mirror of
https://github.com/ParadiseSS13/Paradise.git
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LETS DO THE GIT WARP AGAIN! LETS DO THE GIT WARP AGAIN!
So i did a thing..and it messed up alot of other things..so i remade the thing.. Adjusted some spans and redid the spawn locs based on the ghostie antag
This commit is contained in:
@@ -0,0 +1,70 @@
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/datum/event/spawn_slaughter//Paradise port:Changed from round_event to event, i was getting errors
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var/key_of_slaughter
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/datum/event/spawn_slaughter/proc/get_slaughter(var/end_if_fail = 0)
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var/time_passed = world.time
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key_of_slaughter = null
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if(!key_of_slaughter)//Paradise port change:I added in the whole do you want to be this question
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var/list/candidates = get_candidates(BE_ALIEN)
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if(!candidates.len)
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if(end_if_fail)
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return 0
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return find_slaughter()
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var/client/C = pick(candidates)
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var/input = alert(C,"Do you want to spawn in as a Slaughter Demon?","Please answer in thirty seconds!","Yes","No")
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if(input == "Yes")
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if((world.time-time_passed)>300)
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return
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key_of_slaughter = C.key
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if(!key_of_slaughter)
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if(end_if_fail)
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return 0
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return find_slaughter()
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var/datum/mind/player_mind = new /datum/mind(key_of_slaughter)
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player_mind.active = 1
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var/list/spawn_locs = list()
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for(var/obj/effect/landmark/L in landmarks_list)
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if(isturf(L.loc))
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switch(L.name)
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if("revenantspawn")
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spawn_locs += L.loc
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if(!spawn_locs) //If we can't find any revenant spawns, try the carp spawns
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for(var/obj/effect/landmark/L in landmarks_list)
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if(isturf(L.loc))
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switch(L.name)
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if("carpspawn")
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spawn_locs += L.loc
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if(!spawn_locs) //If we can't find either, just spawn the revenant at the player's location
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spawn_locs += get_turf(player_mind.current)
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if(!spawn_locs) //If we can't find THAT, then just retry
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return find_slaughter()
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var /obj/effect/dummy/slaughter/holder = new /obj/effect/dummy/slaughter(pick(spawn_locs))
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var/mob/living/simple_animal/slaughter/S = new /mob/living/simple_animal/slaughter/(holder)
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S.phased = TRUE
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player_mind.transfer_to(S)
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player_mind.assigned_role = "Slaughter Demon"
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player_mind.special_role = "Slaughter Demon"
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message_admins("[key_of_slaughter] has been made into a Slaughter Demon by an event.")
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log_game("[key_of_slaughter] was spawned as a Slaughter Demon by an event.")
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return 1
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/datum/event/spawn_slaughter/start()
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get_slaughter()
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/datum/event/spawn_slaughter/proc/find_slaughter()
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message_admins("Attempted to spawn a Slaughter Demon but there was no players available. Will try again momentarily.")
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spawn(50)
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if(get_slaughter(1))
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message_admins("Situation has been resolved, [key_of_slaughter] has been spawned as a Slaughter Demon.")
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log_game("[key_of_slaughter] was spawned as a Slaughter Demon by an event.")
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return 0
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message_admins("Unfortunately, no candidates were available for becoming a Slaugter Demon. Shutting down.")
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kill()
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return
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@@ -0,0 +1,413 @@
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///The following mini-antag was coded by KorPhaeron for TG Station
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//Credits: Concept: KorPhaeron, Sprite:Ausops, Sounds:Cuboos
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///Ported for paradise by Aurorablade/Fethas
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///Things added for port:
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//Various tweeks
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//Blood...
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/// Made the message tell you waht the demon is sinking into(gibs/blood etc)
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///Alot of blood...Alot..Of blood..
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//////////////////The Monster
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/mob/living/simple_animal/slaughter
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name = "Slaughter Demon"
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real_name = "Slaughter Demon"
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desc = "You should run."
