Fixes FEA temperature_expose() being used...

...instead of ZAS fire_act().

Conflicts:
	code/game/gamemodes/blob/theblob.dm
	code/game/machinery/doors/airlock.dm
	code/game/objects/structures/window.dm
	code/game/turfs/simulated/walls_mineral.dm
	code/modules/mob/living/carbon/alien/special/facehugger.dm
	code/modules/reagents/reagent_dispenser.dm
This commit is contained in:
mwerezak
2014-06-22 02:03:42 -04:00
committed by ZomgPonies
parent f83fa70684
commit b64441cb26
19 changed files with 39 additions and 37 deletions
+1 -1
View File
@@ -38,7 +38,7 @@
/obj/item/latexballon/bullet_act()
burst()
/obj/item/latexballon/temperature_expose(datum/gas_mixture/air, temperature, volume)
/obj/item/latexballon/fire_act(datum/gas_mixture/air, temperature, volume)
if(temperature > T0C+100)
burst()
return
@@ -117,7 +117,7 @@
//Step two - washing..... it's actually in washing machine code.
//Step three - drying
/obj/item/stack/sheet/wetleather/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
/obj/item/stack/sheet/wetleather/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
..()
if(exposed_temperature >= drying_threshold_temperature)
wetness--