slot_glasses) M.equip_to_slot_or_del(new /obj/item/weapon/storage/belt/utility/full/multitool(M), slot_belt) - + M.equip_to_slot_or_del(new /obj/item/weapon/rcd/combat(M), slot_in_backpack) M.equip_to_slot_or_del(new /obj/item/weapon/rcd_ammo/large(M), slot_in_backpack) M.equip_to_slot_or_del(new /obj/item/weapon/rcd_ammo/large(M), slot_in_backpack) M.equip_to_slot_or_del(new /obj/item/stack/sheet/metal/full(M), slot_in_backpack) M.equip_to_slot_or_del(new /obj/item/stack/sheet/glass/full(M), slot_in_backpack) - M.equip_to_slot_or_del(new /obj/item/stack/sheet/plasteel/full(M), slot_in_backpack) - + M.equip_to_slot_or_del(new /obj/item/stack/sheet/plasteel/full(M), slot_in_backpack) + M.equip_to_slot_or_del(new /obj/item/weapon/storage/briefcase/inflatable(M), slot_r_hand) - + if("Janitorial") M.equip_to_slot_or_del(new /obj/item/clothing/gloves/color/purple(M), slot_gloves) M.equip_to_slot_or_del(new /obj/item/clothing/glasses/janitor, slot_glasses) M.equip_to_slot_or_del(new /obj/item/weapon/storage/belt/janitor/full, slot_belt) - + M.equip_to_slot_or_del(new /obj/item/clothing/glasses/night(src), slot_in_backpack) M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/lights/mixed(src), slot_in_backpack) - M.equip_to_slot_or_del(new /obj/item/weapon/reagent_containers/spray/plantbgone(src), slot_in_backpack) + M.equip_to_slot_or_del(new /obj/item/weapon/scythe/tele(src), slot_in_backpack) M.equip_to_slot_or_del(new /obj/item/weapon/reagent_containers/glass/bucket(src), slot_in_backpack) - - M.equip_to_slot_or_del(new /obj/item/weapon/mop/advanced(M), slot_r_hand) - + + M.equip_to_slot_or_del(new /obj/item/weapon/mop/advanced(M), slot_r_hand) + new /obj/structure/mopbucket/full(get_turf(M)) if("Security") M.equip_to_slot_or_del(new /obj/item/clothing/shoes/magboots(M), slot_shoes) M.equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(M), slot_gloves) M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/rig/ert/security(M), slot_wear_suit) - + var/obj/item/clothing/suit/space/rig/R = M.wear_suit R.helmet = new /obj/item/clothing/head/helmet/space/rig/ert/security(M) M.equip_to_slot_or_del(R.helmet, slot_head) R.helmet.flags |= NODROP - + M.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/swat(M), slot_wear_mask) M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/ert/security(M), slot_back) M.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses/sechud(M), slot_glasses) @@ -472,11 +472,11 @@ var/can_call_ert pda.name = "PDA-[M.real_name] ([pda.ownjob])" pda.icon_state = "pda-security" M.equip_to_slot_or_del(pda, slot_wear_pda) - + M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/gun(M), slot_s_store) - M.equip_to_slot_or_del(new /obj/item/weapon/tank/emergency_oxygen/double/full(M), slot_r_store) - M.equip_to_slot_or_del(new /obj/item/weapon/restraints/handcuffs, slot_l_store) - + M.equip_to_slot_or_del(new /obj/item/weapon/tank/emergency_oxygen/double/full(M), slot_r_store) + M.equip_to_slot_or_del(new /obj/item/weapon/restraints/handcuffs, slot_l_store) + M.equip_to_slot_or_del(new /obj/item/clothing/glasses/hud/security/night(M), slot_in_backpack) M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/handcuffs(M), slot_in_backpack) M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/gun/nuclear(M), slot_in_backpack) @@ -488,18 +488,18 @@ var/can_call_ert M.equip_to_slot_or_del(new /obj/item/clothing/shoes/magboots(M), slot_shoes) M.equip_to_slot_or_del(new /obj/item/clothing/gloves/color/latex/nitrile(M), slot_gloves) M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/rig/ert/medical(M), slot_wear_suit) - + var/obj/item/clothing/suit/space/rig/R = M.wear_suit - R.helmet = new /obj/item/clothing/head/helmet/space/rig/ert/medical(M) + R.helmet = new /obj/item/clothing/head/helmet/space/rig/ert/medical(M) M.equip_to_slot_or_del(R.helmet, slot_head) R.helmet.flags |= NODROP - + M.