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speak_emote = list("gurgles")
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emote_hear = list("wails","screeches")
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response_help = "thinks better of touching"
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response_disarm = "flails at"
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response_harm = "punches"
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icon = 'icons/mob/mob.dmi'
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icon_state = "daemon"
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speed = 0
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a_intent = "harm"
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stop_automated_movement = 1
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status_flags = CANPUSH
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attack_sound = 'sound/misc/demon_attack1.ogg'
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min_oxy = 0
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max_oxy = 0
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min_tox = 0
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max_tox = 0
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min_co2 = 0
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max_co2 = 0
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min_n2 = 0
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max_n2 = 0
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minbodytemp = 0
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faction = list("slaughter")
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attacktext = "wildly tears into"
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maxHealth = 250
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health = 250
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environment_smash = 1
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universal_understand = 1
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melee_damage_lower = 30
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melee_damage_upper = 30
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see_in_dark = 8
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see_invisible = SEE_INVISIBLE_MINIMUM
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var/devoured = 0
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var/phased = FALSE
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var/holder = null
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var/eating = FALSE
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var/mob/living/kidnapped = null
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var/list/nearby_mortals = list()
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var/cooldown = 0
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var/gorecooldown = 0
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var/vialspawned = FALSE
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var/playstyle_string = "<B>You are the Slaughter Demon, a terible creature from another existence. You have a single desire: To kill. \
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You may Ctrl+Click on blood pools to travel through them, appearing and dissaapearing from the station at will. \
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Pulling a dead or critical mob while you enter a pool will pull them in with you, allowing you to feast. </B>"
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//Paradise todo:change to altclick,add objectives. need ideas as i want people to be creative, not just RAWR KILL
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/mob/living/simple_animal/slaughter/New()
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..()
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spawn()
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if(src.mind)
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src.mind.current.verbs += /mob/living/simple_animal/slaughter/proc/bloodPull
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src.mind.current.verbs += /mob/living/simple_animal/slaughter/proc/slaughterWhisper
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src << src.playstyle_string
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src << "<B><span class ='notice'>You are not currently in the same plane of existence as the station. Ctrl+Click a blood pool to manifest.</span></B>"
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if(!(vialspawned))
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var/datum/objective/slaughter/objective = new
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var/datum/objective/demonFluff/fluffObjective = new
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ticker.mode.traitors |= src.mind
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objective.owner = src.mind
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fluffObjective.owner = src.mind
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//Paradise Port:I added the objective for one spawned like this
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src.mind.objectives += objective
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src.mind.objectives += fluffObjective
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src << "<B>Objective #[1]</B>: [objective.explanation_text]"
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src << "<B>Objective #[2]</B>: [fluffObjective.explanation_text]"
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/mob/living/simple_animal/slaughter/death()
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..(1)
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new /obj/effect/decal/cleanable/blood (src.loc)
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new /obj/effect/gibspawner/generic(get_turf(src))
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new /obj/effect/gibspawner/generic(get_turf(src))
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playsound(get_turf(src),'sound/misc/demon_dies.ogg', 200, 1)
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new /obj/item/weapon/demonheart (src.loc)
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visible_message("<span class='danger'>The [src] screams in anger as its form collapes into a pool of viscera.</span>")
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ghostize()
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qdel(src)
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return
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////////////////////The Powers
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/mob/living/simple_animal/slaughter/proc/phaseout(var/obj/effect/decal/cleanable/B)
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var/turf/mobloc = get_turf(src.loc)
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var/turf/bloodloc = get_turf(B.loc)
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if(Adjacent(bloodloc))
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src.notransform = TRUE
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spawn(0)
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src.visible_message("<span class='danger'>The [src] sinks into [B].</span>")
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playsound(get_turf(src), 'sound/misc/enter_blood.ogg', 100, 1, -1)
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var/obj/effect/dummy/slaughter/holder = new /obj/effect/dummy/slaughter( mobloc )
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var/atom/movable/overlay/animation = new /atom/movable/overlay( mobloc )
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animation.name = "odd blood"
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animation.density = 0
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animation.anchored = 1
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animation.icon = 'icons/mob/mob.dmi'
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animation.icon_state = "jaunt"
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animation.layer = 5
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animation.master = holder
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animation.dir = src.dir
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src.ExtinguishMob()
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if(src.buckled)
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src.buckled.unbuckle()
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if(src.pulling)
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if(istype(src.pulling, /mob/living/))
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var/mob/living/victim = src.pulling
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if(victim.stat == CONSCIOUS)
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src.visible_message("[victim] kicks free of the [src] at the last second!")
