Fixes FEA temperature_expose() being used...

...instead of ZAS fire_act().

Conflicts:
	code/game/gamemodes/blob/theblob.dm
	code/game/machinery/doors/airlock.dm
	code/game/objects/structures/window.dm
	code/game/turfs/simulated/walls_mineral.dm
	code/modules/mob/living/carbon/alien/special/facehugger.dm
	code/modules/reagents/reagent_dispenser.dm
This commit is contained in:
mwerezak
2014-06-22 02:03:42 -04:00
committed by ZomgPonies
parent f83fa70684
commit b64441cb26
19 changed files with 39 additions and 37 deletions
@@ -227,7 +227,7 @@ Alien plants should do something if theres a lot of poison
del(src)
/obj/effect/alien/flesh/weeds/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
/obj/effect/alien/flesh/weeds/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
if(exposed_temperature > 300)
health -= 5
healthcheck()
+1 -1
View File
@@ -154,7 +154,7 @@
return
return
/obj/effect/biomass/temperature_expose(null, temp, volume) //hotspots kill biomass
/obj/effect/biomass/fire_act(null, temp, volume) //hotspots kill biomass
del src
/datum/event/biomass/start()
+1 -1
View File
@@ -239,7 +239,7 @@
return
return
/obj/effect/spacevine/temperature_expose(null, temp, volume) //hotspots kill vines
/obj/effect/spacevine/fire_act(null, temp, volume) //hotspots kill vines
del src
//Carn: Spacevines random event.
+2 -2
View File
@@ -1073,7 +1073,7 @@ FIRE ALARM
else
icon_state = "fire0"
/obj/machinery/firealarm/temperature_expose(datum/gas_mixture/air, temperature, volume)
/obj/machinery/firealarm/fire_act(datum/gas_mixture/air, temperature, volume)
if(src.detecting)
if(temperature > T0C+200)
src.alarm() // added check of detector status here
@@ -1473,4 +1473,4 @@ Code shamelessly copied from apc_frame
else
usr << browse(null, "window=partyalarm")
return
return
return
+1 -1
View File
@@ -111,7 +111,7 @@ update_flag
overlays += "can-o3"
return
/obj/machinery/portable_atmospherics/canister/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
/obj/machinery/portable_atmospherics/canister/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
if(exposed_temperature > temperature_resistance)
health -= 5
healthcheck()
+1 -1
View File
@@ -226,7 +226,7 @@
icon = 'icons/obj/doors/Doorplasma.dmi'
mineral = "plasma"
/obj/machinery/door/airlock/plasma/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
/obj/machinery/door/airlock/plasma/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
if(exposed_temperature > 300)
PlasmaBurn(exposed_temperature)
+1 -1
View File
@@ -628,7 +628,7 @@
check_for_internal_damage(list(MECHA_INT_FIRE,MECHA_INT_TEMP_CONTROL,MECHA_INT_CONTROL_LOST,MECHA_INT_SHORT_CIRCUIT),1)
return
/obj/mecha/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
/obj/mecha/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
if(exposed_temperature>src.max_temperature)
src.log_message("Exposed to dangerous temperature.",1)
src.take_damage(5,"fire")
+2 -2
View File
@@ -312,7 +312,7 @@ Alien plants should do something if theres a lot of poison
qdel(src)
/obj/effect/alien/weeds/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
/obj/effect/alien/weeds/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
if(exposed_temperature > 300)
health -= 5
healthcheck()
@@ -498,7 +498,7 @@ Alien plants should do something if theres a lot of poison
if(health <= 0)
Burst()
/obj/effect/alien/egg/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
/obj/effect/alien/egg/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
if(exposed_temperature > 500)
health -= 5
healthcheck()
+1 -1
View File
@@ -951,7 +951,7 @@ steam.start() -- spawns the effect
// foam disolves when heated
// except metal foams
/obj/effect/effect/foam/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
/obj/effect/effect/foam/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
if(!metal && prob(max(0, exposed_temperature - 475)))
flick("[icon_state]-disolve", src)
+1 -1
View File
@@ -156,7 +156,7 @@
else
return
/obj/effect/glowshroom/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
/obj/effect/glowshroom/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
if(exposed_temperature > 300)
endurance -= 5
CheckEndurance()
+1 -1
View File
@@ -47,7 +47,7 @@
if(health <= 0)
del(src)
/obj/effect/spider/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
/obj/effect/spider/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
if(exposed_temperature > 300)
health -= 5
healthcheck()
+1 -1
View File
@@ -38,7 +38,7 @@
/obj/item/latexballon/bullet_act()
burst()
/obj/item/latexballon/temperature_expose(datum/gas_mixture/air, temperature, volume)
/obj/item/latexballon/fire_act(datum/gas_mixture/air, temperature, volume)
if(temperature > T0C+100)
burst()
return
@@ -117,7 +117,7 @@
//Step two - washing..... it's actually in washing machine code.