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/swat(M), slot_wear_mask) M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/ert/medical(M), slot_back) M.equip_to_slot_or_del(new /obj/item/clothing/glasses/hud/health/night(M), slot_glasses) var/obj/item/weapon/card/id/W = new(src) - W.assignment = "Emergency Response Team Member" + W.assignment = "Emergency Response Team Member" W.registered_name = M.real_name W.name = "[M.real_name]'s ID Card (Emergency Response Team - Medic)" W.icon_state = "centcom" @@ -512,29 +512,29 @@ var/can_call_ert pda.name = "PDA-[M.real_name] ([pda.ownjob])" pda.icon_state = "pda-medical" M.equip_to_slot_or_del(pda, slot_wear_pda) - + M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/gun(M), slot_s_store) - M.equip_to_slot_or_del(new /obj/item/weapon/tank/emergency_oxygen/double/full(M), slot_r_store) - + M.equip_to_slot_or_del(new /obj/item/weapon/tank/emergency_oxygen/double/full(M), slot_r_store) + M.equip_to_slot_or_del(new /obj/item/weapon/storage/firstaid/fire(M), slot_in_backpack) M.equip_to_slot_or_del(new /obj/item/weapon/storage/firstaid/o2(M), slot_in_backpack) M.equip_to_slot_or_del(new /obj/item/weapon/storage/firstaid/toxin(M), slot_in_backpack) M.equip_to_slot_or_del(new /obj/item/weapon/reagent_containers/hypospray/CMO(M), slot_in_backpack) M.equip_to_slot_or_del(new /obj/item/weapon/defibrillator/compact/combat/loaded(M), slot_belt) - + M.equip_to_slot_or_del(new /obj/item/weapon/storage/firstaid/adv(M), slot_r_hand) if("Engineering") M.equip_to_slot_or_del(new /obj/item/clothing/shoes/magboots/advance(M), slot_shoes) M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/ert/engineer(M), slot_gloves) M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/rig/ert/engineer(M), slot_wear_suit) - + var/obj/item/clothing/suit/space/rig/R = M.wear_suit - R.helmet = new /obj/item/clothing/head/helmet/space/rig/ert/engineer(M) + R.helmet = new /obj/item/clothing/head/helmet/space/rig/ert/engineer(M) M.equip_to_slot_or_del(R.helmet, slot_head) R.helmet.flags |= NODROP - + M.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/swat(M), slot_wear_mask) M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(M), slot_back) M.equip_to_slot_or_del(new /obj/item/clothing/glasses/meson/night(M), slot_glasses) @@ -553,29 +553,29 @@ var/can_call_ert pda.name = "PDA-[M.real_name] ([pda.ownjob])" pda.icon_state = "pda-engineer" M.equip_to_slot_or_del(pda, slot_wear_pda) - + M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/gun(M), slot_s_store) - M.equip_to_slot_or_del(new /obj/item/weapon/tank/emergency_oxygen/double/full(M), slot_r_store) + M.equip_to_slot_or_del(new /obj/item/weapon/tank/emergency_oxygen/double/full(M), slot_r_store) M.equip_to_slot_or_del(new /obj/item/weapon/rcd/combat(M), slot_in_backpack) M.equip_to_slot_or_del(new /obj/item/weapon/rcd_ammo/large(M), slot_in_backpack) M.equip_to_slot_or_del(new /obj/item/weapon/rcd_ammo/large(M), slot_in_backpack) M.equip_to_slot_or_del(new /obj/item/stack/sheet/metal/full(M), slot_in_backpack) M.equip_to_slot_or_del(new /obj/item/stack/sheet/glass/full(M), slot_in_backpack) - M.equip_to_slot_or_del(new /obj/item/stack/sheet/plasteel/full(M), slot_in_backpack) + M.equip_to_slot_or_del(new /obj/item/stack/sheet/plasteel/full(M), slot_in_backpack) M.equip_to_slot_or_del(new /obj/item/weapon/storage/belt/utility/full/multitool(M), slot_belt) - + if("Janitorial") M.equip_to_slot_or_del(new /obj/item/clothing/shoes/galoshes(M), slot_shoes) M.equip_to_slot_or_del(new /obj/item/clothing/gloves/color/purple(M), slot_gloves) M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/rig/ert/janitor(M), slot_wear_suit) - + var/obj/item/clothing/suit/space/rig/R = M.wear_suit - R.helmet = new /obj/item/clothing/head/helmet/space/rig/ert/janitor(M) + R.helmet = new /obj/item/clothing/head/helmet/space/rig/ert/janitor(M) M.equip_to_slot_or_del(R.helmet, slot_head) R.helmet.flags |= NODROP - + M.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/swat(M), slot_wear_mask) M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/ert/janitor(M), slot_back) M.equip_to_slot_or_del(new /obj/item/clothing/glasses/janitor(M), slot_glasses) @@ -594,19 +594,19 @@ var/can_call_ert pda.name = "PDA-[M.real_name] ([pda.ownjob])" pda.icon_state = "pda-janitor" M.equip_to_slot_or_del(pda, slot_wear_pda) - + M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/gun(M), slot_s_store) - M.equip_to_slot_or_del(new /obj/item/weapon/tank/emergency_oxygen/double/full(M), slot_r_store) + M.equip_to_slot_or_del(new /obj/item/weapon/tank/emergency_oxygen/double/full(M), slot_r_store) M.equip_to_slot_or_del(new /obj/item/clothing/glasses/night(src), slot_in_backpack) M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/lights/mixed(src), slot_in_backpack) - M.equip_to_slot_or_del(new /obj/item/weapon/reagent_containers/spray/plantbgone(src), slot_in_backpack) + M.equip_to_slot_or_del(new /obj/item/weapon/scythe/tele(src), slot_in_backpack) M.equip_to_slot_or_del(new /obj/item/weapon/reagent_containers/glass/bucket(src), slot_in_backpack) M.equip_to_slot_or_del(new /obj/item/weapon/storage/belt/janitor/full, slot_belt) - M.equip_to_slot_or_del(new /obj/item/weapon/mop/advanced(M), slot_r_hand) - + M.equip_to_slot_or_del(new /obj/item/weapon/mop/advanced(M), slot_r_hand) + new /obj/structure/mopbucket/full(get_turf(M)) /*/mob/living/carbon/human/proc/equip_strike_team(leader_selected = 0) Old ERT equip verb. diff --git a/code/modules/hydroponics/grown.dm b/code/modules/hydroponics/grown.dm index 3bff511538b..967aa49a74a 100644 --- a/code/modules/hydroponics/grown.dm +++ b/code/modules/hydroponics/grown.dm @@ -54,9 +54,24 @@ rtotal += round(potency/reagent_data[2]) reagents.add_reagent(rid,max(1,rtotal)) update_desc() + update_trash() if(reagents.total_volume > 0) bitesize = 1+round(reagents.total_volume / 2, 1) +/obj/item/weapon/reagent_containers/food/snacks/grown/proc/update_trash() + if(!seed) + return + trash = seed.trash_type + if(seed.kitchen_tag) + if(seed.kitchen_tag == "watermelon") // 15% chance to leave behind a pack of watermelon seeds + if(prob(15)) + var/obj/item/seeds/seeds = new() + seeds.seed = seed + seeds.update_seed() + trash = seeds + else + trash = null + /obj/item/weapon/reagent_containers/food/snacks/grown/proc/update_desc() if(!seed) diff --git a/code/modules/hydroponics/seed_mobs.dm b/code/modules/hydroponics/seed_mobs.dm index 8b240124550..8d5d26df12b 100644 --- a/code/modules/hydroponics/seed_mobs.dm +++ b/code/modules/hydroponics/seed_mobs.dm @@ -13,7 +13,7 @@ spawn(75) if(!host.ckey && !host.client) host.death() // This