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else
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victim.loc = holder///holder
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src.visible_message("<span class='danger'><B>The [src] drags [victim] into [B]!</B></span>")
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src.kidnapped = victim
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flick("jaunt",animation)
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src.loc = holder
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src.phased = TRUE
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src.holder = holder
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if(src.kidnapped)
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src << "<B>You begin to feast on [kidnapped]. You can not move while you are doing this.</B>"
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src.visible_message("<span class='warning'><B>Loud eating sounds come from the blood...</B></span>")
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src.eating = TRUE
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sleep(6)
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qdel(animation)
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src.GibEat()
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playsound(get_turf(src),'sound/misc/Demon_consume.ogg', 100, 1)
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sleep(30)
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src.GibEat()
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playsound(get_turf(src),'sound/misc/Demon_consume.ogg', 100, 1)
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sleep(30)
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src.GibEat()
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playsound(get_turf(src),'sound/misc/Demon_consume.ogg', 100, 1)
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sleep(30)
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src << "<B>You devour [kidnapped]. Your health is fully restored.</B>"
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src.adjustBruteLoss(-1000)
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kidnapped.ghostize()
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qdel(kidnapped)
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src.devoured++
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//src << "<B> [src.devoured] [src.kidnapped] [src.eating]<B>"//Debug for tracking how many is devoured, use in objective?
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src.kidnapped = null
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src.eating = FALSE
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src.pulling = FALSE
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if (src.devoured == 5)
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src.mind.current.verbs += /mob/living/simple_animal/slaughter/proc/goreThrow
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src << "<span class='notice'> You have consumed enough to be able to throw Excess Gore."
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src.notransform = 0
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if(!(src.eating))
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new /obj/effect/gibspawner/human(get_turf(src))///Somewhere a janitor weeps..
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sleep(6)
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qdel(animation)
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/mob/living/simple_animal/slaughter/proc/phasein(var/obj/effect/decal/cleanable/B)
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var/atom/movable/overlay/animation = new /atom/movable/overlay( B.loc )
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animation.name = "odd blood"
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animation.density = 0
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animation.anchored = 1
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animation.icon = 'icons/mob/mob.dmi'
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animation.icon_state = "jauntup" //Paradise Port:I reversed the jaunt animation so it looks like its rising up
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animation.layer = 5
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animation.master = B.loc
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animation.dir = src.dir
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if(src.eating)
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src << "<B>Finish eating first!</B>"
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else
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flick("jauntup",animation)
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src.client.eye = src
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src.loc = B.loc
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src.phased = FALSE
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//Paradise port:The hallucination sounds removed from the demon as of a recent commit..i liked it though..
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if (prob(25))
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var/list/voice = list('sound/hallucinations/behind_you1.ogg','sound/hallucinations/im_here1.ogg','sound/hallucinations/turn_around1.ogg','sound/hallucinations/i_see_you1.ogg')
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playsound(get_turf(src), pick(voice),50, 1, -1)
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src.visible_message("<span class='danger'><B>The [src] rises out of [B]!</B></span>")
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new /obj/effect/gibspawner/human(get_turf(src))
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playsound(get_turf(src), 'sound/misc/exit_blood.ogg', 100, 1, -1)
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sleep(6)
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qdel(src.holder)
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qdel(animation)
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/obj/effect/decal/cleanable/blood/CtrlClick(var/mob/user)
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..()
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if(istype(user, /mob/living/simple_animal/slaughter))
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var/mob/living/simple_animal/slaughter/S = user
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if(S.phased)
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S.phasein(src)
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else
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S.phaseout(src)
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/obj/effect/decal/cleanable/trail_holder/CtrlClick(var/mob/user)
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..()
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if(istype(user, /mob/living/simple_animal/slaughter))
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var/mob/living/simple_animal/slaughter/S = user
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//5 second cooldown
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if(S.phased)
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S.phasein(src)