//Step three - drying
/obj/item/stack/sheet/wetleather/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
/obj/item/stack/sheet/wetleather/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
..()
if(exposed_temperature >= drying_threshold_temperature)
wetness--
+1 -1
View File
@@ -244,7 +244,7 @@
return 0
return 0
/obj/structure/grille/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
/obj/structure/grille/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
if(!destroyed)
if(exposed_temperature > T0C + 1500)
health -= 1
@@ -201,7 +201,7 @@
TemperatureAct(100)
..()
temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
if(exposed_temperature > 300)
TemperatureAct(exposed_temperature)
+5 -4
View File
@@ -365,7 +365,7 @@
/obj/structure/window/update_icon()
return
/obj/structure/window/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
/obj/structure/window/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
if(exposed_temperature > T0C + 800)
hit(round(exposed_volume / 100), 0)
..()
@@ -391,7 +391,7 @@
update_nearby_icons()
return
/obj/structure/window/plasmabasic/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
/obj/structure/window/plasmabasic/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
if(exposed_temperature > T0C + 32000)
hit(round(exposed_volume / 1000), 0)
..()
@@ -406,8 +406,6 @@
health = 160
explosion_resistance = 4
/obj/structure/window/plasmareinforced/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
return
/obj/structure/window/plasmareinforced/New(Loc,re=0)
..()
@@ -417,6 +415,9 @@
update_nearby_icons()
return
/obj/structure/window/plasmareinforced/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
return
/obj/structure/window/reinforced
name = "reinforced window"
desc = "It looks rather strong. Might take a few good hits to shatter it."
+1 -1
View File
@@ -114,7 +114,7 @@
for(var/obj/machinery/door/airlock/plasma/D in range(3,src))
D.ignite(temperature/4)
/turf/simulated/wall/mineral/plasma/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)//Doesn't fucking work because walls don't interact with air :(
/turf/simulated/wall/mineral/plasma/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)//Doesn't fucking work because walls don't interact with air :(
if(exposed_temperature > 300)
PlasmaBurn(exposed_temperature)
+1 -1
View File
@@ -619,7 +619,7 @@
// called when on fire
/obj/machinery/light/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
/obj/machinery/light/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
if(prob(max(0, exposed_temperature - 673))) //0% at <400C, 100% at >500C
broken()
+15 -14
View File
@@ -106,20 +106,6 @@
ex_act()
explode()
temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
if(exposed_temperature >= AUTOIGNITION_WELDERFUEL)
explode()
proc/explode()
if (reagents.total_volume > 500)
explosion(src.loc,1,2,4)
else if (reagents.total_volume > 100)
explosion(src.loc,0,1,3)
else
explosion(src.loc,-1,1,2)
if(src)
del(src)
/obj/structure/reagent_dispensers/fueltank/examine()
set src in view()
@@ -171,6 +157,21 @@
return ..()
/obj/structure/reagent_dispensers/fueltank/proc/explode()
if (reagents.total_volume > 500)
explosion(src.loc,1,2,4)
else if (reagents.total_volume > 100)
explosion(src.loc,0,1,3)
else
explosion(src.loc,-1,1,2)
if(src)
del(src)
/obj/structure/reagent_dispensers/fueltank/fire_act(datum/gas_mixture/air, temperature, volume)
if(temperature > T0C+500)
explode()
return ..()
/obj/structure/reagent_dispensers/fueltank/Move()
..()
if(modded)