seems redundant, but a lot of mobs don't - host.stat = 2 // handle death() properly. Better safe than etc. + host.stat = DEAD // handle death() properly. Better safe than etc. host.visible_message("[host] is malformed and unable to survive. It expires pitifully, leaving behind some seeds.") var/total_yield = rand(1,3) diff --git a/code/modules/hydroponics/spreading/spreading.dm b/code/modules/hydroponics/spreading/spreading.dm index dbfcdddcb36..b99e2ccf6b8 100644 --- a/code/modules/hydroponics/spreading/spreading.dm +++ b/code/modules/hydroponics/spreading/spreading.dm @@ -1,7 +1,7 @@ #define DEFAULT_SEED "glowshroom" #define VINE_GROWTH_STAGES 5 -/proc/spacevine_infestation() +/proc/spacevine_infestation(var/potency_min=70, var/potency_max=100, var/maturation_min=5, var/maturation_max=15) spawn() //to stop the secrets panel hanging var/list/turf/simulated/floor/turfs = list() //list of all the empty floor turfs in the hallway areas for(var/areapath in typesof(/area/hallway)) @@ -14,8 +14,15 @@ var/turf/simulated/floor/T = pick(turfs) var/datum/seed/seed = plant_controller.create_random_seed(1) seed.set_trait(TRAIT_SPREAD,2) // So it will function properly as vines. - seed.set_trait(TRAIT_POTENCY,rand(70,100)) // Guarantee a wide spread and powerful effects. - new /obj/effect/plant(T,seed) + seed.set_trait(TRAIT_POTENCY,rand(potency_min, potency_max)) // 70-100 potency will help guarantee a wide spread and powerful effects. + seed.set_trait(TRAIT_MATURATION,rand(maturation_min, maturation_max)) + + //make vine zero start off fully matured + var/obj/effect/plant/vine = new(T,seed) + vine.health = vine.max_health + vine.mature_time = 0 + vine.process() + message_admins("Event: Spacevines spawned at [T.loc] ([T.x],[T.y],[T.z])") /obj/effect/dead_plant @@ -56,6 +63,7 @@ var/spread_chance = 40 var/spread_distance = 3 var/evolve_chance = 2 + var/mature_time var/last_tick = 0 var/obj/machinery/portable_atmospherics/hydroponics/soil/invisible/plant @@ -114,7 +122,8 @@ if(max_growth > 2 && prob(50)) max_growth-- //Ensure some variation in final sprite, makes the carpet of crap look less wonky. - spread_chance = seed.get_trait(TRAIT_POTENCY) * 4 + mature_time = world.time + seed.get_trait(TRAIT_MATURATION) + 15 //prevent vines from maturing until at least a few seconds after they've been created. + spread_chance = seed.get_trait(TRAIT_POTENCY) * 3 spread_distance = ((growth_type>0) ? round(spread_chance*0.6) : round(spread_chance*0.3)) update_icon() @@ -180,7 +189,8 @@ if(growth>2 && growth == max_growth) layer = 5 - opacity = 1 + if(seed.get_trait(TRAIT_SPREAD) == 2) + opacity = 1 if(!isnull(seed.chems["woodpulp"])) density = 1 else @@ -257,4 +267,4 @@ die_off() /obj/effect/plant/proc/is_mature() - return (health >= (max_health/3)) \ No newline at end of file + return (health >= (max_health/3) && world.time > mature_time) \ No newline at end of file diff --git a/code/modules/hydroponics/spreading/spreading_growth.dm b/code/modules/hydroponics/spreading/spreading_growth.dm index cdd06639a1c..6b589427b2e 100644 --- a/code/modules/hydroponics/spreading/spreading_growth.dm +++ b/code/modules/hydroponics/spreading/spreading_growth.dm @@ -72,7 +72,10 @@ update_neighbors() if(is_mature() && neighbors.len && prob(spread_chance)) - for(var/i=1,i<=seed.get_trait(TRAIT_YIELD),i++) + //spread to 1-3 adjacent turfs depending on yield trait. + var/max_spread = between(1, round(seed.get_trait(TRAIT_YIELD)*3/14), 3) + + for(var/i in 1 to