mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-19 02:54:41 +01:00
new sprites, reworked digspite spawning and geosamples to fit artifacts, misc tweaks (admin logging on syndie beacon, energy field)
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
This commit is contained in:
@@ -8,7 +8,7 @@
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icon_state = "shieldsparkles"
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anchored = 1
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layer = 2.1
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density = 0
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density = 1
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invisibility = 2
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var/strength = 0
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var/obj/machinery/shield_gen/parent
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@@ -31,7 +31,7 @@
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//if we take too much damage, drop out - the generator will bring us back up if we have enough power
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if(strength < 1)
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invisibility = 2
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invisibility = 101
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density = 0
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/obj/effect/energy_field/proc/Strengthen(var/severity)
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@@ -41,7 +41,7 @@
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if(strength > 1)
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invisibility = 0
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density = 1
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/*
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/obj/effect/energy_field/CanPass(atom/movable/mover, turf/target, height=1.5, air_group = 0)
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//Purpose: Determines if the object (or airflow) can pass this atom.
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//Called by: Movement, airflow.
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@@ -49,4 +49,5 @@
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//Outputs: Boolean if can pass.
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//return (!density || !height || air_group)
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return density
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return !density
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*/
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