Fixes FEA temperature_expose() being used...

...instead of ZAS fire_act().

Conflicts:
	code/game/gamemodes/blob/theblob.dm
	code/game/machinery/doors/airlock.dm
	code/game/objects/structures/window.dm
	code/game/turfs/simulated/walls_mineral.dm
	code/modules/mob/living/carbon/alien/special/facehugger.dm
	code/modules/reagents/reagent_dispenser.dm
This commit is contained in:
mwerezak
2014-06-22 02:03:42 -04:00
committed by ZomgPonies
parent f83fa70684
commit b64441cb26
19 changed files with 39 additions and 37 deletions
+1 -1
View File
@@ -244,7 +244,7 @@
return 0
return 0
/obj/structure/grille/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
/obj/structure/grille/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
if(!destroyed)
if(exposed_temperature > T0C + 1500)
health -= 1
@@ -201,7 +201,7 @@
TemperatureAct(100)
..()
temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
if(exposed_temperature > 300)
TemperatureAct(exposed_temperature)
+5 -4
View File
@@ -365,7 +365,7 @@
/obj/structure/window/update_icon()
return
/obj/structure/window/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
/obj/structure/window/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
if(exposed_temperature > T0C + 800)
hit(round(exposed_volume / 100), 0)
..()
@@ -391,7 +391,7 @@
update_nearby_icons()
return
/obj/structure/window/plasmabasic/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
/obj/structure/window/plasmabasic/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
if(exposed_temperature > T0C + 32000)
hit(round(exposed_volume / 1000), 0)
..()
@@ -406,8 +406,6 @@
health = 160
explosion_resistance = 4
/obj/structure/window/plasmareinforced/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
return
/obj/structure/window/plasmareinforced/New(Loc,re=0)
..()
@@ -417,6 +415,9 @@
update_nearby_icons()
return
/obj/structure/window/plasmareinforced/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
return
/obj/structure/window/reinforced
name = "reinforced window"
desc = "It looks rather strong. Might take a few good hits to shatter it."