max_spread) if(prob(spread_chance)) sleep(rand(3,5)) if(!neighbors.len) diff --git a/code/modules/hydroponics/spreading/spreading_response.dm b/code/modules/hydroponics/spreading/spreading_response.dm index d175fdda221..228cd73fc24 100644 --- a/code/modules/hydroponics/spreading/spreading_response.dm +++ b/code/modules/hydroponics/spreading/spreading_response.dm @@ -7,8 +7,11 @@ if(!istype(M)) return - if(!buckled_mob && !M.buckled && !M.anchored && (M.small || prob(round(seed.get_trait(TRAIT_POTENCY)/2)))) - entangle(M) + if(!buckled_mob && !M.buckled && !M.anchored && (M.small || prob(round(seed.get_trait(TRAIT_POTENCY)/6)))) + //wait a tick for the Entered() proc that called HasProximity() to finish (and thus the moving animation), + //so we don't appear to teleport from two tiles away when moving into a turf adjacent to vines. + spawn(1) + entangle(M) /obj/effect/plant/attack_hand(mob/user as mob) // Todo, cause damage. @@ -60,13 +63,11 @@ if(buckled_mob) return - if(!Adjacent(victim)) + if(victim.buckled) return - victim.buckled = src - victim.update_canmove() - buckled_mob = victim - if(!victim.anchored && !victim.buckled && victim.loc != get_turf(src)) + //grabbing people + if(!victim.anchored && Adjacent(victim) && victim.loc != get_turf(src)) var/can_grab = 1 if(istype(victim, /mob/living/carbon/human)) var/mob/living/carbon/human/H = victim @@ -75,4 +76,10 @@ if(can_grab) src.visible_message("Tendrils lash out from \the [src] and drag \the [victim] in!") victim.loc = src.loc - victim << "Tendrils [pick("wind", "tangle", "tighten")] around you!" + + //entangling people + if(victim.loc == src.loc) + victim.buckled = src + victim.update_canmove() + buckled_mob = victim + victim << "Tendrils [pick("wind", "tangle", "tighten")] around you!" diff --git a/code/modules/hydroponics/trays/tray.dm b/code/modules/hydroponics/trays/tray.dm index 112b503fec1..4e27c704b31 100644 --- a/code/modules/hydroponics/trays/tray.dm +++ b/code/modules/hydroponics/trays/tray.dm @@ -830,3 +830,21 @@ closed_system = !closed_system user << "You [closed_system ? "close" : "open"] the tray's lid." update_icon() + +/obj/machinery/portable_atmospherics/hydroponics/verb/eject_tank_verb() + set name = "Eject Internal Tank" + set category = "Object" + set src in view(1) + eject_tank(usr) + +/obj/machinery/portable_atmospherics/hydroponics/proc/eject_tank(var/mob/living/user) + if(!user || user.stat || user.restrained()) + return + + if(!holding) + usr << "\red There is no tank loaded into the [src] to eject." + + if(istype(holding, /obj/item/weapon/tank)) + usr << "\blue You eject the [holding.name] from the [src]." + holding.loc = loc + holding = null diff --git a/code/modules/hydroponics/trays/tray_soil.dm b/code/modules/hydroponics/trays/tray_soil.dm index bea2a8e82ed..ff47f069707 100644 --- a/code/modules/hydroponics/trays/tray_soil.dm +++ b/code/modules/hydroponics/trays/tray_soil.dm @@ -9,6 +9,8 @@ /obj/machinery/portable_atmospherics/hydroponics/soil/attackby(var/obj/item/O as obj, var/mob/user as mob) if(istype(O,/obj/item/weapon/tank)) return + else if(istype(O,/obj/item/weapon/crowbar)) + return else ..