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else
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S.phaseout(src)
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/turf/CtrlClick(var/mob/user)
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..()
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if(istype(user, /mob/living/simple_animal/slaughter))
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var/mob/living/simple_animal/slaughter/S = user
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for(var/obj/effect/decal/cleanable/B in src.contents)
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if((istype(B, /obj/effect/decal/cleanable/blood) || istype(B, /obj/effect/decal/cleanable/trail_holder))&& !istype(B,/obj/effect/decal/cleanable/blood/gibs/robot))
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if(S.phased)
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S.phasein(B)
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break
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else
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S.phaseout(B)
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break
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/obj/effect/dummy/slaughter //Can't use the wizard one, blocked by jaunt/slow
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name = "odd blood"
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icon = 'icons/effects/effects.dmi'
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icon_state = "nothing"
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var/canmove = 1
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density = 0
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anchored = 1
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/obj/effect/dummy/slaughter/relaymove(var/mob/user, direction)
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if (!src.canmove || !direction) return
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var/turf/newLoc = get_step(src,direction)
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loc = newLoc
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src.canmove = 0
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spawn(1)
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src.canmove = 1
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/obj/effect/dummy/slaughter/ex_act(severity)
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return 1
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/obj/effect/dummy/slaughter/bullet_act(blah)
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return
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/obj/effect/dummy/slaughter/singularity_act(blah)
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return
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//Paradise Port:I added this cuase..SPOOPY DEMON IN YOUR BRAIN
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/mob/living/simple_animal/slaughter/proc/slaughterWhisper()
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set name = "Whisper"
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set desc = "Whisper to a mortal"
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set category = "Daemon"
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var/list/choices = list()
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for(var/mob/living/carbon/C in living_mob_list)
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if(C.stat != 2 && C.mind)
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choices += C
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var/mob/living/carbon/M = input(src,"Who do you wish to talk to?") in null|choices
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spawn(0)
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var/msg = stripped_input(usr, "What do you wish to tell [M]?", null, "")
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if(!(msg))
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return
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usr << "<span class='info'><b>You whisper to [M]:</b> [msg]</span>"
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M << "<span class='deadsay'><b>Suddenly a strange,demonic,voice resonates in your head...</b></span><i><span class='danger'> [msg]</span></I>"
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/mob/living/simple_animal/slaughter/proc/bloodPull()
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set name = "Exsanguinate"
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set desc = "Cuase blood to be torn our of mortals to help acess the plane.."
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set category = "Daemon"
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for(var/mob/living/carbon/human/H in view(10,(src.holder || src.loc)))
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nearby_mortals.Add(H)
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if (cooldown == 0 || world.time - cooldown > 1800)
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for(var/mob/living/carbon/human/H in view(7,(src.holder || src.loc)))
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nearby_mortals.Add(H)
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//var/mob/living/carbon/human/M = pop(nearby_mortals)
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if(nearby_mortals.len)
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playsound(src.loc, pick('sound/hallucinations/wail.ogg','sound/hallucinations/veryfar_noise.ogg','sound/hallucinations/far_noise.ogg'), 50, 1, -3)
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new /datum/artifact_effect/badfeeling/DoEffectPulse()
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for (var/mob/living/carbon/human/portal in nearby_mortals)
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var/targetPart = pick("chest","groin","head","l_arm","r_arm","r_leg","l_leg","l_hand","r_hand","l_foot","r_foot")
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portal.apply_damage(rand(5, 10), BRUTE, targetPart)
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portal << "\red The skin on your [parse_zone(targetPart)] feels like it's ripping apart, and a stream of blood flies out."
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var/obj/effect/decal/cleanable/blood/splatter/animated/aniBlood = new(portal.loc)
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aniBlood.target_turf = pick(range(1, src))
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aniBlood.blood_DNA = list()
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aniBlood.blood_DNA[portal.dna.unique_enzymes] = portal.dna.b_type
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portal.vessel.remove_reagent("blood",rand(25,50))
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cooldown = world.time
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else
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usr << "<span class='info'>You cannot Exsanguinate mortals yet!"
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/mob/living/simple_animal/slaughter/proc/goreThrow(mob/target as mob in oview())
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set name = "Gore Throw"
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set desc = "Launch blood at some poor unsuspecting person..."
