new sprites, reworked digspite spawning and geosamples to fit artifacts, misc tweaks (admin logging on syndie beacon, energy field)

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
This commit is contained in:
Cael_Aislinn
2013-02-12 22:55:07 +10:00
parent f37c608dd1
commit b63bc43820
6 changed files with 117 additions and 71 deletions
@@ -8,7 +8,7 @@
icon_state = "shieldsparkles"
anchored = 1
layer = 2.1
density = 0
density = 1
invisibility = 2
var/strength = 0
var/obj/machinery/shield_gen/parent
@@ -31,7 +31,7 @@
//if we take too much damage, drop out - the generator will bring us back up if we have enough power
if(strength < 1)
invisibility = 2
invisibility = 101
density = 0
/obj/effect/energy_field/proc/Strengthen(var/severity)
@@ -41,7 +41,7 @@
if(strength > 1)
invisibility = 0
density = 1
/*
/obj/effect/energy_field/CanPass(atom/movable/mover, turf/target, height=1.5, air_group = 0)
//Purpose: Determines if the object (or airflow) can pass this atom.
//Called by: Movement, airflow.
@@ -49,4 +49,5 @@
//Outputs: Boolean if can pass.
//return (!density || !height || air_group)
return density
return !density
*/