() @@ -17,6 +19,7 @@ verbs -= /obj/machinery/portable_atmospherics/hydroponics/verb/close_lid_verb verbs -= /obj/machinery/portable_atmospherics/hydroponics/verb/remove_label verbs -= /obj/machinery/portable_atmospherics/hydroponics/verb/setlight + verbs -= /obj/machinery/portable_atmospherics/hydroponics/verb/eject_tank_verb /obj/machinery/portable_atmospherics/hydroponics/soil/CanPass() return 1 diff --git a/code/modules/hydroponics/trays/tray_tools.dm b/code/modules/hydroponics/trays/tray_tools.dm index d70035bdc84..7d69104e2b0 100644 --- a/code/modules/hydroponics/trays/tray_tools.dm +++ b/code/modules/hydroponics/trays/tray_tools.dm @@ -301,6 +301,7 @@ throw_speed = 2 throw_range = 3 w_class = 4.0 + var/extend = 1 flags = NOSHIELD slot_flags = SLOT_BACK origin_tech = "materials=2;combat=2" @@ -309,12 +310,71 @@ /obj/item/weapon/scythe/afterattack(atom/A, mob/user as mob, proximity) if(!proximity) return - if(istype(A, /obj/effect/plant)) + if(istype(A, /obj/effect/plant) && extend == 1) for(var/obj/effect/plant/B in orange(A,1)) if(prob(80)) B.die_off(1) qdel(A) +/obj/item/weapon/scythe/tele + icon_state = "tscythe0" + name = "telescopic scythe" + desc = "A sharp and curved blade on a collapsable fibremetal handle, this tool is the pinnacle of covert reaping technology." + force = 3.0 + sharp = 0 + edge = 0 + throw_speed = 2 + throw_range = 3 + w_class = 2.0 + extend = 0 + flags = NOSHIELD + slot_flags = SLOT_BELT + origin_tech = "materials=3;combat=3" + attack_verb = list("chopped", "sliced", "cut", "reaped") + hitsound = "swing_hit" + +/obj/item/weapon/scythe/tele/attack_self(mob/user as mob) + extend = !extend + if(extend) + user << "With a flick of the wrist, you extend the scythe. It's reaping time!" + icon_state = "tscythe1" + item_state = "scythe0" + slot_flags &= ~SLOT_BELT + w_class = 4 //doesnt fit in backpack when its on for balance + force = 13 //normal scythe damage + attack_verb = list("chopped", "sliced", "cut", "reaped") + hitsound = 'sound/weapons/bladeslice.ogg' + //Extend sound (blade unsheath) + playsound(src.loc, 'sound/weapons/blade_unsheath.ogg', 50, 1) //Sound credit to Qat of Freesound.org + else + user << "You collapse the scythe, folding it for easy storage." + icon_state = "tscythe0" + item_state = "tscythe0" //no sprite in other words + slot_flags |= SLOT_BELT + w_class = 2 + force = 3 //not so robust now + attack_verb = list("hit", "poked") + hitsound = "swing_hit" + //Collapse sound (blade sheath) + playsound(src.loc, 'sound/weapons/blade_sheath.ogg', 50, 1) //Sound credit to Q.K. of Freesound.org + if(istype(user,/mob/living/carbon/human)) + var/mob/living/carbon/human/H = user + H.update_inv_l_hand() + H.update_inv_r_hand() + add_fingerprint(user) + if (!blood_DNA) return + if(blood_overlay && (blood_DNA.len >= 1)) //updates blood overlay, if any + overlays.Cut()//this might delete other item overlays as well but eeeeeeeh + + var/icon/I = new /icon(src.icon, src.icon_state) + I.Blend(new /icon('icons/effects/blood.dmi', rgb(255,255,255)),ICON_ADD) + I.Blend(new /icon('icons/effects/blood.dmi', "itemblood"),ICON_MULTIPLY) + blood_overlay = I + + overlays += blood_overlay + + return + /obj/item/weapon/rsp name = "\improper Rapid-Seed-Producer (RSP)" desc = "A device used to rapidly deploy seeds." diff --git a/icons/obj/weapons.dmi b/icons/obj/weapons.dmi index 67dbeb84163..041703a632a 100644 Binary files a/icons/obj/weapons.dmi and b/icons/obj/weapons.dmi differ diff --git a/sound/weapons/blade_sheath.ogg b/sound/weapons/blade_sheath.ogg new file mode 100644 index 00000000000..4d01d529c84 Binary files /dev/null and b/sound/weapons/blade_sheath.ogg differ diff --git a/sound/weapons/blade_unsheath.ogg b/sound/weapons/blade_unsheath.ogg new file mode 100644 index 00000000000..befe44eeab9 Binary files /dev/null and b/sound/weapons/blade_unsheath.ogg differ