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set category = "Daemon"
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if (!(src.phased))
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if (gorecooldown == 0 || world.time - gorecooldown > 600)
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var/obj/effect/decal/cleanable/blood/gibs/gore = new(src.loc)
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gore.throw_at(target,10,5,src)
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if(ishuman(target))
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var/mob/living/carbon/human/H = target
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//src << "[target]"//debug
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src.visible_message("<span class='warning'>[src] throws gore at [target]!</span>")
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H.bloody_body(target)
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H.bloody_hands(target)
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gorecooldown = world.time
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else
|
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usr << "<span class='info'>You need more time to do that again!</span>"
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||||
else
|
||||
usr << "<span class='info'> you can only do that from the material plane!</span>"
|
||||
|
||||
|
||||
|
||||
//////////The Loot
|
||||
|
||||
/obj/item/weapon/demonheart
|
||||
name = "demon's heart"
|
||||
desc = "It's still faintly beating with rage"
|
||||
icon = 'icons/obj/surgery.dmi'
|
||||
icon_state = "heart-on"
|
||||
origin_tech = "combat=5;biotech=8"
|
||||
|
||||
/obj/item/weapon/guts
|
||||
name = "guts"
|
||||
desc = "Ewwwwwwwwwwww"
|
||||
icon = 'icons/obj/surgery.dmi'
|
||||
icon_state = "innards"
|
||||
|
||||
//Event
|
||||
//Gib helperfunc
|
||||
/mob/living/simple_animal/slaughter/proc/GibEat()
|
||||
|
||||
//at some point we may eat a robot..and its gonna throw out gibs..
|
||||
//don't question...When a demon drags you into a blood portal you have no idea whos gibs you are actually seeing
|
||||
//...Or we can just blame bluespace.
|
||||
var/atom/throwtarget = get_edge_target_turf(src.holder, get_dir(src.holder, get_step_away(src.holder, src.holder)))
|
||||
|
||||
if(istype(src.kidnapped,/mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/victimType = src.kidnapped
|
||||
|
||||
var/obj/effect/decal/cleanable/blood/gibs/gore = new victimType.species.single_gib_type(get_turf(src))
|
||||
src << "[victimType.species]"//debug
|
||||
if(victimType.species.flesh_color)
|
||||
gore.fleshcolor = victimType.species.flesh_color
|
||||
if(victimType.species.blood_color)
|
||||
gore.basecolor = victimType.species.blood_color
|
||||
gore.update_icon()
|
||||
spawn()//Wait for itt....
|
||||
gore.throw_at(get_edge_target_turf(throwtarget,pick(alldirs)),rand(10,20),10)
|
||||
|
||||
else//in case we eat ian.
|
||||
new /obj/effect/gibspawner/human(get_turf(src))
|
||||
|
||||
var/obj/tossGuts = new /obj/item/weapon/guts (get_turf(src.holder))
|
||||
tossGuts.throw_at(get_edge_target_turf(throwtarget,pick(alldirs)),rand(10,20),5)
|
||||
|
||||
|
||||
//Objective info, Based on Reverent mini Atang
|
||||
/datum/objective/slaughter
|
||||
var/targetKill = 10
|
||||
|
||||
/datum/objective/slaughter/New()
|
||||
targetKill = rand(10,20)
|
||||
explanation_text = "Devour [targetKill] mortals."
|
||||
..()
|
||||
|
||||
/datum/objective/slaughter/check_completion()
|
||||
if(!istype(owner.current, /mob/living/simple_animal/slaughter) || !owner.current)
|
||||
return 0
|
||||
var/mob/living/simple_animal/slaughter/R = owner.current
|
||||
if(!R || R.stat == DEAD)
|
||||
return 0
|
||||
var/deathCount = R.devoured
|
||||
if(deathCount < targetKill)
|
||||
return 0
|
||||
return 1
|
||||
|
||||
/datum/objective/demonFluff
|
||||
|
||||
|
||||
/datum/objective/demonFluff/New()
|
||||
find_target()
|
||||
var/targetname = "someone"
|
||||
if(target && target.current)
|
||||
targetname = target.current.real_name
|
||||
var/list/explanationTexts = list("Attempt to make your presence unknown to the crew.", \
|
||||
"Kill or Dystroy all Janitors or Sanitation bots.", \
|
||||
"Drive [targetname] insane."
|
||||
)
|
||||
|
||||
explanation_text = pick(explanationTexts)
|
||||
..()
|
||||
|
||||
/datum/objective/demonFluff/check_completion()
|
||||
return 1
|
||||
Reference in New Issue
Block a user