Merge remote-tracking branch 'remotes/git-svn' into bs12_with_tgport

Conflicts:
	code/controllers/configuration.dm
	code/game/atoms.dm
	code/game/gamemodes/changeling/modularchangling.dm
	code/game/gamemodes/factions.dm
	code/game/objects/items/devices/uplinks.dm
	code/game/verbs/ooc.dm
	code/game/verbs/who.dm
	code/modules/admin/admin.dm
	code/modules/admin/admin_verbs.dm
	code/modules/admin/player_panel.dm
	code/modules/admin/verbs/adminpm.dm
	code/modules/admin/verbs/getlogs.dm
	code/modules/client/client defines.dm
	code/modules/client/client procs.dm
	code/modules/mob/living/login.dm
	code/modules/mob/new_player/preferences_setup.dm
	code/modules/paperwork/paper.dm
	config/config.txt
	html/changelog.html
	icons/mob/human.dmi
	icons/mob/human_face.dmi

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
This commit is contained in:
Cael_Aislinn
2012-09-26 18:49:18 +10:00
303 changed files with 14307 additions and 12887 deletions
@@ -0,0 +1,87 @@
/obj/item/weapon/lipstick
name = "red lipstick"
desc = "A generic brand of lipstick."
icon = 'icons/obj/items.dmi'
icon_state = "lipstick"
flags = FPRINT | TABLEPASS
w_class = 1.0
var/colour = "red"
var/open = 0
/obj/item/weapon/lipstick/purple
name = "purple lipstick"
colour = "purple"
/obj/item/weapon/lipstick/jade
name = "jade lipstick"
colour = "jade"
/obj/item/weapon/lipstick/black
name = "black lipstick"
colour = "black"
/obj/item/weapon/lipstick/random
name = "lipstick"
/obj/item/weapon/lipstick/random/New()
colour = pick("red","purple","jade","black")
name = "[colour] lipstick"
/obj/item/weapon/lipstick/attack_self(mob/user as mob)
user << "<span class='notice'>You twist \the [src] [open ? "closed" : "open"].</span>"
open = !open
if(open)
icon_state = "[initial(icon_state)]_[colour]"
else
icon_state = initial(icon_state)
/obj/item/weapon/lipstick/attack(mob/M as mob, mob/user as mob)
if(!open) return
if(!istype(M, /mob)) return
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(H.lip_style) //if they already have lipstick on
user << "<span class='notice'>You need to wipe off the old lipstick first!</span>"
return
if(H == user)
user.visible_message("<span class='notice'>[user] does their lips with \the [src].</span>", \
"<span class='notice'>You take a moment to apply \the [src]. Perfect!</span>")
H.lip_style = colour
H.update_body()
else
user.visible_message("<span class='warning'>[user] begins to do [H]'s lips with \the [src].</span>", \
"<span class='notice'>You begin to apply \the [src].</span>")
if(do_after(user, 20) && do_after(H, 20, 5, 0)) //user needs to keep their active hand, H does not.
user.visible_message("<span class='notice'>[user] does [H]'s lips with \the [src].</span>", \
"<span class='notice'>You apply \the [src].</span>")
H.lip_style = colour
H.update_body()
else
user << "<span class='notice'>Where are the lips on that?</span>"
//you can wipe off lipstick with paper!
/obj/item/weapon/paper/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
if(user.zone_sel.selecting == "mouth")
if(!istype(M, /mob)) return
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(H == user)
user << "<span class='notice'>You wipe off the lipstick with [src].</span>"
H.lip_style = null
H.update_body()
else
user.visible_message("<span class='warning'>[user] begins to wipe [H]'s lipstick off with \the [src].</span>", \
"<span class='notice'>You begin to wipe off [H]'s lipstick.</span>")
if(do_after(user, 10) && do_after(H, 10, 5, 0)) //user needs to keep their active hand, H does not.
user.visible_message("<span class='notice'>[user] wipes [H]'s lipstick off with \the [src].</span>", \
"<span class='notice'>You wipe off [H]'s lipstick.</span>")
H.lip_style = null
H.update_body()
else
..()
+14 -29
View File
@@ -3,8 +3,6 @@
name = "mop"
icon = 'icons/obj/janitor.dmi'
icon_state = "mop"
var/mopping = 0
var/mopcount = 0
force = 3.0
throwforce = 10.0
throw_speed = 5
@@ -12,6 +10,8 @@
w_class = 3.0
flags = FPRINT | TABLEPASS
attack_verb = list("mopped", "bashed", "bludgeoned", "whacked")
var/mopping = 0
var/mopcount = 0
/obj/item/weapon/mop/New()
@@ -21,7 +21,7 @@
obj/item/weapon/mop/proc/clean(turf/simulated/A as turf)
src.reagents.reaction(A,1,10)
reagents.reaction(A,1,10)
A.clean_blood()
for(var/obj/effect/O in A)
if( istype(O,/obj/effect/rune) || istype(O,/obj/effect/decal/cleanable) || istype(O,/obj/effect/overlay) )
@@ -35,35 +35,20 @@ obj/item/weapon/mop/proc/clean(turf/simulated/A as turf)
/obj/item/weapon/mop/afterattack(atom/A, mob/user as mob)
if (src.reagents.total_volume < 1 || mopcount >= 5)
user << "\blue Your mop is dry!"
if(reagents.total_volume < 1 || mopcount >= 5)
user << "<span class='notice'>Your mop is dry!</span>"
return
if (istype(A, /turf/simulated))
for(var/mob/O in viewers(user, null))
O.show_message("\red <B>[user] begins to clean \the [A]</B>", 1)
sleep(40)
if(A)
clean(A)
user << "\blue You have finished mopping!"
mopcount++
else if (istype(A, /obj/effect/decal/cleanable) || istype(A, /obj/effect/overlay) || istype(A, /obj/effect/rune))
for(var/mob/O in viewers(user, null))
O.show_message("\red <B>[user] begins to clean \the [get_turf(A)]</B>", 1)
sleep(40)
if(A)
clean(get_turf(A))
user << "\blue You have finished mopping!"
mopcount++
if(istype(A, /turf/simulated) || istype(A, /obj/effect/decal/cleanable) || istype(A, /obj/effect/overlay) || istype(A, /obj/effect/rune))
user.visible_message("<span class='warning'>[user] begins to clean \the [get_turf(A)].</span>")
if(do_after(user, 40))
if(A)
clean(get_turf(A))
user << "<span class='notice'>You have finished mopping!</span>"
mopcount++
if(mopcount >= 5) //Okay this stuff is an ugly hack and i feel bad about it.
spawn(5)
src.reagents.clear_reagents()
reagents.clear_reagents()
mopcount = 0
return
return