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Fixes FEA temperature_expose() being used...
...instead of ZAS fire_act(). Conflicts: code/game/gamemodes/blob/theblob.dm code/game/machinery/doors/airlock.dm code/game/objects/structures/window.dm code/game/turfs/simulated/walls_mineral.dm code/modules/mob/living/carbon/alien/special/facehugger.dm code/modules/reagents/reagent_dispenser.dm
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@@ -312,7 +312,7 @@ Alien plants should do something if theres a lot of poison
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qdel(src)
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/obj/effect/alien/weeds/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
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/obj/effect/alien/weeds/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
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if(exposed_temperature > 300)
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health -= 5
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healthcheck()
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@@ -498,7 +498,7 @@ Alien plants should do something if theres a lot of poison
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if(health <= 0)
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Burst()
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/obj/effect/alien/egg/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
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/obj/effect/alien/egg/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
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if(exposed_temperature > 500)
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health -= 5
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healthcheck()
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@@ -951,7 +951,7 @@ steam.start() -- spawns the effect
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// foam disolves when heated
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// except metal foams
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/obj/effect/effect/foam/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
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/obj/effect/effect/foam/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
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if(!metal && prob(max(0, exposed_temperature - 475)))
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flick("[icon_state]-disolve", src)
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@@ -156,7 +156,7 @@
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else
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return
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/obj/effect/glowshroom/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
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/obj/effect/glowshroom/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
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if(exposed_temperature > 300)
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endurance -= 5
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CheckEndurance()
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@@ -47,7 +47,7 @@
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if(health <= 0)
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del(src)
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/obj/effect/spider/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
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/obj/effect/spider/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
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if(exposed_temperature > 300)
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health -= 5
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healthcheck()
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