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Fixes FEA temperature_expose() being used...
...instead of ZAS fire_act(). Conflicts: code/game/gamemodes/blob/theblob.dm code/game/machinery/doors/airlock.dm code/game/objects/structures/window.dm code/game/turfs/simulated/walls_mineral.dm code/modules/mob/living/carbon/alien/special/facehugger.dm code/modules/reagents/reagent_dispenser.dm
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@@ -227,7 +227,7 @@ Alien plants should do something if theres a lot of poison
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del(src)
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/obj/effect/alien/flesh/weeds/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
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/obj/effect/alien/flesh/weeds/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
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if(exposed_temperature > 300)
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health -= 5
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healthcheck()
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