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Fixes FEA temperature_expose() being used...
...instead of ZAS fire_act(). Conflicts: code/game/gamemodes/blob/theblob.dm code/game/machinery/doors/airlock.dm code/game/objects/structures/window.dm code/game/turfs/simulated/walls_mineral.dm code/modules/mob/living/carbon/alien/special/facehugger.dm code/modules/reagents/reagent_dispenser.dm
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@@ -38,7 +38,7 @@
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/obj/item/latexballon/bullet_act()
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burst()
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/obj/item/latexballon/temperature_expose(datum/gas_mixture/air, temperature, volume)
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/obj/item/latexballon/fire_act(datum/gas_mixture/air, temperature, volume)
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if(temperature > T0C+100)
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burst()
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return
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@@ -117,7 +117,7 @@
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//Step two - washing..... it's actually in washing machine code.
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//Step three - drying
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/obj/item/stack/sheet/wetleather/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
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/obj/item/stack/sheet/wetleather/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
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..()
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if(exposed_temperature >= drying_threshold_temperature)
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wetness--
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