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Fixes FEA temperature_expose() being used...
...instead of ZAS fire_act(). Conflicts: code/game/gamemodes/blob/theblob.dm code/game/machinery/doors/airlock.dm code/game/objects/structures/window.dm code/game/turfs/simulated/walls_mineral.dm code/modules/mob/living/carbon/alien/special/facehugger.dm code/modules/reagents/reagent_dispenser.dm
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@@ -365,7 +365,7 @@
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/obj/structure/window/update_icon()
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return
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/obj/structure/window/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
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/obj/structure/window/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
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if(exposed_temperature > T0C + 800)
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hit(round(exposed_volume / 100), 0)
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..()
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@@ -391,7 +391,7 @@
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update_nearby_icons()
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return
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/obj/structure/window/plasmabasic/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
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/obj/structure/window/plasmabasic/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
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if(exposed_temperature > T0C + 32000)
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hit(round(exposed_volume / 1000), 0)
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..()
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@@ -406,8 +406,6 @@
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health = 160
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explosion_resistance = 4
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/obj/structure/window/plasmareinforced/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
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return
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/obj/structure/window/plasmareinforced/New(Loc,re=0)
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..()
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@@ -417,6 +415,9 @@
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update_nearby_icons()
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return
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/obj/structure/window/plasmareinforced/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
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return
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/obj/structure/window/reinforced
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name = "reinforced window"
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desc = "It looks rather strong. Might take a few good hits to shatter it."
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