mirror of
https://github.com/ParadiseSS13/Paradise.git
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Merge remote-tracking branch 'remotes/git-svn' into bs12_with_tgport
Conflicts: code/controllers/configuration.dm code/game/atoms.dm code/game/gamemodes/changeling/modularchangling.dm code/game/gamemodes/factions.dm code/game/objects/items/devices/uplinks.dm code/game/verbs/ooc.dm code/game/verbs/who.dm code/modules/admin/admin.dm code/modules/admin/admin_verbs.dm code/modules/admin/player_panel.dm code/modules/admin/verbs/adminpm.dm code/modules/admin/verbs/getlogs.dm code/modules/client/client defines.dm code/modules/client/client procs.dm code/modules/mob/living/login.dm code/modules/mob/new_player/preferences_setup.dm code/modules/paperwork/paper.dm config/config.txt html/changelog.html icons/mob/human.dmi icons/mob/human_face.dmi Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
This commit is contained in:
@@ -0,0 +1,87 @@
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/obj/item/weapon/lipstick
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name = "red lipstick"
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desc = "A generic brand of lipstick."
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icon = 'icons/obj/items.dmi'
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icon_state = "lipstick"
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flags = FPRINT | TABLEPASS
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w_class = 1.0
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var/colour = "red"
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var/open = 0
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/obj/item/weapon/lipstick/purple
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name = "purple lipstick"
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colour = "purple"
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/obj/item/weapon/lipstick/jade
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name = "jade lipstick"
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colour = "jade"
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/obj/item/weapon/lipstick/black
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name = "black lipstick"
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colour = "black"
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/obj/item/weapon/lipstick/random
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name = "lipstick"
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/obj/item/weapon/lipstick/random/New()
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colour = pick("red","purple","jade","black")
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name = "[colour] lipstick"
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/obj/item/weapon/lipstick/attack_self(mob/user as mob)
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user << "<span class='notice'>You twist \the [src] [open ? "closed" : "open"].</span>"
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open = !open
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if(open)
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icon_state = "[initial(icon_state)]_[colour]"
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else
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icon_state = initial(icon_state)
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/obj/item/weapon/lipstick/attack(mob/M as mob, mob/user as mob)
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if(!open) return
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if(!istype(M, /mob)) return
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if(ishuman(M))
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var/mob/living/carbon/human/H = M
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if(H.lip_style) //if they already have lipstick on
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user << "<span class='notice'>You need to wipe off the old lipstick first!</span>"
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return
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if(H == user)
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user.visible_message("<span class='notice'>[user] does their lips with \the [src].</span>", \
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"<span class='notice'>You take a moment to apply \the [src]. Perfect!</span>")
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H.lip_style = colour
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H.update_body()
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else
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user.visible_message("<span class='warning'>[user] begins to do [H]'s lips with \the [src].</span>", \
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"<span class='notice'>You begin to apply \the [src].</span>")
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if(do_after(user, 20) && do_after(H, 20, 5, 0)) //user needs to keep their active hand, H does not.
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user.visible_message("<span class='notice'>[user] does [H]'s lips with \the [src].</span>", \
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"<span class='notice'>You apply \the [src].</span>")
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H.lip_style = colour
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H.update_body()
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else
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user << "<span class='notice'>Where are the lips on that?</span>"
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//you can wipe off lipstick with paper!
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/obj/item/weapon/paper/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
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if(user.zone_sel.selecting == "mouth")
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if(!istype(M, /mob)) return
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if(ishuman(M))
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var/mob/living/carbon/human/H = M
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if(H == user)
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user << "<span class='notice'>You wipe off the lipstick with [src].</span>"
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H.lip_style = null
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H.update_body()
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else
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user.visible_message("<span class='warning'>[user] begins to wipe [H]'s lipstick off with \the [src].</span>", \
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"<span class='notice'>You begin to wipe off [H]'s lipstick.</span>")
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if(do_after(user, 10) && do_after(H, 10, 5, 0)) //user needs to keep their active hand, H does not.
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user.visible_message("<span class='notice'>[user] wipes [H]'s lipstick off with \the [src].</span>", \
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"<span class='notice'>You wipe off [H]'s lipstick.</span>")
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H.lip_style = null
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H.update_body()
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else
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..()
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@@ -3,8 +3,6 @@
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name = "mop"
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icon = 'icons/obj/janitor.dmi'
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icon_state = "mop"
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var/mopping = 0
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var/mopcount = 0
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force = 3.0
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throwforce = 10.0
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throw_speed = 5
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@@ -12,6 +10,8 @@
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w_class = 3.0
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flags = FPRINT | TABLEPASS
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attack_verb = list("mopped", "bashed", "bludgeoned", "whacked")
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var/mopping = 0
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var/mopcount = 0
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/obj/item/weapon/mop/New()
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@@ -21,7 +21,7 @@
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obj/item/weapon/mop/proc/clean(turf/simulated/A as turf)
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src.reagents.reaction(A,1,10)
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reagents.reaction(A,1,10)
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A.clean_blood()
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for(var/obj/effect/O in A)
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if( istype(O,/obj/effect/rune) || istype(O,/obj/effect/decal/cleanable) || istype(O,/obj/effect/overlay) )
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@@ -35,35 +35,20 @@ obj/item/weapon/mop/proc/clean(turf/simulated/A as turf)
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/obj/item/weapon/mop/afterattack(atom/A, mob/user as mob)
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if (src.reagents.total_volume < 1 || mopcount >= 5)
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user << "\blue Your mop is dry!"
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if(reagents.total_volume < 1 || mopcount >= 5)
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user << "<span class='notice'>Your mop is dry!</span>"
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return
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if (istype(A, /turf/simulated))
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for(var/mob/O in viewers(user, null))
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O.show_message("\red <B>[user] begins to clean \the [A]</B>", 1)
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sleep(40)
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if(A)
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clean(A)
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user << "\blue You have finished mopping!"
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mopcount++
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else if (istype(A, /obj/effect/decal/cleanable) || istype(A, /obj/effect/overlay) || istype(A, /obj/effect/rune))
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for(var/mob/O in viewers(user, null))
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O.show_message("\red <B>[user] begins to clean \the [get_turf(A)]</B>", 1)
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sleep(40)
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if(A)
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clean(get_turf(A))
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user << "\blue You have finished mopping!"
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mopcount++
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if(istype(A, /turf/simulated) || istype(A, /obj/effect/decal/cleanable) || istype(A, /obj/effect/overlay) || istype(A, /obj/effect/rune))
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user.visible_message("<span class='warning'>[user] begins to clean \the [get_turf(A)].</span>")
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if(do_after(user, 40))
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if(A)
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clean(get_turf(A))
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user << "<span class='notice'>You have finished mopping!</span>"
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mopcount++
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if(mopcount >= 5) //Okay this stuff is an ugly hack and i feel bad about it.
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spawn(5)
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src.reagents.clear_reagents()
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reagents.clear_reagents()
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mopcount = 0
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return
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return
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